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锁定老帖子 主题:J2me中使用Canvas创建高级菜单总结
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发表时间:2009-09-28
MenuMidlet是主类,该类继承了MIDlet类; MenuScreen类负责事件处理; Menu类负责菜单的绘制 2.菜单绘制 菜单有两种状态:激活状态和非激活状态. 在激活状态下,显示菜单项,并且可以接受用户的上下选择事件 在非激活状态下,隐藏菜单项,不接受用户的上下选择事件 菜单的绘制包括激活状态下的菜单绘制和非激活状态下的菜单绘制 非激活状态下的菜单绘制包括:左菜单(options)和右菜单(exit)绘制 激活状态下的菜单绘制包括:左菜单(options)和右菜单(cancel)绘制,左菜单项(新建,设定,记录,帮助,关于)绘制。如图: 3.菜单事件处理 Canvas提供了keyPressed(int key)来响应用户的按键 。 Canvas中的gameAction是将手机键盘映射成为游戏动作的机制。 需要响应UP,DOWN,FIRE,左菜单键,右菜单键事件 以下是源代码,在WTK2.5.2下编译通过 1)MenuMidlet类 import javax.microedition.midlet.MIDlet; import javax.microedition.midlet.MIDletStateChangeException; import javax.microedition.lcdui.*; public class MenuMidlet extends MIDlet { private MenuScreen menuScreen; Display display; public MenuMidlet() { display= Display.getDisplay(this); menuScreen = new MenuScreen(this); } protected void startApp() throws MIDletStateChangeException { } protected void pauseApp() { } protected void destroyApp(boolean unconditional) throws MIDletStateChangeException { } } 2)MenuScreen类 import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.GameCanvas; import javax.microedition.media.*; public class MenuScreen extends GameCanvas { static int width; // screen width static int height; // screen height private int LEFT_SOFTKEY_CODE = -6; private int RIGHT_SOFTKEY_CODE = -7; // Menu Item Labels static final String[] menuOptions = { "新建", "设置", "记录", "帮助", "关于" }; static int menuIdx;// 记录是在第几个菜单处按下的确定键。 private int currentlySelectedIndex = 0; private boolean menuIsActive = false; private MenuMidlet midlet; private String leftOption; private String rightOption; private Graphics g; private Menu menu; // Constructor public MenuScreen(MenuMidlet midlet) { super(false); this.midlet = midlet; // Get Width and Height of Canvas width = getWidth(); height = getHeight(); setFullScreenMode(true); menuIdx = 0; g = getGraphics(); leftOption = "Options"; rightOption = "Exit"; menu = new Menu(leftOption, rightOption, menuOptions); start(); midlet.display.setCurrent(this); } public void start() { clearScreen(); menu.drawInactiveMenu(this, g); } public void clearScreen() { g.setColor(0xffffff); // white g.fillRect(0, 0, width, height); flushGraphics(); } protected void keyPressed(int keyCode) { if (menuIsActive) { if (keyCode == RIGHT_SOFTKEY_CODE) { // draw inactive menu again clearScreen(); menu.drawInactiveMenu(this, g); menuIsActive = false; } keyCode = getGameAction(keyCode); if (keyCode == UP) { currentlySelectedIndex--; if (currentlySelectedIndex < 0) { currentlySelectedIndex = 0; // stay within limits } menu.drawActiveMenu(this, g, currentlySelectedIndex); } else if (keyCode == DOWN) { currentlySelectedIndex++; if (currentlySelectedIndex >= menuOptions.length) { currentlySelectedIndex = menuOptions.length - 1; } menu.drawActiveMenu(this, g, currentlySelectedIndex); } else if (keyCode == FIRE) { clearScreen(); g.setColor(0x000000); g.drawString("[" + menuOptions[currentlySelectedIndex] + "] was selected", 10, 15, g.LEFT | g.TOP); menu.drawInactiveMenu(this, g); menuIsActive = false; } } else { if (keyCode == LEFT_SOFTKEY_CODE) { // "Options" pressed menu.drawActiveMenu(this, g, currentlySelectedIndex); menuIsActive = true; } else if (keyCode == RIGHT_SOFTKEY_CODE) { } } } } 3)Menu类 import java.util.*; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; public class Menu { private String leftOption; private String rightOption; private String cancelOption = "Cancel"; private String[] menuOptions; private int padding = 5; //颜色设置 private static final int defaultFontColor = 0x000000; // 默认字体颜色 private static final int selectedFontColor=0xfff000; //选中后字体颜色 private static final int bgColor = 0xCCCCCC;// 菜单背景色 private static final int highLight=0x0000ff;//选中的菜单高亮显示颜色 public Menu(String leftOption, String rightOption, String[] menuOptions) { this.leftOption = leftOption; this.rightOption = rightOption; this.menuOptions = menuOptions; } // end constructor public void drawInactiveMenu(GameCanvas canvas, Graphics g) { // create inactive menu font Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD, Font.SIZE_MEDIUM); int fontHeight = font.getHeight(); // clear inactive menu background int width = canvas.getWidth(); int height = canvas.getHeight(); g.setColor(bgColor); // grey color g.fillRect(0, height - fontHeight - 2 * padding, width, height); // draw left and right menu options g.setFont(font); g.setColor(defaultFontColor); // black g.drawString(leftOption, padding, height - padding, g.LEFT | g.BOTTOM); g.drawString(rightOption, width - padding, height - padding, g.RIGHT | g.BOTTOM); canvas.flushGraphics(); } // end drawInactiveMenu public void drawActiveMenu(GameCanvas canvas, Graphics g, int selectedOptionIndex) { Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD, Font.SIZE_MEDIUM); int fontHeight = font.getHeight(); int width = canvas.getWidth(); int height = canvas.getHeight(); g.setColor(bgColor); g.fillRect(0, height - fontHeight - 2 * padding, width, height); // draw default menu bar options g.setFont(font); g.setColor(0x000000); // black g.drawString(leftOption, padding, height - padding, g.LEFT | g.BOTTOM); // draw "Cancel" option g.drawString(cancelOption, width - padding, height - padding, g.RIGHT | g.BOTTOM); canvas.flushGraphics(); // draw menu options if (menuOptions != null) { //确定菜单的最大宽度、最大高度 int menuMaxWidth = 0; int menuMaxHeight = 0; int currentWidth = 0; for (int i = 0; i < menuOptions.length; i++) { currentWidth = font.stringWidth(menuOptions[i]); if (currentWidth > menuMaxWidth) { menuMaxWidth = currentWidth; } menuMaxHeight += fontHeight + padding; } menuMaxWidth += 6 * padding; g.setColor(bgColor); g.fillRect(0, // x height - fontHeight - 2 * padding - menuMaxHeight, // y menuMaxWidth, menuMaxHeight); g.setFont(font); int menuOptionX = padding; int menuOptionY = height - fontHeight - 2 * padding - menuMaxHeight + padding; for(int i=0; i<=menuOptions.length; i++) { g.setColor(highLight); int lineOptionY= height-fontHeight - 2 * padding- menuMaxHeight+i*(fontHeight + padding); g.drawLine(0, lineOptionY, menuMaxWidth-1, lineOptionY); } for (int i = 0; i < menuOptions.length; i++) { if (i != selectedOptionIndex) { // draw unselected menu option g.setColor(defaultFontColor); // black g.drawString(menuOptions[i], menuOptionX, menuOptionY, g.LEFT | g.TOP); } else { // draw selected menu option g.setColor(highLight); int highOptionY=height - fontHeight - 2 * padding - menuMaxHeight+i*(fontHeight + padding); g.fillRect(0,highOptionY,menuMaxWidth,fontHeight + padding); g.setColor(selectedFontColor); g.drawString(menuOptions[i], menuOptionX, menuOptionY, g.LEFT | g.TOP); } menuOptionY += padding + fontHeight; } canvas.flushGraphics(); } } } 声明:ITeye文章版权属于作者,受法律保护。没有作者书面许可不得转载。
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