Zookeeper官方client使用起来有很多不便,比如session expire之后需要使用一个新的ZooKeeper对象,提供的接口过于底层等等
Curator是对ZooKeeper的一个封装,其中curator-client是最底层的一个封装,主要是提供自动重连的功能
入口类 CuratorZookeeperClient本身是一个很简单的封装,只保存了retryPolicy和ensembleProvider,真正的连接管理都交给了ConnectionState来处理
public CuratorZookeeperClient(ZookeeperFactory zookeeperFactory, EnsembleProvider ensembleProvider, int sessionTimeoutMs, int connectionTimeoutMs, Watcher watcher, RetryPolicy retryPolicy, boolean canBeReadOnly)
{
retryPolicy = Preconditions.checkNotNull(retryPolicy, "retryPolicy cannot be null");
ensembleProvider = Preconditions.checkNotNull(ensembleProvider, "ensembleProvider cannot be null");
this.connectionTimeoutMs = connectionTimeoutMs;
state = new ConnectionState(zookeeperFactory, ensembleProvider, sessionTimeoutMs, connectionTimeoutMs, watcher, tracer, canBeReadOnly);
setRetryPolicy(retryPolicy);
}
ConnectionState
class ConnectionState implements Watcher, Closeable
{
private volatile long connectionStartMs = 0;
private final Logger log = LoggerFactory.getLogger(getClass());
//负责管理Zookeeper连接
private final HandleHolder zooKeeper;
private final AtomicBoolean isConnected = new AtomicBoolean(false);
//zookeeper连接地址的provider
private final EnsembleProvider ensembleProvider;
private final int connectionTimeoutMs;
private final AtomicReference<TracerDriver> tracer;
private final Queue<Exception> backgroundExceptions = new ConcurrentLinkedQueue<Exception>();
用户自定义的watcher
private final Queue<Watcher> parentWatchers = new ConcurrentLinkedQueue<Watcher>();
ConnectionState(ZookeeperFactory zookeeperFactory, EnsembleProvider ensembleProvider, int sessionTimeoutMs, int connectionTimeoutMs, Watcher parentWatcher, AtomicReference<TracerDriver> tracer, boolean canBeReadOnly)
{
this.ensembleProvider = ensembleProvider;
this.connectionTimeoutMs = connectionTimeoutMs;
this.tracer = tracer;
if ( parentWatcher != null )
{
parentWatchers.offer(parentWatcher);
}
//ZooKeeper真正的连接还是由HandleHolder来管理,注意到第二个参数watcher,使用的是this
zooKeeper = new HandleHolder(zookeeperFactory, this, ensembleProvider, sessionTimeoutMs, canBeReadOnly);
}
}
启动时调用CuratorZookeeperClient.start(),该方法会再调用ConnectionState.start()
void start() throws Exception
{
log.debug("Starting");
ensembleProvider.start();
reset();
}
private void reset() throws Exception
{
isConnected.set(false);
connectionStartMs = System.currentTimeMillis();
zooKeeper.closeAndReset();
zooKeeper.getZooKeeper(); // initiate connection
}
reset里调用了HandleHolder的closeAndRest()以及getZooKeeper()方法来进行初始化连接
class HandleHolder
{
private final ZookeeperFactory zookeeperFactory;
private final Watcher watcher;
private final EnsembleProvider ensembleProvider;
private final int sessionTimeout;
private final boolean canBeReadOnly;
private volatile Helper helper;
void closeAndReset() throws Exception
{
internalClose();
// first helper is synchronized when getZooKeeper is called. Subsequent calls
// are not synchronized.
helper = new Helper()
{
private volatile ZooKeeper zooKeeperHandle = null;
private volatile String connectionString = null;
@Override
public ZooKeeper getZooKeeper() throws Exception
{
//这个锁是加在Helper对象上
synchronized(this)
{
if ( zooKeeperHandle == null )
{
connectionString = ensembleProvider.getConnectionString();
//真正的创建Zookeeper对象
zooKeeperHandle = zookeeperFactory.newZooKeeper(connectionString, sessionTimeout, watcher, canBeReadOnly);
}
//等待连接建立完成以后,替换掉helper实例以返回一个之前创建好的zooKeeperHandle
helper = new Helper()
{
@Override
public ZooKeeper getZooKeeper() throws Exception
{
return zooKeeperHandle;
}
@Override
public String getConnectionString()
{
return connectionString;
}
};
return zooKeeperHandle;
}
}
@Override
public String getConnectionString()
{
return connectionString;
}
};
}
ZooKeeper getZooKeeper() throws Exception
{
return helper.getZooKeeper();
}
}
可以看到closeAndReset()调用是,创建了一个新的helper对象,但是此时zookeeper连接并没有创建出来
当调用getZooKeeper()时,在helper对象上加锁,并检查是否为null,以避免重复创建新的zookeeper对象
ZooKeeper对象创建完成以后,helper的引用会指向到一个新的匿名内部类对象,这个对象引用了之前创建的Zookeeper对象,这样当下次再调用getZooKeeper()时,就会直接返回
再回到ConnectionState上来,创建HandleHolder时,传入的Watcher是ConnectionState自己,我们来看看这段代码
@Override
public void process(WatchedEvent event)
{
if ( LOG_EVENTS )
{
log.debug("ConnectState watcher: " + event);
}
for ( Watcher parentWatcher : parentWatchers )
{
TimeTrace timeTrace = new TimeTrace("connection-state-parent-process", tracer.get());
parentWatcher.process(event);
timeTrace.commit();
}
boolean wasConnected = isConnected.get();
boolean newIsConnected = wasConnected;
if ( event.getType() == Watcher.Event.EventType.None )
{
newIsConnected = checkState(event.getState(), wasConnected);
}
if ( newIsConnected != wasConnected )
{
isConnected.set(newIsConnected);
connectionStartMs = System.currentTimeMillis();
}
}
private boolean checkState(Event.KeeperState state, boolean wasConnected)
{
boolean isConnected = wasConnected;
boolean checkNewConnectionString = true;
switch ( state )
{
default:
case Disconnected:
{
isConnected = false;
break;
}
case SyncConnected:
case ConnectedReadOnly:
{
isConnected = true;
break;
}
case AuthFailed:
{
isConnected = false;
log.error("Authentication failed");
break;
}
case Expired:
{
isConnected = false;
checkNewConnectionString = false;
handleExpiredSession();
break;
}
case SaslAuthenticated:
{
// NOP
break;
}
}
if ( checkNewConnectionString && zooKeeper.hasNewConnectionString() )
{
handleNewConnectionString();
}
return isConnected;
}
这段代码先将WatchEvent发送给之前注册的parentWatcher处理,然后再检查KeeperState
在checkState里可以看到,对于Disconnected和SyncConnected,只是处理当前连接的标志位,当Session Expired之后,应该就是对Zookeeper连接重新替换
private void handleExpiredSession()
{
log.warn("Session expired event received");
tracer.get().addCount("session-expired", 1);
try
{
reset();
}
catch ( Exception e )
{
queueBackgroundException(e);
}
}
这里再次调用了reset()方法,再进入HandleHolder对象,关闭当前ZooKeeper,创建新的ZooKeeper并对外返回
最后是ConnectionState的getZooKeeper方法
ZooKeeper getZooKeeper() throws Exception
{
if ( SessionFailRetryLoop.sessionForThreadHasFailed() )
{
throw new SessionFailRetryLoop.SessionFailedException();
}
Exception exception = backgroundExceptions.poll();
if ( exception != null )
{
log.error("Background exception caught", exception);
tracer.get().addCount("background-exceptions", 1);
throw exception;
}
boolean localIsConnected = isConnected.get();
if ( !localIsConnected )
{
long elapsed = System.currentTimeMillis() - connectionStartMs;
if ( elapsed >= connectionTimeoutMs )
{
if ( zooKeeper.hasNewConnectionString() )
{
handleNewConnectionString();
}
else
{
KeeperException.ConnectionLossException connectionLossException = new KeeperException.ConnectionLossException();
if ( !Boolean.getBoolean(DebugUtils.PROPERTY_DONT_LOG_CONNECTION_ISSUES) )
{
log.error(String.format("Connection timed out for connection string (%s) and timeout (%d) / elapsed (%d)", zooKeeper.getConnectionString(), connectionTimeoutMs, elapsed), connectionLossException);
}
tracer.get().addCount("connections-timed-out", 1);
throw connectionLossException;
}
}
}
return zooKeeper.getZooKeeper();
}
主要是检测当前的状态,如果Session超时或者连接中断,则抛出异常,否则返回HandlerHolder持有的连接
至于RetryPolicy是干嘛的,没有发现,猜测应该是在CuratorFramework里会使用到
总结
整个curator-client的核心代码就是这些了
curator-client把连接管理交给HandleHolder来处理,HandleHolder负责关闭已有连接并创建新连接,返回已创建的连接
而对于连接本身的管理是由ConnectionState在Watcher的回调里操作的,当Session Expired,让HandlerHolder重置并返回新连接
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