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锁定老帖子 主题:flash绕中心点旋转(支持多次旋转)
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发表时间:2011-01-09
最后修改:2011-01-10
package { import flash.events.Event; import flash.geom.Matrix; import flash.geom.Point; import flash.display.*; /** * ... * @author ongsh */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var s1:Shape = new Shape(); s1.graphics.lineStyle(0); s1.graphics.beginFill(0); s1.graphics.drawRect(0, 0, 100, 100); s1.graphics.endFill(); s1.x = 200; s1.y = 200; addChild(s1); var s2:Shape = new Shape(); s2.graphics.lineStyle(0); s2.graphics.beginFill(0xff0000); s2.graphics.drawRect(0, 0, 100, 100); s2.graphics.endFill(); s2.x = s1.x; s2.y = s1.y; addChild(s2); var angle:Number = 45; centerRotate(s2, angle); centerRotate(s1, 10); centerRotate(s2, 60); } /** * 绕中心点旋转 * * @param mc 元件 * @param angle 角度 */ public function centerRotate(mc:DisplayObject,angle:Number):void { var currentRotation:Number = mc.rotation; //获取mc不旋转时候的尺寸 mc.rotation = 0; var mcWidth:Number = mc.width; var mcHeight:Number = mc.height; mc.rotation = currentRotation; //获取mc当前中心点坐标 var pointO:Point = mc.localToGlobal(new Point(mcWidth / 2, mcHeight / 2)); //旋转mc mc.rotation = angle; //获取mc旋转后中心点坐标 var pointO2:Point = mc.localToGlobal(new Point(mcWidth / 2, mcHeight / 2)); //平移到原来中心点O var p3:Point = pointO.subtract(pointO2); var matrix:Matrix = mc.transform.matrix; matrix.translate(p3.x, p3.y); mc.transform.matrix = matrix; } } }
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