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yanmie:
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学习一下 Pixel Bender -
chaimzane:
我现在自己都有点看不懂了 实际上很简单, LocaleModu ...
Flex 优化技巧 -- 全局CSS样式模块实现RSLS 方式加载 -
muqingren:
以我现在对flex的了解,没看懂你说的........... ...
Flex 优化技巧 -- 全局CSS样式模块实现RSLS 方式加载 -
cony138:
卤煮碉堡了啊
A*寻路 -- 更加真实 的路径(一) -
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[/flash][/flash][/fl[u][u]ash][ ...
Alternativa3D 8 基础理论 / 概念
标记一下
转载:http://ntt.cc/2008/04/09/over-30-useful-as3-open-source-projects.html
1. Flex/Actionscript Math Library
The
Flex/Actionscript Math Library (as3mathlib) is intended to provide a
rudimentary numerical analysis toolkit for the Actionscript/Flex
programming environment.
This library has just been converted from Actionscript 2 to Actionscript 3. It is not ready for general use.
2. ActionScript 3.0 library for several basic utilities
The
corelib project is an ActionScript 3 Library that contains a number of
classes and utilities for working with ActionScript 3. These include
classes for MD5 and SHA 1 hashing, Image encoders, and JSON
serialization as well as general String, Number and Date APIs.
3. AlivePDF
AlivePDF is a client side AS3 PDF generation library for Adobe Flash, Flex and AIR.
4. Tweener
Tweener
(caurina.transitions.Tweener) is a Class used to create tweenings and
other transitions via ActionScript code for projects built on the Flash
platform.
5. Flare
Flare
is a collection of ActionScript 3 classes for building a wide variety
of interactive visualizations. For example, flare can be used to build
basic charts, complex animations, network diagrams, treemaps, and more.
Flare is written in the ActionScript 3 programming language and can be
used to build visualizations that run on the web in the Adobe Flash
Player. Flare applications can be built using the free Adobe Flex SDK
or Adobe’s Flex Builder IDE. Flare is based on prefuse, a full-featured
visualization toolkit written in Java. Flare is open source software
licensed under the terms of the BSD license, and can be freely used for
both commercial and non-commercial purposes.
6. di-as3
Developed
for use with ActionScript 3, Flash 9 and Flex 2 projects it provides an
inversion of control container for components that support dependency
injection.Support for constructor and setter injection, with setter
injection available to public variables, setter accessors, and methods.
7. AS3 Data Structures For Game Developers
AS3
Data Structures For Game Developers’ is a library containing data
structures optimized for game development with Adobe Flash and
Actionscript 3.
8. Pulse Particles System
It
is a general purpose particle system for AS3 development.The
pulse-particle system allows Flash developers to quickly and easily set
up a wide range of particle effects. There are two ways of using the
system, through an object orientated API that gives full control over
the system, or through a simplified object syntax.
9. AS3 GIF Player Class
AS3GIF lets you play and encode animated GIF’s with ActionScript 3
10. Fisix Engine
The Fisix Engine is an Actionscript 3.0 physics engine built for game developers.
11. APE
APE
(Actionscript Physics Engine) is a free AS3 open source 2D physics
engine for use in Flash and Flex, released under the MIT License. APE
is written and maintained by Alec Cove.
12. vanrijkom-flashlibs
It
is a collection of Flash libraries.A command line tool for creating
ZLIB compressed archives that can be streamed in progressively from the
Flash player at run-time, using the provided ActionScript 3 API.
13. MinimalComps: Minimal AS3 UI Component Set
It is a Minimal AS3 UI Component Set.
14. Google Map Flash Interface
Critical
Mass has developed a portable Flash interface for the Google Maps API.
It’s written in ActionScript 2, and should be able to integrate with
most AS2-based Flash projects that can accept external modules.
15. ScaleBitmap : 9-slice bitmap class
The owner have just finished a simple class which allows you to resize dynamically any Bitmap (just like the MovieClip.scale9Grid
feature).
16. XIFF
XIFF
is an Open Source Flash library for instant messaging and presence
clients using the XMPP (Jabber) protocol. XIFF includes an extension
architecture that makes it easy to add functionality for additional
protocol extensions, or even your own special-needs extensions. There
are quite a few extensions already included in the library, giving it
support for XML-RPC over XMPP (XEP-0009), Multi-user conferencing
(XEP-0045), Service browsing (XEP-0030), and XHTML message support
(XEP-0071).
17. FOAM
FOAM
is primarily intended as a resource for developers interested in
simulating physics. It has a carefully thought out OOP structure and
modular design. A savvy developer should have no problem extending and
repurposing FOAM to his own ends. The Foam datatype is in fact not a
physics engine but an interface for simulating physics. It offers a
simple means to create, control and run a simulation- it purposefully
keeps the more nitty gritty, behind-the-scenes operations shielded from
the casual developer. A physics engine is simply part of its
composition.
18. Box2DFlashAS3
Box2DFlashAS3 is an open source port of Erin Catto’s powerful c++ physics library Box2D.
19. Papervision3d
It is an open Source realtime 3D engine for Flash
20. away3D
Away3D is a realtime 3d engine for flash in ActionScript 3.0, started by Alexander Zadorozhnyy and Rob Bateman
21. SWFAddress
SWFAddress
is a small, but powerful library that provides deep linking for Flash
and Ajax. It’s a developer tool, allowing creation of unique virtual
URLs that can point to a website section or an application state.
SWFAddress enables a number of important capabilities which are missing
in today’s rich web technologies
22. swfobject
SWFObject is an easy-to-use and standards-friendly method to embed Flash content, which utilizes one small JavaScript file
23. HTMLWrapper
Wrapper
is a cross-browser compliant HTML/CSS rendering engine written in
ActionScript that sits on top of your standards compliant HTML page.
Wrapper eliminates cross-browser issues and makes integrating
ActionScript and HTML/CSS projects possible without needing to compile.
Have introduced it in previous article Wrapper Wordpress Theme
.
24. ASTRA Galore
ASTRA Galore: New Flash and Flex Components
The
ASTRA library of components has just been updated with three new Flash
components and seven new Flex components, as well as some important
updates to the existing ones.
25. The Ruby on Rails RIA SDK by Adobe
The
Ruby on Rails RIA SDK by Adobe provides developers with samples and
code to help develop solutions with Ruby and Adobe technologies. The
SDK includes open source code created by third parties as well as
samples and demos that have been created by project members.
26. as3-stomp
This
library is an actionscript 3 implementation of the Stomp protocol. It
enables communication between Flash or Flex and any Stomp broker.
27. FlexUnit
FlexUnit
is a unit testing framework for Flex and ActionScript 3.0 applications
and libraries. It mimics the functionality of JUnit, a Java unit
testing framework, and comes with a graphical test runner.
28. Visual FlexUnit
Visual
FlexUnit is an Allurent open source project to establish a framework
for the testing of components’ visual appearance. The goal is to
enhance FlexUnit with additional features to support “visual
assertions”. In a nutshell, a visual assertion asserts that a
component’s appearance is identical to a stored baseline image file.
29. uMap
UMap
is the Universal ActionScript 3.0 Mapping API. The scalable component
model allows you to create rich maps with interactive data layers. Our
flexible API enables developers to build fully-customized solutions.
The current version is integrated with OpenStreetMap and Microsoft
Virtual Earth map data.
30. modesMap
Modest Maps is a BSD-licensed
display and interaction library for tile-based maps in Flash (ActionScript 2.0 and ActionScript 3.0) and Python.
发表评论
-
blog
2014-01-21 13:37 888http://www.catalinzima.com/ -
在cocos2d-x中实践数据驱动的游戏开发
2014-01-21 09:33 3348from: http://elvisco.de/2013/0 ... -
Inside the AS3 Date class: Timezones and Daylight Saving Time
2014-01-17 13:54 1230from: http://www.computus.org/ ... -
Make an AS3 Flash Component with Custom UI Controls
2013-06-28 22:24 2194from: http://studio.barliesqu ... -
234234234234
2013-06-25 21:17 0http://howtonode.org/how-to-ins ... -
AdobeMax: Deep Dive into Flash Player Rendering
2013-06-21 10:41 1550from http://www.developria.com ... -
网络游戏的对时以及同步问题
2013-05-15 16:27 1145from: http://blog.codingnow.co ... -
111
2013-04-27 22:24 0http://flashgamedojo.com -
Bitmap 海浪实现方式
2013-03-13 17:10 967Bitmap 海浪实现方式 package { ... -
Developing Flash Platform games
2012-12-25 16:37 1260转: http://www.adobe.com/inspire ... -
AS3地图拼接与战争迷雾的实现
2012-11-05 12:44 2227转:http://bbs.9ria.com/thread-1 ... -
终极优化你的游戏 —— 使用脏矩形技术
2012-10-17 10:30 1728转载: http://dev.gameres.com/arti ... -
A*寻路 -- 更加真实 的路径(一)
2012-08-11 11:58 11479转:http://bbs.9ria.com/threa ... -
仿photoshop中的取色器,制作思路
2012-07-10 16:41 2437早期在论坛的帖子,保存留念。有点感慨那时的学习尽头。 ... -
transformTool matrix
2012-07-10 15:46 1792以前在论坛发的贴,转存 原地址: http://b ... -
排序算法复习 之 AS3
2012-07-06 18:38 3999以前在论坛的贴子,保存之。 原链接: http: ... -
AS3速成-从Flash的内容中移除右键菜单
2012-07-06 14:00 2571转: http://bbs.9ria.com/thread-1 ... -
AS3 四叉树
2012-07-06 10:09 1515转载:http://developbbs.com/?p=115 ... -
深入理解Flash的沙箱 – Application Domains
2012-07-04 14:18 1232转: http://kevincao.com/2010/1 ... -
2D动画实现效率评测
2012-07-02 22:31 4325转:http://www.todoair.com/2d%E5% ...
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