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锁定老帖子 主题:自编扫雷游戏
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发表时间:2009-11-05
最后修改:2010-04-30
BlockView部分: using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace QueryMainSample1 { public partial class BlockView : UserControl { public BlockView() { InitializeComponent(); this.isMarked = false; this.isMine = false; } //属性 public const int Block_Width = 13; public const int Block_Height = 13; public int row;//行 public int col;//列 public bool isOpen { set; get; }//是否被打开 public bool isMine { set; get; }//是否有雷 public bool isMarked { set; get; }//是否被标记 //事件 public event MouseEventHandler Open; //方法 private void BlockView_MouseClick(object sender, MouseEventArgs e) { if (this.Open!=null) { this.Open.Invoke(this,e); } } } } 、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、 扫雷form部分: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace QueryMainSample1 { public partial class SaoLei : Form { //Propertity public const int ROWS = 5;//行 public const int COLS = 5;//列 public const int ALLMAINS = 2;//雷数 public int Width1;//宽度 public int Height1;//高度 public bool GameOver = false;//游戏结束与否 public bool Success = false;//成功 public int MarkedCount = ALLMAINS;//雷显示数 //public int MineCount { set; get; } public int StartTime;//开始时间 List<BlockView> Lblock = new List<BlockView>(); //初始化 public SaoLei() { InitializeComponent(); this.initializeBlockValue(); } //小块信息初始化方法 public void initializeBlockValue() { //随机排列小块 for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { BlockView block = new BlockView(); block.row = i; block.col = j; block.label.Text = string.Empty; block.Left = 10 + i * (BlockView.Block_Width + 2); block.Top = 50 + j * (BlockView.Block_Height + 2); block.Open += new MouseEventHandler(block_Open); Lblock.Add(block); this.Controls.Add(block); } } //初始化版面 this.Width1 = 25 + ROWS * (BlockView.Block_Width +2); this.Height1 = 85 + COLS * (BlockView.Block_Height +2); if(this.Width1>325 || this.Height1>385){ this.Width = this.Width1; this.Height = this.Height1; } //显示雷数目 this.textBoxMineCount.Text = "雷数:"+MarkedCount.ToString(); //随机排列雷 this.Mine(); //开始时timer1停止运行 this.timer1.Stop(); } //随机排列雷 public void Mine() { Random r = new Random(DateTime.Now.Millisecond); for (int i = 0; i < ALLMAINS; i++) { int n = r.Next(0, ROWS * COLS); if (!Lblock.ElementAt(n).isMine) { Lblock.ElementAt(n).isMine = true; } else { i--; } } } //小块的Open事件 void block_Open(object sender, MouseEventArgs e) { if (this.Success || this.GameOver) { timer1.Stop(); return; } timer1.Start(); this.buttonReset.Text = "Reset"; BlockView block = sender as BlockView; if (block.isOpen) { return; } if (e.Button == MouseButtons.Left) { if (this.Success || this.GameOver) { timer1.Stop(); this.buttonReset.Text = "Reset"; return; } //如果已被用户标记,则不可再点击 if (block.isMarked) { return; } if (block.isMine) { this.GameOver = true; Lblock.Where(s => s.isMine).ToList().ForEach(s => s.BackColor = Color.Red); timer1.Stop(); this.buttonReset.Text = "Failed"; MessageBox.Show("游戏失败!"); this.buttonReset.Text = "Reset"; return; } CheckMine(block); if (Lblock.Count(s => s.isMarked && s.isMine) == ALLMAINS) { if (MarkedCount == 0) { this.textBoxMineCount.Text = "雷数:"+this.MarkedCount.ToString(); this.Success = true; timer1.Stop(); this.buttonReset.Text = "Ok"; MessageBox.Show("恭喜您过关,你共" + this.textBoxTime.Text + "!"); this.buttonReset.Text = "Reset"; } } } else if (e.Button == MouseButtons.Right) { if (block.isMarked) { this.MarkedCount++; this.textBoxMineCount.Text = "雷数:" + this.MarkedCount.ToString(); block.isMarked = false; block.BackColor = Color.DarkGray; return; } else { block.isMarked = true; this.MarkedCount--; block.BackColor = Color.Black; this.textBoxMineCount.Text = "雷数:"+this.MarkedCount.ToString(); if (this.MarkedCount == 0) { if (Lblock.Count(s => s.isMarked && s.isMine) == ALLMAINS) { this.Success = true; timer1.Stop(); this.buttonReset.Text = "Ok"; MessageBox.Show("恭喜您过关,你共" + this.textBoxTime.Text +"!"); this.buttonReset.Text = "Reset"; } } } } } //检查小块周围的块(雷) public void CheckMine(BlockView block) { List<BlockView> Lblock2 = new List<BlockView>(); block.BackColor = Color.White; block.isOpen = true; foreach (BlockView s in Lblock) { if (((Math.Abs(s.row - block.row) == 1 && Math.Abs(s.col - block.col) == 1) || (Math.Abs(s.row - block.row) == 0 && Math.Abs(s.col - block.col) == 1) || (Math.Abs(s.row- block.row) == 1 && Math.Abs(s.col - block.col) == 0)) && s.BackColor != Color.White) { if (!s.isMarked) { Lblock2.Add(s); } } } if (Lblock2.Any(s => s.isMine)) { string mineNumber = Lblock2.Count(s => s.isMine).ToString(); block.BackColor = Color.LightCyan; block.label.Text = mineNumber; return; } foreach (BlockView ss in Lblock2) { CheckMine(ss); } } //ButtonResult的点击事件 private void buttonReset_Click(object sender, EventArgs e) { if (this.buttonReset.Text == "Reset") { Lblock.ForEach(s => { s.isOpen = false; s.isMine = false; s.isMarked = false; s.label.Text = string.Empty; s.BackColor = Color.DarkGray; }); this.Mine(); this.buttonReset.Text = "Welcome"; this.StartTime = 0; this.textBoxTime.Text = "用时:0秒"; timer1.Stop(); this.textBoxMineCount.Text = "雷数:"+ALLMAINS.ToString(); this.MarkedCount = ALLMAINS; if (this.Success) { this.Success = false; } if (this.GameOver) { this.GameOver = false; } } } //timer的tick事件,在textbox中显示时间 private void timer1_Tick(object sender, EventArgs e) { this.StartTime++; this.textBoxTime.Text = "用时:" + StartTime.ToString() + "秒"; } } } 声明:ITeye文章版权属于作者,受法律保护。没有作者书面许可不得转载。
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