锁定老帖子 主题:android中的左右滑动
精华帖 (0) :: 良好帖 (0) :: 新手帖 (0) :: 隐藏帖 (0)
|
|
---|---|
作者 | 正文 |
发表时间:2011-06-23
最后修改:2011-06-24
FlingGallery这个类摘自网上,有少许修改。 package com.nuomi.ui; import java.util.HashSet; import java.util.Set; import android.content.Context; import android.view.GestureDetector; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.view.animation.Interpolator; import android.view.animation.Transformation; import android.widget.Adapter; import android.widget.FrameLayout; import android.widget.LinearLayout; public class FlingGallery extends FrameLayout { private Set<OnGalleryChangeListener> listeners; private final int swipe_min_distance = 120; private final int swipe_max_off_path = 250; private final int swipe_threshold_veloicty = 400; private int mViewPaddingWidth = 0; private int mAnimationDuration = 250; private float mSnapBorderRatio = 0.5f; private boolean mIsGalleryCircular = true; private int mGalleryWidth = 0; private boolean mIsTouched = false; private boolean mIsDragging = false; private float mCurrentOffset = 0.0f; private long mScrollTimestamp = 0; private int mFlingDirection = 0; private int mCurrentPosition = 0; private int mCurrentViewNumber = 0; private Context mContext; private Adapter mAdapter; private FlingGalleryView[] mViews; private FlingGalleryAnimation mAnimation; private GestureDetector mGestureDetector; private Interpolator mDecelerateInterpolater; public FlingGallery(Context context) { super(context); listeners = new HashSet<OnGalleryChangeListener>(); mContext = context; mAdapter = null; mViews = new FlingGalleryView[3]; mViews[0] = new FlingGalleryView(0, this); mViews[1] = new FlingGalleryView(1, this); mViews[2] = new FlingGalleryView(2, this); mAnimation = new FlingGalleryAnimation(); mGestureDetector = new GestureDetector(new FlingGestureDetector()); mDecelerateInterpolater = AnimationUtils.loadInterpolator(mContext, android.R.anim.decelerate_interpolator); } public void addGalleryChangeListener(OnGalleryChangeListener listener){ listeners.add(listener); } public void setPaddingWidth(int viewPaddingWidth) { mViewPaddingWidth = viewPaddingWidth; } public void setAnimationDuration(int animationDuration) { mAnimationDuration = animationDuration; } public void setSnapBorderRatio(float snapBorderRatio) { mSnapBorderRatio = snapBorderRatio; } public void setIsGalleryCircular(boolean isGalleryCircular) { if (mIsGalleryCircular != isGalleryCircular) { mIsGalleryCircular = isGalleryCircular; if (mCurrentPosition == getFirstPosition()) { // We need to reload the view immediately to the left to change it to circular view or blank mViews[getPrevViewNumber(mCurrentViewNumber)].recycleView(getPrevPosition(mCurrentPosition)); } if (mCurrentPosition == getLastPosition()) { // We need to reload the view immediately to the right to change it to circular view or blank mViews[getNextViewNumber(mCurrentViewNumber)].recycleView(getNextPosition(mCurrentPosition)); } } } public int getGalleryCount() { return (mAdapter == null) ? 0 : mAdapter.getCount(); } public int getFirstPosition() { return 0; } public int getLastPosition() { return (getGalleryCount() == 0) ? 0 : getGalleryCount() - 1; } private int getPrevPosition(int relativePosition) { int prevPosition = relativePosition - 1; if (prevPosition < getFirstPosition()) { prevPosition = getFirstPosition() - 1; if (mIsGalleryCircular == true) { prevPosition = getLastPosition(); } } NotifyGalleryChange(); return prevPosition; } private int getNextPosition(int relativePosition) { int nextPosition = relativePosition + 1; if (nextPosition > getLastPosition()) { nextPosition = getLastPosition() + 1; if (mIsGalleryCircular == true) { nextPosition = getFirstPosition(); } } NotifyGalleryChange(); return nextPosition; } // private void NotifyGalleryChange() { for (OnGalleryChangeListener listener :listeners) { listener.onGalleryChange(mCurrentPosition); } } private int getPrevViewNumber(int relativeViewNumber) { return (relativeViewNumber == 0) ? 2 : relativeViewNumber - 1; } private int getNextViewNumber(int relativeViewNumber) { return (relativeViewNumber == 2) ? 0 : relativeViewNumber + 1; } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); // Calculate our view width mGalleryWidth = right - left; if (changed) { // Position views at correct starting offsets mViews[0].setOffset(0, 0, mCurrentViewNumber); mViews[1].setOffset(0, 0, mCurrentViewNumber); mViews[2].setOffset(0, 0, mCurrentViewNumber); } } public void setAdapter(Adapter adapter) { mAdapter = adapter; mCurrentPosition = 0; mCurrentViewNumber = 0; // Load the initial views from adapter mViews[0].recycleView(mCurrentPosition); mViews[1].recycleView(getNextPosition(mCurrentPosition)); mViews[2].recycleView(getPrevPosition(mCurrentPosition)); // Position views at correct starting offsets mViews[0].setOffset(0, 0, mCurrentViewNumber); mViews[1].setOffset(0, 0, mCurrentViewNumber); mViews[2].setOffset(0, 0, mCurrentViewNumber); } private int getViewOffset(int viewNumber, int relativeViewNumber) { // Determine width including configured padding width int offsetWidth = mGalleryWidth + mViewPaddingWidth; // Position the previous view one measured width to left if (viewNumber == getPrevViewNumber(relativeViewNumber)) { return offsetWidth; } // Position the next view one measured width to the right if (viewNumber == getNextViewNumber(relativeViewNumber)) { return offsetWidth * -1; } return 0; } void movePrevious() { // Slide to previous view mFlingDirection = 1; processGesture(); } void moveNext() { // Slide to next view mFlingDirection = -1; processGesture(); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: movePrevious(); return true; case KeyEvent.KEYCODE_DPAD_RIGHT: moveNext(); return true; case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: } return super.onKeyDown(keyCode, event); } public boolean onGalleryTouchEvent(MotionEvent event) { boolean consumed = mGestureDetector.onTouchEvent(event); if (event.getAction() == MotionEvent.ACTION_UP) { if (mIsTouched || mIsDragging) { processScrollSnap(); processGesture(); } } return consumed; } void processGesture() { int newViewNumber = mCurrentViewNumber; int reloadViewNumber = 0; int reloadPosition = 0; mIsTouched = false; mIsDragging = false; if (mFlingDirection > 0) { if (mCurrentPosition > getFirstPosition() || mIsGalleryCircular == true) { // Determine previous view and outgoing view to recycle newViewNumber = getPrevViewNumber(mCurrentViewNumber); mCurrentPosition = getPrevPosition(mCurrentPosition); reloadViewNumber = getNextViewNumber(mCurrentViewNumber); reloadPosition = getPrevPosition(mCurrentPosition); } } if (mFlingDirection < 0) { if (mCurrentPosition < getLastPosition() || mIsGalleryCircular == true) { // Determine the next view and outgoing view to recycle newViewNumber = getNextViewNumber(mCurrentViewNumber); mCurrentPosition = getNextPosition(mCurrentPosition); reloadViewNumber = getPrevViewNumber(mCurrentViewNumber); reloadPosition = getNextPosition(mCurrentPosition); } } if (newViewNumber != mCurrentViewNumber) { mCurrentViewNumber = newViewNumber; // Reload outgoing view from adapter in new position mViews[reloadViewNumber].recycleView(reloadPosition); } // Ensure input focus on the current view mViews[mCurrentViewNumber].requestFocus(); // Run the slide animations for view transitions mAnimation.prepareAnimation(mCurrentViewNumber); this.startAnimation(mAnimation); // Reset fling state mFlingDirection = 0; } void processScrollSnap() { // Snap to next view if scrolled passed snap position float rollEdgeWidth = mGalleryWidth * mSnapBorderRatio; int rollOffset = mGalleryWidth - (int) rollEdgeWidth; int currentOffset = mViews[mCurrentViewNumber].getCurrentOffset(); if (currentOffset <= rollOffset * -1) { // Snap to previous view mFlingDirection = 1; } if (currentOffset >= rollOffset) { // Snap to next view mFlingDirection = -1; } } private class FlingGalleryView { private int mViewNumber; private FrameLayout mParentLayout; private FrameLayout mInvalidLayout = null; private LinearLayout mInternalLayout = null; private View mExternalView = null; public FlingGalleryView(int viewNumber, FrameLayout parentLayout) { mViewNumber = viewNumber; mParentLayout = parentLayout; // Invalid layout is used when outside gallery mInvalidLayout = new FrameLayout(mContext); mInvalidLayout.setLayoutParams(new LinearLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); // Internal layout is permanent for duration mInternalLayout = new LinearLayout(mContext); mInternalLayout.setLayoutParams(new LinearLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); mParentLayout.addView(mInternalLayout); } public void recycleView(int newPosition) { if (mExternalView != null) { mInternalLayout.removeView(mExternalView); } if (mAdapter != null) { if (newPosition >= getFirstPosition() && newPosition <= getLastPosition()) { mExternalView = mAdapter.getView(newPosition, mExternalView, mInternalLayout); } else { mExternalView = mInvalidLayout; } } if (mExternalView != null) { mInternalLayout.addView(mExternalView, new LinearLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); } } public void setOffset(int xOffset, int yOffset, int relativeViewNumber) { // Scroll the target view relative to its own position relative to currently displayed view mInternalLayout.scrollTo(getViewOffset(mViewNumber, relativeViewNumber) + xOffset, yOffset); } public int getCurrentOffset() { // Return the current scroll position return mInternalLayout.getScrollX(); } public void requestFocus() { mInternalLayout.requestFocus(); } } private class FlingGalleryAnimation extends Animation { private boolean mIsAnimationInProgres; private int mRelativeViewNumber; private int mInitialOffset; private int mTargetOffset; private int mTargetDistance; public FlingGalleryAnimation() { mIsAnimationInProgres = false; mRelativeViewNumber = 0; mInitialOffset = 0; mTargetOffset = 0; mTargetDistance = 0; } public void prepareAnimation(int relativeViewNumber) { // If we are animating relative to a new view if (mRelativeViewNumber != relativeViewNumber) { if (mIsAnimationInProgres == true) { // We only have three views so if requested again to animate in same direction we must snap int newDirection = (relativeViewNumber == getPrevViewNumber(mRelativeViewNumber)) ? 1 : -1; int animDirection = (mTargetDistance < 0) ? 1 : -1; // If animation in same direction if (animDirection == newDirection) { // Ran out of time to animate so snap to the target offset mViews[0].setOffset(mTargetOffset, 0, mRelativeViewNumber); mViews[1].setOffset(mTargetOffset, 0, mRelativeViewNumber); mViews[2].setOffset(mTargetOffset, 0, mRelativeViewNumber); } } // Set relative view number for animation mRelativeViewNumber = relativeViewNumber; } // Note: In this implementation the targetOffset will always be zero // as we are centering the view; but we include the calculations of // targetOffset and targetDistance for use in future implementations mInitialOffset = mViews[mRelativeViewNumber].getCurrentOffset(); mTargetOffset = getViewOffset(mRelativeViewNumber, mRelativeViewNumber); mTargetDistance = mTargetOffset - mInitialOffset; // Configure base animation properties this.setDuration(mAnimationDuration); this.setInterpolator(mDecelerateInterpolater); // Start/continued animation mIsAnimationInProgres = true; } @Override protected void applyTransformation(float interpolatedTime, Transformation transformation) { // Ensure interpolatedTime does not over-shoot then calculate new offset interpolatedTime = (interpolatedTime > 1.0f) ? 1.0f : interpolatedTime; int offset = mInitialOffset + (int) (mTargetDistance * interpolatedTime); for (int viewNumber = 0; viewNumber < 3; viewNumber++) { // Only need to animate the visible views as the other view will always be off-screen if ((mTargetDistance > 0 && viewNumber != getNextViewNumber(mRelativeViewNumber)) || (mTargetDistance < 0 && viewNumber != getPrevViewNumber(mRelativeViewNumber))) { mViews[viewNumber].setOffset(offset, 0, mRelativeViewNumber); } } } @Override public boolean getTransformation(long currentTime, Transformation outTransformation) { if (super.getTransformation(currentTime, outTransformation) == false) { // Perform final adjustment to offsets to cleanup animation mViews[0].setOffset(mTargetOffset, 0, mRelativeViewNumber); mViews[1].setOffset(mTargetOffset, 0, mRelativeViewNumber); mViews[2].setOffset(mTargetOffset, 0, mRelativeViewNumber); // Reached the animation target mIsAnimationInProgres = false; return false; } // Cancel if the screen touched if (mIsTouched || mIsDragging) { // Note that at this point we still consider ourselves to be animating // because we have not yet reached the target offset; its just that the // user has temporarily interrupted the animation with a touch gesture return false; } return true; } } private class FlingGestureDetector extends GestureDetector.SimpleOnGestureListener { @Override public boolean onDown(MotionEvent e) { // Stop animation mIsTouched = true; // Reset fling state mFlingDirection = 0; return true; } @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { if (e2.getAction() == MotionEvent.ACTION_MOVE) { if (mIsDragging == false) { // Stop animation mIsTouched = true; // Reconfigure scroll mIsDragging = true; mFlingDirection = 0; mScrollTimestamp = System.currentTimeMillis(); mCurrentOffset = mViews[mCurrentViewNumber].getCurrentOffset(); } float maxVelocity = mGalleryWidth / (mAnimationDuration / 1000.0f); long timestampDelta = System.currentTimeMillis() - mScrollTimestamp; float maxScrollDelta = maxVelocity * (timestampDelta / 1000.0f); float currentScrollDelta = e1.getX() - e2.getX(); if (currentScrollDelta < maxScrollDelta * -1) currentScrollDelta = maxScrollDelta * -1; if (currentScrollDelta > maxScrollDelta) currentScrollDelta = maxScrollDelta; int scrollOffset = Math.round(mCurrentOffset + currentScrollDelta); // We can't scroll more than the width of our own frame layout if (scrollOffset >= mGalleryWidth) scrollOffset = mGalleryWidth; if (scrollOffset <= mGalleryWidth * -1) scrollOffset = mGalleryWidth * -1; mViews[0].setOffset(scrollOffset, 0, mCurrentViewNumber); mViews[1].setOffset(scrollOffset, 0, mCurrentViewNumber); mViews[2].setOffset(scrollOffset, 0, mCurrentViewNumber); } return false; } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (Math.abs(e1.getY() - e2.getY()) <= swipe_max_off_path) { if (e2.getX() - e1.getX() > swipe_min_distance && Math.abs(velocityX) > swipe_threshold_veloicty) { movePrevious(); } if(e1.getX() - e2.getX() > swipe_min_distance && Math.abs(velocityX) > swipe_threshold_veloicty) { moveNext(); } } return false; } @Override public void onLongPress(MotionEvent e) { // Finalise scrolling mFlingDirection = 0; processGesture(); } @Override public void onShowPress(MotionEvent e) { } @Override public boolean onSingleTapUp(MotionEvent e) { // Reset fling state mFlingDirection = 0; return false; } } public GestureDetector getMGestureDetector() { return mGestureDetector; } } 由于我需要在滑动页面时,改动title中的文字,这里采用了观察者模式,加了个OnGalleryChangeListener,有同样需求的同学可以参考下。 public interface OnGalleryChangeListener { public void onGalleryChange(int currentItem); } 在Activity中, FlingGallery gallery = new FlingGallery(this); gallery.setAdapter(new ArrayAdapter<String>(getApplicationContext(), android.R.layout.simple_list_item_1, new String[xxxx]) { public View getView(int position, View convertView, ViewGroup parent) { // 返回滑动的deal return dealViews[position]; } }); gallery.addGalleryChangeListener(new OnGalleryChangeListener() { @Override public void onGalleryChange(int currentItem) { // 干些想干的事件 } }); 将gallery加到Activity中的最终需要显示的类中。 Adapter中的getView方法中,将需要用来滑动的view添加进来。在GalleryChangeListener中,可以干一些自己想要的滑动后的事情。我在这里改动了标题的文字,进行了我的view中图片的lazyloading。 这里提一下另一个问题。我的这个类,最终嵌入到了tab中,需要在你的tabActivity中dispatchKeyEvent一下,将按键事件分发下去。 最开始,我的滑动的view写得比较通用,所以包含了ScrollView来满足比较长的屏幕,导致手势监听会出一些问题,会出现抖动。当时的解决方案是针对不同屏幕尽量保证一屏能够显示,在res目录下,增加layout-800x480之类的目录,针对每个不同屏幕设计单独的layout,放弃上下滑动,效果也不错。 声明:ITeye文章版权属于作者,受法律保护。没有作者书面许可不得转载。
推荐链接
|
|
返回顶楼 | |
发表时间:2011-06-27
麻烦楼主给个完整包吧,这样看着累,谢谢哈~
|
|
返回顶楼 | |
发表时间:2011-06-27
首先赞一个 楼主的代码写的挺好!!!
看完你的代码后我想这样确实也能实现左右滑动 楼主有没有想到过你的这个类似于gallery的玩意里面要是嵌套了一些类似于listview或者是gridview之类的控件后滑动焦点岂不是废了!! 也不能说废了 你也可以在重写下他们的ontouch事件。。。 另外有一点是这个滑动的算法,我亲自试验过 假如你的这个里面要是嵌套了一个listview 数据不多 就20条滑动就够卡的了!!不过总体来讲 这段代码还是挺棒的 一些不是很复杂的界面用起来很爽 要是像UC首页那种估计要重写了。! viewgroup 这是一个实现左右滑动最好的控件!!目前QQ浏览器是采用的这种 系统源码 luncher也是用的这种!!有兴趣的同学可以参照luncher下的workplace.java 挺好的!! |
|
返回顶楼 | |
发表时间:2011-06-27
mklzdd 写道 首先赞一个 楼主的代码写的挺好!!!
看完你的代码后我想这样确实也能实现左右滑动 楼主有没有想到过你的这个类似于gallery的玩意里面要是嵌套了一些类似于listview或者是gridview之类的控件后滑动焦点岂不是废了!! 也不能说废了 你也可以在重写下他们的ontouch事件。。。 另外有一点是这个滑动的算法,我亲自试验过 假如你的这个里面要是嵌套了一个listview 数据不多 就20条滑动就够卡的了!!不过总体来讲 这段代码还是挺棒的 一些不是很复杂的界面用起来很爽 要是像UC首页那种估计要重写了。! viewgroup 这是一个实现左右滑动最好的控件!!目前QQ浏览器是采用的这种 系统源码 luncher也是用的这种!!有兴趣的同学可以参照luncher下的workplace.java 挺好的!! 这段代码参考自网上,最终也没有采用这种方法。这种滑动针对能够同时上下滑动的情况比较乏力,不过有重复过50+个比较复杂的view,效果还是可以不错的。你应该是说的workspace吧,最开始的时候就是采用workspace的方案,是很好的办法。 |
|
返回顶楼 | |
发表时间:2011-06-28
我在项目中也是用的这个,可是我们的领导是按苹果的滑动来要求,在苹果中实现我想不会太难,可同样的效果要在Android中实现就不是件容易的事了,哎!我在里面要异常下载大图片,要在ListView中实现滚动分页,单个页面中还有多个异常的交互任务,在差机中还不能太卡,反正要求多多,我努力了大半个月才算完成,也累个半死,他们还是不是很满意,真是郁闷!在他们看来苹果能做的Android也能做,什么逻辑!!!
|
|
返回顶楼 | |
发表时间:2011-06-28
如果是类似Android主屏UI那种3屏幕滑动完全没有这么麻烦把,可以参考下Launcher里的Workspace类源码
|
|
返回顶楼 | |
发表时间:2011-06-28
发个代码, 看看效果呗。。更容易学习
|
|
返回顶楼 | |
发表时间:2011-06-29
此情此景,指的是对楼主表示佩服啊
|
|
返回顶楼 | |
发表时间:2011-07-03
要写这么多吗?以前写过一个滑动的功能,没这么复杂。
|
|
返回顶楼 | |
发表时间:2011-07-06
workspace那种方法我现在可以实现任意多屏滑动切换,但是有个问题就是如果有个含TABHOST的ACTIVITY在里边,就会出现只有一个TAB可以显示内容,其他的TAB点击后即使有内容也都没显示,还不知道怎么解决,不知哪位高人知道?
|
|
返回顶楼 | |