锁定老帖子 主题:html5--笑傲弈林
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作者 | 正文 |
发表时间:2011-06-24
最后修改:2011-06-27
结合笔者发过的html5 贪食蛇和中国象棋程序,整合成了一个基于 html5 的象棋打谱程序,该打谱程序暂时还没有什么亮点,只是有别于东萍的打谱程序,它是用 flash 开发的,本程序则不用依赖 falsh, 但却依赖浏览器 ... (万恶的 IE )。技术上也没有什么可圈可点,无非还是在用 canvas API 画画图。在此抛砖引玉,期待更多 html5 的精彩应用。
本程序支持以下棋谱格式,比较简陋 每个棋步由四个字符组成: 棋子纵坐标 + 棋子横坐标 + 目的点纵坐标 + 目的点横坐标 试下功能没有进行行棋规则的限制,如对此有兴趣,可参考笔者中国象棋程序的实现。 试下后可保存棋谱,保存格式同上,棋谱保存后可用于演示。
本程序未来有可能考虑以下扩展 1. 象棋行棋术语显示与定位 2. 多种棋谱格式支持 3. 联网下棋 4. 象棋比赛直播 但也不一定,要看时间,心情与兴趣,毕竟这年头,计划赶不上变化。同好棋友,也可自行扩展,你推倒重来更好。本程序用yangguo licence 进行发布。 Yangguo licence: 任何人有权使用本程序。如要修改源代码,建议通知作者,并提交修改后代码。美女将获得无偿培训,指导。
闲话休提,来看截图:
录入棋谱:
Board类代码
function Board(pen){ this.board = []; this.init = function(){ this.board = new Array( [8,9,10,11,12,11,10,9,8], [0,0,0,0,0,0,0,0,0], [0,13,0,0,0,0,0,13,0], [14,0,14,0,14,0,14,0,14], [0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0], [7,0,7,0,7,0,7,0,7], [0,6,0,0,0,0,0,6,0], [0,0,0,0,0,0,0,0,0], [1,2,3,4,5,4,3,2,1] ); } this.init(); this.step = []; this.memory = []; this.cur = 0; this.choosed = false; this.chooseX = 0; this.chooseY = 0; this.id = -1; this.cxt = pen; var padder = 50; var dis = 50; var chessSize = 23; var statLength = dis/4; var statDis = dis/7; var range = chessSize; var WIDTH = 8*dis; var HEIGHT = 9*dis; var letter = "ABCDEFGHIJKLMN"; var chessChar = ["","车","马","相","士","帅","炮","兵","车","马","象","士","将","炮","卒"]; this.clearAll = function(){ this.cxt.clearRect(0,0,WIDTH + padder + dis,HEIGHT + padder + dis); } this.drawBoard = function(){ this.cxt.fillStyle = "#FDF5E6"; this.cxt.fillRect(padder - 8,padder - 8,WIDTH + 16,HEIGHT + 16); this.cxt.moveTo(padder,padder); this.cxt.strokeStyle = "black"; for(i=0;i<10;i++){ this.cxt.moveTo(padder,padder + i*dis); this.cxt.lineTo(WIDTH + padder,padder + i*dis); } this.cxt.moveTo(padder,padder); this.cxt.lineTo(padder,HEIGHT + padder); this.cxt.moveTo(padder + WIDTH,padder); this.cxt.lineTo(padder + WIDTH,HEIGHT + padder); for(i=1;i<8;i++){ this.cxt.moveTo(padder + i*dis,padder); this.cxt.lineTo(padder + i*dis,4*dis + padder); this.cxt.moveTo(padder + i*dis,HEIGHT + padder); this.cxt.lineTo(padder + i*dis,5*dis + padder); } this.cxt.moveTo(padder + 3*dis,padder); this.cxt.lineTo(padder + 5*dis,2*dis + padder); this.cxt.moveTo(padder + 5*dis,padder); this.cxt.lineTo(padder + 3*dis,2*dis + padder); this.cxt.moveTo(padder + 3*dis,padder + HEIGHT); this.cxt.lineTo(padder + 5*dis,7*dis + padder); this.cxt.moveTo(padder + 5*dis,padder + HEIGHT); this.cxt.lineTo(padder + 3*dis,7*dis + padder); drawStat(this.cxt,padder + dis,padder + 2*dis); drawStat(this.cxt,padder + 7*dis,padder + 2*dis); drawStat(this.cxt,padder + dis,padder + 7*dis); drawStat(this.cxt,padder + 7*dis,padder + 7*dis); for(i=3;i<9;i=i+3){ for(j=0;j<9;j=j+2){ if(j == 0 ) drawRight(this.cxt,padder + j*dis,padder + i*dis); else if(j == 8) drawLeft(this.cxt,padder + j*dis,padder + i*dis); else drawStat(this.cxt,padder + j*dis,padder + i*dis); } } this.cxt.rect(padder - 8,padder - 8,WIDTH + 16,HEIGHT + 16); this.cxt.stroke(); this.cxt.font = "15px 宋体"; for(i=1;i<=9;i++){ this.cxt.strokeText(i,padder + (i-1)*dis,padder + HEIGHT + 40); } for(i=0;i<=9;i++){ this.cxt.strokeText(letter[i],8,padder + i*dis); } } this.draw = function(){ this.clearAll(); this.drawBoard(); for(i=0;i<10;i++){ for(j=0;j<9;j++){ if(this.board[i][j] != 0){ //alert(chessChar[2]); if(this.board[i][j] <= 7) drawChess(this.cxt,chessChar[this.board[i][j]],j*dis + padder,i*dis + padder,"red"); else drawChess(this.cxt,chessChar[this.board[i][j]],j*dis + padder,i*dis + padder,"black"); } } } } this.startTryPlay = function(){ this.memory = this.step; this.memory.length = this.cur; } this.endTryPlay = function(){ this.react(); this.draw(); var code = this.memory.join(" "); return code; } this.stopAutoPlay = function(){ clearInterval(this.id); } this.move = function(sx,sy,ex,ey){ this.board[ex][ey] = this.board[sx][sy]; this.board[sx][sy] = 0; } this.changeBook = function(step){ this.step = step; this.cur = 0; this.init(); this.draw(); } this.next = function(){ if(this.cur < this.step.length){ var num = this.step[this.cur++]; this.move(num.charCodeAt(0) - 65,num[1] - 1,num.charCodeAt(2) - 65,num[3] - 1); } else{ if(this.id != -1){ clearInterval(this.id); alert("演示结束"); this.id = -1; } } } this.prev = function(){ if(this.cur > 0){ this.cur--; this.react(); } } this.react = function(){ this.init(); for(i=0;i<this.cur;i++){ var num = this.step[i]; this.move(num.charCodeAt(0) - 65,num[1] - 1,num.charCodeAt(2) - 65,num[3] - 1); } } this.autoPlay = function(){ this.id = setInterval("this.next()",1000); } this.play = function(e){ var x = (e.pageX - padder)%dis; var y = (e.pageY - padder)%dis; var px = 0; var py = 0; if(x<=range || x>=(dis - range)){ if(y<=range || y>=(dis-range)){ if(x<=range) px = e.pageX - x; else px = e.pageX - x + dis; if(y<=range) py = e.pageY - y; else py = e.pageY - y + dis; var i = (px - padder)/dis; var j = (py - padder)/dis; if(!this.choosed){ if(this.board[j][i] != 0){ this.choosed = true; this.chooseX = i; this.chooseY = j; drawBorder(this.cxt,px,py); } } else{ if(i == this.chooseX && j == this.chooseY) return; this.move(this.chooseY,this.chooseX,j,i); var code = String.fromCharCode(65 + this.chooseY,this.chooseX + 49,65 + j,i+49); this.memory.push(code); this.draw(); this.choosed = false; } } } } function drawBorder(cxt,x,y){ //cxt.beginPath(); cxt.strokeStyle = "blue"; cxt.strokeRect(x-chessSize,y-chessSize,2*chessSize,2*chessSize); } function drawChess(cxt,chess,x,y,color){ cxt.beginPath(); drawCircle(cxt,x,y,chessSize); cxt.fillStyle="#FFDAB9"; cxt.fill(); cxt.beginPath(); drawCircle(cxt,x,y - 1,chessSize - 1); cxt.strokeStyle = "white"; cxt.stroke(); cxt.beginPath(); cxt.font = "30px 宋体"; cxt.textAlign = 'center'; cxt.strokeStyle = color; cxt.strokeText(chess,x,y + 10); } function drawCircle(cxt,x,y,radius){ cxt.arc(x,y,radius,0,2*Math.PI,false); } function drawStat(cxt,x,y){ drawLeft(cxt,x,y); drawRight(cxt,x,y); } function drawLeft(cxt,x,y){ cxt.moveTo(x - statDis,y - statDis); cxt.lineTo(x-statDis,y - statDis - statLength); cxt.moveTo(x-statDis,y-statDis); cxt.lineTo(x-statDis - statLength,y - statDis); cxt.moveTo(x-statDis,y+statDis); cxt.lineTo(x-statDis,y + statDis + statLength); cxt.moveTo(x-statDis,y+statDis); cxt.lineTo(x-statDis - statLength,y + statDis); } function drawRight(cxt,x,y){ cxt.moveTo(x+statDis,y-statDis); cxt.lineTo(x+statDis,y - statDis - statLength); cxt.moveTo(x+statDis,y-statDis); cxt.lineTo(x+statDis + statLength,y - statDis ); cxt.moveTo(x+statDis,y+statDis); cxt.lineTo(x+statDis,y + statDis + statLength); cxt.moveTo(x+statDis,y+statDis); cxt.lineTo(x+statDis + statLength,y + statDis ); } } 附件可下载可执行网页,试玩一下吧。
声明:ITeye文章版权属于作者,受法律保护。没有作者书面许可不得转载。
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发表时间:2011-06-24
呵呵。。。你也开始玩html5-canvas了啊
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发表时间:2011-06-25
rainsilence 写道 呵呵。。。你也开始玩html5-canvas了啊
很早就玩过了呀。只是对javascript的一些畸形语法畸形特性有点水土不服。如果不玩那些花招,只是将java“翻译”过去,还是可以玩玩的。 |
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发表时间:2011-06-27
我只是想问一下 附件在哪
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发表时间:2011-06-27
很想知道附件在什么地方。
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发表时间:2011-06-27
附件。。。。
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发表时间:2011-06-27
附件已重新上传。
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发表时间:2011-06-27
不错,支持下,呵呵,看起来挺强大的呀
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发表时间:2011-06-27
SVG情何以堪?
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发表时间:2011-06-28
wenxiang_tune 写道 SVG情何以堪?
+1 |
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