`
aigo
  • 浏览: 2745167 次
  • 性别: Icon_minigender_1
  • 来自: 宜昌
社区版块
存档分类
最新评论

Unreal Editor快捷键

UE4 
阅读更多

编辑器中控制视角最方便的快捷键:
按住鼠标右键不放,然后再按W、A、S、D、Q、E

 

转自官方文档:http://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html

 

For the purposes of this document, you should assume the following abbreviations:

  Control Abbreviation
Left Mouse Button LMB
Right Mouse Button RMB
Middle Mouse Button MMB

Standard

These controls represent the default behavior when clicking and dragging in the viewports with no other keys or buttons pressed. These are also the only controls that can be used to navigate the orthographic viewports.

  Control Action

Perspective

LMB + Drag Moves the camera forward and backward and rotates left and right.
RMB + Drag Rotates the viewport camera.
LMB + RMB + Drag Moves up and down.

Orthographic (Top, Front, Side)

LMB + Drag Creates a marquee selection box.
RMB + Drag Pans the viewport camera.
LMB + RMB + Drag Zooms the viewport camera in and out.

Focusing

F Focuses the camera on the selected object. This is essential to make the most out of tumbling the camera.

Magic Mouse and Magic Trackpad

On a Mac, after enabling Secondary click in System Preference -> Mouse for the Magic Mouse, or enabling Secondary click with two fingers in System Preference -> Trackpad for the Magic Trackpad, the following controls are available.

  Magic Mouse Magic Trackpad Action

Persepctive

LMB + Drag 1 Finger Click + Drag Moves the camera forward and backward and rotates left and right.
RMB + Drag 2 Finger Click + Drag Rotates the viewport camera.
1 Finger Touch + Drag 2 Finger Touch + Drag Rotates the viewport camera.

Orthographic (Top, Front, Side)

LMB + Drag 1 Finger Click + Drag Creates a marquee selection box.
RMB + Drag 2 Finger Click + Drag Pans the viewport camera.
1 Finger Touch + Drag 2 Finger Touch + Drag Pans the viewport camera.

Focusing

F F Focuses the camera on the selected object. This is essential to make the most out of tumbling the camera.

Game-style

The WASD controls will feel natural to those who are used to playing shooter games on the PC. They are enabled by default and can be used whenever you are holding RMB. This means you will still use RMB to turn the camera while navigating in this way.

These controls are mirrored on the arrow keys and num pad to provide alternate access to them.

All of these controls are only valid in a Perspective viewport, and by default you must hold RMB to use the WASD game-style controls.

  Control Action
W | Numpad8 | Up Moves the camera forward.
S | Numpad2 | Down Moves the camera backward.
A | Numpad4 | Left Moves the camera left.
D | Numpad6 | Right Moves the camera right.
E | Numpad9 | Page Up Moves the camera up.
Q | Numpad7 | Page Dn Moves the camera down.
Z | Numpad1 Zooms the camera out (raises FOV).
C | Numpad3 Zooms the camera in (lowers FOV).

When zooming the camera, holding the RMB will hold the FOV, preventing it from snapping back to its default settings. The FOV will remain until the RMB is released.

When navigating with WASD while holding down the RMB, you can rotate the mouse wheel up to speed up your movement, or rotate the mouse wheel down to slow down your movement.

While using the Magic Mouse or Magic Track you will not be able to change the speed of the camera by using the RMB + Mouse Scroll Wheel, you will need to adjust it using the Viewport camera speed option.

 

Pan, Orbit, and Zoom

Unreal Editor supports Maya-style pan, orbit, and zoom viewport controls, making it much easier for Maya artists to jump into the tool. If you are unfamiliar, here is a breakdown of the keys:

  Command Description
Alt + LMB + Drag Tumbles the viewport around a single pivot or point of interest.
Alt + RMB + Drag Dollies (zooms) the camera toward and away from a single pivot or point of interest.
Alt + MMB + Drag Tracks the camera left, right, up, and down in the direction of mouse movement.

The use of the F key is not limited to Maya-style controls. You can always press F to focus on a selected object or group of objects!

 

Selection Controls

You can select Actors in the viewport individually simply by clicking on them or in groups using a box selection in the 2D viewports:

  Control Action

Simple Selection

LMB Selects the Actor under the cursor, replacing the current selection.
Ctrl + LMB Adds the Actor under the cursor to the current selection.

Box Selection (2D Viewports Only)

LMB + Drag Replaces the current selection with the Actors contained in the box.
Shift + LMB + Drag Adds the Actors contained in the box to the current selection.
Ctrl + RMB + Drag Removes any select Actors in the box from the current selection.

Transform Controls

These controls relate to moving, rotating, and scaling Actors in the viewports using the transform tools:

You can see which tool is active in the viewport toolbar:

LE_Trans_WidgetIcons.png

  Control Action
LMB + Drag (on Transform Tool) Moves, rotates, or scales the currently selected Actors, depending on the active transform gizmo.
W Selects the Move Tool.
E Selects the Rotate Tool.
R Selects the Scale Tool.
V Toggles vertex snapping which allows you to snap to the vertices of other geometry in the world.
MMB + Drag (on Pivot) Moves the pivot of the selection temporarily to offset transformations.

Move Tool Controls (Perspective Viewports Only)

Ctrl + LMB + Drag Moves the currently selected Actor(s) along the X axis.
Ctrl + RMB + Drag Moves the currently selected Actor(s) along the Y axis.
Ctrl + LMB + RMB + Drag Moves the currently selected Actor(s) along the Z axis.

Move Tool Controls (Orthographic Viewports Only)

Ctrl + LMB + Drag Moves the currently selected Actor(s) along the plane defined by the two visible axes.

Rotate Tool Controls (Perspective Viewports Only)

Ctrl + LMB + Drag Rotates the currently selected Actor(s) along the X axis.
Ctrl + RMB + Drag Rotates the currently selected Actor(s) along the Y axis.
Ctrl + LMB + RMB + Drag Rotates the currently selected Actor(s) along the Z axis.

Scale Tool Controls

Ctrl + LMB + Drag Scales the currently selected Actor(s) uniformly along all axes.

Move/Scale Tool Controls (Orthographic Viewports Only)

Ctrl + RMB + Drag Rotates the currently selected Actor(s) along the visible axis.

Display Controls

These controls affect how the level is displayed in the viewport.

  Control Action
G Toggles Game Mode, which causes the viewport to render only what would be seen in-game.
Ctrl + R Toggles real-time playback in the active viewport.
F11 Toggles immersive mode, which puts the viewport into full-screen.

 

模型视图



 

材质视图



 

  • 大小: 17.4 KB
  • 大小: 16.4 KB
分享到:
评论

相关推荐

    Editor_uescript_Unreal!_Unreal_editor_

    《Unreal Editor与Uescript源码解析》 在游戏开发领域,Unreal Engine一直以其强大的功能和灵活性受到广大开发者们的青睐。其中,编辑器(Unreal Editor)和Uescript是Unreal Engine的重要组成部分,它们共同构建了...

    Unreal Editor 4.10

    Unreal Editor 4.10

    EditorTools_Unreal!_Unreal_editor_tools_

    《Unreal Editor Tools 深度解析:解锁游戏开发新境界》 在游戏开发领域,Unreal Engine 是一款广受欢迎的3D游戏引擎,以其强大的图形渲染能力、丰富的功能和高度可定制性著称。而"EditorTools_Unreal!_Unreal_...

    Editor_Unreal!_Unreal_examine58a_editor_747117com_

    "Editor Packet for Unreal Engine"是一个专门针对Unreal Engine编辑器的资源包,旨在帮助用户深入理解和熟练运用这款强大的编辑器,从而创作出令人惊叹的游戏作品。下面我们将详细探讨Unreal Engine编辑器的关键...

    UnrealEngine-4.24.1-release源码

    《Unreal Engine 4.24.1发布源码解析》 Unreal Engine,由Epic Games开发,是一款全球领先的实时3D创作工具,广泛应用于游戏开发、影视制作、建筑可视化、虚拟现实等多个领域。4.24.1是Unreal Engine的一个重要版本...

    Unreal Engine CarSim_Unreal_plugin

    ### Unreal Engine CarSim 插件关键技术点解析 #### 标题与描述概述 - **标题**:“Unreal Engine CarSim_Unreal_plugin” - **描述**:“使用Unreal Engine 开发车辆组装、碰撞、模拟的插件的细节技术” 通过...

    UnrealEngine源码5.4.2

    Unreal Engine是当今游戏开发领域内最为知名和广泛使用的游戏引擎之一,由美国Epic Games公司开发。该引擎以其先进的图形渲染技术和全面的开发工具集而著称,支持多种平台的游戏开发,包括PC、游戏主机以及移动设备...

    Unreal Engine 4 Scripting with C++ Cookbook

    It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed ...

    游戏引擎Unreal源代码

    6. **编辑器工具**:Unreal Editor是Unreal Engine的核心开发工具,它提供了可视化场景编辑、蓝图系统、调试工具等功能。源代码可以帮助开发者理解这些工具的实现,以便自定义或扩展编辑器。 7. **AI系统**:Unreal...

    LightmassConfiguration:LightmassConfiguration是为Unreal Engina 4创建的脚本,可以从Unreal的CPU Lightmass更改为GPU Lightmass(由Luoshuang为Unreal Forums制造)并返回。 由于GPU Lightmass中没有选项,该脚本还允许任何人更改烘焙质量级别,甚至无需重新启动Unreal Editor

    此外,LightmassConfiguration的一大亮点是它允许用户在不重启Unreal Editor的情况下更改烘焙质量级别。在传统的开发流程中,每次调整光照参数都需要重新启动编辑器,这无疑增加了不必要的等待时间。通过此脚本,...

    UnrealEngine-4.27.1-release源码

    《Unreal Engine 4.27.1 Release 源码深度解析》 Unreal Engine,作为世界上最先进的游戏开发引擎之一,一直以来都是开发者们的重要工具。4.27.1版本的发布,不仅带来了性能的优化,也包含了众多新功能和改进。这个...

    Unreal到Unity的导出器:Exporter for Unreal to Unity 2024 v1.41

    包括修复、新功能以及对2024年全年新虚幻引擎(Unreal Engine,简称UE)版本的支持 Unreal到Unity的导出器是一款强大的工具,可以帮助您在将Unreal Engine项目转换为Unity时节省时间和精力。它是一个Unreal插件(仅...

    UnrealEngine3.tar.gz_Havok_UNREALENGINE_UnrealEngine.i_编辑器_虚幻3引擎

    虚幻引擎3(Unreal Engine 3)是Epic Games公司开发的一款强大的游戏开发引擎,以其先进的图形渲染、物理模拟和高效的游戏制作流程而闻名。这个"UnrealEngine3.tar.gz_Havok_UNREALENGINE_UnrealEngine.i_编辑器_...

    UDK纹理编辑器快捷键

    在使用UDK(Unreal Development Kit)纹理编辑器进行创作时,熟练掌握快捷键可以极大地提高工作效率。以下是一些常用的快捷键及其功能: - **Ctrl-C**:复制选中的表达式 - **Ctrl-V**:粘贴 - **Ctrl-W**:克隆...

    unreal udk 基础教程

    unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程unreal udk 基础教程

    Exporter for Unreal to Unity 2024 版本:1.40

    Exporter for Unreal to Unity 2024是针对游戏开发领域的专业工具,该工具的主要功能是实现从Unreal Engine(UE)游戏引擎到Unity游戏引擎之间的场景及模型转换。版本1.40代表了该工具的更新迭代,不断优化和增强其...

Global site tag (gtag.js) - Google Analytics