form : http://developer.android.com/guide/topics/manifest/activity-element.html
<activity>
<activity android:allowTaskReparenting=["true" | "false"] android:alwaysRetainTaskState=["true" | "false"] android:clearTaskOnLaunch=["true" | "false"] android:configChanges=["mcc", "mnc", "locale", "touchscreen", "keyboard", "keyboardHidden", "navigation", "screenLayout", "fontScale", "uiMode", "orientation", "screenSize", "smallestScreenSize"] android:enabled=["true" | "false"] android:excludeFromRecents=["true" | "false"] android:exported=["true" | "false"] android:finishOnTaskLaunch=["true" | "false"] android:hardwareAccelerated=["true" | "false"] android:icon="drawable resource" android:label="string resource" android:launchMode=["multiple" | "singleTop" | "singleTask" | "singleInstance"] android:multiprocess=["true" | "false"] android:name="string" android:noHistory=["true" | "false"] android:parentActivityName="string" android:permission="string" android:process="string" android:screenOrientation=["unspecified" | "behind" | "landscape" | "portrait" | "reverseLandscape" | "reversePortrait" | "sensorLandscape" | "sensorPortrait" | "userLandscape" | "userPortrait" | "sensor" | "fullSensor" | "nosensor" | "user" | "fullUser" | "locked"] android:stateNotNeeded=["true" | "false"] android:taskAffinity="string" android:theme="resource or theme" android:uiOptions=["none" | "splitActionBarWhenNarrow"] android:windowSoftInputMode=["stateUnspecified", "stateUnchanged", "stateHidden", "stateAlwaysHidden", "stateVisible", "stateAlwaysVisible", "adjustUnspecified", "adjustResize", "adjustPan"] > . . . </activity>
<application>
<intent-filter>
<meta-data>
Activity
subclass) that implements part of the application's visual user interface. All activities must be represented by <activity>
elements in the manifest file. Any that are not declared there will not be seen by the system and will never be run.android:allowTaskReparenting
true
" if it can move, and "false
" if it must remain with the task where it started. allowTaskReparenting
attribute of the<application>
element applies to the activity. The default value is "false
".taskAffinity
attribute. The affinity of a task is determined by reading the affinity of its root activity. Therefore, by definition, a root activity is always in a task with the same affinity. Since activities with "singleTask
" or "singleInstance
" launch modes can only be at the root of a task, re-parenting is limited to the "standard
" and "singleTop
" modes. (See also thelaunchMode
attribute.)android:alwaysRetainTaskState
true
" if it will be, and "false
" if the system is allowed to reset the task to its initial state in certain situations. The default value is "false
". This attribute is meaningful only for the root activity of a task; it's ignored for all other activities.true
", users will always return to the task in its last state, regardless of how they get there. This is useful, for example, in an application like the web browser where there is a lot of state (such as multiple open tabs) that users would not like to lose.android:clearTaskOnLaunch
true
" if the task is always stripped down to its root activity, and "false
" if not. The default value is "false
". This attribute is meaningful only for activities that start a new task (the root activity); it's ignored for all other activities in the task.
true
", every time users start the task again, they are brought to its root activity regardless of what they were last doing in the task and regardless of whether they used the Back orHome button to leave it. When the value is "false
", the task may be cleared of activities in some situations (see the alwaysRetainTaskState
attribute), but not always.true
", all of the activities on top of it (Q in this case) were removed when the user pressed Home and the task went to the background. So the user sees only P when returning to the task.allowTaskReparenting
are both "true
", any activities that can be re-parented are moved to the task they share an affinity with; the remaining activities are then dropped, as described above.android:configChanges
onConfigurationChanged()
method is called.Note: Using this attribute should be avoided and used only as a last resort. Please read Handling Runtime Changes for more information about how to properly handle a restart due to a configuration change.
|
' — for example, "locale|navigation|orientation
".locale|navigation|orientation
""mcc " |
The IMSI mobile country code (MCC) has changed — a SIM has been detected and updated the MCC. 检测到MCC改变时调用——例如SIM卡被系统检测到后将更新MCC |
"mnc " |
The IMSI mobile network code (MNC) has changed — a SIM has been detected and updated the MNC. IMSI网络状态发送改变时调用——同上 |
"locale " |
The locale has changed — the user has selected a new language that text should be displayed in. 本地环境改变时调用——例如用户选择了新的系统语言,你可以在这里改变程序的显示文本。 |
"touchscreen " |
The touchscreen has changed. (This should never normally happen.) 当触摸屏改变时调用(正常情况不会发生) |
"keyboard " |
The keyboard type has changed — for example, the user has plugged in an external keyboard. 当输入键盘改变时——比如用户插入了一个外接键盘 |
"keyboardHidden " |
The keyboard accessibility has changed — for example, the user has revealed the hardware keyboard. 软键盘的状态改变时——比如用户使用了硬件键盘 |
"navigation " |
The navigation type (trackball/dpad) has changed. (This should never normally happen.) 导航键盘发生改变(正常情况不会发生) |
"screenLayout " |
The screen layout has changed — this might be caused by a different display being activated. 屏幕布局发生改变——在这里可以激活不同的显示状态 |
"fontScale " |
The font scaling factor has changed — the user has selected a new global font size. 当新的系统文字大小改变时——比如用户选择了一种新的字体大小 |
"uiMode " |
The user interface mode has changed — this can be caused when the user places the device into a desk/car dock or when the night mode changes. See UiModeManager . Added in API level 8.用户界面发生改变——这可能发生在用户把它的设备插入底座(dock)或者切换到了夜间模式。查看 API level8 计入的 UiModeManager .
|
"orientation " |
The screen orientation has changed — the user has rotated the device. 横竖屏切换——发生在用户转动它的设备时
Note: If your application targets API level 13 or higher (as declared by the
minSdkVersion and targetSdkVersion attributes), then you should also declare the "screenSize" configuration, because it also changes when a device switches between portrait and landscape orientations.如果你的程序的最低API支持13或以上,你也可以通过设定screenSize值来检测改变,因为当系统发生横竖屏改变时,屏幕分辨率也会发生变化
|
"screenSize " |
The current available screen size has changed. This represents a change in the currently available size, relative to the current aspect ratio, so will change when the user switches between landscape and portrait. However, if your application targets API level 12 or lower, then your activity always handles this configuration change itself (this configuration change does not restart your activity, even when running on an Android 3.2 or higher device). 当前屏幕的分辨率被改变时——这代表当横纵比发生改变时会触发这种状态,所以当用户切换横竖屏时也会触发这个值。当程序的api被设定在12或者以下时,activity会默认配置这个值(也就是说activity并不会重启,即使是运行在Android 3.2或者以上的设备中时) Added in API level 13. |
"smallestScreenSize " |
The physical screen size has changed. This represents a change in size regardless of orientation, so will only change when the actual physical screen size has changed such as switching to an external display. A change to this configuration corresponds to a change in thesmallestWidth configuration. However, if your application targets API level 12 or lower, then your activity always handles this configuration change itself (this configuration change does not restart your activity, even when running on an Android 3.2 or higher device). 当屏幕的物理尺寸改变时会触发这个值。它代表的是实际屏幕的改变,不包括当前屏幕的方向(横竖屏),所以这个属性只发生在物理屏幕被改变时,例如用户插入了一个外接屏幕。这个属性的改变实际相对应的是smallestWidth configuration.不过如果当程序的api被设定在12或者以下时,activity会默认配置这个值(也就是说activity并不会重启,即使是运行在Android 3.2或者以上的设备中时) Added in API level 13. |
"layoutDirection " |
The layout direction has changed. For example, changing from left-to-right (LTR) to right-to-left (RTL). Added in API level 17. 当布局方向发生改变时,例如从LTR模式切换为RTL模式。 |
onConfigurationChanged()
is called, it will generally be necessary to again retrieve all resources (including view layouts, drawables, and so on) to correctly handle the change.onConfigurationChanged()
被调用时,一般情况下需要重新去配置所有资源(包括布局,drawable等等)。android:enabled
true
" if it can be, and "false
" if not. The default value is "true
".
<application>
element has its own enabled
attribute that applies to all application components, including activities. The <application>
and <activity>
attributes must both be "true
" (as they both are by default) for the system to be able to instantiate the activity. If either is "false
", it cannot be instantiated.android:excludeFromRecents
true
" if the task should be excluded from the list; set "false
" if it should be included. The default value is "false
".
android:exported
true
" if it can be, and "false
" if not. If "false
", the activity can be launched only by components of the same application or applications with the same user ID.false
". On the other hand, the presence of at least one filter implies that the activity is intended for external use, so the default value is "true
".
permission
attribute).android:finishOnTaskLaunch
true
" if it should be shut down, and "false
" if not. The default value is "false
".allowTaskReparenting
are both "true
", this attribute trumps the other. The affinity of the activity is ignored. The activity is not re-parented, but destroyed.android:hardwareAccelerated
true
" if it should be enabled, and "false
" if not. The default value is "false
".android:icon
android:label
attribute).
<application>
element's icon
attribute).<application>
element — is also the default icon for all the activity's intent filters (see the <intent-filter>
element's icon
attribute).<intent-filter>
的icon属性)android:label
If this attribute is not set, the label set for the application as a whole is used instead (see the<application>
element's label
attribute).
The activity's label — whether set here or by the <application>
element — is also the default label for all the activity's intent filters (see the <intent-filter>
element's label
attribute).
android:launchMode
FLAG_ACTIVITY_*
constants) in Intent
objects to determine what should happen when the activity is called upon to handle an intent. They are:
"standard
"
"singleTop
"
"singleTask
"
"singleInstance
"
The default mode is "standard
".
standard
" and "singleTop
" activities on one side, and "singleTask
" and "singleInstance
" activities on the other. An activity with the "standard
" or "singleTop
" launch mode can be instantiated multiple times. The instances can belong to any task and can be located anywhere in the activity stack. Typically, they're launched into the task that called startActivity()
(unless the Intent object contains a FLAG_ACTIVITY_NEW_TASK
instruction, in which case a different task is chosen — see the taskAffinity attribute).singleTask
" and "singleInstance
" activities can only begin a task. They are always at the root of the activity stack. Moreover, the device can hold only one instance of the activity at a time — only one such task.standard
" and "singleTop
" modes differ from each other in just one respect: Every time there's a new intent for a "standard
" activity, a new instance of the class is created to respond to that intent. Each instance handles a single intent. Similarly, a new instance of a "singleTop
" activity may also be created to handle a new intent. However, if the target task already has an existing instance of the activity at the top of its stack, that instance will receive the new intent (in an onNewIntent()
call); a new instance is not created. In other circumstances — for example, if an existing instance of the "singleTop
" activity is in the target task, but not at the top of the stack, or if it's at the top of a stack, but not in the target task — a new instance would be created and pushed on the stack.singleTask
" and "singleInstance
" modes also differ from each other in only one respect: A "singleTask
" activity allows other activities to be part of its task. It's always at the root of its task, but other activities (necessarily "standard
" and "singleTop
" activities) can be launched into that task. A "singleInstance
" activity, on the other hand, permits no other activities to be part of its task. It's the only activity in the task. If it starts another activity, that activity is assigned to a different task — as ifFLAG_ACTIVITY_NEW_TASK
was in the intent.Normal launches for most activities | "standard " |
Yes | Default. The system always creates a new instance of the activity in the target task and routes the intent to it. |
"singleTop " |
Conditionally | If an instance of the activity already exists at the top of the target task, the system routes the intent to that instance through a call to itsonNewIntent() method, rather than creating a new instance of the activity. |
|
Specialized launches (not recommended for general use) 一般情况下不推荐使用 |
"singleTask " |
No | The system creates the activity at the root of a new task and routes the intent to it. However, if an instance of the activity already exists, the system routes the intent to existing instance through a call to its onNewIntent() method, rather than creating a new one. |
"singleInstance " |
No | Same as "singleTask" , except that the system doesn't launch any other activities into the task holding the instance. The activity is always the single and only member of its task. |
standard
is the default mode and is appropriate for most types of activities. SingleTop
is also a common and useful launch mode for many types of activities. The other modes — singleTask
and singleInstance
— are not appropriate for most applications, since they result in an interaction model that is likely to be unfamiliar to users and is very different from most other applications.android:multiprocess
true
" if it can be, and "false
" if not. The default value is "false
".true
", instances of the activity can run in multiple processes, allowing the system to create instances wherever they are used (provided permissions allow it), something that is almost never necessary or desirable.android:name
Activity
. The attribute value should be a fully qualified class name (such as, "com.example.project.ExtracurricularActivity
"). However, as a shorthand, if the first character of the name is a period (for example, ".ExtracurricularActivity
"), it is appended to the package name specified in the <manifest>
element.android:exported="false"
).android:noHistory
finish()
method called) when the user navigates away from it and it's no longer visible on screen — "true
" if it should be finished, and "false
" if not. The default value is "false
".true
" means that the activity will not leave a historical trace. It will not remain in the activity stack for the task, so the user will not be able to return to it.android:parentActivityName
<activity>
element's android:name
attribute.TaskStackBuilder
.<meta-data>
element that specifies a value for "android.support.PARENT_ACTIVITY"
. For example:<activity android:name="com.example.app.ChildActivity" android:label="@string/title_child_activity" android:parentActivityName="com.example.myfirstapp.MainActivity"> <!-- Parent activity meta-data to support API level 4+ --> <meta-data android:name="android.support.PARENT_ACTIVITY" android:value="com.example.app.MainActivity"/> </activity>
For more information about declaring the parent activity to support Up navigation, read Providing Up Navigation.
This attribute was introduced in API Level 16.
android:permission
startActivity()
or startActivityForResult()
has not been granted the specified permission, its intent will not be delivered to the activity.<application>
element's permission
attribute applies to the activity. If neither attribute is set, the activity is not protected by a permission.android:process
<application>
element's process
attribute can set a different default process name for all components.android:screenOrientation
The value can be any one of the following strings:
"unspecified " |
The default value. The system chooses the orientation. The policy it uses, and therefore the choices made in specific contexts, may differ from device to device. 默认值,由系统决定其方向。因为策略的不同因此相应的选择也会不同,所以设备和设备之间可以回不一样。 |
"behind " |
The same orientation as the activity that's immediately beneath it in the activity stack. 和栈内下方的activity使用相同的策略 |
"landscape " |
Landscape orientation (the display is wider than it is tall). 横屏(宽大于高) |
"portrait " |
Portrait orientation (the display is taller than it is wide). 竖屏(高大于宽) |
"reverseLandscape " |
Landscape orientation in the opposite direction from normal landscape.Added in API level 9. 屏幕将会以正常横屏的反方向显示 |
"reversePortrait " |
Portrait orientation in the opposite direction from normal portrait. Added in API level 9. 屏幕将会以正常竖屏的反方向显示
|
"sensorLandscape " |
Landscape orientation, but can be either normal or reverse landscape based on the device sensor. Added in API level 9. |
"sensorPortrait " |
Portrait orientation, but can be either normal or reverse portrait based on the device sensor. Added in API level 9. |
"userLandscape " |
Landscape orientation, but can be either normal or reverse landscape based on the device sensor and the user's sensor preference. If the user has locked sensor-based rotation, this behaves the same as landscape , otherwise it behaves the same as sensorLandscape . Added in API level 18.
|
"userPortrait " |
Portrait orientation, but can be either normal or reverse portrait based on the device sensor and the user's sensor preference. If the user has locked sensor-based rotation, this behaves the same as portrait , otherwise it behaves the same as sensorPortrait . Added in API level 18.
|
"sensor " |
The orientation is determined by the device orientation sensor. The orientation of the display depends on how the user is holding the device; it changes when the user rotates the device. Some devices, though, will not rotate to all four possible orientations, by default. To allow all four orientations, use "fullSensor" .根据用户设备旋转来选择显示方向,有的设备并不完全支持4个方向的旋转,如果想支持可以使用 fullSensor参数 |
"fullSensor " |
The orientation is determined by the device orientation sensor for any of the 4 orientations. This is similar to "sensor" except this allows any of the 4 possible screen orientations, regardless of what the device will normally do (for example, some devices won't normally use reverse portrait or reverse landscape, but this enables those). Added in API level 9.
|
"nosensor " |
The orientation is determined without reference to a physical orientation sensor. The sensor is ignored, so the display will not rotate based on how the user moves the device. Except for this distinction, the system chooses the orientation using the same policy as for the "unspecified " setting. |
"user " |
The user's current preferred orientation. |
"fullUser " |
If the user has locked sensor-based rotation, this behaves the same asuser , otherwise it behaves the same as fullSensor and allows any of the 4 possible screen orientations. Added in API level 18.
|
"locked " |
Locks the orientation to its current rotation, whatever that is. Added in API level 18. |
Note: When you declare one of the landscape or portrait values, it is considered a hard requirement for the orientation in which the activity runs. As such, the value you declare enables filtering by services such as Google Play so your application is available only to devices that support the orientation required by your activities. For example, if you declare either "landscape"
,"reverseLandscape"
, or "sensorLandscape"
, then your application will be available only to devices that support landscape orientation. However, you should also explicitly declare that your application requires either portrait or landscape orientation with the <uses-feature>
element. For example, <uses-feature android:name="android.hardware.screen.portrait"/>
. This is purely a filtering behavior provided by Google Play (and other services that support it) and the platform itself does not control whether your app can be installed when a device supports only certain orientations.
android:stateNotNeeded
true
" if it can be restarted without reference to its previous state, and "false
" if its previous state is required. The default value is "false
".onSaveInstanceState()
method is called. This method stores the current state of the activity in a Bundle
object, which is then passed to onCreate()
when the activity is restarted. If this attribute is set to "true
",onSaveInstanceState()
may not be called and onCreate()
will be passed null
instead of the Bundle — just as it was when the activity started for the first time.true
" setting ensures that the activity can be restarted in the absence of retained state. For example, the activity that displays the home screen uses this setting to make sure that it does not get removed if it crashes for some reason.android:taskAffinity
allowTaskReparenting
attribute) and the task that will house the activity when it is launched with theFLAG_ACTIVITY_NEW_TASK
flag.<application>
element's taskAffinity
attribute). The name of the default affinity for an application is the package name set by the <manifest>
element.android:theme
setTheme()
, and may also cause "starting" animations prior to the activity being launched (to better match what the activity actually looks like).
If this attribute is not set, the activity inherits the theme set for the application as a whole — from the<application>
element's theme
attribute. If that attribute is also not set, the default system theme is used. For more information, see the Styles and Themes developer guide.
android:uiOptions
Must be one of the following values.
"none" |
No extra UI options. This is the default. |
"splitActionBarWhenNarrow" |
Add a bar at the bottom of the screen to display action items in the ActionBar , when constrained for horizontal space (such as when in portrait mode on a handset). Instead of a small number of action items appearing in the action bar at the top of the screen, the action bar is split into the top navigation section and the bottom bar for action items. This ensures a reasonable amount of space is made available not only for the action items, but also for navigation and title elements at the top. Menu items are not split across the two bars; they always appear together. |
For more information about the action bar, see the Action Bar developer guide.
This attribute was added in API level 14.
android:windowSoftInputMode
- The state of the soft keyboard — whether it is hidden or visible — when the activity becomes the focus of user attention. 当activity被显示给用户后软键盘的状态——无论其是之前否显示
- The adjustment made to the activity's main window — whether it is resized smaller to make room for the soft keyboard or whether its contents pan to make the current focus visible when part of the window is covered by the soft keyboard. activity调整主窗口的方式——是否缩小自身重新布局来腾出空间给软键盘,或者当软键盘覆盖在activity上时移动activity,将当前输入焦点显示给用户。
state...
" value plus one "adjust...
" value. Setting multiple values in either group — multiple "state...
" values, for example — has undefined results. Individual values are separated by a vertical bar (|
). For example:<activityandroid:windowSoftInputMode="stateVisible|adjustResize" . . . >
Values set here (other than "stateUnspecified
" and "adjustUnspecified
") override values set in the theme.
"stateUnspecified " |
The state of the soft keyboard (whether it is hidden or visible) is not specified. The system will choose an appropriate state or rely on the setting in the theme. 软键盘的显示状态不特殊指定。系统将选择适当的状态或者从theme中读取状态来显示软键盘。 This is the default setting for the behavior of the soft keyboard.
这是默认的软键盘状态
|
"stateUnchanged " |
The soft keyboard is kept in whatever state it was last in, whether visible or hidden, when the activity comes to the fore. 软键盘将保持之前的状态,打开activity时无论之前是打开或者关闭状态,软键盘都将保持这个状态。 |
"stateHidden " |
The soft keyboard is hidden when the user chooses the activity — that is, when the user affirmatively navigates forward to the activity, rather than backs into it because of leaving another activity. 当用户选择activity时,隐藏软键盘——就是说,当用户进入一个activity会触发隐藏,但是如果用户返回到activity将不会触发。 |
"stateAlwaysHidden " |
The soft keyboard is always hidden when the activity's main window has input focus. 当activity的主窗口有输入焦点时,软键盘将总会被隐藏。 |
"stateVisible " |
The soft keyboard is visible when that's normally appropriate (when the user is navigating forward to the activity's main window). 软键盘将在适当的时候显示(比如当用户导航到activity的主窗口后) |
"stateAlwaysVisible " |
The soft keyboard is made visible when the user chooses the activity — that is, when the user affirmatively navigates forward to the activity, rather than backs into it because of leaving another activity. 当用户选择activity时软件盘将一定被显示——也就是用户选择进入此activity时软键盘会被显示,而当用户退出其他activity返回此activity时这个属性不会被触发。 |
"adjustUnspecified " |
It is unspecified whether the activity's main window resizes to make room for the soft keyboard, or whether the contents of the window pan to make the current focus visible on-screen. The system will automatically select one of these modes depending on whether the content of the window has any layout views that can scroll their contents. If there is such a view, the window will be resized, on the assumption that scrolling can make all of the window's contents visible within a smaller area.
This is the default setting for the behavior of the main window. |
"adjustResize " |
The activity's main window is always resized to make room for the soft keyboard on screen. 该Activity主窗口总是自动调整屏幕的大小以便留出软键盘的空间。 |
"adjustPan " |
The activity's main window is not resized to make room for the soft keyboard. Rather, the contents of the window are automatically panned so that the current focus is never obscured by the keyboard and users can always see what they are typing. This is generally less desirable than resizing, because the user may need to close the soft keyboard to get at and interact with obscured parts of the window. 该Activity主窗口并不调整屏幕的大小以便留出软键盘的空间。相反,当前窗口的内容将自动移动以便当前焦点从不被键盘覆盖和用户能总是看到输入内容的部分。相对于resize这个值可能会比较不令用户满意,因为用户可能需要关闭软键盘才能与被覆盖的内容进行交互操作。 |
This attribute was introduced in API Level 3.
noHistory
and windowSoftInputMode
, which were added in API Level 3.
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