- 浏览: 300754 次
- 性别:
- 来自: 北京
文章分类
- 全部博客 (98)
- philosophy (0)
- python (21)
- mac (6)
- linux (12)
- vfx (8)
- web2.0 (2)
- win (2)
- java (2)
- it (1)
- ruby (1)
- gtd (6)
- digest (1)
- maya (1)
- sns (1)
- dip (2)
- ldap (1)
- eclipse (1)
- mba (1)
- lisp (2)
- haskell (3)
- life (4)
- c# (1)
- c++ (3)
- sci-fi (1)
- news (2)
- poem (2)
- reading (2)
- mysql (1)
- coffee (0)
- houdini (1)
- economics (1)
- emacs (1)
- render (1)
- expect (0)
- shake (1)
最新评论
-
aib628:
真是好东东,正在学习中!
Jython 简单入门 -
jiguanghover:
不错的例子,好好看看
Jython 简单入门 -
rmn190:
不错, 现在正在从Java转到Python这边来, 以前用Ja ...
Jython 简单入门 -
kandari:
有没有openSUSE的
用NTP网络时间协议同步你的IT系统 -
CharlesCui:
winmail.dat是个垃圾!气死我了.
如何提取 winmail.dat ?
Apple Shake是非常强大的后期合成软件,在很多著名电影中都有应用,例如《金刚》等。Shake的表达式跟C语言很像,先贴个操作符、函数表格以供参考。
Arithmetic Operators |
|
* |
Multiply |
/ |
Divide |
+ |
Plus |
- |
Subtract |
Relational Operators |
|
< |
Less than |
> |
Greater than |
<= |
Less than or equal to |
>= |
Greater than or equal to |
== |
Equal to |
!= |
Not equal to |
Logical Operators |
|
&& |
And |
|| |
Or |
! |
Not |
Conditional Expression |
|
expr1?expr2:expr3 |
If expr1 is true (non-zero), then to expr2, else do expr3 |
Global Variables |
|
time |
Current frame number |
Image Variables |
These are variables carried by each node. |
parameterName |
Value of parameterName from inside that node. |
nodeName.parameterName |
Value of parameterName in nodeName from outside of that node. |
parameterName@@time |
Allows you to access a value at a different frame. For example: Blur1.xPixel@@(time-3) looks at the value from 3 frames earlier. |
bytes |
The number of bytes in that image. This takes the input bit-depth when called from inside of the node, and the output bit-depth when called from outside of the node. |
width |
Width of the image. Takes the input width when called from inside of the node, and the output width when called from outside of the node. |
height |
Height of the image. Takes the input height when called from inside of the node, and the output height when called from outside of the node. |
_curImageName |
Returns the name of the actual file being used for the current frame. Useful when plugged into a Text node: {FileIn1._curImageName} |
dod[0], dod[1], dod[2], dod[3] |
The variable for the Domain of Definition xMin, yMin, xMax, yMax, respectively. |
In-Node Variables |
These are channel variables used in nodes such as ColorX , LayerX , Reorder , etc. Check the documentation for specific support of any variable. |
nr, ng, nb, na, nz |
New red, green, blue, alpha, Z channel |
r, g, b, a, z |
Original red, green, blue, alpha, Z channels |
l |
Luminance channel for Reorder |
n |
Null channel. Strips out the alpha in Reorder when used like this: rgbn |
r2, g2, b2, a2, z2 |
Second image's channel for LayerX |
Math Functions |
|
abs(x) |
Integer absolute value. abs(-4) = 4. Be careful, as this will return an integer, not a float. Use fabs for float. |
biasedGain(value, gain, bias) |
This gives a ContrastLum -like curve that gives rolloff between two values. |
cbrt(x) |
Cubic root. cbrt(8) = 2 |
ceil(x) |
Truncates to next integer. ceil(5.3) = 6 |
clamp(x, lo, hi) |
Clamps x
to between
lo
and hi
|
exp(x) |
Natural exponent. exp(0) = 1 |
fabs(x) |
Float absolute value. fabs(-4.1) = 4.1 |
floor(x) |
Truncates to next lowest integer. floor(5.8) = 5 |
fmod(x,y) |
Float modulus. Returns the
remainder in float. |
log(x) |
Natural log. log(1) = 0 |
log10(x) |
Returns base 10 log. log10(10) = 1 |
M_PI |
A variable set to pi at 20 decimal places |
max(a,b) |
Returns maximum between a
and b |
max3(a,b,c) |
Returns maximum between a,
b, and c. |
min(a,b) |
Returns minumum between a
and b. |
min3(a,b,c) |
Returns minumum between a,
b, and c. |
a%b |
Modulus. 27%20 = 7 |
pow(x,y) |
Returns x to the y power. pow(2,4) = 16 |
round(x) |
Rounds number off. Values below x.5 are rounded to x, values equal to or above x.5 are rounded to x+1. round(4.3) = 4 |
sqrt(x) |
Square root. sqrt(9) = 3 |
Noise Functions |
These are ideal for WarpX and ColorX. |
noise(seed) |
1 dimensional cubic spline interpolation of noise |
noise2d(seed,seed) |
2d noise |
noise3d(seed,seed,seed) |
3d noise |
noise4d(seed,seed,seed,seed) |
4d noise |
lnoise(seed) |
1d linear interpolation of noise |
lnoise2d(seed,seed) |
2d noise |
lnoise3d(seed,seed,seed) |
3d noise |
lnoise4d(seed,seed,seed,seed) |
4d noise |
fnoise(x,xScale) |
1d fractal noise based on noise() |
fnoise2d(x,y,xScale,yScale) |
|
fnoise3d(x, y, z, xScale, yScale, zScale) |
|
turbulence(x, xScale) |
A cheaper, rougher version of fnoise(). |
turbulence2d(x, y, xScale, yScale ) |
Continuous 2d noise |
turbulence3d(x, y, z, xScale, yScale, zScale) |
Continuous 3d noise |
rnd(seed) |
Hash-based pseudo-random numbers. Non-hash based RNG (like rand() or drand48()) should not be used in Shake because they can't be reproduced from one machine to another, and even on the same machine, repeated evaluations of the same node at the same time would produce different results. |
rnd1d(seed, seed) |
1d random value |
rnd2d(seed,seed,seed) |
2d random value |
rnd3d(seed,seed,seed,seed) |
3d random value |
rnd4d(seed,seed,seed,seed,seed) |
4d random value |
Trig Functions (in radians) |
|
M_PI |
A variable set to pi at 20 decimal places. |
acos(A) |
Arc cosine in radians |
asin(A) |
Arc sine |
atan(A) |
Arc tangent |
atan2(y,x) |
Returns the radian verifying sin(a) = y and cos(a) = x. |
cos(A) |
Cosine |
sin(A) |
Sin |
Trig Functions (in degrees) |
|
|
Hmmm, yummy trigonometry! Welcome back. For those of you who may have forgotten, here is a helpful chart for some commonly used equations. |
acosd(A) |
arc cosine in degrees |
asind(A) |
arc sine in degrees |
atand(A) |
arc tangent in degrees |
atan2d(y,x) |
returns the angle verifying sin(a) = y and cos(a) = x. |
cosd(A) |
cosine in degrees |
distance(x1,y1,x2,y2) |
calculates the distance between two points, (x1,y1) and (x2, y2) |
sind(A) |
sin in degrees |
tand(A) |
tangent in degrees |
String Functions |
|
stringf( "xyz", ...) |
Since you basically can write books on this, here is an example. Otherwise, it is recommended to purchase a book on C. There are also several examples under the Scripts documentation. This example takes the scriptName parameter and uses the system function echo to print it: extern "C" int
system(const char*); |
printf( "xyz", ...) |
|
strlen("mystring") |
Returns the length of the string |
strsub( |
Extracts a string from another string. |
Curve Functions |
The curve functions with implicit time ( Linear , CSpline , etc.) all assume that time is the first argument, so the following statements are identical: LinearV(time,0,1@1,20@20) You can, however, adjust the time value explictly with the V version of each curve type. For more infomation on spline types, jump to About Splines . These are the cycle type codes: 0
= KeepValue |
biasedGain(x,gain,bias) |
Gives a smoothly ramped interpolation between 0 and 1, similar to Shake's contrast curve. gain increase the contrast, and bias offsets the center. |
Linear(cycle,
|
Linear interpolation from value at key1 to value at key2, etc. |
LinearV(time_value, cycle,
value@key1, |
Linear interpolation from value at key1 to value at key2, etc. |
CSpline(cycle, |
Cardinal-spline interpolation, a.k.a. Catmull-Rom splines |
CSplineV(time_value, cycle,
value@key1, |
Cardinal-spline interpolation, a.k.a. Catmull-Rom splines |
JSpline(cycle, |
Jeffress-spline interpolation |
JSplineV(time_value, cycle,
value@key1, |
Jeffress-spline interpolation |
NSpline(cycle, |
Natural-spline interpolation |
NSplineV(time_value, cycle, value@key1, value@key2,...) |
Natural-spline interpolation |
Hermite(cycle, |
Hermite-spline interpolation |
HermiteV(time_value,
cycle, |
Hermite-spline |
发表评论
-
Level Set方法简介
2009-11-16 12:49 2373Level Set方法是由Se ... -
Sony Pictures Imageworks的五个开源项目
2009-11-13 17:35 1634Sony Pictures Imageworks使用了大量的基 ... -
Bilinear filtering 双线性过滤
2009-08-13 14:35 1336Bilinear filtering 用于平滑经相对于材质实际 ... -
Weta: rendering Lord of the Rings
2009-02-09 00:25 1273Peter Jackson's Lord of the Ri ... -
几个使用Qt的CG制作公司及相关制作软件
2009-02-05 01:25 1289Lucasfilm is one of the world ... -
动画专用术语
2008-09-10 15:47 1277动画专用术语(中英对照表) ACTION …………………… ... -
影视广告专业术语中英文对照(整理中)
2008-09-10 15:24 6343AD Art Director 美术总监、 ...
相关推荐
3. **过滤规则**: 用户可以根据键的模式或者正则表达式设置过滤规则,选择性地迁移部分数据,避免不必要的资源消耗。 4. **断点续传**: 在迁移过程中,如果因网络或其他原因中断,Redis-Shake可以记住进度并从断点...
4. **过滤规则**:用户可以根据键的模式或者正则表达式设置过滤规则,选择性地迁移部分数据。 5. **性能优化**:通过多线程并发处理,提高数据迁移速度,同时具备智能流量控制,确保迁移过程对源Redis实例的影响最小...
8. **符号计算**:MATLAB的符号计算工具箱允许进行精确的数学表达式处理,包括求解方程、化简表达式、积分和微分等。 9. **面向对象编程**:MATLAB支持面向对象的编程风格,手册会讲解类的定义、对象的创建及方法的...
* evalr, shake: 用区间算法求表达式的值和计算范围 * evalrC: 用复数区间算法对表达式求值 * value: 求值的惰性函数 求根、解方程 Maple 的求根、解方程函数包括: * fsolve: 利用浮点数算法求解 * solve/floats...
上面的代码中,当ID为mail的输入框失去焦点时,会进行邮箱格式的正则表达式校验。如果校验不通过,就会触发shake()函数使得该输入框以红色闪烁3次。 ### 4. 利用CSS进行样式的定义 为了让元素在闪烁时有明显的视觉...
它还与其他After Effects插件如Shake、Trapcode Particular等兼容,允许用户在多个插件之间构建复杂的视觉效果链。Plexus的其他特性包括: 1. **参数控制**:提供了大量的参数调整选项,包括颜色、大小、速度、旋转...
6. **表达式控制**:通过After Effects的表达式语言,用户可以编程控制粒子的行为,实现更复杂的交互和响应。 7. **预设库**:包含大量预设效果,方便快速启动新项目或为现有项目增添新元素。 在使用Particular...
Javascript 命名空间和模块目标到最后,学生应该能够: 解释立即调用函数表达式 (IIFE) 回忆一下在 JavaScript 中创建模块(也称为命名空间)的四个步骤编写返回对象的函数回想一下为什么 JS 模块中的函数是“私有的...
用户可以在**RE pattern**(正则表达式模式)中输入单词,并通过点击“P”来查看单个词的检索情况。 #### 十、WordSketch 词语特性描述 **WordSketch** 是一种基于语料库的分析工具,用于描述某个单词的语法特征或...
`main_login_shake.xml`定义了输入框的左右振动动画,设置`fromXDelta`和`toXDelta`属性来定义初始和结束时的X坐标偏移,`duration`定义动画持续时间,`interpolator`引用了`main_login_cycle_7.xml`作为插值器。...
此外,还有一些特殊效果,如`Flash`用于创建瞬间色彩效果,通过RGB值设定颜色,`Shake`用于使图片震动,`bgm`用于设置背景音乐,`store`标记存档点,`has`用于调用其他脚本文件。所有脚本文件应放置在`script`包下,...
在实现回调时,我们可以使用lambda表达式或匿名类来实现回调对象。 调用接口样例: 在kotlin 中,我们可以使用接口作为回调对象,例如: ```kotlin interface OnShakeListener { fun onShake() } sensorHelper....
9. **图片震动**:`Shake`命令加上参数(如20)使图片产生震动效果。 10. **背景音乐**:`bgm`命令设置背景音乐,后接变量名来指定音乐文件。 11. **存档点**:`store`表示到达存档点,允许用户保存游戏进度。 12...
这通常涉及正则表达式和条件判断,如`/^\w+@\w+\.\w+$/.test(email)`用来验证邮箱格式。 在实际应用中,压缩包内的文件可能提供了更多关于如何使用这个特效的详细信息。`使用帮助.txt`可能包含了步骤说明,`谷普...
实现Div窗口震动效果的代码主要包含在一个立即执行函数表达式(IIFE)中。这个IIFE的目的是封装私有变量和函数,避免污染全局命名空间。在此函数中定义了一个名为`jshaker`的jQuery插件,以及相关的动画方法和配置。...
' V1.9 修正函数:GetMatchHwndFromWindow 正则表达式的错误 2013/08/07 ' 修正函数:GetMatchHwndFromWindow 函数中的一些错误 2014/09/23 ' 增加函数:GetWindowByClassNameEx ' 增加函数:GetWindowByPID 根据PID...
' V1.9 修正函数:GetMatchHwndFromWindow 正则表达式的错误 2013/08/07 ' 修正函数:GetMatchHwndFromWindow 函数中的一些错误 2014/09/23 ' 增加函数:GetWindowByClassNameEx ' 增加函数:GetWindowByPID 根据PID...
' V1.9 修正函数:GetMatchHwndFromWindow 正则表达式的错误 2013/08/07 ' 修正函数:GetMatchHwndFromWindow 函数中的一些错误 2014/09/23 ' 增加函数:GetWindowByClassNameEx ' 增加函数:GetWindowByPID 根据PID...
1.写出判断ABCD四个表达式的是否正确, 若正确, 写出经过表达式中 a的值(3分) int a = 4; (A)a += (a++); (B) a += (++a) ;(C) (a++) += a;(D) (++a) += (a++); a = ? 答:C错误,左侧不是一个有效变量,不能赋值,可...