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Android开发之--(WIFI,蓝牙,电池,背光,SD卡,摄像头,按键,MIC,重力感应等)功能的简单使用
Android的 animation (总结)
Android的<wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">animation</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">由四种类型组成</span><wbr></wbr></wbr></wbr>
XML<wbr><span style="word-wrap:normal; word-break:normal; line-height:28px; font-family:宋体">中</span></wbr>
alpha<wbr></wbr> | 渐变透明度动画效果<wbr></wbr> |
scale<wbr></wbr> | 渐变尺寸伸缩动画效果<wbr></wbr> |
translate<wbr></wbr> | 画面转换位置移动动画效果<wbr></wbr> |
rotate<wbr></wbr> | 画面转移旋转动画效果<wbr></wbr> |
Java<wbr>Code<span style="word-wrap:normal; word-break:normal; line-height:28px; font-family:宋体">中</span></wbr>
AlphaAnimation<wbr></wbr> | 渐变透明度动画效果<wbr></wbr> |
ScaleAnimation<wbr></wbr> | 渐变尺寸伸缩动画效果<wbr></wbr> |
TranslateAnimation<wbr></wbr> | 画面转换位置移动动画效果<wbr></wbr> |
RotateAnimation<wbr></wbr> | 画面转移旋转动画效果<wbr></wbr> |
Android动画模式<wbr></wbr>
Animation主要有两种动画模式:<wbr></wbr>
一种是tweened animation(<wbr><span style="word-wrap:normal; word-break:normal; line-height:28px; font-family:宋体">渐变动画</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:28px; font-family:'Times new roman'">)</span></wbr></wbr>
XML中<wbr></wbr> | JavaCode<wbr></wbr> |
alpha<wbr></wbr> | AlphaAnimation<wbr></wbr> |
scale<wbr></wbr> | ScaleAnimation<wbr></wbr> |
一种是frame by frame(<wbr><span style="word-wrap:normal; word-break:normal; line-height:28px; font-family:宋体">画面转换动画</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:28px; font-family:'Times new roman'">)</span></wbr></wbr>
XML中<wbr></wbr> | JavaCode<wbr></wbr> |
translate<wbr></wbr> | TranslateAnimation<wbr></wbr> |
rotate<wbr></wbr> | RotateAnimation<wbr></wbr> |
如何在XML<wbr><span style="word-wrap:normal; word-break:normal; line-height:31px; font-family:宋体"><span style="word-wrap:normal; word-break:normal; line-height:31px">文件</span><wbr>中<span style="word-wrap:normal; word-break:normal; line-height:31px">定义</span><wbr>动画</wbr></wbr></span><wbr></wbr></wbr>
① <wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">打开<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'"><span style="word-wrap:normal; word-break:normal; line-height:21px">Eclipse</span><wbr></wbr></span><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">,新建</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">Android</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">工程</span><wbr></wbr></wbr></wbr></span><br><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">② </span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">在<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">res</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">目录中新建</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">anim</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">文件夹</span><wbr></wbr></wbr></wbr></wbr></span><br><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">③ </span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">在<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">anim</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">目录中新建一个</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">myanim.xml(</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">注意文件名小写</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">)</span><wbr></wbr></wbr></wbr></wbr></wbr></span><br><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">④ </span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">加入<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Times new roman'">XML</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">的动画<span style="word-wrap:normal; word-break:normal; line-height:21px">代码</span></span></wbr></span></wbr></wbr></wbr></wbr>
- <?xml version="1.0" encoding="utf-8"?>
- <set xmlns:android<wbr>="http://schemas.android.com/apk/res/android"></wbr>
- <wbr><wbr><alpha/></wbr></wbr>
- <wbr><wbr><scale/></wbr></wbr>
- <wbr><wbr><translate/></wbr></wbr>
- <wbr><wbr><rotate/></wbr></wbr>
- </set>
Android动画解析<wbr></wbr>--XML<wbr></wbr>
<alpha><wbr><br></wbr>
- <?xml version="1.0" encoding="utf-8"?>
- <set xmlns:android="http://schemas.android.com/apk/res/android" >
- <alpha
- android:fromAlpha="0.1"
- android:toAlpha="1.0"
- android:duration="3000"
- />
- <!-- 透明度控制动画效果 alpha
- <wbr><wbr><wbr><wbr><wbr><wbr>浮点型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromAlpha 属性为动画起始时透明度</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toAlpha<wbr><wbr>属性为动画结束时透明度</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>0.0表示完全透明</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>1.0表示完全不透明</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>以上值取0.0-1.0之间的float<span style="word-wrap:normal; word-break:normal; line-height:21px">数据</span><wbr>类型的数字</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>长整型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>时间以毫秒为单位</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- -->
- </set>
<scale><wbr><br></wbr>
- <?xml version="1.0" encoding="utf-8"?>
- <set xmlns:android="http://schemas.android.com/apk/res/android">
- <wbr><wbr><scale<wbr><wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:interpolator=</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>"@android:anim/accelerate_decelerate_interpolator"</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:fromXScale="0.0"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:toXScale="1.4"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:fromYScale="0.0"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:toYScale="1.4"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:pivotX="50%"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:pivotY="50%"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:fillAfter="false"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:duration="700" /></wbr></wbr></wbr></wbr></wbr></wbr>
- </set>
- <!-- 尺寸伸缩动画效果 scale
- <wbr><wbr><wbr><wbr>属性:interpolator 指定一个动画的插入器</wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>在我试验过程中,使用android.res.anim中的<span style="word-wrap:normal; word-break:normal; line-height:21px">资源</span><wbr>时候发现</wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>有三种动画插入器:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>accelerate_decelerate_interpolator<wbr><wbr>加速-减速 动画插入器</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>accelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr>加速-动画插入器</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>decelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr>减速- 动画插入器</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>其他的属于特定的动画效果</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr>浮点型值:</wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromXScale 属性为动画起始时 X坐标上的伸缩尺寸<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toXScale<wbr><wbr>属性为动画结束时 X坐标上的伸缩尺寸<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromYScale 属性为动画起始时Y坐标上的伸缩尺寸<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toYScale<wbr><wbr>属性为动画结束时Y坐标上的伸缩尺寸<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>以上四种属性值<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>0.0表示收缩到没有</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>1.0表示正常无伸缩<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>值小于1.0表示收缩<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>值大于1.0表示放大</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotX<wbr><wbr><wbr><wbr>属性为动画相对于物件的X坐标的开始位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotY<wbr><wbr><wbr><wbr>属性为动画相对于物件的Y坐标的开始位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>以上两个属性值 从0%-100%中取值</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>50%为物件的X或Y方向坐标上的中点位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>长整型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr>时间以毫秒为单位</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>布尔型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fillAfter 属性 当<span style="word-wrap:normal; word-break:normal; line-height:21px">设置</span><wbr>为true ,该动画转化在动画结束后被<span style="word-wrap:normal; word-break:normal; line-height:21px">应用</span></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- -->
<translate>
- <?xml version="1.0" encoding="utf-8"?>
- <set xmlns:android="http://schemas.android.com/apk/res/android">
- <translate
- android:fromXDelta="30"
- android:toXDelta="-80"
- android:fromYDelta="30"
- android:toYDelta="300"
- android:duration="2000"
- />
- <!-- translate 位置转移动画效果
- <wbr><wbr><wbr><wbr><wbr><wbr>整型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromXDelta 属性为动画起始时 X坐标上的位置<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toXDelta<wbr><wbr>属性为动画结束时 X坐标上的位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromYDelta 属性为动画起始时 Y坐标上的位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toYDelta<wbr><wbr>属性为动画结束时 Y坐标上的位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>注意:</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>没有指定fromXType toXType fromYType toYType 时候,</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>默认是以自己为相对参照物<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>长整型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr>时间以毫秒为单位</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- -->
- </set>
<rotate>
- <?xml version="1.0" encoding="utf-8"?>
- <set xmlns:android="http://schemas.android.com/apk/res/android">
- <rotate
- <wbr><wbr><wbr><wbr><wbr><wbr>android:interpolator="@android:anim/accelerate_decelerate_interpolator"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:fromDegrees="0"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:toDegrees="+350"<wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:pivotX="50%"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:pivotY="50%"<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:duration="3000" /><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <!-- rotate 旋转动画效果
- <wbr><wbr><wbr><wbr>属性:interpolator 指定一个动画的插入器</wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>在我试验过程中,使用android.res.anim中的资源时候发现</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>有三种动画插入器:</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>accelerate_decelerate_interpolator<wbr><wbr>加速-减速 动画插入器</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>accelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>加速-动画插入器</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>decelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>减速- 动画插入器</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>其他的属于特定的动画效果</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr>浮点数型值:</wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromDegrees 属性为动画起始时物件的角度<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toDegrees<wbr><wbr>属性为动画结束时物件旋转的角度 可以大于360度<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>当角度为负数——表示逆时针旋转</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>当角度为正数——表示顺时针旋转<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(负数from——to正数:顺时针旋转)<wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(负数from——to负数:逆时针旋转)</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(正数from——to正数:顺时针旋转)</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(正数from——to负数:逆时针旋转)<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotX<wbr><wbr><wbr><wbr>属性为动画相对于物件的X坐标的开始位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotY<wbr><wbr><wbr><wbr>属性为动画相对于物件的Y坐标的开始位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr><wbr><wbr><wbr><wbr>以上两个属性值 从0%-100%中取值</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>50%为物件的X或Y方向坐标上的中点位置</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>长整型值:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr><wbr><wbr>时间以毫秒为单位</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- -->
- </set>
如何使用XML<wbr><span style="word-wrap:normal; word-break:normal; line-height:31px; font-family:宋体">中的动画效果</span></wbr>
- public static Animation loadAnimation (Context context, int id)
- //第一个参数Context为程序<wbr>的上下文<wbr><wbr></wbr></wbr></wbr>
- //第二个参数id为动画XML文件的引用
- //例子<wbr>:</wbr>
- myAnimation= AnimationUtils.loadAnimation(this,R.anim.my_action);
- //使用AnimationUtils类的静态方法loadAnimation()来加载<wbr>XML中的动画XML文件</wbr>
如何在Java<wbr><span style="word-wrap:normal; word-break:normal; line-height:31px; font-family:宋体">代码中定义动画</span></wbr>
- //在代码中定义 动画实例<wbr>对象</wbr>
- private Animation myAnimation_Alpha;
- private Animation myAnimation_Scale;
- private Animation myAnimation_Translate;
- private Animation myAnimation_Rotate;
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>//根据各自的构造方法来初始化一个实例对象</wbr></wbr>
- myAnimation_Alpha=new AlphaAnimation(0.1f, 1.0f);
- myAnimation_Scale =new ScaleAnimation(0.0f, 1.4f, 0.0f, 1.4f,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- myAnimation_Translate=new TranslateAnimation(30.0f, -80.0f, 30.0f, 300.0f);
- myAnimation_Rotate=new RotateAnimation(0.0f, +350.0f,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Animation.RELATIVE_TO_SELF,0.5f,Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
Android动画解析<wbr></wbr>--JavaCode<wbr></wbr>
AlphaAnimation<wbr></wbr>
① AlphaAnimation类对象定义
- private AlphaAnimation myAnimation_Alpha;
② AlphaAnimation类对象构造
- AlphaAnimation(float fromAlpha, float toAlpha)
- //第一个参数fromAlpha为 动画开始时候透明度
- //第二个参数toAlpha为 动画结束时候透明度
- myAnimation_Alpha=new AlphaAnimation(0.1f, 1.0f);
- //说明:
- //<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>0.0表示完全透明</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- //<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>1.0表示完全不透明</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
③ 设置动画持续时间
- myAnimation_Alpha.setDuration(5000);
- //设置时间持续时间为 5000毫秒
ScaleAnimation<wbr></wbr>
① ScaleAnimation类对象定义
- private AlphaAnimation myAnimation_Alpha;
② ScaleAnimation类对象构造
- ScaleAnimation(float fromX, float toX, float fromY, float toY,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- //第一个参数fromX为动画起始时 X坐标上的伸缩尺寸<wbr><wbr></wbr></wbr>
- //第二个参数toX为动画结束时 X坐标上的伸缩尺寸<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr>
- //第三个参数fromY为动画起始时Y坐标上的伸缩尺寸<wbr><wbr></wbr></wbr>
- //第四个参数toY为动画结束时Y坐标上的伸缩尺寸<wbr><wbr></wbr></wbr>
- //第五个参数pivotXType为动画在X轴相对于物件位置类型<wbr><wbr></wbr></wbr>
- //第六个参数pivotXValue为动画相对于物件的X坐标的开始位置
- //第七个参数pivotXType为动画在Y轴相对于物件位置类型<wbr><wbr></wbr></wbr>
- //第八个参数pivotYValue为动画相对于物件的Y坐标的开始位置
- myAnimation_Scale =new ScaleAnimation(0.0f, 1.4f, 0.0f, 1.4f,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
③ 设置动画持续时间
- myAnimation_Scale.setDuration(700);
- //设置时间持续时间为 700毫秒
TranslateAnimation<wbr></wbr>
① TranslateAnimation类对象定义
- private AlphaAnimation myAnimation_Alpha;
② TranslateAnimation类对象构造
- TranslateAnimation(float fromXDelta, float toXDelta,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>float fromYDelta, float toYDelta)</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- //第一个参数fromXDelta为动画起始时 X坐标上的移动位置<wbr><wbr></wbr></wbr>
- //第二个参数toXDelta为动画结束时 X坐标上的移动位置<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr>
- //第三个参数fromYDelta为动画起始时Y坐标上的移动位置<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr>
- //第四个参数toYDelta为动画结束时Y坐标上的移动位置
③ 设置动画持续时间
- myAnimation_Translate.setDuration(2000);
- //设置时间持续时间为 2000毫秒
RotateAnimation<wbr></wbr>
① <wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">RotateAnimation<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">类对象定义</span></span></wbr>
- private AlphaAnimation myAnimation_Alpha;
② <wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">RotateAnimation<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">类对象构造</span></span></wbr>
- RotateAnimation(float fromDegrees, float toDegrees,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- //第一个参数fromDegrees为动画起始时的旋转角度<wbr><wbr></wbr></wbr>
- //第二个参数toDegrees为动画旋转到的角度<wbr><wbr></wbr></wbr>
- //第三个参数pivotXType为动画在X轴相对于物件位置类型<wbr><wbr></wbr></wbr>
- //第四个参数pivotXValue为动画相对于物件的X坐标的开始位置
- //第五个参数pivotXType为动画在Y轴相对于物件位置类型<wbr><wbr></wbr></wbr>
- //第六个参数pivotYValue为动画相对于物件的Y坐标的开始位置
- myAnimation_Rotate=new RotateAnimation(0.0f, +350.0f,
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Animation.RELATIVE_TO_SELF,0.5f,Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
③ <wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">设置动画持续时间</span></wbr>
- myAnimation_Rotate.setDuration(3000);
- //设置时间持续时间为 3000毫秒
如何使用Java<wbr><span style="word-wrap:normal; word-break:normal; line-height:31px; font-family:宋体">代码中的动画效果</span><wbr></wbr></wbr>
使用从View<wbr></wbr>父类继承过来的方法<wbr></wbr>startAnimation<wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-size:10.5pt">()<span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">来为</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Courier new'">View</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">或是子类</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:'Courier new'">View</span><wbr><span style="word-wrap:normal; word-break:normal; line-height:21px; font-family:宋体">等等添加一个动画效果</span></wbr></wbr></wbr></wbr></span></wbr>
- public void startAnimation (Animation animation)
- 新建工程 myFrameAnimation
- 在main.xml布局中添加view子类,调整一下,效果如下:
- <?xml version="1.0" encoding="utf-8"?>
- <LinearLayout xmlns:android<wbr>="http://schemas.android.com/apk/res/android"</wbr>
- <wbr><wbr>android:prientation="vertical" android:layout_width="fill_parent"</wbr></wbr>
- <wbr><wbr>android:layout_height="fill_parent"></wbr></wbr>
- <wbr><wbr><LinearLayout android:prientation="horizontal"</wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:layout_width="fill_parent" android:layout_height="wrap_content"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:background="@drawable/bt_group_back" android:layout_marginTop="10px"></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><Button android:text="<span style="word-wrap:normal; word-break:normal; line-height:21px">播放</span><wbr>动画" android:layout_width="100px"</wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>android:id="@+id/Button_start" android:layout_height="fill_parent"></Button></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><Button android:layout_width="100px" android:text="停止动画"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>android:id="@+id/Button_stop" android:layout_height="fill_parent"></Button></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><CheckBox android:text="动画重复" android:layout_width="100px"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>android:id="@+id/CheckBox_ifCycle_orNot" style="?android:attr/starStyle"</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>android:layout_height="fill_parent"></CheckBox></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr></LinearLayout></wbr></wbr>
- <wbr><wbr><Image<span style="word-wrap:normal; word-break:normal; line-height:21px">View</span><wbr>android:id="@+id/rocket_image"</wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:layout_width="80px" android:layout_height="80px"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:background="@drawable/android_large"</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>android:layout_marginLeft="100dp" android:layout_marginTop="100dp"></ImageView></wbr></wbr></wbr></wbr></wbr></wbr>
- </LinearLayout>
- 找几个动态图片,把它分成单个图。(主要是为了讲解/是用Frame Animation效果,AnimationDrawable)
- 修改mainActivity.java的代码
- package zyf.my.frame.animation;
- import android.app<wbr>.Activity;</wbr>
- import android.graphics.drawable.AnimationDrawable;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.view.View;
- import android.widget.Button;
- import android.widget.CheckBox;
- import android.widget.ImageView;
- import android.widget.Toast;
- public class myFrameAnimatino extends Activity implements Button.OnClickListener {
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>AnimationDrawable frameAnimation;</wbr></wbr>
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>ImageView myImage;</wbr></wbr>
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>Button start,stop;</wbr></wbr>
- <wbr><wbr>CheckBox Cycle;</wbr></wbr>
- <wbr><wbr>boolean isChecked_cycle=true;</wbr></wbr>
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>@Override</wbr></wbr>
- <wbr><wbr>public void onCreate(Bundle savedInstanceState) {</wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>super.onCreate(savedInstanceState);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>setContentView(R.layout.main);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>start=(Button) findViewById(R.id.Button_start);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>stop=(Button) findViewById(R.id.Button_stop);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>Cycle=(CheckBox) findViewById(R.id.CheckBox_ifCycle_orNot);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>myImage = (ImageView) findViewById(R.id.rocket_image);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>myImage.setBackgroundResource(R.anim.myframeanimation);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>frameAnimation = (AnimationDrawable) myImage.getBackground();</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>start.setOnClickListener(this);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>stop.setOnClickListener(this);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr>}</wbr></wbr>
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>@Override</wbr></wbr>
- <wbr><wbr>public boolean onTouchEvent(MotionEvent event) {</wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>frameAnimation.setOneShot(isChecked_cycle);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>// TODO Auto-generated method stub</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>if(event.getAction()==MotionEvent.ACTION_DOWN){</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>frameAnimation.start();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>return true;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>}</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>return super.onTouchEvent(event);</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr>}</wbr></wbr>
- <wbr><wbr></wbr></wbr>
- <wbr><wbr>@Override</wbr></wbr>
- <wbr><wbr>public void onClick(View button) {</wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>// TODO Auto-generated method stub</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>switch (button.getId()) {</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>case R.id.Button_start:{</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>if(Cycle.isChecked()){</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Toast.makeText(this, "动画重复", Toast.LENGTH_LONG).show();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>isChecked_cycle=false;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>}else{</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Toast.makeText(this, "不重复", Toast.LENGTH_LONG).show();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>isChecked_cycle=true;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>}</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>frameAnimation.setOneShot(isChecked_cycle);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>frameAnimation.start();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>}</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>break;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>case R.id.Button_stop:{</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>if(frameAnimation.isRunning()){</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>frameAnimation.stop();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>}</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>}</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>break;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>default:</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>break;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr><wbr><wbr><wbr><wbr>}</wbr></wbr></wbr></wbr></wbr></wbr>
- <wbr><wbr>}</wbr></wbr>
- }
随着对Drewable的深入了解,发现了Drawable更加强大的功能:显示Animation。Android SDK介绍了2种Animation:
- Tween Animation:通过对场景里的对象不断做图像变换(平移、缩放、旋转)产生动画效果
- Frame Animation:顺序播放事先做好的图像,跟电影类似
在使用Animation前,我们先学习如何定义Animation,这对我们使用Animation会有很大的帮助。Animation是以 XML格式定义的,定义好的XML文件存放在res\anim中。由于Tween Animation与Frame Animation的定义、使用都有很大的差异,我们将分开介绍,本篇幅中介绍Tween Animation的定义与使用,后续篇幅再详细介绍Frame Animation。按照XML文档的结构【父节点,子节点,属性】来介绍Tween Animation,其由4种类型:
- Alpha:渐变透明度动画效果
- Scale:渐变尺寸伸缩动画效果
- Translate:画面转换位置移动动画效果
- Rotate:画面转换位置移动动画效果
在介绍以上4种类型前,先介绍Tween Animation共同的节点属性,关于节点的命名原则,请阅读AndroidManifest.xml文件结构说明<wbr>。</wbr>
表一 |
||
属性[类型] | 功能 | <wbr></wbr> |
Duration[long] | 属性为动画持续时间 | 时间以毫秒为单位 |
fillAfter [boolean] | 当设置为true ,该动画转化在动画结束后被应用 | |
fillBefore[boolean] | 当设置为true ,该动画转化在动画开始前被应用 | |
interpolator |
指定一个动画的插入器 |
有一些常见的插入器 accelerate_decelerate_interpolator 加速-减速 动画插入器 accelerate_interpolator 加速-动画插入器 decelerate_interpolator 减速- 动画插入器 其他的属于特定的动画效果 |
repeatCount[int] | 动画的重复次数 | <wbr></wbr> |
RepeatMode[int] | 定义重复的行为 | 1:重新开始<wbr>2:plays backward</wbr> |
startOffset[long] | 动画之间的时间间隔,从上次动画停多少时间开始执行下个动画 | |
zAdjustment[int] | 定义动画的Z Order的改变 |
0:保持Z Order不变 1:保持在最上层 -1:保持在最下层 |
看了以上节点,大家是不是都想开始定义动画了。下面我们就开始结合具体的例子,介绍4种类型各自特有的节点元素。
表二 |
||
XML节点 | 功能说明 | |
alpha | 渐变透明度动画效果 | |
<alpha android:fromAlpha=”0.1″ android:toAlpha=”1.0″ android:duration=”3000″ /> |
||
fromAlpha |
属性为动画起始时透明度 |
0.0表示完全透明 1.0表示完全不透明 以上值取0.0-1.0之间的float数据类型的数字 |
toAlpha | 属性为动画结束时透明度 |
表三 |
|||
scale | 渐变尺寸伸缩动画效果 | ||
<scale android:interpolator= “@android:anim/accelerate_decelerate_interpolator” android:fromXScale=”0.0″ android:toXScale=”1.4″ android:fromYScale=”0.0″ android:toYScale=”1.4″ android:pivotX=”50%” android:pivotY=”50%” android:fillAfter=”false” android:startOffset=“700” android:duration=”700″ android:repeatCount=”10″ /> |
|||
fromXScale[float] fromYScale[float] | 为动画起始时,X、Y坐标上的伸缩尺寸 |
0.0表示收缩到没有 1.0表示正常无伸缩 值小于1.0表示收缩 值大于1.0表示放大 |
|
toXScale [float] toYScale[float] |
为动画结束时,X、Y坐标上的伸缩尺寸 | ||
pivotX[float] pivotY[float] |
为动画相对于物件的X、Y坐标的开始位置 | 属性值说明:从0%-100%中取值,50%为物件的X或Y方向坐标上的中点位置 | |
<wbr></wbr> | <wbr></wbr> | <wbr></wbr> | <wbr></wbr> |
表四 |
|||
translate | 画面转换位置移动动画效果 | ||
<translate android:fromXDelta=”30″ android:toXDelta=”-80″ android:fromYDelta=”30″ android:toYDelta=”300″ android:duration=”2000″ /> |
|||
fromXDelta toXDelta |
为动画、结束起始时 X坐标上的位置 | <wbr></wbr> | |
fromYDelta toYDelta |
为动画、结束起始时 Y坐标上的位置 | <wbr></wbr> | |
<wbr></wbr> | <wbr></wbr> | <wbr></wbr> | <wbr></wbr> |
表五 |
|||
rotate | 画面转移旋转动画效果 | ||
<rotate android:interpolator=”@android:anim/accelerate_decelerate_interpolator” android:fromDegrees=”0″ android:toDegrees=”+350″ android:pivotX=”50%” android:pivotY=”50%” android:duration=”3000″ /> |
|||
fromDegrees | 为动画起始时物件的角度 |
说明 当角度为负数——表示逆时针旋转 当角度为正数——表示顺时针旋转 (负数from——to正数:顺时针旋转) (负数from——to负数:逆时针旋转) (正数from——to正数:顺时针旋转) (正数from——to负数:逆时针旋转) |
|
toDegrees | 属性为动画结束时物件旋转的角度 可以大于360度 | ||
pivotX pivotY |
为动画相对于物件的X、Y坐标的开始位 |
说明:以上两个属性值 从0%-100%中取值 50%为物件的X或Y方向坐标上的中点位置 |
|
<wbr></wbr> | <wbr></wbr> | <wbr></wbr> | <wbr></wbr> |
看了上面的例子,想必大家也想看下,这些定义的动画,运行起来是什么样效果,下面运行Scale例子中的动画,界面变化如下:
|
|
|
|
|
|
<wbr></wbr> | <wbr></wbr> | <wbr></wbr> |
按照上面的讲述学习完了Tween Animation的定义,对Tween Animation有了详细的了解,再去了解下Android SDK的animation package(android.view.animation),其提供了操作Tween Animation所有的类。
Android SDK提供了基类:Animation,包含大量的set/getXXXX()函数来设置、读取Animation的属性,也就是前面表一中显示的各种属 性。Tween Animation由4种类型:alpha、scale、translate、roate,在Android SDK中提供了相应的类,Animation类派生出了AlphaAnimation、ScaleAnimation、 TranslateAnimation、RotateAnimation分别实现了平移、旋转、改变 Alpha 值等动画,每个子类都在父类的基础上增加了各自独有的属性。再去看下这几个类的构造函数,是不是与我们在表二、表三、表四、表五种定义的属性完全一样。
在了解了Tween Animation的定义,对android.view.animation有了一些基本的认识后,开始介绍Tween Animation如何使用。Android SDK提供了2种方法:直接从XML资源中读取Animation,使用Animation子类的构造函数来初始化Animation对象,第二种方法在 看了Android SDK中各个类的说明就知道如何使用了,下面简要说明从XML资源中读取Animation,按照应用程序开发的过程,介绍整个使用的过程,如下:
- 创建Android工程;
- 导入一张图片资源;
- 将res\layout\main.xml中的TextView取代为ImageView;
- 在res下创建新的文件夹anim,并在此文件夹下面定义Animation XML文件;
- 修改OnCreate()中的代码,显示动画资源;
关键代码,解析如下:
//main.xml中的ImageView
ImageView spaceshipImage = (ImageView) findViewById(R.id.spaceshipImage);
//加载动画
Animation hyperspaceJumpAnimation =
AnimationUtils.loadAnimation(this, R.anim.hyperspace_jump);
//使用ImageView显示动画
spaceshipImage.startAnimation(hyperspaceJumpAnimation);
工程的源代码提供给大家下载,下载地址<wbr>,这里简要解析如下:</wbr>
- AnimationUtils提供了加载动画的函数,除了函数loadAnimation(),其他的到Android SDK中去详细了解吧;
- 所谓的动画,也就是对 view 的内容做一次图形变换;
在Android画图学习总结(四)——Animation(上)<wbr>中详细介绍了Tween Animation的定义、使用,由于篇幅有限,很多中重要的方面没有说明,这篇文章一方面做个完整的总结说明,另外一方面补充说明上一篇幅遗漏的问题,帮助大家更好的理解Tween Animation。</wbr>
对Tween Animation的本质做个总结:Tween Animation通过对 View 的内容完成一系列的图形变换 (包括平移、缩放、旋转、改变透明度)来实现动画效果。具体来讲,预先定义一组指令,这些指令指定了图形变换的类型、触发时间、持续时间。这些指令可以是 以 XML 文件方式定义,也可以是以源代码方式定义。程序沿着时间线执行这些指令就可以实现动画效果。
在这里,我们需要对2个问题进行深入的解析:
- 动画的运行时如何控制的?
- 动画的运行模式。
动画的运行时如何控制的?
这个问题,我们也就也就是上一篇幅中提到的Tween Animation,估计大家对什么是Interpolator、到底有什么作用,还是一头雾水,在这里做个详细的说明。按照Android SDK中对interpolator的说明:interpolator定义一个动画的变化率(the rate of change)。这使得基本的动画效果(alpha, scale, translate, rotate)得以加速,减速,重复等。
用通俗的一点的话理解就是:动画的进度使用 Interpolator 控制。Interpolator 定义了动画的变化速度,可以实现匀速、正加速、负加速、无规则变加速等。Interpolator 是基类,封装了所有 Interpolator 的共同方法,它只有一个方法,即 getInterpolation (float input),该方法 maps a point on the timeline to a multiplier to be applied to the transformations of an animation。Android 提供了几个 Interpolator 子类,实现了不同的速度曲线,如下:
AccelerateDecelerateInte<wbr>rpolator</wbr> | 在动画开始与介绍的地方速率改变比较慢,在中间的时候加速 |
AccelerateInterpolator | 在动画开始的地方速率改变比较慢,然后开始加速 |
CycleInterpolator | 动画循环播放特定的次数,速率改变沿着正弦曲线 |
DecelerateInterpolator | 在动画开始的地方速率改变比较慢,然后开始减速 |
LinearInterpolator | 在动画的以均匀的速率改变 |
对于 LinearInterpolator ,变化率是个常数,即 f (x) = x.
public float getInterpolation(float input) {
return input;
}
Interpolator其他的几个子类,也都是按照特定的算法,实现了对变化率。还可以定义自己的 Interpolator 子类,实现抛物线、自由落体等物理效果。
动画的运行模式
动画的运行模式有两种:
- 独占模式,即程序主线程进入一个循环,根据动画指令不断刷新屏幕,直到动画结束;
- 中断模式,即有单独一个线程对时间计数,每隔一定的时间向主线程发通知,主线程接到通知后更新屏幕;
额外补充说明:Transformation 类
Transformation 记录了仿射矩阵 Matrix,动画每触发一次,会对原来的矩阵做一次运算, View 的 Bitmap 与这个矩阵相乘就可实现相应的操作(旋转、平移、缩放等)。Transformation 类封装了矩阵和 alpha 值,它有两个重要的成员,一是 mMatrix,二是 mAlpha。Transformation 类图如下所示:
总结说明
图形变换通过仿射矩阵实现。图形变换是图形学中的基本知识,简单来说就是,每种变换都是一次矩阵运算。在 Android 中,Canvas 类中包含当前矩阵,当调用 Canvas.drawBitmap (bmp, x, y, Paint) 绘制时,A ndroid 会先把 bmp 做一次矩阵运算,然后将运算的结果显示在 Canvas 上。这样,编程人员只需不断修改 Canvas 的矩阵并刷新屏幕,View 里的对象就会不停的做图形变换,动画就形成了。
在Android画图学习总结(四)——Animation(上)<wbr>中, 我们详细介绍了Tween<wbr>Aniamation,这里我们将介绍另外一种动画Frame Animation。在前面已经说过,Frame Animation是顺序播放事先做好的图像,跟电影类似。不同于animation package, Android SDK提供了另外一个类AnimationDrawable来定义、使用Frame Animation。</wbr></wbr>
Frame Animation可以在XML Resource定义(还是存放到res\anim文件夹下),也可以使用AnimationDrawable中的API定义。由于Tween Animation与Frame Animation有着很大的不同,因此XML定义的格式也完全不一样,其格式是:首先是animation-list根节点,animation- list根节点中包含多个item子节点,每个item节点定义一帧动画:当前帧的drawable资源和当前帧持续的时间。下面对节点的元素加以说明:
XML属性 | 说明 |
drawable | 当前帧引用的drawable资源 |
duration | 当前帧显示的时间(毫秒为单位) |
oneshot | 如果为true,表示动画只播放一次停止在最后一帧上,如果设置为false表示动画循环播放。 |
variablePadding | If true, allows the drawable’s padding to change based on the current state that is selected. |
visible | 规定drawable的初始可见性,默认为flase; |
下面就给个具体的XML例子,来定义一帧一帧的动画:
<animation-list xmlns:android=”http://schemas.android.com/apk/res/android”
android:oneshot=”true”>
<item android:drawable=”@drawable/rocket_thrust1″ android:duration=”200″ />
<item android:drawable=”@drawable/rocket_thrust2″ android:duration=”200″ />
<item android:drawable=”@drawable/rocket_thrust3″ android:duration=”200″ />
</animation-list>
上面的XML就定义了一个Frame Animation,其包含3帧动画,3帧动画中分别应用了drawable中的3张图片:rocket_thrust1,rocket_thrust2,rocket_thrust3,每帧动画持续200毫秒。
然后我们将以上XML保存在res/anim/文件夹下,命名为rocket_thrust.xml,显示动画的代码,如下:在OnCreate()中增加如下代码:
ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image);
rocketImage.setBackgroundResource(R.anim.rocket_thrust);
rocketAnimation = (AnimationDrawable) rocketImage.getBackground();
最后还需要增加启动动画的代码:
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
rocketAnimation.start();<wbr><br>
return true;<br>
}<br>
return super.onTouchEvent(event);<br>
}</wbr>
代码运行的结果想必大家应该就知道了(3张图片按照顺序的播放一次),不过有一点需要强调的是:启动Frame Animation动画的代码rocketAnimation.start();不能在OnCreate()中,因为在OnCreate()中 AnimationDrawable还没有完全的与ImageView绑定,在OnCreate()中启动动画,就只能看到第一张图片。
下面,阅读Android SDK中对AnimationDrawable的介绍,有个简单的了解:
AnimationDrawable |
|
获取、设置动画的属性 | |
int getDuration() | 获取动画的时长 |
int getNumberOfFrames() | 获取动画的帧数 |
boolean isOneShot()
Void setOneShot(boolean oneshot) |
获取oneshot属性 设置oneshot属性 |
void inflate(Resurce r,XmlPullParser p, AttributeSet attrs) |
|
增加、获取帧动画 | |
Drawable getFrame(int index) | 获取某帧的Drawable资源 |
void addFrame(Drawable frame,int duration) | 为当前动画增加帧(资源,持续时长) |
动画控制 | |
void start() | 开始动画 |
void run() | 外界不能直接掉调用,使用start()替代 |
boolean<wbr>isRunning()</wbr> | 当前动画是否在运行 |
void stop() | 停止当前动画 |
总结说明
Frame Animation的定义、使用比较简单,在这里已经详细介绍完了,更加深入的学习还是到Android SDK去仔细了解吧,在Android SDK中也包含很多这方面的例子程序。
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