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SynchronousQueue解析下-TransferQueue

    博客分类:
  • JUC
阅读更多
Queue接口定义:http://donald-draper.iteye.com/blog/2363491
AbstractQueue简介:http://donald-draper.iteye.com/blog/2363608
ConcurrentLinkedQueue解析:http://donald-draper.iteye.com/blog/2363874
BlockingQueue接口的定义:http://donald-draper.iteye.com/blog/2363942
LinkedBlockingQueue解析:http://donald-draper.iteye.com/blog/2364007
ArrayBlockingQueue解析:http://donald-draper.iteye.com/blog/2364034
PriorityBlockingQueue解析:http://donald-draper.iteye.com/blog/2364100
SynchronousQueue解析上-TransferStack:http://donald-draper.iteye.com/blog/2364622
由于篇幅问题,上一篇只讲到TransferStack,而没讲到TransferQueue和其余部分,试着看看这篇能不能
讲完,不能讲完的话,再分一篇讲。
先回顾一下上一篇:
SynchronousQueue阻塞队列,每次插入操作必须等待一个协同的移除线程,反之亦然。
SynchronousQueue同步队列没有容量,可以说,没有一个容量。由于队列中只有在消费线程,
尝试消费元素的时候,才会出现元素,所以不能进行peek操作;不能用任何方法,生产元素,除非有消费者在尝试消费元素,同时由于队列中没有元素,所以不能迭代。head是第一个生产线程尝试生产的元素;如果没有这样的生产线程,那么没有元素可利用,remove和poll操作将会返回null。SynchronousQueue实际一个空集合类。同时同步队列不允许为null。同步队列支持生产者和消费者等待的公平性策略。默认情况下,不能保证生产消费的顺序。如果一个同步队列构造为公平性,则可以线程以FIFO访问队列元素。当时非公平策略用的是
TransferStack,公平策略用的是TransferQueue;TransferStack和TransferQueue是存放等待操作线程的描述,从TransferStack中Snode节点可以看出:节点关联一个等待线程waiter,后继next,匹配节点match,节点元素item和模式mode;模式由三种,REQUEST节点表示消费者等待消费资源,DATA表示生产者等待生产资源。FULFILLING节点表示生产者正在给等待资源的消费者补给资源,或生产者在等待消费者消费资源。当有线程take/put操作时,查看栈头,如果是空队列,或栈头节点的模式与要放入的节点模式相同;如果是超时等待,判断时间是否小于0,小于0则取消节点等待;如果非超时,则将创建的新节点入栈成功,即放在栈头,自旋等待匹配节点(timed决定超时,不超时);如果匹配返回的是自己,节点取消等待,从栈中移除,并遍历栈移除取消等待的节点;匹配成功,两个节点同时出栈,REQUEST模式返回,匹配到的节点元素(DATA),DATA模式返回节点元素(REQUEST)。如果与栈头节点的模式不同且不为FULFILLING,匹配节点,成功者,两个节点同时出栈,REQUEST模式返回,匹配到的节点元素(DATA),DATA模式返回节点元素(REQUEST)。如果栈头为FULFILLING,找出栈头的匹配节点,栈头与匹配到的节点同时出栈。从分析非公平模式下的TransferStack,可以看出一个REQUEST操作必须同时伴随着一个DATA操作,一个DATA操作必须同时伴随着一个REQUEST操作,这也是同步队列的命名中含Synchronous原因。SynchronousQueue像一个管道,一个操作必须等待另一个操作的发生。

 /** Dual Queue */
    static final class TransferQueue extends Transferer {
        /*
         * This extends Scherer-Scott dual queue algorithm, differing,
         * among other ways, by using modes within nodes rather than
         * marked pointers. The algorithm is a little simpler than
         * that for stacks because fulfillers do not need explicit
         * nodes, and matching is done by CAS'ing QNode.item field
         * from non-null to null (for put) or vice versa (for take).
	 本算法实现拓展了Scherer-Scott双队列算法,不同的是用节点模式,
	 而不是标记指针来区分节点操作类型。这个算法比栈算法的实现简单,
	 因为fulfillers需要明确指定节点,同时匹配节点用CAS操作QNode的
	 元素field即可,put操作从非null到null,反则亦然,take从null到非null。
         */

        /** Node class for TransferQueue. */
        static final class QNode {
            volatile QNode next;          // next node in queue 后继
            volatile Object item;         // CAS'ed to or from null 节点元素
            volatile Thread waiter;       // to control park/unpark 等待线程
            final boolean isData; //是否为DATA模式
            //设置元素和模式
            QNode(Object item, boolean isData) {
                this.item = item;
                this.isData = isData;
            }
            //设置节点的后继
            boolean casNext(QNode cmp, QNode val) {
                return next == cmp &&
                    UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
            }
	    //设置节点的元素
            boolean casItem(Object cmp, Object val) {
                return item == cmp &&
                    UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
            }

            /**
             * Tries to cancel by CAS'ing ref to this as item.
	     取消节点等待,元素指向自己
             */
            void tryCancel(Object cmp) {
                UNSAFE.compareAndSwapObject(this, itemOffset, cmp, this);
            }
            //是否取消等待
            boolean isCancelled() {
                return item == this;
            }

            /**
             * Returns true if this node is known to be off the queue
             * because its next pointer has been forgotten due to
             * an advanceHead operation.
	     是否出队列
             */
            boolean isOffList() {
                return next == this;
            }

            // Unsafe mechanics
            private static final sun.misc.Unsafe UNSAFE;
            private static final long itemOffset;
            private static final long nextOffset;

            static {
                try {
                    UNSAFE = sun.misc.Unsafe.getUnsafe();
                    Class k = QNode.class;
                    itemOffset = UNSAFE.objectFieldOffset
                        (k.getDeclaredField("item"));
                    nextOffset = UNSAFE.objectFieldOffset
                        (k.getDeclaredField("next"));
                } catch (Exception e) {
                    throw new Error(e);
                }
            }
        }

        /** Head of queue  队列头节点*/
        transient volatile QNode head;
        /** Tail of queue 队列尾节点*/
        transient volatile QNode tail;
        /**
         * Reference to a cancelled node that might not yet have been
         * unlinked from queue because it was the last inserted node
         * when it cancelled.
	 刚入队列的节点,取消等待,但还没有出队列的节点,
         */
        transient volatile QNode cleanMe;

        TransferQueue() {
	    //构造队列
            QNode h = new QNode(null, false); // initialize to dummy node.
            head = h;
            tail = h;
        }

        /**
         * Tries to cas nh as new head; if successful, unlink
         * old head's next node to avoid garbage retention.
	 尝试设置新的队头节点为nh,并比较旧头节点,成功则,解除旧队列头节点的next链接,及指向自己
         */
        void advanceHead(QNode h, QNode nh) {
            if (h == head &&
                UNSAFE.compareAndSwapObject(this, headOffset, h, nh))
                h.next = h; // forget old next
        }

        /**
         * Tries to cas nt as new tail.
	 尝试设置队尾
         */
        void advanceTail(QNode t, QNode nt) {
            if (tail == t)
                UNSAFE.compareAndSwapObject(this, tailOffset, t, nt);
        }

        /**
         * Tries to CAS cleanMe slot.
	 尝试设置取消等待节点为val。并比较旧的等待节点是否为cmp
         */
        boolean casCleanMe(QNode cmp, QNode val) {
            return cleanMe == cmp &&
                UNSAFE.compareAndSwapObject(this, cleanMeOffset, cmp, val);
        }

        /**
         * Puts or takes an item.
	 生产或消费一个元素
         */
        Object transfer(Object e, boolean timed, long nanos) {
            /* Basic algorithm is to loop trying to take either of
             * two actions:
             *
	     基本算法是循环尝试,执行下面两个步中的,其中一个:
             * 1. If queue apparently empty or holding same-mode nodes,
             *    try to add node to queue of waiters, wait to be
             *    fulfilled (or cancelled) and return matching item.
             *
	     1.如果队列为空,或队列中为相同模式的节点,尝试节点入队列等待,
	     直到fulfilled,返回匹配元素,或者由于中断,超时取消等待。
             * 2. If queue apparently contains waiting items, and this
             *    call is of complementary mode, try to fulfill by CAS'ing
             *    item field of waiting node and dequeuing it, and then
             *    returning matching item.
             *
	     2.如果队列中包含节点,transfer方法被一个协同模式的节点调用,
	     则尝试补给或填充等待线程节点的元素,并出队列,返回匹配元素。
             * In each case, along the way, check for and try to help
             * advance head and tail on behalf of other stalled/slow
             * threads.
             *
	     在每一种情况,执行的过程中,检查和尝试帮助其他stalled/slow线程移动队列头和尾节点
             * The loop starts off with a null check guarding against
             * seeing uninitialized head or tail values. This never
             * happens in current SynchronousQueue, but could if
             * callers held non-volatile/final ref to the
             * transferer. The check is here anyway because it places
             * null checks at top of loop, which is usually faster
             * than having them implicitly interspersed.
	     循环开始,首先进行null检查,防止为初始队列头和尾节点。当然这种情况,
	     在当前同步队列中,不可能发生,如果调用持有transferer的non-volatile/final引用,
	     可能出现这种情况。一般在循环的开始,都要进行null检查,检查过程非常快,不用过多担心
	     性能问题。
             */

            QNode s = null; // constructed/reused as needed
	    //如果元素e不为null,则为DATA模式,否则为REQUEST模式
            boolean isData = (e != null);

            for (;;) {
                QNode t = tail;
                QNode h = head;
		//如果队列头或尾节点没有初始化,则跳出本次自旋
                if (t == null || h == null)         // saw uninitialized value
                    continue;                       // spin

                if (h == t || t.isData == isData) { // empty or same-mode
		    //如果队列为空,或当前节点与队尾模式相同
                    QNode tn = t.next;
                    if (t != tail)                  // inconsistent read
		        //如果t不是队尾,非一致性读取,跳出本次自旋
                        continue;
                    if (tn != null) {               // lagging tail
		        //如果t的next不为null,设置新的队尾,跳出本次自旋
                        advanceTail(t, tn);
                        continue;
                    }
                    if (timed && nanos <= 0)        // can't wait
		        //如果超时,且超时时间小于0,则返回null
                        return null;
                    if (s == null)
		        //根据元素和模式构造节点
                        s = new QNode(e, isData);
                    if (!t.casNext(null, s))        // failed to link in
		        //新节点入队列
                        continue;
                    //设置队尾为当前节点
                    advanceTail(t, s);              // swing tail and wait
		    //自旋或阻塞直到节点被fulfilled
                    Object x = awaitFulfill(s, e, timed, nanos);
                    if (x == s) {                   // wait was cancelled
		        //如果s指向自己,s出队列,并清除队列中取消等待的线程节点
                        clean(t, s);
                        return null;
                    }

                    if (!s.isOffList()) {           // not already unlinked
		        //如果s节点已经不再队列中,移除
                        advanceHead(t, s);          // unlink if head
                        if (x != null)              // and forget fields
                            s.item = s;
                        s.waiter = null;
                    }
		    //如果自旋等待匹配的节点元素不为null,则返回x,否则返回e
                    return (x != null) ? x : e;

                } else {                            // complementary-mode
		    //如果队列不为空,且与队头的模式不同,及匹配成功
                    QNode m = h.next;               // node to fulfill
                    if (t != tail || m == null || h != head)
		        //如果h不为当前队头,则返回,即读取不一致
                        continue;                   // inconsistent read
                    Object x = m.item;
                    if (isData == (x != null) ||    // m already fulfilled
                        x == m ||                   // m cancelled
                        !m.casItem(x, e)) {         // lost CAS
			//如果队头后继,取消等待,则出队列
                        advanceHead(h, m);          // dequeue and retry
                        continue;
                    }
		    //否则匹配成功
                    advanceHead(h, m);              // successfully fulfilled
		    //unpark等待线程
                    LockSupport.unpark(m.waiter);
		    //如果匹配节点元素不为null,则返回x,否则返回e,即take操作,返回等待put线程节点元素,
		    //put操作,返回put元素
                    return (x != null) ? x : e;
                }
            }
        }

        /**
         * Spins/blocks until node s is fulfilled.
         *
	 自旋或阻塞直到节点被fulfilled
         * @param s the waiting node,等待节点
         * @param e the comparison value for checking match,检查匹配的比较元素
         * @param timed true if timed wait 是否超时等待
         * @param nanos timeout value 超时等待时间
         * @return matched item, or s if cancelled 成功返回匹配元素,取消返回等待元素
         */
        Object awaitFulfill(QNode s, Object e, boolean timed, long nanos) {
            /* Same idea as TransferStack.awaitFulfill 这里与栈中的实现思路是一样的*/
	    //获取超时的当前时间,当前线程,自旋数
            long lastTime = timed ? System.nanoTime() : 0;
            Thread w = Thread.currentThread();
            int spins = ((head.next == s) ?
                         (timed ? maxTimedSpins : maxUntimedSpins) : 0);
            for (;;) {
                if (w.isInterrupted())
		    //如果中断,则取消等待
                    s.tryCancel(e);
                Object x = s.item;
                if (x != e)
                    return x;//如果s的节点的元素不相等,则返回x,即s节点指向自身,等待clean
                if (timed) {
                    long now = System.nanoTime();
                    nanos -= now - lastTime;
                    lastTime = now;
                    if (nanos <= 0) {
		        //如果超时,则取消等待
                        s.tryCancel(e);
                        continue;
                    }
                }
                if (spins > 0)
		    //自旋数减一
                    --spins;
                else if (s.waiter == null)
		     //如果是节点的等待线程为空,则设置为当前线程
                    s.waiter = w;
                else if (!timed)
		    //非超时,则park
                    LockSupport.park(this);
                else if (nanos > spinForTimeoutThreshold)
		    //超时时间大于自旋时间,则超时park
                    LockSupport.parkNanos(this, nanos);
            }
        }

        /**
         * Gets rid of cancelled node s with original predecessor pred.
	 移除队列中取消等待的线程节点
         */
        void clean(QNode pred, QNode s) {
            s.waiter = null; // forget thread
            /*
             * At any given time, exactly one node on list cannot be
             * deleted -- the last inserted node. To accommodate this,
             * if we cannot delete s, we save its predecessor as
             * "cleanMe", deleting the previously saved version
             * first. At least one of node s or the node previously
             * saved can always be deleted, so this always terminates.
	     在任何时候,最后一个节点入队列时,队列中都有可能存在取消等待,但没有删除的节点。
	     为了将这些节点删除,如果我们不能删除最后入队列的节点,我们可以用cleanMe记录它的前驱,
	     删除cleanMe后继节点。s节点和cleanMe后继节点至少一个删除,则停止。
             */
            while (pred.next == s) { // Return early if already unlinked
	        //如果s为队尾节点,且前驱为旧队尾
                QNode h = head;
                QNode hn = h.next;   // Absorb cancelled first node as head
                if (hn != null && hn.isCancelled()) {
		    //如果队头不为空,且取消等待,设置后继为新的队头元素
                    advanceHead(h, hn);
                    continue;
                }
                QNode t = tail;      // Ensure consistent read for tail
                if (t == h)
		    //空队列,则返回
                    return;
                QNode tn = t.next;
                if (t != tail)
		    //如果队尾有变化,跳出循环
                    continue;
                if (tn != null) {
		    //如果队尾后继不为null,则设置新的队尾
                    advanceTail(t, tn);
                    continue;
                }
                if (s != t) {        // If not tail, try to unsplice
                    QNode sn = s.next;
                    if (sn == s || pred.casNext(s, sn))
		        //s节点指向自己,则返回
                        return;
                }
                QNode dp = cleanMe;
                if (dp != null) {    // Try unlinking previous cancelled node
		    //移除前一个取消等待的节点
                    QNode d = dp.next;
                    QNode dn;
                    if (d == null ||               // d is gone or
                        d == dp ||                 // d is off list or
                        !d.isCancelled() ||        // d not cancelled or
                        (d != t &&                 // d not tail and
                         (dn = d.next) != null &&  //   has successor
                         dn != d &&                //   that is on list
                         dp.casNext(d, dn)))       // d unspliced
                        casCleanMe(dp, null);
                    if (dp == pred)
                        return;      // s is already saved node
                } else if (casCleanMe(null, pred))
		    //先前取消等待的节点为null,则将cleanMe设为刚取消等待节点的前驱
                    return;          // Postpone cleaning s
            }
        }

        private static final sun.misc.Unsafe UNSAFE;
        private static final long headOffset;
        private static final long tailOffset;
        private static final long cleanMeOffset;
        static {
            try {
                UNSAFE = sun.misc.Unsafe.getUnsafe();
                Class k = TransferQueue.class;
                headOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("head"));
                tailOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("tail"));
                cleanMeOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("cleanMe"));
            } catch (Exception e) {
                throw new Error(e);
            }
        }
    }

到这里TransferQueue我们已经看完,我们简单的总结一下:
TransferQueue在执行take/put操作时,首先根据元素是否判断当前节点的模式,
如果元素为null则为REQUEST(take)模式,否则为DATA模式(put)。
然后自旋匹配节点,如果队列头或尾节点没有初始化,则跳出本次自旋,
如果队列为空,或当前节点与队尾模式相同,自旋或阻塞直到节点被fulfilled;
如果队列不为空,且与队头的模式不同,及匹配成功,出队列,如果是REQUEST操作,
返回匹配到节点的元素,如果为DATA操作,返回当前节点元素。
TransferQueue相对于TransferStack来说,操作匹配过程更简单,TransferStack为非公平策略下的实现LIFO,TransferQueue是公平策略下的实现FIFO。TransferQueue中的QNODE与TransferStack的SNODE节点有所不同处理后继next,等待线程,节点元素外,SNODE还有一个对应的模式REQUEST,DATA或FULFILLING,而QNODE中用一个布尔值isData来表示模式,这个模式的判断主要根据是元素是否为null,如果为null,则为REQUEST(take)模式,否则为DATA模式(put)。

再来看SynchronousQueue的构造和相关操作
构造:
先看内部Transferer的声明:
 
/**
     * The transferer. Set only in constructor, but cannot be declared
     * as final without further complicating serialization.  Since
     * this is accessed only at most once per public method, there
     * isn't a noticeable performance penalty for using volatile
     * instead of final here.
      transferer在构造函数中初始化,没有进一步的复杂序列化的情况下,不需要
      声明为final。由于transferer至多在public方法中用一次,所以volatile取代final不会有
      太多的性能代价。
     */
    private transient volatile Transferer transferer;

    /**
     * Creates a <tt>SynchronousQueue</tt> with nonfair access policy.
     */
    public SynchronousQueue() {
       //默认为非公平,栈
        this(false);
    }

    /**
     * Creates a <tt>SynchronousQueue</tt> with the specified fairness policy.
     *
     * @param fair if true, waiting threads contend in FIFO order for
     *        access; otherwise the order is unspecified.
     */
    public SynchronousQueue(boolean fair) {
        transferer = fair ? new TransferQueue() : new TransferStack();
    }

如果公平则为TransferQueue,否则为TransferStack。
再看其他操作:
put操作:
 /**
     * Adds the specified element to this queue, waiting if necessary for
     * another thread to receive it.
     *
     * @throws InterruptedException {@inheritDoc}
     * @throws NullPointerException {@inheritDoc}
     */
    public void put(E o) throws InterruptedException {
        if (o == null) throw new NullPointerException();
        if (transferer.transfer(o, false, 0) == null) {
	    //返回为null,则put失败,中断当前线程
            Thread.interrupted();
            throw new InterruptedException();
        }
    }

超时offer:
/**
     * Inserts the specified element into this queue, waiting if necessary
     * up to the specified wait time for another thread to receive it.
     *
     * @return <tt>true</tt> if successful, or <tt>false</tt> if the
     *         specified waiting time elapses before a consumer appears.
     * @throws InterruptedException {@inheritDoc}
     * @throws NullPointerException {@inheritDoc}
     */
    public boolean offer(E o, long timeout, TimeUnit unit)
        throws InterruptedException {
        if (o == null) throw new NullPointerException();
        if (transferer.transfer(o, true, unit.toNanos(timeout)) != null)
            return true;
        if (!Thread.interrupted())
            return false;
        throw new InterruptedException();
    }

再看offer
 /**
     * Inserts the specified element into this queue, if another thread is
     * waiting to receive it.
     *
     * @param e the element to add
     * @return <tt>true</tt> if the element was added to this queue, else
     *         <tt>false</tt>
     * @throws NullPointerException if the specified element is null
     */
    public boolean offer(E e) {
        if (e == null) throw new NullPointerException();
        return transferer.transfer(e, true, 0) != null;
    }

take操作:
 /**
     * Retrieves and removes the head of this queue, waiting if necessary
     * for another thread to insert it.
     *
     * @return the head of this queue
     * @throws InterruptedException {@inheritDoc}
     */
    public E take() throws InterruptedException {
        Object e = transferer.transfer(null, false, 0);
        if (e != null)
            return (E)e;
        Thread.interrupted();
        t
hrow new InterruptedException();
    }
超时poll操作:
    /**
     * Retrieves and removes the head of this queue, waiting
     * if necessary up to the specified wait time, for another thread
     * to insert it.
     *
     * @return the head of this queue, or <tt>null</tt> if the
     *         specified waiting time elapses before an element is present.
     * @throws InterruptedException {@inheritDoc}
     */
    public E poll(long timeout, TimeUnit unit) throws InterruptedException {
        Object e = transferer.transfer(null, true, unit.toNanos(timeout));
        if (e != null || !Thread.interrupted())
            return (E)e;
        throw new InterruptedException();
    }

poll操作:
/**
     * Retrieves and removes the head of this queue, if another thread
     * is currently making an element available.
     *
     * @return the head of this queue, or <tt>null</tt> if no
     *         element is available.
     */
    public E poll() {
        return (E)transferer.transfer(null, true, 0);
    }

是否为空
    /**
     * Always returns <tt>true</tt>.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @return <tt>true</tt>
     */
    public boolean isEmpty() {
        return true;
    }

总是返回true,说明同步队列总是为空。
size:
 /**
     * Always returns zero.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @return zero.
     */
    public int size() {
        return 0;
    }
remainingCapacity:
    /**
     * Always returns zero.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @return zero.
     */
    public int remainingCapacity() {
        return 0;
    }
clear:
    /**
     * Does nothing.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     */
    public void clear() {
    }
contains:
    /**
     * Always returns <tt>false</tt>.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @param o the element
     * @return <tt>false</tt>
     */
    public boolean contains(Object o) {
        return false;
    }
remove:
    /**
     * Always returns <tt>false</tt>.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @param o the element to remove
     * @return <tt>false</tt>
     */
    public boolean remove(Object o) {
        return false;
    }

    /**
     * Returns <tt>false</tt> unless the given collection is empty.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @param c the collection
     * @return <tt>false</tt> unless given collection is empty
     */
    public boolean containsAll(Collection<?> c) {
        return c.isEmpty();
    }

    /**
     * Always returns <tt>false</tt>.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @param c the collection
     * @return <tt>false</tt>
     */
    public boolean removeAll(Collection<?> c) {
        return false;
    }

    /**
     * Always returns <tt>false</tt>.
     * A <tt>SynchronousQueue</tt> has no internal capacity.
     *
     * @param c the collection
     * @return <tt>false</tt>
     */
    public boolean retainAll(Collection<?> c) {
        return false;
    }

    /**
     * Always returns <tt>null</tt>.
     * A <tt>SynchronousQueue</tt> does not return elements
     * unless actively waited on.
     *
     * @return <tt>null</tt>
     */
    public E peek() {
        return null;
    }

    /**
     * Returns an empty iterator in which <tt>hasNext</tt> always returns
     * <tt>false</tt>.
     *
     * @return an empty iterator
     */
    public Iterator<E> iterator() {
        return Collections.emptyIterator();
    }


从上面这些方法可以出,由于同步队列总是为空,所以size为0.剩余容量为0,peek返回false,contains返回false,remove返回false。
drainTo操作:
**
     * @throws UnsupportedOperationException {@inheritDoc}
     * @throws ClassCastException            {@inheritDoc}
     * @throws NullPointerException          {@inheritDoc}
     * @throws IllegalArgumentException      {@inheritDoc}
     */
    public int drainTo(Collection<? super E> c) {
        if (c == null)
            throw new NullPointerException();
        if (c == this)
            throw new IllegalArgumentException();
        int n = 0;
        E e;
        while ( (e = poll()) != null) {
            c.add(e);
            ++n;
        }
        return n;
    }

    /**
     * @throws UnsupportedOperationException {@inheritDoc}
     * @throws ClassCastException            {@inheritDoc}
     * @throws NullPointerException          {@inheritDoc}
     * @throws IllegalArgumentException      {@inheritDoc}
     */
    public int drainTo(Collection<? super E> c, int maxElements) {
        if (c == null)
            throw new NullPointerException();
        if (c == this)
            throw new IllegalArgumentException();
        int n = 0;
        E e;
        while (n < maxElements && (e = poll()) != null) {
            c.add(e);
            ++n;
        }
        return n;
    }


下面再看序列化与反序列化:
/*
     * To cope with serialization strategy in the 1.5 version of
     * SynchronousQueue, we declare some unused classes and fields
     * that exist solely to enable serializability across versions.
     * These fields are never used, so are initialized only if this
     * object is ever serialized or deserialized.
     */

    static class WaitQueue implements java.io.Serializable { }
    static class LifoWaitQueue extends WaitQueue {
        private static final long serialVersionUID = -3633113410248163686L;
    }
    static class FifoWaitQueue extends WaitQueue {
        private static final long serialVersionUID = -3623113410248163686L;
    }
    private ReentrantLock qlock;
    private WaitQueue waitingProducers;
    private WaitQueue waitingConsumers;

    /**
     * Save the state to a stream (that is, serialize it).
     *
     * @param s the stream
     */
    private void writeObject(java.io.ObjectOutputStream s)
        throws java.io.IOException {
        boolean fair = transferer instanceof TransferQueue;
        if (fair) {
            qlock = new ReentrantLock(true);
            waitingProducers = new FifoWaitQueue();
            waitingConsumers = new FifoWaitQueue();
        }
        else {
            qlock = new ReentrantLock();
            waitingProducers = new LifoWaitQueue();
            waitingConsumers = new LifoWaitQueue();
        }
        s.defaultWriteObject();
    }

    private void readObject(final java.io.ObjectInputStream s)
        throws java.io.IOException, ClassNotFoundException {
        s.defaultReadObject();
        if (waitingProducers instanceof FifoWaitQueue)
            transferer = new TransferQueue();
        else
            transferer = new TransferStack();
    }

序列化与反序列的作用主要是判断同步队列到底是公平的,还是非公平的。

总结:
TransferQueue在执行take/put操作时,首先根据元素是否判断当前节点的模式,如果元素为null则为REQUEST(take)模式,否则为DATA模式(put)。然后自旋匹配节点,如果队列头或尾节点没有初始化,则跳出本次自旋,如果队列为空,或当前节点与队尾模式相同,自旋或阻塞直到节点被fulfilled;如果队列不为空,且与队头的模式不同,及匹配成功,出队列,如果是REQUEST操作,返回匹配到节点的元素,如果为DATA操作,返回当前节点元素。TransferQueue相对于TransferStack来说,操作匹配过程更简单,TransferStack为非公平策略下的实现LIFO,TransferQueue是公平策略下的实现FIFO。TransferQueue中的QNODE与TransferStack的SNODE节点有所不同处理后继next,等待线程,节点元素外,SNODE还有一个对应的模式REQUEST,DATA或FULFILLING,而QNODE中用一个布尔值isData来表示模式,这个模式的判断主要根据是元素是否为null,如果为null,则为REQUEST(take)模式,否则为DATA模式(put)。SynchronousQueue根据构造公平参数,确定transferer为TransferStack还是TransferQueue,默认为TransferStack,SynchronousQueue的put/offer和take/poll统一委托给transferer,即通过TransferStack和TransferQueue的transfer(Object e, boolean timed, long nanos) 方法。由于同步队列一个take伴随着一个put,反之亦然,所有队列总是为空,所以size为0.剩余容量为0,peek返回false,contains返回false,remove返回false。



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