发表时间:2010-01-01
最后修改:2010-01-01
转载:http://hi.baidu.com/dunwin/blog/item/26abd4ca31c9a6f652664feb.html
When looking at the Makeover demo I posted last week one might assume the
rotating wheel animation is a standard animation or gif. This is not the case
although I could have gone with that approach I chose to use a different tool to
achieve this effect.
I built an infinite progress component which displays a
rotating image as an animation, this considerably reduces JAR and heap space
usage for an animation that looks quite similar to the one produced by a static
animation (which we create from GIF). The reason for this is in the way
animations work, animations have no sense of rotation, they store the change to
the image (as lines) and when the image rotates the animation sees the entire
image as changed and produces a "key frame". Key frames are large both in
storage and in memory, to hold a 32x32 pixel animation with 8 keyframes I would
need approximately 32x32x8+1024 (1024 for palette). This might not seem big, but
with increase in resolution the size rises quite a bit...
Rotation is not
always efficient, in fact it can be just as inefficient as a keyframe since it
needs to create a new image. However, LWUIT has a special optimization on MIDP
(this doesn't not apply to LWUIT on CDC) which uses the platforms built in
rotation abilities for square angles (90, 180 & 270) hence removing
completely the overhead of the image. This isn't enough since rotating on square
angles would produce a jumpy effect, which is why I rotate once to 45 degrees
and then rotate 2 images in square angles only thus producing what seems to be 8
images but only paying the cost for 2 images.
Another significant
advantage is that unlike animations I can make full use of translucency since
the alpha channel isn't removed in these images, this allows for flowing
rotation effects.
The rotate method currently makes many assumptions and
is mostly useful for square images, however it works rather nicely for all
angles which is something that currently plain MIDP doesn't support.
public class InfiniteProgressIndicator extends com.sun.lwuit.Label {
private Image[] angles;
private int angle;
public InfiniteProgressIndicator(Image image) {
Image fourtyFiveDeg = image.rotate(45);
angles = new Image[] {image, fourtyFiveDeg, image.rotate(90), fourtyFiveDeg.rotate(90),
image.rotate(180), fourtyFiveDeg.rotate(180), image.rotate(270), fourtyFiveDeg.rotate(270)};
getStyle().setBgTransparency(0);
setIcon(image);
setAlignment(Component.CENTER);
}
public void initComponent() {
getComponentForm().registerAnimated(this);
}
public boolean animate() {
angle++;
setIcon(angles[Math.abs(angle % angles.length)]);
return true;
}
}