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发表时间:2011-09-23
下面是一个使用canvas API加JS面向对象的方式编写的一个贪吃蛇的简单实现,实现了穿墙、吃食物后智能加速,还缺少障碍物,地图切换,还有就是太丑了,有兴趣的朋友可以修改一下,我觉得这个还算好扩展,特地贴出来大家讨论研究,算法我写得差劲,权当抛砖引玉之用。 <!DOCTYPE HTML> <html> <head> <meta charset="utf-8"> <title>Asphyre</title> <script> var AsphyreNode = function(x, y, w, h){ this.x = x; this.y = y; this.w = w; this.h = h; this.equals = function(node) { if(this.x === node.x && this.y === node.y) return true; return false; } }; function Asphyre(farm, x, y, speed, initNodes){ //对贪吃蛇的描述,相当于实现一个蛇类 var self = this; this.perform = null; //定时器引用 this.speed = speed; this.speedParam = speed * initNodes; //蛇移动的速度 this.nodeSize = 10; //蛇每一节的大小 this.nodes = []; //节点数 this.initNodes = initNodes; this.farm = farm; this.x = x; this.y = y; this.direction = 10; //表示向右,初始方向 this.left = -10,this.right = 10; this.down = 1, this.up = -1; document.onkeypress = function(event) { event = event || window.event; var code = event.keyCode || event.charCode(); var isException = false; switch(code) { case 37: //向左 if(self.direction + self.left){ self.direction = self.left; } else isException = true; break; case 38: //向上 if(self.direction + self.up){ self.direction = self.up; } else isException = true; break; case 39: //向右 if(self.direction + self.right){ self.direction = self.right; } else isException = true; break; case 40: //向下 if(self.direction + self.down){ self.direction = self.down; } else isException = true; break; } if(isException){ alert("方向异常,不能沿反方向后退!"); } } }; Asphyre.prototype = { init: function(){ var self = this, farm = this.farm, x = this.x, y = this.y; this.nodes = []; for(var i = 0; i < this.initNodes; i ++) { this.nodes[i] = new AsphyreNode(this.x - i * 10, this.y, this.nodeSize, this.nodeSize); } this.farm.food = this.farm.newFood(this); this.farm.repaint(this); }, drawNodes: function(context){ //绘制设身体 var self = this; context.fillStyle = "#000000"; context.strokeStyle = "#ffffff"; for(var i = 0; i < this.nodes.length; i ++) { context.fillRect(this.nodes[i].x, this.nodes[i].y, this.nodeSize, this.nodeSize); context.strokeRect(this.nodes[i].x, this.nodes[i].y, this.nodeSize, this.nodeSize); } }, eatFood: function() {//吃食物 var self = this; self.nodes.unshift(self.farm.food); self.farm.food = self.farm.newFood(self); self.refreshSpeed(); }, start: function(){//开始 var self = this; self.init(); if(!self.perform) self.perform = setInterval(self.go, self.speed, this); }, continueRun: function(){ //继续 var self = this; if(!self.perform) self.perform = setInterval(self.go, self.speed, this); }, stop: function(){//结束 var self = this; if(!!self.perform) clearInterval(self.perform); self.perform = null; self.farm.clear(); }, pause: function() { //暂停 var self = this; if(!!self.perform) clearInterval(self.perform); self.perform = null; }, go: function(param){//沿着当前方向前进 var self = param; switch(self.direction) { case -1: //上 if(self.nodes[0].equals(self.farm.food)) {//吃到食物,少走一步 self.farm.food.y -= self.nodeSize self.eatFood(); self.farm.repaint(self); return; } var varluable = self.nodes[0].y - self.nodeSize; if(varluable < 0) varluable = self.farm.farmElem.height - self.nodeSize self.nodes.unshift(new AsphyreNode(self.nodes[0].x, varluable, self.nodeSize, self.nodeSize)); self.nodes.pop(); break; case 1: //下 if(self.nodes[0].equals(self.farm.food)) {//吃到食物,少走一步 self.farm.food.y += self.nodeSize self.eatFood(); self.farm.repaint(self); return; } var varluable = self.nodes[0].y + self.nodeSize; if(varluable > self.farm.farmElem.height - self.nodeSize) varluable = 0; self.nodes.unshift(new AsphyreNode(self.nodes[0].x, varluable, self.nodeSize, self.nodeSize)); self.nodes.pop(); break; case -10: //左 if(self.nodes[0].equals(self.farm.food)) {//吃到食物,少走一步 self.farm.food.x -= self.nodeSize self.eatFood(); self.farm.repaint(self); return; } var varluable = self.nodes[0].x - self.nodeSize; if(varluable < 0) varluable = self.farm.farmElem.width - self.nodeSize; self.nodes.unshift(new AsphyreNode(varluable, self.nodes[0].y, self.nodeSize, self.nodeSize)); self.nodes.pop(); break; case 10: //右 if(self.nodes[0].equals(self.farm.food)) {//吃到食物,少走一步 self.farm.food.x += self.nodeSize self.eatFood(); self.farm.repaint(self); return; } var varluable = self.nodes[0].x + self.nodeSize; if(varluable > self.farm.farmElem.width - self.nodeSize) varluable = 0; self.nodes.unshift(new AsphyreNode(varluable, self.nodes[0].y, self.nodeSize, self.nodeSize)); self.nodes.pop(); break; } self.farm.repaint(self); for(var i = 1; i < self.nodes.length; i ++) { if(self.nodes[0].equals(self.nodes[i])) {//吃到身体,死亡 self.die(); break; } } }, refreshSpeed: function() { //吃到食物后调整速度的算法 var self = this; this.speed = Math.round(this.speedParam / this.nodes.length); self.stop(); self.continueRun(); }, die: function() { //蛇咬到自己死了 var self = this, context = this.farm.context; self.pause(); document.getElementById("pause").disabled = true; document.getElementById("continue").disabled = true; document.getElementById("stop").disabled = true; self.drawOver(context); }, drawOver: function(context) { context.save(); context.font="60px impact"; context.fillStyle="#000000"; context.textAlign="center"; context.fillText("GAME OVER!",250,250); } }; var Farm = function(farmId){ //对农场的描述,相当于实现农场类 this.farmElem = document.getElementById(farmId); this.context = this.farmElem.getContext("2d"); this.food = null; this.init(); }; Farm.prototype = { init: function(){ //初始化农场 var self = this, farm = this.farmElem, context = this.context; var w = farm.width,h = farm.height; context.fillStyle = "#E8FFFF"; context.strokeStyle = "#000000"; context.fillRect(0, 0, w, h); context.strokeRect(0, 0, w, h) }, clear: function() { //清理农场 var self = this, farm = this.farmElem, context = this.context; var w = farm.width,h = farm.height; context.fillStyle = "#E8FFFF"; context.strokeStyle = "#000000"; context.fillRect(0, 0, w, h); context.strokeRect(0, 0, w, h) }, repaint: function(snake) { //重绘农场 var self = this; self.clear(); self.drowFood(snake); snake.drawNodes(snake.farm.context); }, newFood: function(snake) { //农场为蛇生成食物 var x,y; var flag = true; k: while(flag) { x = Math.round(Math.random() * (this.farmElem.width-10) / 10) * 10; y = Math.round(Math.random() * (this.farmElem.height-10) / 10) * 10; for(var i = 0; i < snake.nodes.length; i ++) { if(snake.nodes[i].x === x && snake.nodes[i].y === y){//食物在蛇的身体上 break k; } } flag = false; } return new AsphyreNode(x, y, snake.nodeSize, snake.nodeSize); }, drowFood: function() { //为毒蛇画饼 this.context.fillStyle = "#FEF045"; this.context.strokeStyle = "#ffffff"; this.context.fillRect(this.food.x, this.food.y, this.food.w, this.food.h); this.context.strokeRect(this.food.x, this.food.y, this.food.w, this.food.h); } } var Game = function(){ //主程序,用于启动游戏 this.snake = new Asphyre(new Farm("canvas"), 200, 200, 500, 5); }; Game.prototype = { start: function(){ this.snake.start(); }, stop: function() { this.snake.stop(); }, pause: function() { this.snake.pause(); }, continueRun: function() { this.snake.continueRun(); } } </script> </head> <body> <div id="wrapper" style="text-align: center;"> <canvas id="canvas" width="500"height="500"></canvas><br/> <input type="button" value="新游戏" id="start"/> <input type="button" value="继续" id="continue" disabled="true"/> <input type="button" value="结束" id="stop" disabled="true"/> <input type="button" value="暂停" id="pause" disabled="true"/> </div> <script> var game = new Game(); document.getElementById("start").onclick = function(){ game.start(); document.getElementById("continue").disabled = true; document.getElementById("pause").disabled = false; document.getElementById("stop").disabled = false; }; document.getElementById("stop").onclick = function(){ game.stop(); document.getElementById("start").disabled = false; document.getElementById("pause").disabled = true; document.getElementById("continue").disabled = true; this.disabled = true; }; document.getElementById("pause").onclick = function(){ game.pause(); document.getElementById("stop").disabled = true; document.getElementById("continue").disabled = false; document.getElementById("start").disabled = false; this.disabled = true; }; document.getElementById("continue").onclick = function(){ game.continueRun(); this.disabled = true; document.getElementById("stop").disabled = false; document.getElementById("start").disabled = false; document.getElementById("pause").disabled = false; }; </script> </body> </html>
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