来源:http://www.down100.cn/Item/53590.aspx
下载地址:http://www.down100.cn/Common/ShowDownloadUrl.aspx?urlid=0&id=53590
注:运行时有可能出现“Visual Source Safe Login”的登录窗口,如果没有更改默认设置的话可以输入下面信息登录
用户名:admin
密码为空
Database:common
附:Visual Source Safe作用介绍http://topic.csdn.net/t/20020126/13/500645.html
Quake III Arena GPL source release
==================================
This file contains the following sections:
LICENSE
GENERAL NOTES
COMPILING ON WIN32
COMPILING ON GNU/LINUX
COMPILING ON MAC
LICENSE
=======
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
Some source code in this release is not covered by the GPL:
IO on .zip files using portions of zlib
-----------------------------------------------------------------------------
lines file(s)
4299 code/qcommon/unzip.c
4546 libs/pak/unzip.cpp
Copyright (C) 1998 Gilles Vollant
zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
MD4 Message-Digest Algorithm
-----------------------------------------------------------------------------
lines file(s)
299 code/qcommon/md4.c
277 common/md4.c
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
License to copy and use this software is granted provided that it is identified
as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
ial mentioning or referencing this software or this function.
License is also granted to make and use derivative works provided that such work
s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
est Algorithm<94> in all material mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either the merchanta
bility of this software or the suitability of this software for any particular p
urpose. It is provided <93>as is<94> without express or implied warranty of any
kind.
checksums are used to validate pak files
standard C library replacement routines
-----------------------------------------------------------------------------
lines file(s)
1324 code/game/bg_lib.c
Copyright (c) 1992, 1993
The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software
must display the following acknowledgement:
This product includes software developed by the University of
California, Berkeley and its contributors.
4. Neither the name of the University nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
ADPCM coder/decoder
-----------------------------------------------------------------------------
lines file(s)
330 code/client/snd_adpcm.c
Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
Netherlands.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Stichting Mathematisch
Centrum or CWI not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission.
STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
JPEG library
-----------------------------------------------------------------------------
code/jpeg-6
libs/jpeg6
Copyright (C) 1991-1995, Thomas G. Lane
Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
NOTE: unfortunately the README that came with our copy of the library has
been lost, so the one from release 6b is included instead. There are a few
'glue type' modifications to the library to make it easier to use from
the engine, but otherwise the dependency can be easily cleaned up to a
better release of the library.
GENERAL NOTES
=============
A short summary of the file layout:
code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
code/bspc bot routes compiler source code
lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
q3asm/ assembly to qvm bytecode compiler
q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
COMPILING ON WIN32
==================
VC7 / Visual C++ 2003 project files are provided:
code/quake3.sln
q3radiant/Radiant.sln
To compile the qvms, you need to run some batch files:
you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path
( some precompiled binaries are provided in lcc/bin and code/win32/mod-sdk-setup/bin )
the qvm batch files are in code/game code/cgame code/q3_ui code/ui ..
COMPILING ON GNU/LINUX
==================
the build system using cons, which may be known as scons's perl ancestor now
you don't have to track it down though, the build script is provided in the tree
you will need nasm and gcc 2.95
make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11
a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
COMPILING ON MAC
================
project file for OSX compile is in code/macosx/Quake3.pbproj
相关推荐
Q3 的源代码,John Carmack向我们兑现了他公开《Quake 3 Arena》游戏源代码的承诺,这不但另业界震惊,也让VC的FASN们异常兴奋,这套Quake 3 Arena Full Source Code v1.32b的源代码,不仅包含有完整版的游戏源码,...
本资源是:【雷神之锤2》(Quake2) 源代码】 +【Windows7_VS2013开发环境】 【重要说明:要想使用本资源,需要先安装好VS2013开发环境,去除了原项目中的一些无关文件,新建的项目亲测可以编译通过加入游戏文件可以...
quake3_code(雷神之锤3)的源代码(已经关闭的源代码地址:http://dl.dropbox.com/u/1816557/Q3%20Demo%20Paks.zip),可以使用树莓派进行编译雷神之锤3。
QuakeIII,即《雷神之锤3》,是一款里程碑式的多人对战射击游戏,其流畅的3D渲染和网络对战功能在当时堪称革命性。 源代码的开源发布对于开发者来说是一份宝贵的资源,它提供了深入学习和研究的机会。通过分析Quake...
John Carmack向我们兑现了他公开《Quake 3 Arena》游戏源代码的承诺,这不但另业界震惊,也让VC的FASN们异常兴奋,这套Quake 3 Arena Full Source Code v1.32b的源代码,不仅包含有完整版的游戏源码,另外还有各种...
雷神之锤3(Quake III Arena)是一款由id Software开发的经典第一人称射击游戏,以其卓越的多人对战体验和竞技性闻名。在游戏界,Quake III Arena的源代码开放无疑为开发者和爱好者们提供了一次深入学习游戏引擎、...
"quakeIII 源码" 是一款经典的多人在线第一人称射击游戏——Quake III Arena的源代码。这款由id Software开发的游戏在2000年发布,以其高速的竞技场战斗、先进的图形技术和网络对战功能而备受赞誉。源码的公开为游戏...
Quake3完整源码以及资源文件,参考“如何使用.txt”,可以用VC6 build工程,并运行游戏 由于上传限制,分成两个压缩包,这是part1
朽木钢丸提供的这个压缩包"Quake-III-Arena-master"很可能包含了《雷神之锤3:竞技场》的完整源代码,这为深入理解游戏引擎的工作原理、网络同步、图形渲染等方面的知识提供了宝贵的资源。 首先,我们来谈谈《雷神...
首先,我们要明确的是,"quakeIII源码.zip"是一个包含了Quake III Arena源代码的压缩文件。Quake III Arena的源代码是用C++编写的,它揭示了id Tech 3游戏引擎的内部工作原理。这个引擎不仅在Quake III上使用,还被...
Id Software 著名游戏雷神之锤 III 团队竞技场商业源码。Q3A Game Source. Copyright (C) 1999-2000 Id Software IncorporatedNOTE: The source MUST BE INSTALLED into the quake3 directory. So if you want to ...
在QuakeCon 2005大会上,John Carmack曾表示,《Quake 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《Quake 3 Arena》完整源代码1.32b版(Quake 3 Arena Full Source ...
《quakeIII》是一款经典的多人在线第一人称射击游戏,其C++源码是游戏开发者和计算机科学爱好者深入理解游戏引擎工作原理的重要参考资料。通过研究这些源码,我们可以了解到游戏编程中的许多关键概念和技术。 首先...
《DOS雷神之锤》(Quake1),是由id Software在1996年5月开发并发行的第一人称射击游戏,这款游戏在DOS操作系统下运行,是当时技术的巅峰之作,对后续的3D游戏产生了深远的影响。《DOS雷神之锤》采用暗黑风格的图形...
《quakeIII 源码分析与学习指南》 quakeIII,作为一款经典的多人在线第一人称射击游戏,其源码的公开为游戏开发爱好者和专业程序员提供了宝贵的参考资料。这款基于Quake III Arena的游戏,以其高效的引擎、先进的...
《Quake III Source及工具代码》是针对游戏编程爱好者和开发者的重要资源,它包含了著名第一人称射击游戏《Quake III Arena》的源代码以及相关的开发工具。这个压缩包提供了深入理解游戏引擎工作原理的机会,对于想...
qscore是一款专为《雷神之锤III:竞技场》(Quake III: Arena)设计的开源工具,它提供了丰富的功能来帮助玩家和服务器管理员更好地理解和管理游戏。这款工具的核心价值在于其对游戏数据的深度解析,能够收集并分析...
3D 游戏界的大牛人 John Carmack 终于放出了 Q3 的源代码,借贵宝地,将其发上来。希望对有志于 3D game 的朋友带来更多帮助代码结构很清晰,今天只看了一下就上了隐,要不早就传上来啦 @_@ ..........
QuakeIII竞技场的源代码使用C++编写,基于id Tech 3引擎,这是一款高度优化的实时3D图形引擎,具有强大的网络功能,支持多人在线对战。 **源代码分析:** 1. **游戏引擎**:QuakeIII竞技场源代码中的id Tech 3引擎...
quake3,雷神之锤,源代码,Quake-III Arena (雷神之锤3)是90年代的经典游戏之一。该系列的游戏不但画面和内容不错,而且即使计算机配置低,也能极其流畅地运行。这要归功于它3D引擎的开发者约翰-卡马克(John ...