Tricks of the Windows video Game Programming
<br>PART I Windows Programming Foundations 7
1 Journey into the Abyss 9
A Little History.............................................................
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The Cloud of Data 106 Are You Your FOAF file? 107 Consuming Linked Data 110 Freebase 116 An Identity Database 117 RDF Interface 118 Freebase Schema 119 MQL Interface 121 Using the metaweb.py Library ...
28.4 THE CLUSTER MODEL OF THE SOFTWARE LIFECYCLE 926 28.5 GENERALIZATION 928 28.6 SEAMLESSNESS AND REVERSIBILITY 930 28.7 WITH US, EVERYTHING IS THE FACE 933 28.8 KEY CONCEPTS COVERED IN THIS CHAPTER ...
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Through the course of the book, you’ll build a production-ready software conference tracker called GeekSeek, using source code from GitHub. Rubinger and Knutsen demonstrate why testing is the very ...
This practical book takes you on a journey from custom bespoke implementations to powerful general-purpose client applications and, along the way, shows how you can harness many of the basic ...
Much more than a summary, the Epilogue deepens understanding of what has been learned and provides a peek into more advanced methods. Approximately 20 percent of the problems are new or revised in ...
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Tricks of the Windows video Game Programming <br>PART I Windows Programming Foundations 7 1 Journey into the Abyss 9 A Little History.............................................................
Infused with entrepreneurial spirit and the excitement of a worthy challenge, this book is the opposite of pessimistic recitals of intractable poverty's horrors. -----------------------------------...
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