`
aigo
  • 浏览: 2646061 次
  • 性别: Icon_minigender_1
  • 来自: 宜昌
社区版块
存档分类
最新评论

Unity5.3中的Candela SSRR

阅读更多

Advanced Next Gen AAA Screen Space Ray-Traced Reflections for Unity 5®

 

Candela SSRR V2 Highlights

 

Candela V2 is the all new complete and simple to use AAA Quality highly optimized Physically accurate PBS based Advanced Screen Space Ray-traced Reflection Solution for Unity 5 Pro & Personal.

 

V2 brings comprehensive Unity 5 compatibility together with significant performance/ quality enhancements and a unified PBS workflow! Your ability to add advanced ray-traced reflections to your Unity Project is now at your fingertips.

 

• Candela SSRR V2 is now Physically correct and PBS ready in all respects. Increasing quality and performance significantly while making it easier to integrate into your projects. The general workflow paradigm is now based on PBS principals regardless if you are using the New Unity 5 Standard shaders or the legacy shaders.

 

• Complete support for Unity 5 Professional & Personal. Which means it works with All Render Paths and All Shaders. Supporting almost all platforms, OpenGL, OpenGL ES3 DirectX 9, DirectX 11. New Deferred Shading, Forward Rendering and Legacy Deferred Lighting.

 

Across the board minimum 2 - 6X Times Performance Increase! now possible & viable to use with new Mobile platforms supporting OpenGLES 3.0. Candela V2 provides the highest performance to Quality ratio comparable to any other solution on any engine..Period

 

• 2 New Physically correct Convolutions to choose from - no more slow and incorrect Bilateral Blur! Very closely matching Unity 5 PBS / IBL and Reflection probe convolution for correct blending. Multiple performance options can now be easily selected suitable for your project withing the new Editor Inspector GUI. *This is a very important new feature if SSR needs to be blended with other reflections, as if it is not implemented correctly the SSR results will tend to 'swim' over the scene, exhibiting low frequency temporal issues.

 

• SSR Shimmer Reduction & Highlight Compression! i.e. Physically Based shading (PBS) such as the one utilized by Unity 5 is susceptible to high frequency highlight shimmer primarily caused by very high specular values. Screen Space Reflections can intensify this as sub-pixel motion increases. Also as roughness becomes high (more blurry), these sub-pixel highlights will cause distracting low - mid frequency shimmer during convolution. Candela V2 reduces this significantly. 

 

PBS Metallic & Specular Color now effect SSR reflection Color! Occlusion Chanel can also be used when activated in the standard (or standard specular) shader.

 

• New & much improved Physically Based Compose blend mode - Candela SSRR V2 uses a new cleaner 'Masking' Texture to compose SSR on top of the scene making it much more Physically plausible than just ' additive blend ' with the visible scene. Now, dark reflections or scene objects in shadow will reflect correctly. Specular highlights from shading can now be masked by reflected visibility (to a certain extend in screen-space).

 

• Roughness values or textures correctly contribute to glossiness (roughness blur and grazing angle blur) i.e. Perfect mirror reflections are maintained at low roughness ( which means no blur on contact reflections) and progressively increase glossiness as roughness increases (while respecting graze angles as they work together)

 

• Highly improved Ray Distance Traversal based reflection fall off. Fresnel fall off only is not adequate as far away (distant objects) reflections (such as the sky) etc. will not be covered unless a ray distance based fall off also modulates reflections.

 

Much improved Sky Reflections - Candela V2 Can reflect Any Sky object such as the Default Unity 5 Sky system or any other third party sky/ cloud system. This is imperative if you wish to blend Unity 5 probe based reflections with SSR.

 

• Cleaner and leaner inspector UI which is much more intuitive with Performance & Quality target selections right at the top making it a breeze to use.

分享到:
评论

相关推荐

    Unity使用Unity5.3开发2D游戏-视频教程

    在Unity5.3中,主要包括项目面板、层次结构面板、检视面板、时间线和游戏面板等核心元素。项目面板用于管理资源,层次结构面板展示场景中的对象关系,检视面板则可以编辑选中对象的属性,时间线用于动画编辑,而游戏...

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列11

    Unity 5.3 中的 VR 渲染使用了 Render Texture 技术,能够提供高质量的图形渲染。开发者可以使用以下步骤来实现 VR 渲染: * 创建一个 Render Texture,然后将其应用于 VR 游戏中 * 使用 camera 组件来捕捉 VR ...

    Unity 5.3官方VR教程

    这个教程由Unity Technologies发布,旨在充分利用Unity引擎在5.3版本中的新特性和优化,为游戏设计师、程序员和创意专业人士提供了一条通向VR世界的大道。以下是该教程可能涵盖的关键知识点: 1. **Unity基础**:...

    Candela SSRR V2 - 各种超强的反射效果(Unity 5专用版)

    Candela SSRR V2 - 各种超强的反射效果(Unity 5专用版);

    unity5.3制作的demo,搭配unity太空射击初学项目

    "Unity5.3制作的demo,搭配unity太空射击初学项目"是一个适合初学者的教程,旨在帮助用户了解如何在Unity环境中构建一款简单的太空射击游戏。 在Unity 5.3中,你可以学习到以下关键知识点: 1. **游戏对象与组件**...

    Kinect v2 Unity5.3.zip

    《Kinect v2与Unity5.3的深度整合——打造互动式体感应用》 在当今的游戏和交互式设计领域,Microsoft的Kinect v2传感器以其先进的运动捕捉和深度感知能力,为开发者提供了全新的创作工具。配合Unity 5.3这款强大的...

    如何使用Unity5.3开发2D游戏视频源码

    首先,我们来了解Unity5.3中的2D系统。在Unity 5.3版本中,官方对2D游戏开发进行了大量的优化和增强,引入了2D物理引擎、Sprite Renderer组件、2D光照系统以及Tilemap工具等。这些功能使得开发者能够更方便地创建和...

    unity3d 读取 xml 插件 XMLParser Unity 5.3

    unity3d 读取 xml 插件 XMLParser。 unity3d 读取 xml 插件 XMLParser Unity 5.3。 unity3d读取xml插件XMLParser,用于读取xml文件 unity3d xml XMLParser

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列3 VR中的交互1

    Unity 5.3 官方 VR 教程 - VR 中的交互 1 Unity 5.3 官方 VR 教程系列第三篇 - VR 中的交互 1,将带领读者们踏入 VR 游戏开发的世界,并详细介绍 VR 中的交互机制。 Unity 5.3 版本中提供了丰富的 VR 相关功能,...

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列5 VR中的运动1

    " Unity5.3官方VR教程重磅登场-系列5 VR中的运动1" 本文将详细介绍 Unity5.3 官方 VR 教程中的运动部分,涵盖 VR 游戏开发的基础知识和 Unity 中的实现方法。 一、VR 游戏开发基础 VR 游戏开发需要了解 VR 的基本...

    Unity Shiny SSRR 2 4.0.unitypackage

    Shiny SSRR adds advanced Screen Space Raytraced Reflections to your scenes in real-time making them more realistic. This bundle contains 2 packages optimized for each rendering pipeline: - Shiny ...

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列7 优化VR体验1

    在 Unity5.3 官方 VR 教程系列 7 中,我们将学习如何优化 VR 体验的第一步骤。这篇教程将涵盖 Unity 中的性能优化技巧、VR 体验优化的基本概念、Oculus 的最佳实践指南、Unity Editor 中的 Profiler 工具、Frame ...

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列21

    Unity 5.3版本引入了对VR的全面支持,使得开发者能够轻松地创建沉浸式体验。本教程将引导您了解如何利用Unity 5.3进行VR游戏开发。 首先,确保您的硬件配置满足VR开发的基本需求。这包括至少NVIDIA GTX 790或AMD ...

    unity 5.3.3完整版下载,包含所有组件

    unity 从5.0完后开始分包下载安装了 这下载安装主程序包,只有一个webplayer平台的打包选项。 要想获得下面所有平台的必须下载相对应的包,网上真是难找,外文网站下载好几天才下载下来,真是蛋疼,传了网盘方便大家...

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列6 VR真机测试1

    Unity 5.3版本引入了对VR的官方支持,让开发者能够更轻松地创建适用于各种VR平台的游戏。本教程重点讲解如何进行VR真机测试,主要针对DK2(Oculus Development Kit 2)以及Gear VR设备。 首先,我们要了解Unity中VR...

    mono-unity-5.3.zip

    mono-unity-5.3 mono-unity-5.3 mono-unity-5.3 mono-unity-5.3 mono-unity-5.3

    unity5.3 playmaker samples

    IMPORTANT: Do not import sample scenes into existing projects! This can overwrite assets in your project!...INSTALL: Start a New Project, import PlayMaker, then import the samples unitypackage.

    不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列4 VR中的用户界面1

    Unity 5.3的官方VR教程系列4专门针对VR中的用户界面进行了详细讲解,帮助开发者掌握如何在3D环境中创建适应性的交互元素。 首先,VR环境与传统2D屏幕有着显著区别。在VR中,UI需要考虑到头戴设备如Oculus DK2的...

    unity5.3一键安装

    文件200kb 有破解包 毫无问题 安装时可以选择vs等附加软件 一键安装 省去你的时间

Global site tag (gtag.js) - Google Analytics