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yanmie:
您的文章已被我们收录地址:http://www.airmyth ...
学习一下 Pixel Bender -
chaimzane:
我现在自己都有点看不懂了 实际上很简单, LocaleModu ...
Flex 优化技巧 -- 全局CSS样式模块实现RSLS 方式加载 -
muqingren:
以我现在对flex的了解,没看懂你说的........... ...
Flex 优化技巧 -- 全局CSS样式模块实现RSLS 方式加载 -
cony138:
卤煮碉堡了啊
A*寻路 -- 更加真实 的路径(一) -
jack_ye:
[/flash][/flash][/fl[u][u]ash][ ...
Alternativa3D 8 基础理论 / 概念
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// var url:String = "intent:#Intent;" +
// "action=android.intent.action.VIEW;" +
// "category=android.intent.category.BROWSABLE;" +
// "launchFlags=0x10000000;" +
// "component=com.android.browse/com.android.browser.BrowserActivity ...
NodeJs OOP的实现
- 博客分类:
- nodeJS
NodeJs OOP的实现
ModuleA.js
//static private
var static_private_name = "ModuleA_static_private_name";
//static public
ModuleA.static_public_name = "ModuleA_static_public_name";
function ModuleA() {
this.public_name = "ModuleA_public_name";
var private_ ...
from: http://elvisco.de/2013/09/entity-component-system/
在cocos2d-x中实践数据驱动的游戏开发
2013/09/29
(本文已发表在《程序员》杂志2013年10月刊,转载需经《程序员》杂志许可)
在2002年的GDC大会上,Scott Bilas做了一个题目叫做《A Data-Driven Game Object System》的演讲,他在自己的博客上说怀疑自己是第一个提出这个概念的人,但肯定是第一个对公众解说这个概念的人。
这个概念引起了游戏圈内广泛的讨论,至今已形成比较完整的理论,维基百科上称作Entit ...
from: http://www.computus.org/journal/?p=44
Inside the AS3 Date class: Timezones and Daylight Saving Time
Local time The same moment in time has a unique local interpretation depending upon the time of year and your position on Earth. The operating system provides the Flash Player with two loca ...
from:http://blog.codestage.ru/2012/03/07/packed/
Packed SWF. How to unpack?
Hey, friends! In this post I’d like to explain you what is a packed SWF, how it looks and show you some methods of dynamic and static unpacking.So, what is packed SWF?
If you never saw it, please, feel free to download th ...
node.js相关的中文文档及教程
- 博客分类:
- nodeJS
from: http://www.douban.com/group/topic/35067110/
node.js api中英文对照: http://docs.cnodejs.net/cman/ node.js入门中文版: http://nodebeginner.org/index-zh-cn.html express3.*中文API: http://expressjs.jser.us/ jade中文文档: http://expressjs.jser.us/jade.html meteor中文文档:http://d0cs.meteor.com/ NodeJS 和 Socket.io 中 ...
from: http://jacksondunstan.com/articles/1617
Stage3D Upload Speed Tester
Since Flash Player 11′s new Stage3D allows us to utilize hardware-acceleration for 3D graphics, that entails a whole new set of performance we need to consider. Today’s article discusses the performance of uploading data ...
from: http://jacksondunstan.com/articles/1864
Speed Up Alpha Textures With Stage3D By 4x
Now that we know how to use textures with an alpha channel in rendering Stage3D scenes, let’s see if we can cut the performance cost so we can use them more often. Today’s article will show some tric ...
from: http://blog.bwhiting.co.uk/?p=341
Stage3D optimisation
Having been playing with Stage3D for a while now, I though I would write a small piece on optimisation.
With great power comes great responsibility!
Stage3D give you GPU access, which can expose some serious rendering hors ...
from: http://studio.barliesque.com/blog/2008/12/as3-component-custom-ui/
Make an AS3 Flash Component with Custom UI Controls
I’d nearly given up the whole idea, having searched all over the internet only to find dozens of others asking the same questions I’d had, but no one was delivering t ...
from http://www.developria.com/2010/10/adobemax-deep-dive-into-flash.html
AdobeMax: Deep Dive into Flash Player Rendering
Introduction
For those unable to attend, my first session is the Deep Dive into Flash Player Rendering. This seems to be an extremely misunderstood topic and likely wil ...
from: http://blog.kaourantin.net/?p=138
Why Starling (or any other 2D framework on top of Stage3D)?
Let me try to answer a pressing question from the community: Why did Adobe not accelerate the classic display list APIs to support the GPU instead of inventing a new API called Starling?
We ...
from: http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/
Updated ‘Elastic Racetrack’ for Flash 9 and AVM2
In 2005 Ted Patrick posted a great article on the frame execution model inside the Flash Player that he dubbed the ‘elastic racetrack‘. It’s served as a great ...
from: http://blog.csdn.net/ccanan/article/details/6745207
HDR&ToneMapping
HDR
high dynamic range.
很多程序朋友(包括我)都是从dxsdk上看到和学习这个概念,开始学习的更多的是一整套hdr sample的流程:
在float render target上去render scene
...