此实例为本人原创的电话呼叫程序,用户输入号码进行拨号,由于本人一直是搞低级UI开发的,所以并没有用高级控件做输出体。
框架代码1 - Constant
import javax.microedition.lcdui.Graphics;
/**
* @author 空白节奏
* */
public class Constant
{
public static final int SCR_WIDTH = 240;
public static final int SCR_HEIGHT = 320;
public static final int SCR_CENTERW = 120;
public static final int SCR_CENTERH = 160;
public static final byte FPS = 20;
public static final String rms_name = "RMS_name";
//走程状态
public static int MIDLetState = 0;
public static final int MIDLetState_LOGO = 1;
public static final int MIDLetState_MENU = 2;
public static final int KEY_UP = -1;
public static final int KEY_DOWN = -2;
public static final int KEY_LEFT = -3;
public static final int KEY_RIGHT = -4;
public static final int KEY_FIRE = -5;
public static final int KEY_LSOFT = -6;
public static final int KEY_RSOFT = -7;
public static final int KEY_CLEAR = -8;
public static final int KEY_SEND = -10;
public static final int KEY_END = -11;
public static final int KEY_ASTERISK = 42;// *
public static final int KEY_POUND = 35;// #
public static final int KEY_NUM0 = 48;
public static final int KEY_NUM1 = 49;
public static final int KEY_NUM2 = 50;
public static final int KEY_NUM3 = 51;
public static final int KEY_NUM4 = 52;
public static final int KEY_NUM5 = 53;
public static final int KEY_NUM6 = 54;
public static final int KEY_NUM7 = 55;
public static final int KEY_NUM8 = 56;
public static final int KEY_NUM9 = 57;
public static final int GLT = Graphics.LEFT | Graphics.TOP;
public static final int GRT = Graphics.RIGHT | Graphics.TOP;
public static final int GLB = Graphics.LEFT | Graphics.BOTTOM;
public static final int GRB = Graphics.RIGHT | Graphics.BOTTOM;
public static final int GTH = Graphics.TOP | Graphics.HCENTER;
public static final int GBH = Graphics.BOTTOM | Graphics.HCENTER;
public static final int GLV = Graphics.LEFT | Graphics.VCENTER;
public static final int GRV = Graphics.RIGHT | Graphics.VCENTER;
public static final int GHV = Graphics.HCENTER | Graphics.VCENTER;
}
框架代码2 - GameMIDlet
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.midlet.MIDlet;
/**
* @author 空白节奏
* */
public class GameMIDlet extends MIDlet
{
static GameMIDlet gameMIDlet = null;
Displayable current = null;
GameMaster gm = null;
public GameMIDlet()
{
gameMIDlet = this;
}
protected void startApp()
{
current = Display.getDisplay(this).getCurrent();
if(current == null)
{
gm = new GameMaster(this);
Display.getDisplay(this).setCurrent(gm);
}
else
{
Display.getDisplay(this).setCurrent(current);
}
}
protected void pauseApp()
{
}
protected void destroyApp(boolean arg0)
{
}
public static void quitApp()
{
gameMIDlet.destroyApp(true);
gameMIDlet.notifyDestroyed();
gameMIDlet = null;
}
}
框架代码3 - GameMaster
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
/**
* @author 空白节奏
* */
public class GameMaster extends Canvas implements Runnable
{
private boolean isStart = false;
private Image img_buffer = null;
private Graphics gg;
private boolean isFullScreen = true;
call c = null;
GameMIDlet gml = null;
public GameMaster(GameMIDlet gml)
{
this.gml = gml;
init();
setFullScreenMode(isFullScreen);
isStart = true;
new Thread(this).start();
}
public void paint(Graphics g)
{
gg.setColor(0);
gg.setClip(0, 0, Constant.SCR_WIDTH, Constant.SCR_HEIGHT);
gg.fillRect(0, 0, Constant.SCR_WIDTH, Constant.SCR_HEIGHT);
c.paint(gg);
g.drawImage(img_buffer, 0, 0, Constant.GLT);
}
public void update()
{
c.updata();
}
public void keyPressed(int keyCode)
{
}
public void keyReleased(int keyCode)
{
}
public void pointerPressed(int x, int y)
{
c.pointerPressed(x, y, gml);
}
public void init()
{
c = new call();
img_buffer = Image.createImage(Constant.SCR_WIDTH, Constant.SCR_HEIGHT);
gg = img_buffer.getGraphics();
}
long startTime = 0;
long timeTaken = 0;
public void run()
{
while (isStart)
{
startTime = System.currentTimeMillis();
update();
repaint();
timeTaken = System.currentTimeMillis() - startTime;
if(timeTaken < 1000 / Constant.FPS)
{
try
{
Thread.sleep(1000 / Constant.FPS - timeTaken);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
}
}
逻辑代码 - call
import java.util.Vector;
import javax.microedition.io.ConnectionNotFoundException;
import javax.microedition.lcdui.Graphics;
/**
* @author 空白节奏
* */
public class call
{
callButten[] cb = null;
Vector v = new Vector(0, 1);
String stError = "";
public call()
{
init();
}
public void init()
{
cb = new callButten[13];
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 3; j++)
{
cb[(i*3)+j] = new callButten(1+(i*3)+j+"", 20+(j*40), 30+(i*50), 30, 30, -1, 0);
}
}
cb[9] = new callButten("0", 150, 130, 30, 30, -1, 0);
cb[10] = new callButten("拨打", 150, 30, 60, 30, -1, 0);
cb[11] = new callButten("清除", 150, 80, 60, 30, -1, 0);
cb[12] = new callButten("退出", 20, 220, 180, 30, -1, 0);
}
public void paint(Graphics g)
{
for(int i = 0; i < cb.length; i++)
{
cb[i].paint(g);
}
g.setColor(-1);
g.fillRect(20, 180, 180, 30);
if(v.size() > 0)
{
g.setColor(0);
for(int i = 0; i < v.size(); i++)
{
g.drawString(v.elementAt(i).toString(), 22+(i*8), 182, 20);
}
}
g.setColor(255,0,0);
g.drawString(stError, 10, 20, 20);
}
public void updata()
{
}
public void pointerPressed(int x, int y, GameMIDlet gm)
{
for(int i = 0; i < cb.length; i++)
{
if(x > cb[i].x && x < (cb[i].x + cb[i].width) && y > cb[i].y && y < (cb[i].y + cb[i].hight))
{
if(i < 10)
{
v.addElement(cb[i].num);
}
else if(i == 10)
{
callplat(gm);
}
else if(i == 11)
{
if(v.size() > 0)
v.removeElementAt(v.size()-1);
}
else if(i == 12)
{
gm.quitApp();
}
}
}
}
public void callplat(GameMIDlet gm)
{
String stURL = "";
for(int i=0; i<v.size(); i++)
{
stURL += v.elementAt(i).toString();
}
try {
if(!stURL.equals(""))
{
gm.platformRequest("tel:"+stURL);
}
} catch (ConnectionNotFoundException e) {
stError = e.getMessage();
}
}
}
class callButten
{
String num;
int x, y, width, hight;
int bgColor, strColor;
callButten(){}
callButten(String num, int x, int y, int width, int hight, int bgColor, int strColor)
{
this.num = num;
this.x = x;
this.y = y;
this.width = width;
this.hight = hight;
this.bgColor = bgColor;
this.strColor = strColor;
}
void paint(Graphics g)
{
g.setColor(bgColor);
g.fillRect(x, y, width, hight);
g.setColor(strColor);
g.drawString(num, x+(width>>1)-5, y+(hight>>1)-5, 20);
}
}
实现了J2ME的打电话功能,需要MIDP2.0支持,需注意的是,有些机器不支持platformRequest方法,比如我的E680G就不支持,并且API对此方法的描述也是雷人,- - 大概意思是“此方法应该能够拨打指定电话号码”,应该二字很雷人。
转载请声明出处。
附件1就是此程序实例。
附件2是jar。
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