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CountDownLatch详解

    博客分类:
  • JUC
阅读更多
AtomicInteger解析:http://donald-draper.iteye.com/blog/2359555
锁持有者管理器AbstractOwnableSynchronizer:http://donald-draper.iteye.com/blog/2360109
AQS线程挂起辅助类LockSupport:http://donald-draper.iteye.com/blog/2360206
AQS详解-CLH队列,线程等待状态:http://donald-draper.iteye.com/blog/2360256
AQS-Condition详解:http://donald-draper.iteye.com/blog/2360381
可重入锁ReentrantLock详解:http://donald-draper.iteye.com/blog/2360411
CountDownLatch使用场景:http://donald-draper.iteye.com/blog/2348106
/*
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent;
import java.util.concurrent.locks.*;
import java.util.concurrent.atomic.*;

/**
 * A synchronization aid that allows one or more threads to wait until
 * a set of operations being performed in other threads completes.
 *
 一个同步的辅助,允许一个或多个线程等待,直到一个集合操作或任务,
 在其他线程中被执行完,
 * <p>A {@code CountDownLatch} is initialized with a given [i]count[/i].
 * The {@link #await await} methods block until the current count reaches
 * zero due to invocations of the {@link #countDown} method, after which
 * all waiting threads are released and any subsequent invocations of
 * {@link #await await} return immediately.  This is a one-shot phenomenon
 * -- the count cannot be reset.  If you need a version that resets the
 * count, consider using a {@link CyclicBarrier}.
CountDownLatch被初始化为一个给定的数量count。await方法阻塞,直到其他线程或自己,
调用#countDown方法,使count达到零为止;当count达到0时,所有await的线程,将被立刻
released唤醒。CountDownLatch是一次性的,不能被复位。如果需要将count,重置为初始值,
可以考虑用CyclicBarrier。

 *
 * <p>A {@code CountDownLatch} is a versatile synchronization tool
 * and can be used for a number of purposes.  A
 * {@code CountDownLatch} initialized with a count of one serves as a
 * simple on/off latch, or gate: all threads invoking {@link #await await}
 * wait at the gate until it is opened by a thread invoking {@link
 * #countDown}.  A {@code CountDownLatch} initialized to [i]N[/i]
 * can be used to make one thread wait until [i]N[/i] threads have
 * completed some action, or some action has been completed N times.
 *
CountDownLatch是一个多功能的同步工具,可用被用于很多场景。当count初始化为1时,
CountDownLatch可以作为一个简单的on/off闭锁,或者可以理解为一扇门:所有调用await
的线程,等待这扇门被线程调用countDown打开。CountDownLatch初始化为N时,这种情况,
可以用作一下场景:1.一个线程等待,直到N个线程完成工作或任务;2.一个任务被完成N次。

 * <p>A useful property of a {@code CountDownLatch} is that it
 * doesn't require that threads calling {@code countDown} wait for
 * the count to reach zero before proceeding, it simply prevents any
 * thread from proceeding past an {@link #await await} until all
 * threads could pass.
 *
CountDownLatch一个很重要的属性是,它不需要关心,那些线程调用了countDown,
使count达到0,只需要阻止线程通过闭锁门,直到所有线程任务完成。


 * <p><b>Sample usage:</b> Here is a pair of classes in which a group
 * of worker threads use two countdown latches:
 这是一个用两个闭锁完成工作线程任务的实例
 * [list]
 * <li>The first is a start signal that prevents any worker from proceeding
 * until the driver is ready for them to proceed;
 * <li>The second is a completion signal that allows the driver to wait
 * until all workers have completed.
 * [/list]
 *
 开始闭锁,用于阻止所有线程开始工作,直到线程准备好;第二个闭锁用于等待所有的
 工作线程完成任务
 * <pre>
 * class Driver { // ...
 *   void main() throws InterruptedException {
 *     CountDownLatch startSignal = new CountDownLatch(1);
 *     CountDownLatch doneSignal = new CountDownLatch(N);
 *
 *     for (int i = 0; i < N; ++i) // create and start threads
 *       new Thread(new Worker(startSignal, doneSignal)).start();
 *
 *     doSomethingElse();            // don't let run yet
 *     startSignal.countDown();      // let all threads proceed
 *     doSomethingElse();
 *     doneSignal.await();           // wait for all to finish
 *   }
 * }
 *
 * class Worker implements Runnable {
 *   private final CountDownLatch startSignal;
 *   private final CountDownLatch doneSignal;
 *   Worker(CountDownLatch startSignal, CountDownLatch doneSignal) {
 *      this.startSignal = startSignal;
 *      this.doneSignal = doneSignal;
 *   }
 *   public void run() {
 *      try {
 *        startSignal.await();
 *        doWork();
 *        doneSignal.countDown();
 *      } catch (InterruptedException ex) {} // return;
 *   }
 *
 *   void doWork() { ... }
 * }
 *
 * </pre>
 *
 * <p>Another typical usage would be to divide a problem into N parts,
 * describe each part with a Runnable that executes that portion and
 * counts down on the latch, and queue all the Runnables to an
 * Executor.  When all sub-parts are complete, the coordinating thread
 * will be able to pass through await. (When threads must repeatedly
 * count down in this way, instead use a {@link CyclicBarrier}.)
 *
 另一个典型的应用场景,是将一个问题分成N部分,每个部分用一个线程去执行,
 执行完后,countdown,用线程池执行线程队列。当所有的分部分任务执行完,
 协调线程可以pass await。若果想重复countdown,可以用CyclicBarrier
 * <pre>
 * class Driver2 { // ...
 *   void main() throws InterruptedException {
 *     CountDownLatch doneSignal = new CountDownLatch(N);
 *     Executor e = ...
 *
 *     for (int i = 0; i < N; ++i) // create and start threads
 *       e.execute(new WorkerRunnable(doneSignal, i));
 *
 *     doneSignal.await();           // wait for all to finish
 *   }
 * }
 *
 * class WorkerRunnable implements Runnable {
 *   private final CountDownLatch doneSignal;
 *   private final int i;
 *   WorkerRunnable(CountDownLatch doneSignal, int i) {
 *      this.doneSignal = doneSignal;
 *      this.i = i;
 *   }
 *   public void run() {
 *      try {
 *        doWork(i);
 *        doneSignal.countDown();
 *      } catch (InterruptedException ex) {} // return;
 *   }
 *
 *   void doWork() { ... }
 * }
 *
 * </pre>
 *这个不翻译了:翻译过后,没有原始的味道。
 * <p>Memory consistency effects: Until the count reaches
 * zero, actions in a thread prior to calling
 * {@code countDown()}
 * [url=package-summary.html#MemoryVisibility]<i>happen-before</i>[/url]
 * actions following a successful return from a corresponding
 * {@code await()} in another thread.
 *
 * @since 1.5
 * @author Doug Lea
 */
public class CountDownLatch {
    /**
     * Synchronization control For CountDownLatch.
     * Uses AQS state to represent count.
     */
     //基于AQS的内部同步器Sync
    private static final class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 4982264981922014374L;
        //构造同步器,设置状态为count
        Sync(int count) {
            setState(count);
        }
        //获取锁状态
        int getCount() {
            return getState();
        }
        //尝试以公平的方式,获取锁,当锁状态为0,则返回1,否则为-1
        protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }
        //尝试释放共享锁
        protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
	        //自旋尝试释放共享锁
                int c = getState();
                if (c == 0)
		    //如果锁状态为0,则释放失败
                    return false;
                int nextc = c-1;
		//以CAS方式,修改锁状态,减1
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }
    }
    //内部锁
    private final Sync sync;

    /**
     * Constructs a {@code CountDownLatch} initialized with the given count.
     *
     * @param count the number of times {@link #countDown} must be invoked
     *        before threads can pass through {@link #await}
     * @throws IllegalArgumentException if {@code count} is negative
     //构造CountDownLatch
     */
    public CountDownLatch(int count) {
        if (count < 0) throw new IllegalArgumentException("count < 0");
        this.sync = new Sync(count);
    }
     /**
     * Causes the current thread to wait until the latch has counted down to
     * zero, unless the thread is {@linkplain Thread#interrupt interrupted}.
     *阻塞当前线程,直到锁count为零,或者线程被中断。
     * <p>If the current count is zero then this method returns immediately.
     *count为0,则方法以及返回
     * <p>If the current count is greater than zero then the current
     * thread becomes disabled for thread scheduling purposes and lies
     * dormant until one of two things happen:
     如果count大于零,当前线程,自旋获取锁,直到获取锁,或线程中断
     * [list]
     * <li>The count reaches zero due to invocations of the
     * {@link #countDown} method; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread.
     * [/list]
     *
     * <p>If the current thread:
     * [list]
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting,
     * [/list]
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *当线程等待时,被中断;当抛出异常时,中断位将被清除。
     * @throws InterruptedException if the current thread is interrupted
     *         while waiting
     */
     public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }
    /**
     * Causes the current thread to wait until the latch has counted down to
     * zero, unless the thread is {@linkplain Thread#interrupt interrupted},
     * or the specified waiting time elapses.
     * 如果count大于零,当前线程,自旋获取锁,直到获取锁,或线程中断,或时间超时
     * <p>If the current count is zero then this method returns immediately
     * with the value {@code true}.
     *
     * <p>If the current count is greater than zero then the current
     * thread becomes disabled for thread scheduling purposes and lies
     * dormant until one of three things happen:
     * [list]
     * <li>The count reaches zero due to invocations of the
     * {@link #countDown} method; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread; or
     * <li>The specified waiting time elapses.
     * [/list]
     *
     * <p>If the count reaches zero then the method returns with the
     * value {@code true}.
     *
     * <p>If the current thread:
     * [list]
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting,
     * [/list]
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the specified waiting time elapses then the value {@code false}
     * is returned.  If the time is less than or equal to zero, the method
     * will not wait at all.
     *
     * @param timeout the maximum time to wait
     * @param unit the time unit of the {@code timeout} argument
     * @return {@code true} if the count reached zero and {@code false}
     *         if the waiting time elapsed before the count reached zero
     * @throws InterruptedException if the current thread is interrupted
     *         while waiting
     */
     public boolean await(long timeout, TimeUnit unit)
        throws InterruptedException {
        return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout));
    }

    /**
     * Decrements the count of the latch, releasing all waiting threads if
     * the count reaches zero.
     *释放共享锁
     * <p>If the current count is greater than zero then it is decremented.
     * If the new count is zero then all waiting threads are re-enabled for
     * thread scheduling purposes.
     *
     * <p>If the current count equals zero then nothing happens.
     */
    public void countDown() {
        sync.releaseShared(1);
    }

    /**
     * Returns the current count.返回当前锁状态
     * <p>This method is typically used for debugging and testing purposes.
     * @return the current count
     */
    public long getCount() {
        return sync.getCount();
    }

 }

下面我么来单独看一下,await和countDown,先看await
 public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }


//AQS
**
     * Acquires in shared mode, aborting if interrupted.  Implemented
     * by first checking interrupt status, then invoking at least once
     * {@link #tryAcquireShared}, returning on success.  Otherwise the
     * thread is queued, possibly repeatedly blocking and unblocking,
     * invoking {@link #tryAcquireShared} until success or the thread
     * is interrupted.
     获取共享模式锁,如果中断,则aborting,首先检查中断状态,然后自旋,
     尝试获取共享锁,直到成功。如果线程由于未获取锁,进入队列,可能需要
     重复blocking and unblocking,尝试获取共享锁,直到成功,或线程中断。
     * @param arg the acquire argument
     * This value is conveyed to {@link #tryAcquireShared} but is
     * otherwise uninterpreted and can represent anything
     * you like.
     * @throws InterruptedException if the current thread is interrupted
     */
    public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
	    //如果线程中断,则抛出中断异常
            throw new InterruptedException();
	    尝试获取锁,如果失败doAcquireSharedInterruptibly
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }
    //待父类扩展
 protected int tryAcquireShared(int arg) {
        throw new UnsupportedOperationException();
    }

来看CountDownLatch-内部同步器SYNC的tryAcquireShared实现
//尝试以公平的方式,获取锁,当锁状态为0,则返回1,获取成功,否则为-1,失败
     
  protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

再看第二步
doAcquireSharedInterruptibly(arg);

//AQS
   
/**
     * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    //以共享可中断方式,获取锁
    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
	//添加共享节点到同步等待队列
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
	    //自旋,尝试获取锁,成功则返回
            for (;;) {
                final Node p = node.predecessor();
		/*如果节点的前驱是头节点,当前节点为第一个有效节点,
		则尝试获取锁,如果获取成功*/
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
		        /*设置当前节点为头结点,如果需要唤醒后继节点线程,则unpark
			后继节点线程,如果状态为0,则是指状态为PROPAGATE,通知后继节点
			锁已释放。*/
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
		/*如果前驱不是头结点,则判断尝试获取失败,是否应该park,
		如果是,则park,检查是否应该中断,当前线程,如果是,则中断
		当前线程。*/
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
	       //获取锁过程,失败则,移除线程节点
                cancelAcquire(node);
        }
    }

我们再来看一下
setHeadAndPropagate(node, r);

这一句是什么意思?
   
/**
     * Sets head of queue, and checks if successor may be waiting
     * in shared mode, if so propagating if either propagate > 0 or
     * PROPAGATE status was set.
     *设置队列的头结点,检查后继节点是否在等待共享锁,成功回去则返回1,
     所以这里propagate==1
     * @param node the node
     * @param propagate the return value from a tryAcquireShared
     */
    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
	//当节点获取锁,成功则设置为头结点
        setHead(node);
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
	 唤醒后继节点
         * and
         *   The next node is waiting in shared mode,
         *     or we don't know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
        if (propagate > 0 || h == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared();
        }
    }


     /**
     * Release action for shared mode -- signal successor and ensure
     * propagation. (Note: For exclusive mode, release just amounts
     * to calling unparkSuccessor of head if it needs signal.)
     */
     释放共享模式锁,唤醒后继,确保后继获取锁
    private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
	 确保释放锁信号,传递,即使与其他线程在尝试获取或释放锁。如果头结点的
	 后继需要唤醒,则需要unpark后继节点。如果不需要,则设置状态为PROPAGATE
	 ,确保等待线程知道,锁已经释放,继续传播锁释放信号。
         */
	
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
		    //如果头结点,需要唤醒后继节点线程,则以CAS方式,
		    //设置节点头结点状态为初始化锁状态0
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
		    //unpark 头结点后继节点
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
		        //如果状态为0,则需要设置节点状态为PROPAGATE,通知后继节点,锁已释放
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }


//释放锁
 public void countDown() {
        sync.releaseShared(1);
    }


   
/**
     * Releases in shared mode.  Implemented by unblocking one or more
     * threads if {@link #tryReleaseShared} returns true.
     *释放共享模式锁
     * @param arg the release argument.  This value is conveyed to
     *        {@link #tryReleaseShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     * @return the value returned from {@link #tryReleaseShared}
     */
    public final boolean releaseShared(int arg) {
        //CountDownLatch-内部同步器SYNC的tryReleaseShared实现
        if (tryReleaseShared(arg)) {
	    //这个在前面以说过
            doReleaseShared();
            return true;
        }
        return false;
    }
待子类扩展
 protected boolean tryReleaseShared(int arg) {
        throw new UnsupportedOperationException();
    }


CountDownLatch-内部同步器SYNC的tryReleaseShared实现
//尝试释放共享锁
      
 protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
	        //自旋尝试释放共享锁
                int c = getState();
                if (c == 0)
		    //如果锁状态为0,则释放失败
                    return false;
                int nextc = c-1;
		//以CAS方式,修改锁状态,减1
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }

总结:
CountDownLatch本质上是一个共享锁,是一个多功能的同步工具,可用被用于很多场景。当count初始化为1时,CountDownLatch可以作为一个简单的on/off闭锁,或者可以理解为一扇门:所有调用await的线程,等待这扇门被线程调用countDown打开。
CountDownLatch初始化为N时,这种情况,可以用作一下场景:1.一个线程等待,直到N个线程完成工作或任务;2.一个任务被完成N次。CountDownLatch内部有一个基于AQS实现的共享
锁,用SYNC的状态status,来表示,锁可以被多少个线程所共享,当锁被所有的线程打开countDown,则其他线程可以获取锁。在锁没有被完全打开之前,其他线程,自旋,尝试获取共享锁,在这个过程中,线程可能被park,或者中断。
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