- 浏览: 981229 次
文章分类
- 全部博客 (428)
- Hadoop (2)
- HBase (1)
- ELK (1)
- ActiveMQ (13)
- Kafka (5)
- Redis (14)
- Dubbo (1)
- Memcached (5)
- Netty (56)
- Mina (34)
- NIO (51)
- JUC (53)
- Spring (13)
- Mybatis (17)
- MySQL (21)
- JDBC (12)
- C3P0 (5)
- Tomcat (13)
- SLF4J-log4j (9)
- P6Spy (4)
- Quartz (12)
- Zabbix (7)
- JAVA (9)
- Linux (15)
- HTML (9)
- Lucene (0)
- JS (2)
- WebService (1)
- Maven (4)
- Oracle&MSSQL (14)
- iText (11)
- Development Tools (8)
- UTILS (4)
- LIFE (8)
最新评论
-
Donald_Draper:
Donald_Draper 写道刘落落cici 写道能给我发一 ...
DatagramChannelImpl 解析三(多播) -
Donald_Draper:
刘落落cici 写道能给我发一份这个类的源码吗Datagram ...
DatagramChannelImpl 解析三(多播) -
lyfyouyun:
请问楼主,执行消息发送的时候,报错:Transport sch ...
ActiveMQ连接工厂、连接详解 -
ezlhq:
关于 PollArrayWrapper 状态含义猜测:参考 S ...
WindowsSelectorImpl解析一(FdMap,PollArrayWrapper) -
flyfeifei66:
打算使用xmemcache作为memcache的客户端,由于x ...
Memcached分布式客户端(Xmemcached)
netty Inboudn/Outbound通道Invoker:http://donald-draper.iteye.com/blog/2388233
netty 异步任务-ChannelFuture:http://donald-draper.iteye.com/blog/2388297
引言:
上一篇文章我们看了异步任务相关接口的定义,先来回顾一下:
netty的异步结果Future继承于JUC的Future,可以异步获取IO操作的结果信息,比如IO操作是否成功完成,如果失败,可以获取失败的原因,是否取消,同时可以使用cancel方法取消IO操作,添加异步结果监听器,、监听IO操作是否完成,并可以移除结果监听器,除这些之外我们还可以异步、同步等待或超时等待IO操作结果。
异步结果监听器GenericFutureListener,主要监听一个IO操作是否完成,在异步结果有返回值时,通知监听器。
ChannelFuture继承于空异步结果,即没有返回值,所以添加移除监听器,同步异步等待方法为空体。netty所有的IO操作都是异步的,当一个IO操作开始时,不管操作是否完成,一个新的异步操作结果将会被创建。如果因为IO操作没有完成,同时既没有成功,失败,也没有取消,新创建的那么,异步结果并没有完成初始化。如果IO操作完成,不论操作结果成功,失败或取消,异步结果将会标记为完成,同时携带更多的精确信息,比如失败的原因。需要注意的时,失败或取消也属于完成状态。强烈建议使用添加监听器的方式等待IO操作结果,而不await方法,因为监听器模式时非阻塞的,有更好的性能和资源利用率。
通道结果监听器ChannelFutureListener内部有3个监听器,分别为在操作完成时,关闭通道任务关联的通道的监听器CLOSE;当IO操作失败时,关闭通道任务关联的通道的监听器CLOSE_ON_FAILURE;转发通道任务异常到Channel管道的监听器FIRE_EXCEPTION_ON_FAILURE。
Promise任务继承了任务Future,但多了以便标记成功、失败和不可取消的方法。
ChannelPromise与ChannelFuture的不同在于ChannelPromise可以标记任务结果。
ChannelProgressivePromise与ProgressivePromise,ChannelProgressiveFuture的关系与ChannelPromise与Promise,ChannelFuture的关系类似,只不过ChannelPromise表示异步操作任务,ChannelProgressivePromise表示异步任务的进度,同时Promise类型异步任务都是可写的。
今天来看一下Channel管道线的定义:
从Channel管道线ChannelPipeline定义来看,Channle管道线继承了Inbound、OutBound通道Invoker和Iterable<Entry<String, ChannelHandler>>接口,Channel管道线主要是管理Channel的通道处理器,每个通道有一个Channle管道线。Channle管道线主要定义了添加移除替换通道处理器的相关方法,在添加通道处理器的相关方法中,有一个事件执行器group参数,用于中Inbound和Outbound的相关事件,告诉管道,在不同于IO线程的事件执行器组中,执行通道处理器的事件执行方法,以保证IO线程不会被一个耗时任务阻塞,如果你的业务逻辑完全异步或能够快速的完成,可以添加一个事件执行器组。
总结:
Channle管道线继承了Inbound、OutBound通道Invoker和Iterable<Entry<String, ChannelHandler>>接口,Channel管道线主要是管理Channel的通道处理器,每个通道有一个Channle管道线。Channle管道线主要定义了添加移除替换通道处理器的相关方法,在添加通道处理器的相关方法中,有一个事件执行器group参数,用于中Inbound和Outbound的相关事件,告诉管道,在不同于IO线程的事件执行器组中,执行通道处理器的事件执行方法,以保证IO线程不会被一个耗时任务阻塞,如果你的业务逻辑完全异步或能够快速的完成,可以添加一个事件执行器组。Channel管道线中的Inbound和Outbound通道处理器,主要通过通道处理器上下文的相关fire-INBOUND_ENT和OUTBOUND_OPR事件方法,传播Inbound和Outbound事件给管道中的下一个通道处理器。
netty 异步任务-ChannelFuture:http://donald-draper.iteye.com/blog/2388297
引言:
上一篇文章我们看了异步任务相关接口的定义,先来回顾一下:
netty的异步结果Future继承于JUC的Future,可以异步获取IO操作的结果信息,比如IO操作是否成功完成,如果失败,可以获取失败的原因,是否取消,同时可以使用cancel方法取消IO操作,添加异步结果监听器,、监听IO操作是否完成,并可以移除结果监听器,除这些之外我们还可以异步、同步等待或超时等待IO操作结果。
异步结果监听器GenericFutureListener,主要监听一个IO操作是否完成,在异步结果有返回值时,通知监听器。
ChannelFuture继承于空异步结果,即没有返回值,所以添加移除监听器,同步异步等待方法为空体。netty所有的IO操作都是异步的,当一个IO操作开始时,不管操作是否完成,一个新的异步操作结果将会被创建。如果因为IO操作没有完成,同时既没有成功,失败,也没有取消,新创建的那么,异步结果并没有完成初始化。如果IO操作完成,不论操作结果成功,失败或取消,异步结果将会标记为完成,同时携带更多的精确信息,比如失败的原因。需要注意的时,失败或取消也属于完成状态。强烈建议使用添加监听器的方式等待IO操作结果,而不await方法,因为监听器模式时非阻塞的,有更好的性能和资源利用率。
通道结果监听器ChannelFutureListener内部有3个监听器,分别为在操作完成时,关闭通道任务关联的通道的监听器CLOSE;当IO操作失败时,关闭通道任务关联的通道的监听器CLOSE_ON_FAILURE;转发通道任务异常到Channel管道的监听器FIRE_EXCEPTION_ON_FAILURE。
Promise任务继承了任务Future,但多了以便标记成功、失败和不可取消的方法。
ChannelPromise与ChannelFuture的不同在于ChannelPromise可以标记任务结果。
ChannelProgressivePromise与ProgressivePromise,ChannelProgressiveFuture的关系与ChannelPromise与Promise,ChannelFuture的关系类似,只不过ChannelPromise表示异步操作任务,ChannelProgressivePromise表示异步任务的进度,同时Promise类型异步任务都是可写的。
今天来看一下Channel管道线的定义:
package io.netty.channel; import io.netty.buffer.ByteBuf; import io.netty.util.concurrent.DefaultEventExecutorGroup; import io.netty.util.concurrent.EventExecutorGroup; import java.net.SocketAddress; import java.nio.ByteBuffer; import java.nio.channels.SocketChannel; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.NoSuchElementException; /** * A list of {@link ChannelHandler}s which handles or intercepts inbound events and outbound operations of a * {@link Channel}. {@link ChannelPipeline} implements an advanced form of the * [url=http://www.oracle.com/technetwork/java/interceptingfilter-142169.html]Intercepting Filter[/url] pattern * to give a user full control over how an event is handled and how the {@link ChannelHandler}s in a pipeline * interact with each other. *通道处理器集合ChannelPipeline可以处理或拦截关联通道的Inbound事件和Outbound操作。管道线实现了拦截过滤器模式, 使开发者可以完全控制事件如何处理,以及通道处理器在管道中如何交互。 * <h3>Creation of a pipeline</h3> *创建管道 * Each channel has its own pipeline and it is created automatically when a new channel is created. *每个通道拥有自己的管道,当通道创建时,管道自动创建 * <h3>How an event flows in a pipeline</h3> *管道事件流 * The following diagram describes how I/O events are processed by {@link ChannelHandler}s in a {@link ChannelPipeline} * typically. An I/O event is handled by either a {@link ChannelInboundHandler} or a {@link ChannelOutboundHandler} * and be forwarded to its closest handler by calling the event propagation methods defined in * {@link ChannelHandlerContext}, such as {@link ChannelHandlerContext#fireChannelRead(Object)} and * {@link ChannelHandlerContext#write(Object)}. *下图描述事件如何被管道中的通道处理器处理过程。一个IO事件被Inbound或Outbound通道处理器处理时,可以通过通道 的上下文的相关事件传播方法,将事件转发给相邻的通道处理器,比如 ChannelHandlerContext#fireChannelRead(Object)和 ChannelHandlerContext#write(Object)方法。 * <pre> * I/O Request * via {@link Channel} or * {@link ChannelHandlerContext} * | * +---------------------------------------------------+---------------+ * | ChannelPipeline | | * | \|/ | * | +---------------------+ +-----------+----------+ | * | | Inbound Handler N | | Outbound Handler 1 | | * | +----------+----------+ +-----------+----------+ | * | /|\ | | * | | \|/ | * | +----------+----------+ +-----------+----------+ | * | | Inbound Handler N-1 | | Outbound Handler 2 | | * | +----------+----------+ +-----------+----------+ | * | /|\ . | * | . . | * | ChannelHandlerContext.fireIN_EVT() ChannelHandlerContext.OUT_EVT()| * | [ method call] [method call] | * | . . | * | . \|/ | * | +----------+----------+ +-----------+----------+ | * | | Inbound Handler 2 | | Outbound Handler M-1 | | * | +----------+----------+ +-----------+----------+ | * | /|\ | | * | | \|/ | * | +----------+----------+ +-----------+----------+ | * | | Inbound Handler 1 | | Outbound Handler M | | * | +----------+----------+ +-----------+----------+ | * | /|\ | | * +---------------+-----------------------------------+---------------+ * | \|/ * +---------------+-----------------------------------+---------------+ * | | | | * | [ Socket.read() ] [ Socket.write() ] | * | | * | Netty Internal I/O Threads (Transport Implementation) | * +-------------------------------------------------------------------+ * </pre> * An inbound event is handled by the inbound handlers in the bottom-up direction as shown on the left side of the * diagram. An inbound handler usually handles the inbound data generated by the I/O thread on the bottom of the * diagram. The inbound data is often read from a remote peer via the actual input operation such as * {@link SocketChannel#read(ByteBuffer)}. If an inbound event goes beyond the top inbound handler, it is discarded * silently, or logged if it needs your attention. 在上图中左边,一个inbound事件,由下向上被Inbound通道处理器处理。一个Inbound通道处理器,一般处理来自IO线程的数据。 Inbound数据,通常通过实际的输入操作,如SocketChannel#read,从远端peer读取。如果inbound事件到达Inbound处理器的顶部, 默认将会被抛弃,如果需要关注,可以log * <p> * An outbound event is handled by the outbound handler in the top-down direction as shown on the right side of the * diagram. An outbound handler usually generates or transforms the outbound traffic such as write requests. * If an outbound event goes beyond the bottom outbound handler, it is handled by an I/O thread associated with the * {@link Channel}. The I/O thread often performs the actual output operation such as * {@link SocketChannel#write(ByteBuffer)}. 在上图中的右边, 一个Outbound事件,被Outbound通道处理器从上到下处理。一个Outbound通道处理器通常产生或者转发Outbound数据, 不如写请求。如果outbound事件到达Outbound通道处理器的底部,那么将会被通道关联的Io线程处理。IO线程执行实际的输出操作, 如SocketChannel#write。 * <p> * For example, let us assume that we created the following pipeline: 来看一个例子,假设创建管道如下 * <pre> * {@link ChannelPipeline} p = ...; * p.addLast("1", new InboundHandlerA()); * p.addLast("2", new InboundHandlerB()); * p.addLast("3", new OutboundHandlerA()); * p.addLast("4", new OutboundHandlerB()); * p.addLast("5", new InboundOutboundHandlerX()); * </pre> * In the example above, the class whose name starts with {@code Inbound} means it is an inbound handler. * The class whose name starts with {@code Outbound} means it is a outbound handler. 在上述示例中,Inbound开头的为Inbound处理器,Outbound开头的为Outbound处理器 * <p> * In the given example configuration, the handler evaluation order is 1, 2, 3, 4, 5 when an event goes inbound. * When an event goes outbound, the order is 5, 4, 3, 2, 1. On top of this principle, {@link ChannelPipeline} skips * the evaluation of certain handlers to shorten the stack depth: inbound事件处理的顺序为1, 2, 3, 4, 5,outbound事件为5, 4, 3, 2, 1。基于管道的top原则将会跳过一些无用的处理器, 以缩短通道处理器栈的深度。 * [list] * <li>3 and 4 don't implement {@link ChannelInboundHandler}, and therefore the actual evaluation order of an inbound * event will be: 1, 2, and 5.</li> 由于3,4没有实现inbound通道处理器,因此实际inbound通道处理器的顺序为1,2,5. * <li>1 and 2 don't implement {@link ChannelOutboundHandler}, and therefore the actual evaluation order of a * outbound event will be: 5, 4, and 3.</li> 由于1,2没有实现inbound通道处理器,因此实际inbound通道处理器的顺序为5, 4, 3. * <li>If 5 implements both {@link ChannelInboundHandler} and {@link ChannelOutboundHandler}, the evaluation order of * an inbound and a outbound event could be 125 and 543 respectively.</li> 如果5实现了inbound和Outbound,则inbound事件,处理器顺序为125,oubound事件为543. * [/list] * * <h3>Forwarding an event to the next handler</h3> *转发事件到下一个处理器 * As you might noticed in the diagram shows, a handler has to invoke the event propagation methods in * {@link ChannelHandlerContext} to forward an event to its next handler. Those methods include: 在上图中,你可能已经注意到,一个处理器不得不调用关联的上下文的事件传播方法,将事件传播给下一个处理器。 这些方法如下: * [list] * <li>Inbound event propagation methods: * [list] * [*]{@link ChannelHandlerContext#fireChannelRegistered()} * [*]{@link ChannelHandlerContext#fireChannelActive()} * [*]{@link ChannelHandlerContext#fireChannelRead(Object)} * [*]{@link ChannelHandlerContext#fireChannelReadComplete()} * [*]{@link ChannelHandlerContext#fireExceptionCaught(Throwable)} * [*]{@link ChannelHandlerContext#fireUserEventTriggered(Object)} * [*]{@link ChannelHandlerContext#fireChannelWritabilityChanged()} * [*]{@link ChannelHandlerContext#fireChannelInactive()} * [*]{@link ChannelHandlerContext#fireChannelUnregistered()} * [/list] * </li> * <li>Outbound event propagation methods: * [list] * [*]{@link ChannelHandlerContext#bind(SocketAddress, ChannelPromise)} * [*]{@link ChannelHandlerContext#connect(SocketAddress, SocketAddress, ChannelPromise)} * [*]{@link ChannelHandlerContext#write(Object, ChannelPromise)} * [*]{@link ChannelHandlerContext#flush()} * [*]{@link ChannelHandlerContext#read()} * [*]{@link ChannelHandlerContext#disconnect(ChannelPromise)} * [*]{@link ChannelHandlerContext#close(ChannelPromise)} * [*]{@link ChannelHandlerContext#deregister(ChannelPromise)} * [/list] * </li> * [/list] * * and the following example shows how the event propagation is usually done: *下面的实例展示事件如何传播 * <pre> * public class MyInboundHandler extends {@link ChannelInboundHandlerAdapter} { * {@code @Override} * public void channelActive({@link ChannelHandlerContext} ctx) { * System.out.println("Connected!"); * ctx.fireChannelActive(); * } * } * * public class MyOutboundHandler extends {@link ChannelOutboundHandlerAdapter} { * {@code @Override} * public void close({@link ChannelHandlerContext} ctx, {@link ChannelPromise} promise) { * System.out.println("Closing .."); * ctx.close(promise); * } * } * </pre> * * <h3>Building a pipeline</h3> * <p>构建管道 * A user is supposed to have one or more {@link ChannelHandler}s in a pipeline to receive I/O events (e.g. read) and * to request I/O operations (e.g. write and close). For example, a typical server will have the following handlers * in each channel's pipeline, but your mileage may vary depending on the complexity and characteristics of the * protocol and business logic: 用户可能在管道中有多个通道处理器,处理IO事件和IO请求操作(write and close)。比如,一个典型的服务器,在每个通道的 管道中有如下handler,处理过程可能因为不同的协议和业务逻辑而不同 * * [list=1] * [*]Protocol Decoder - translates binary data (e.g. {@link ByteBuf}) into a Java object. * [*]Protocol Encoder - translates a Java object into binary data. * [*]Business Logic Handler - performs the actual business logic (e.g. database access). 解码器,编码器,业务逻辑Handler * [/list] * * and it could be represented as shown in the following example: *下面为一个实例 * <pre>IO事件操作执行器组 * static final {@link EventExecutorGroup} group = new {@link DefaultEventExecutorGroup}(16); * ... *获取通道的管道 * {@link ChannelPipeline} pipeline = ch.pipeline(); *添加解码器和编码器 * pipeline.addLast("decoder", new MyProtocolDecoder()); * pipeline.addLast("encoder", new MyProtocolEncoder()); * * // Tell the pipeline to run MyBusinessLogicHandler's event handler methods * // in a different thread than an I/O thread so that the I/O thread is not blocked by * // a time-consuming task. * // If your business logic is fully asynchronous or finished very quickly, you don't * // need to specify a group. 告诉管道,在不同于IO线程的事件执行器组中,执行通道处理器的事件执行方法,以保证IO线程不会被 一个耗时任务阻塞。如果你的业务逻辑完全异步或能够快速的完成,你不要添加一个事件执行器组。 * pipeline.addLast(group, "handler", new MyBusinessLogicHandler()); * </pre> * * <h3>Thread safety</h3> * <p>线程安全 * A {@link ChannelHandler} can be added or removed at any time because a {@link ChannelPipeline} is thread safe. * For example, you can insert an encryption handler when sensitive information is about to be exchanged, and remove it * after the exchange. 由于管道时线程安全的,通道处理器可以在任何时候,添加或移除。比如:当有一些敏感数据要交换时,插入加密Handler, 在交换后,移除。 */ public interface ChannelPipeline extends ChannelInboundInvoker, ChannelOutboundInvoker, Iterable<Entry<String, ChannelHandler>> { /** * Inserts a {@link ChannelHandler} at the first position of this pipeline. *添加通道处理器到管道的头部 * @param name the name of the handler to insert first * @param handler the handler to insert first * * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified handler is {@code null} */ ChannelPipeline addFirst(String name, ChannelHandler handler); /** * Inserts a {@link ChannelHandler} at the first position of this pipeline. *与上面方法不同的是,则增加了一个事件执行器组参数 * @param group the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler} * methods * @param name the name of the handler to insert first * @param handler the handler to insert first * * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified handler is {@code null} */ ChannelPipeline addFirst(EventExecutorGroup group, String name, ChannelHandler handler); /** * Appends a {@link ChannelHandler} at the last position of this pipeline. *添加通道处理器到管道的尾部 * @param name the name of the handler to append * @param handler the handler to append * * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified handler is {@code null} */ ChannelPipeline addLast(String name, ChannelHandler handler); /** * Appends a {@link ChannelHandler} at the last position of this pipeline. *与上面方法不同的是,则增加了一个事件执行器组参数 * @param group the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler} * methods * @param name the name of the handler to append * @param handler the handler to append * * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified handler is {@code null} */ ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler); /** * Inserts a {@link ChannelHandler} before an existing handler of this * pipeline. *添加通道处理器到管道的指定通道处理器的前面 * @param baseName the name of the existing handler * @param name the name of the handler to insert before * @param handler the handler to insert before * * @throws NoSuchElementException * if there's no such entry with the specified {@code baseName} * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified baseName or handler is {@code null} */ ChannelPipeline addBefore(String baseName, String name, ChannelHandler handler); /** * Inserts a {@link ChannelHandler} before an existing handler of this * pipeline. *与上面方法不同的是,则增加了一个事件执行器组参数 * @param group the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler} * methods * @param baseName the name of the existing handler * @param name the name of the handler to insert before * @param handler the handler to insert before * * @throws NoSuchElementException * if there's no such entry with the specified {@code baseName} * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified baseName or handler is {@code null} */ ChannelPipeline addBefore(EventExecutorGroup group, String baseName, String name, ChannelHandler handler); /** * Inserts a {@link ChannelHandler} after an existing handler of this * pipeline. *添加通道处理器到管道的指定通道处理器的后面 * @param baseName the name of the existing handler * @param name the name of the handler to insert after * @param handler the handler to insert after * * @throws NoSuchElementException * if there's no such entry with the specified {@code baseName} * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified baseName or handler is {@code null} */ ChannelPipeline addAfter(String baseName, String name, ChannelHandler handler); /** * Inserts a {@link ChannelHandler} after an existing handler of this * pipeline. *与上面方法不同的是,则增加了一个事件执行器组参数 * @param group the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler} * methods * @param baseName the name of the existing handler * @param name the name of the handler to insert after * @param handler the handler to insert after * * @throws NoSuchElementException * if there's no such entry with the specified {@code baseName} * @throws IllegalArgumentException * if there's an entry with the same name already in the pipeline * @throws NullPointerException * if the specified baseName or handler is {@code null} */ ChannelPipeline addAfter(EventExecutorGroup group, String baseName, String name, ChannelHandler handler); /** * Inserts {@link ChannelHandler}s at the first position of this pipeline. *添加多个通道处理器到管道的头部 * @param handlers the handlers to insert first * */ ChannelPipeline addFirst(ChannelHandler... handlers); /** * Inserts {@link ChannelHandler}s at the first position of this pipeline. *与上面方法不同的是,则增加了一个事件执行器组参数 * @param group the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler}s * methods. * @param handlers the handlers to insert first * */ ChannelPipeline addFirst(EventExecutorGroup group, ChannelHandler... handlers); /** * Inserts {@link ChannelHandler}s at the last position of this pipeline. *添加多个通道处理器到管道的尾部 * @param handlers the handlers to insert last * */ ChannelPipeline addLast(ChannelHandler... handlers); /** * Inserts {@link ChannelHandler}s at the last position of this pipeline. *与上面方法不同的是,则增加了一个事件执行器组参数 * @param group the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler}s * methods. * @param handlers the handlers to insert last * */ ChannelPipeline addLast(EventExecutorGroup group, ChannelHandler... handlers); /** * Removes the specified {@link ChannelHandler} from this pipeline. *从管道线移除指定的通道处理器 * @param handler the {@link ChannelHandler} to remove * * @throws NoSuchElementException * if there's no such handler in this pipeline * @throws NullPointerException * if the specified handler is {@code null} */ ChannelPipeline remove(ChannelHandler handler); /** * Removes the {@link ChannelHandler} with the specified name from this pipeline. 根据通道处理器名,从管道中移除对应通道处理器 * * @param name the name under which the {@link ChannelHandler} was stored. * * @return the removed handler * * @throws NoSuchElementException * if there's no such handler with the specified name in this pipeline * @throws NullPointerException * if the specified name is {@code null} */ ChannelHandler remove(String name); /** * Removes the {@link ChannelHandler} of the specified type from this pipeline. *移除指定的类型的通道处理器 * @param <T> the type of the handler * @param handlerType the type of the handler * * @return the removed handler * * @throws NoSuchElementException * if there's no such handler of the specified type in this pipeline * @throws NullPointerException * if the specified handler type is {@code null} */ <T extends ChannelHandler> T remove(Class<T> handlerType); /** * Removes the first {@link ChannelHandler} in this pipeline. *移除管道线头部的通道处理器 * @return the removed handler * * @throws NoSuchElementException * if this pipeline is empty */ ChannelHandler removeFirst(); /** * Removes the last {@link ChannelHandler} in this pipeline. *移除管道线尾部的通道处理器 * @return the removed handler * * @throws NoSuchElementException * if this pipeline is empty */ ChannelHandler removeLast(); /** * Replaces the specified {@link ChannelHandler} with a new handler in this pipeline. *替换管道中旧的通道处理器 * @param oldHandler the {@link ChannelHandler} to be replaced * @param newName the name under which the replacement should be added * @param newHandler the {@link ChannelHandler} which is used as replacement * * @return itself * @throws NoSuchElementException * if the specified old handler does not exist in this pipeline * @throws IllegalArgumentException * if a handler with the specified new name already exists in this * pipeline, except for the handler to be replaced * @throws NullPointerException * if the specified old handler or new handler is * {@code null} */ ChannelPipeline replace(ChannelHandler oldHandler, String newName, ChannelHandler newHandler); /** * Replaces the {@link ChannelHandler} of the specified name with a new handler in this pipeline. *与上面方法不同的,指定原始通道处理器的名字 * @param oldName the name of the {@link ChannelHandler} to be replaced * @param newName the name under which the replacement should be added * @param newHandler the {@link ChannelHandler} which is used as replacement * * @return the removed handler * * @throws NoSuchElementException * if the handler with the specified old name does not exist in this pipeline * @throws IllegalArgumentException * if a handler with the specified new name already exists in this * pipeline, except for the handler to be replaced * @throws NullPointerException * if the specified old handler or new handler is * {@code null} */ ChannelHandler replace(String oldName, String newName, ChannelHandler newHandler); /** * Replaces the {@link ChannelHandler} of the specified type with a new handler in this pipeline. *与上面方法不同的,指定原始通道处理器的类型 * @param oldHandlerType the type of the handler to be removed * @param newName the name under which the replacement should be added * @param newHandler the {@link ChannelHandler} which is used as replacement * * @return the removed handler * * @throws NoSuchElementException * if the handler of the specified old handler type does not exist * in this pipeline * @throws IllegalArgumentException * if a handler with the specified new name already exists in this * pipeline, except for the handler to be replaced * @throws NullPointerException * if the specified old handler or new handler is * {@code null} */ <T extends ChannelHandler> T replace(Class<T> oldHandlerType, String newName, ChannelHandler newHandler); /** * Returns the first {@link ChannelHandler} in this pipeline. *返回管道头部的通道处理器 * @return the first handler. {@code null} if this pipeline is empty. */ ChannelHandler first(); /** * Returns the context of the first {@link ChannelHandler} in this pipeline. *返回管道头部的通道处理器的上下文 * @return the context of the first handler. {@code null} if this pipeline is empty. */ ChannelHandlerContext firstContext(); /** * Returns the last {@link ChannelHandler} in this pipeline. *返回管道尾部的通道处理器 * @return the last handler. {@code null} if this pipeline is empty. */ ChannelHandler last(); /** * Returns the context of the last {@link ChannelHandler} in this pipeline. *返回管道尾部的通道处理器的上下文 * @return the context of the last handler. {@code null} if this pipeline is empty. */ ChannelHandlerContext lastContext(); /** * Returns the {@link ChannelHandler} with the specified name in this * pipeline. *根据名字获取管道中的对应的通道处理器 * @return the handler with the specified name. * {@code null} if there's no such handler in this pipeline. */ ChannelHandler get(String name); /** * Returns the {@link ChannelHandler} of the specified type in this * pipeline. *根据通道处理器类型获取管道中的对应的通道处理器 * @return the handler of the specified handler type. * {@code null} if there's no such handler in this pipeline. */ <T extends ChannelHandler> T get(Class<T> handlerType); /** * Returns the context object of the specified {@link ChannelHandler} in * this pipeline. *获取管道中指定通道处理器的上下文 * @return the context object of the specified handler. * {@code null} if there's no such handler in this pipeline. */ ChannelHandlerContext context(ChannelHandler handler); /** * Returns the context object of the {@link ChannelHandler} with the * specified name in this pipeline. *获取管道中指定名字对应的通道处理器的上下文 * @return the context object of the handler with the specified name. * {@code null} if there's no such handler in this pipeline. */ ChannelHandlerContext context(String name); /** * Returns the context object of the {@link ChannelHandler} of the * specified type in this pipeline. *获取管道中指定类型对应的通道处理器的上下文 * @return the context object of the handler of the specified type. * {@code null} if there's no such handler in this pipeline. */ ChannelHandlerContext context(Class<? extends ChannelHandler> handlerType); /** * Returns the {@link Channel} that this pipeline is attached to. *返回管道所属的Channel * @return the channel. {@code null} if this pipeline is not attached yet. */ Channel channel(); /** * Returns the {@link List} of the handler names. 获取管道中所有通道处理器的名字 */ List<String> names(); /** * Converts this pipeline into an ordered {@link Map} whose keys are * handler names and whose values are handlers. 将管道的中通道处理器,转换为name与Handler的Entry Map */ Map<String, ChannelHandler> toMap(); @Override ChannelPipeline fireChannelRegistered(); @Override ChannelPipeline fireChannelUnregistered(); @Override ChannelPipeline fireChannelActive(); @Override ChannelPipeline fireChannelInactive(); @Override ChannelPipeline fireExceptionCaught(Throwable cause); @Override ChannelPipeline fireUserEventTriggered(Object event); @Override ChannelPipeline fireChannelRead(Object msg); @Override ChannelPipeline fireChannelReadComplete(); @Override ChannelPipeline fireChannelWritabilityChanged(); @Override ChannelPipeline flush(); }
从Channel管道线ChannelPipeline定义来看,Channle管道线继承了Inbound、OutBound通道Invoker和Iterable<Entry<String, ChannelHandler>>接口,Channel管道线主要是管理Channel的通道处理器,每个通道有一个Channle管道线。Channle管道线主要定义了添加移除替换通道处理器的相关方法,在添加通道处理器的相关方法中,有一个事件执行器group参数,用于中Inbound和Outbound的相关事件,告诉管道,在不同于IO线程的事件执行器组中,执行通道处理器的事件执行方法,以保证IO线程不会被一个耗时任务阻塞,如果你的业务逻辑完全异步或能够快速的完成,可以添加一个事件执行器组。
总结:
Channle管道线继承了Inbound、OutBound通道Invoker和Iterable<Entry<String, ChannelHandler>>接口,Channel管道线主要是管理Channel的通道处理器,每个通道有一个Channle管道线。Channle管道线主要定义了添加移除替换通道处理器的相关方法,在添加通道处理器的相关方法中,有一个事件执行器group参数,用于中Inbound和Outbound的相关事件,告诉管道,在不同于IO线程的事件执行器组中,执行通道处理器的事件执行方法,以保证IO线程不会被一个耗时任务阻塞,如果你的业务逻辑完全异步或能够快速的完成,可以添加一个事件执行器组。Channel管道线中的Inbound和Outbound通道处理器,主要通过通道处理器上下文的相关fire-INBOUND_ENT和OUTBOUND_OPR事件方法,传播Inbound和Outbound事件给管道中的下一个通道处理器。
发表评论
-
netty NioSocketChannel解析
2017-09-29 12:50 1321netty 抽象BootStrap定义:http://dona ... -
netty Pooled字节buf分配器
2017-09-28 13:00 2057netty 字节buf定义:http://donald-dra ... -
netty Unpooled字节buf分配器
2017-09-26 22:01 2444netty 字节buf定义:http://donald-dra ... -
netty 抽象字节buf分配器
2017-09-26 08:43 1317netty 字节buf定义:http:// ... -
netty 复合buf概念
2017-09-25 22:31 1310netty 字节buf定义:http://donald-dra ... -
netty 抽象字节buf引用计数器
2017-09-22 12:48 1594netty 字节buf定义:http://donald-dra ... -
netty 抽象字节buf解析
2017-09-22 09:00 1844netty 通道接口定义:http://donald-drap ... -
netty 资源泄漏探测器
2017-09-21 09:37 1397netty 通道接口定义:http://donald-drap ... -
netty 字节buf定义
2017-09-20 08:31 2834netty 通道接口定义:http://donald-drap ... -
netty 默认通道配置后续
2017-09-18 08:36 2177netty 通道接口定义:http://donald-drap ... -
netty 默认通道配置初始化
2017-09-17 22:51 2037netty 通道接口定义:http://donald-drap ... -
netty 通道配置接口定义
2017-09-17 14:51 1078netty 通道接口定义:http://donald-drap ... -
netty NioServerSocketChannel解析
2017-09-16 13:01 1877netty ServerBootStrap解析:http:// ... -
netty 抽象nio消息通道
2017-09-15 15:30 1219netty 通道接口定义:http:/ ... -
netty 抽象nio字节通道
2017-09-14 22:39 1202netty 通道接口定义:http:/ ... -
netty 抽象nio通道解析
2017-09-14 17:23 958netty 通道接口定义:http://donald-drap ... -
netty 抽象通道后续
2017-09-13 22:40 1309netty Inboudn/Outbound通道Inv ... -
netty 通道Outbound缓冲区
2017-09-13 14:31 2189netty 通道接口定义:http:/ ... -
netty 抽象Unsafe定义
2017-09-12 21:24 1077netty 通道接口定义:http:/ ... -
netty 抽象通道初始化
2017-09-11 12:56 1855netty 管道线定义-ChannelPipeline:htt ...
相关推荐
2. **定义 ServerBootstrap**:这是服务器启动配置对象,用于配置服务器的 Channel、EventLoopGroup 和 ChannelPipeline。 3. **配置 ChannelPipeline**:在 ServerBootstrap 中,我们会添加各种 ChannelHandler,...
你可以通过阅读源码学习到如何使用ChannelHandlerContext进行事件处理,如何定义自定义的ByteBuf以优化内存管理,以及如何编写频道管道(ChannelPipeline)来处理进来的网络请求。 Netty提供了丰富的协议支持,包括...
3. **灵活的管道(Pipeline)机制**:Netty的ChannelPipeline允许开发者自定义处理链,每个处理节点(ChannelHandler)负责一部分任务,如读取、解码、业务逻辑处理、编码和写入。这种设计使得添加、移除或替换处理...
代码中可能包含如何配置 Netty 的服务器Bootstrap,设置 ChannelPipeline,以及定义自定义的 ChannelInboundHandler 或 ChannelOutboundHandler 来处理进出场站的数据。同时,Spring Boot 的配置文件(application....
- **ChannelPipeline**:管道,用于管理多个ChannelHandler,事件会沿着管道从头到尾传递。 3. **Netty的编码与解码** - **Encoder与Decoder**:用于将业务对象转化为网络传输的数据格式,反之亦然。例如,...
每个Channel都有一个对应的ChannelPipeline,我们可以通过`pipeline().addLast()`方法将处理器添加到管道中。 6. **启动与停止**: - 对于服务端,调用`bind()`方法绑定监听的端口,然后调用`sync()`等待服务器...
首先,Netty 管道是数据传输路径上的处理链,它由多个处理器(Handler)组成,这些处理器可以是自定义的业务逻辑或者预定义的 Netty 提供的基础处理器。每个处理器都有进站(Inbound)和出站(Outbound)两个处理...
**ChannelPipeline**:管道是 ChannelHandler 的容器,它按照顺序执行 Handler。通过 Pipeline,可以方便地添加、移除或替换 Handler,以适应不同的处理需求。 **Buffer**:Netty 提供了 ByteBuf 类作为缓冲区,它...
在Netty中,我们通常会定义一个`ChannelHandler`来处理进来的和出去的数据。对于TCP连接,我们需要实现`ChannelInboundHandlerAdapter`和`ChannelOutboundHandlerAdapter`,分别处理入站和出站事件。例如,我们可以...
- **定义**:Netty是由JBOSS提供的一个高性能的、异步的、事件驱动的网络应用框架,主要用于简化和加速高性能网络应用和服务的开发过程。 - **应用场景**: - 开发高性能的网络服务器与客户端。 - 构建分布式系统...
分析这个代码,我们可以看到Netty如何创建服务器、设置管道、以及如何定义和使用自定义的解码器和编码器来处理16进制数据。 通过上述步骤,Netty服务器可以轻松地解析16进制数据,从而支持各种网络协议,无论它们是...
在服务器端,你会创建一个Bootstrap实例,配置协议(如TCP),并添加protobuf编码器和解码器到管道中,以处理入站和出站的数据。客户端则通过相同的方式设置其ChannelPipeline,但连接到服务器而不是监听端口。 ...
在"jt808-tcp-netty"项目中,开发者会定义JT808协议的消息解析器和编码器,这两个组件是Netty管道(ChannelPipeline)的一部分,负责将接收到的原始字节流转换成Java对象,或将对象编码成字节流发送出去。...
1. **服务器端代码**:配置ServerBootstrap,设置EventLoopGroup,定义ChannelPipeline,并注册ChannelInitializer,以便在新的连接建立时初始化Channel。 2. **客户端代码**:使用Bootstrap创建客户端,同样配置...
- **ChannelPipeline**:一系列ChannelHandler的容器,定义了事件在处理器间的传递顺序。 ### 使用场景 - **RPC服务**:构建高性能的远程过程调用服务,如Dubbo等。 - **游戏服务器**:构建大规模在线游戏的网络...
接下来,我们需要定义 ChannelInitializer,它会在 Channel 创建时被调用,用于添加我们的自定义处理程序到 Channel 的管道(Pipeline)。ChannelPipeline 是一系列 ChannelHandler 的链表,每个 Handler 都有自己的...
Java Netty是一个高性能、异步...深入学习Netty,不仅需要理解上述概念,还要实践编写处理器、配置管道、处理异常等。通过这个“java netty学习资料”,开发者可以逐步掌握Netty框架,从而构建高效、稳定的网络应用。
`ChannelHandlerContext`则是`ChannelHandler`和`ChannelPipeline`之间的桥梁,通过它,处理器可以与其他处理器进行交互,或向管道中添加、删除处理器。 Netty的`Bootstrap`类是用来初始化和配置服务器的启动参数,...
ChannelHandler是Netty的核心组件之一,它定义了处理这些事件的接口,如读取、写入、连接和关闭事件。 Netty 4.1引入了许多增强和改进,包括: 1. **ByteBuf**:Netty的缓冲区机制,它比Java的ByteBuffer更强大,...