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Purpose: Create a Shader to Implement the Phong and Blinn-Phong Specular Lighting. Solution: 1.Study of the Phong Specular Lighting from <<Introduction to 3D Game Programming with DirectX 10>> 2.the Blinn Modification to Phong the major different between Phong and Blinn is the H( ...
Purpose: Create a Shader to Implement the Lambert's Cosine Law. Solution: 1.Study of the Lambert's Cosine Law from <<Introduction to 3D Game Programming with DirectX 10>> 2.Shader Source float4x4 wvp : WorldViewProjection <string UIWidget="None" ;>; float4x4 w : ...
Purpose: Create a HLSL Shader that just use a solid ambient color to shading the model in 3dsMax. Solution: 1.Create a teapot in 3dsMax 2.Hit shotcut key 'm' to active Material Editor and choice DirectX Shader 3.Load our HLSL Shader file 4.Assign to teapot as a material 5.Adjust the ...
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