HVScrollView.java 2.1以上测试可用
/**
* Reference to ScrollView and HorizontalScrollView
*/
public class HVScrollView extends FrameLayout {
static final int ANIMATED_SCROLL_GAP = 250;
static final float MAX_SCROLL_FACTOR = 0.5f;
private long mLastScroll;
private final Rect mTempRect = new Rect();
private Scroller mScroller;
/**
* Flag to indicate that we are moving focus ourselves. This is so the
* code that watches for focus changes initiated outside this ScrollView
* knows that it does not have to do anything.
*/
private boolean mScrollViewMovedFocus;
/**
* Position of the last motion event.
*/
private float mLastMotionY;
private float mLastMotionX;
/**
* True when the layout has changed but the traversal has not come through yet.
* Ideally the view hierarchy would keep track of this for us.
*/
private boolean mIsLayoutDirty = true;
/**
* The child to give focus to in the event that a child has requested focus while the
* layout is dirty. This prevents the scroll from being wrong if the child has not been
* laid out before requesting focus.
*/
private View mChildToScrollTo = null;
/**
* True if the user is currently dragging this ScrollView around. This is
* not the same as 'is being flinged', which can be checked by
* mScroller.isFinished() (flinging begins when the user lifts his finger).
*/
private boolean mIsBeingDragged = false;
/**
* Determines speed during touch scrolling
*/
private VelocityTracker mVelocityTracker;
/**
* When set to true, the scroll view measure its child to make it fill the currently
* visible area.
*/
private boolean mFillViewport;
/**
* Whether arrow scrolling is animated.
*/
private boolean mSmoothScrollingEnabled = true;
private int mTouchSlop;
private int mMinimumVelocity;
private int mMaximumVelocity;
/**
* ID of the active pointer. This is used to retain consistency during
* drags/flings if multiple pointers are used.
*/
private int mActivePointerId = INVALID_POINTER;
/**
* Sentinel value for no current active pointer.
* Used by {@link #mActivePointerId}.
*/
private static final int INVALID_POINTER = -1;
private boolean mFlingEnabled = true;
public HVScrollView(Context context) {
this(context, null);
}
public HVScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
initScrollView();
}
@Override
protected float getTopFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
if (getScrollY() < length) {
return getScrollY() / (float) length;
}
return 1.0f;
}
@Override
protected float getLeftFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getHorizontalFadingEdgeLength();
if (getScrollX() < length) {
return getScrollX() / (float) length;
}
return 1.0f;
}
@Override
protected float getRightFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getHorizontalFadingEdgeLength();
final int rightEdge = getWidth() - getPaddingRight();
final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
if (span < length) {
return span / (float) length;
}
return 1.0f;
}
@Override
protected float getBottomFadingEdgeStrength() {
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
final int bottomEdge = getHeight() - getPaddingBottom();
final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
if (span < length) {
return span / (float) length;
}
return 1.0f;
}
/**
* @return The maximum amount this scroll view will scroll in response to
* an arrow event.
*/
public int getMaxScrollAmountV() {
return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));
}
public int getMaxScrollAmountH() {
return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));
}
private void initScrollView() {
mScroller = new Scroller(getContext());
setFocusable(true);
setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
setWillNotDraw(false);
final ViewConfiguration configuration = ViewConfiguration.get(getContext());
mTouchSlop = configuration.getScaledTouchSlop();
mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
}
@Override
public void addView(View child) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child);
}
@Override
public void addView(View child, int index) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index);
}
@Override
public void addView(View child, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, params);
}
@Override
public void addView(View child, int index, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index, params);
}
/**
* @return Returns true this ScrollView can be scrolled
*/
private boolean canScrollV() {
View child = getChildAt(0);
if (child != null) {
int childHeight = child.getHeight();
return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
}
return false;
}
private boolean canScrollH() {
View child = getChildAt(0);
if (child != null) {
int childWidth = child.getWidth();
return getWidth() < childWidth + getPaddingLeft() + getPaddingRight() ;
}
return false;
}
/**
* Indicates whether this ScrollView's content is stretched to fill the viewport.
*
* @return True if the content fills the viewport, false otherwise.
*/
public boolean isFillViewport() {
return mFillViewport;
}
/**
* Indicates this ScrollView whether it should stretch its content height to fill
* the viewport or not.
*
* @param fillViewport True to stretch the content's height to the viewport's
* boundaries, false otherwise.
*/
public void setFillViewport(boolean fillViewport) {
if (fillViewport != mFillViewport) {
mFillViewport = fillViewport;
requestLayout();
}
}
/**
* @return Whether arrow scrolling will animate its transition.
*/
public boolean isSmoothScrollingEnabled() {
return mSmoothScrollingEnabled;
}
/**
* Set whether arrow scrolling will animate its transition.
* @param smoothScrollingEnabled whether arrow scrolling will animate its transition
*/
public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
mSmoothScrollingEnabled = smoothScrollingEnabled;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (!mFillViewport) {
return;
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {
return;
}
if (getChildCount() > 0) {
final View child = getChildAt(0);
int height = getMeasuredHeight();
int width = getMeasuredWidth();
if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {
width -= getPaddingLeft();
width -= getPaddingRight();
int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);
height -= getPaddingTop();
height -= getPaddingBottom();
int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
// Let the focused view and/or our descendants get the key first
return super.dispatchKeyEvent(event) || executeKeyEvent(event);
}
/**
* You can call this function yourself to have the scroll view perform
* scrolling from a key event, just as if the event had been dispatched to
* it by the view hierarchy.
*
* @param event The key event to execute.
* @return Return true if the event was handled, else false.
*/
public boolean executeKeyEvent(KeyEvent event) {
mTempRect.setEmpty();
boolean handled = false;
if (event.getAction() == KeyEvent.ACTION_DOWN) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_LEFT:
if(canScrollH()){
if (!event.isAltPressed()) {
handled = arrowScrollH(View.FOCUS_LEFT);
} else {
handled = fullScrollH(View.FOCUS_LEFT);
}
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if(canScrollH()){
if (!event.isAltPressed()) {
handled = arrowScrollH(View.FOCUS_RIGHT);
} else {
handled = fullScrollH(View.FOCUS_RIGHT);
}
}
break;
case KeyEvent.KEYCODE_DPAD_UP:
if(canScrollV()){
if (!event.isAltPressed()) {
handled = arrowScrollV(View.FOCUS_UP);
} else {
handled = fullScrollV(View.FOCUS_UP);
}
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if(canScrollV()){
if (!event.isAltPressed()) {
handled = arrowScrollV(View.FOCUS_DOWN);
} else {
handled = fullScrollV(View.FOCUS_DOWN);
}
}
break;
}
}
return handled;
}
private boolean inChild(int x, int y) {
if (getChildCount() > 0) {
final int scrollX = getScrollX();
final int scrollY = getScrollY();
final View child = getChildAt(0);
return !(y < child.getTop() - scrollY
|| y >= child.getBottom() - scrollY
|| x < child.getLeft() - scrollX
|| x >= child.getRight() - scrollX);
}
return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onMotionEvent will be called and we do the actual
* scrolling there.
*/
/*
* Shortcut the most recurring case: the user is in the dragging
* state and he is moving his finger. We want to intercept this
* motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
return true;
}
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
/*
* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
* whether the user has moved far enough from his original down touch.
*/
/*
* Locally do absolute value. mLastMotionY is set to the y value
* of the down event.
*/
final int activePointerId = mActivePointerId;
if (activePointerId == INVALID_POINTER) {
// If we don't have a valid id, the touch down wasn't on content.
break;
}
final int pointerIndex = ev.findPointerIndex(activePointerId);
final float y = ev.getY(pointerIndex);
final int yDiff = (int) Math.abs(y - mLastMotionY);
if (yDiff > mTouchSlop) {
mIsBeingDragged = true;
mLastMotionY = y;
}
final float x = ev.getX(pointerIndex);
final int xDiff = (int) Math.abs(x - mLastMotionX);
if (xDiff > mTouchSlop) {
mIsBeingDragged = true;
mLastMotionX = x;
}
break;
}
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
if (!inChild((int)x, (int) y)) {
mIsBeingDragged = false;
break;
}
/*
* Remember location of down touch.
* ACTION_DOWN always refers to pointer index 0.
*/
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when
* being flinged.
*/
mIsBeingDragged = !mScroller.isFinished();
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
/* Release the drag */
mIsBeingDragged = false;
mActivePointerId = INVALID_POINTER;
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mIsBeingDragged;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
// Don't handle edge touches immediately -- they may actually belong to one of our
// descendants.
return false;
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
if (!(mIsBeingDragged = inChild((int) x, (int) y))) {
return false;
}
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE:
if (mIsBeingDragged) {
// Scroll to follow the motion event
final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
final float y = ev.getY(activePointerIndex);
final int deltaY = (int) (mLastMotionY - y);
mLastMotionY = y;
final float x = ev.getX(activePointerIndex);
final int deltaX = (int) (mLastMotionX - x);
mLastMotionX = x;
scrollBy(deltaX, deltaY);
}
break;
case MotionEvent.ACTION_UP:
if (mIsBeingDragged) {
if(mFlingEnabled){
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
int initialVelocitx = (int) velocityTracker.getXVelocity();
int initialVelocity = (int) velocityTracker.getYVelocity();
// int initialVelocitx = (int) velocityTracker.getXVelocity(mActivePointerId);
// int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
if (getChildCount() > 0) {
if(Math.abs(initialVelocitx) > initialVelocitx || Math.abs(initialVelocity) > mMinimumVelocity) {
fling(-initialVelocitx, -initialVelocity);
}
}
}
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_CANCEL:
if (mIsBeingDragged && getChildCount() > 0) {
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
return true;
}
private void onSecondaryPointerUp(MotionEvent ev) {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >>
MotionEvent.ACTION_POINTER_ID_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastMotionX = ev.getX(newPointerIndex);
mLastMotionY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
if (mVelocityTracker != null) {
mVelocityTracker.clear();
}
}
}
/**
* <p>
* Finds the next focusable component that fits in the specified bounds.
* </p>
*
* @param topFocus look for a candidate is the one at the top of the bounds
* if topFocus is true, or at the bottom of the bounds if topFocus is
* false
* @param top the top offset of the bounds in which a focusable must be
* found
* @param bottom the bottom offset of the bounds in which a focusable must
* be found
* @return the next focusable component in the bounds or null if none can
* be found
*/
private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {
List<View> focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
* A fully contained focusable is one where its top is below the bound's
* top, and its bottom is above the bound's bottom. A partially
* contained focusable is one where some part of it is within the
* bounds, but it also has some part that is not within bounds. A fully contained
* focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewTop = view.getTop();
int viewBottom = view.getBottom();
if (top < viewBottom && viewTop < bottom) {
/*
* the focusable is in the target area, it is a candidate for
* focusing
*/
final boolean viewIsFullyContained = (top < viewTop) &&
(viewBottom < bottom);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary =
(topFocus && viewTop < focusCandidate.getTop()) ||
(!topFocus && viewBottom > focusCandidate
.getBottom());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
* We're dealing with only fully contained views, so
* it has to be closer to the boundary to beat our
* candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/* Any fully contained view beats a partially contained view */
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
* Partially contained view beats another partially
* contained view if it's closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {
List<View> focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
* A fully contained focusable is one where its left is below the bound's
* left, and its right is above the bound's right. A partially
* contained focusable is one where some part of it is within the
* bounds, but it also has some part that is not within bounds. A fully contained
* focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewLeft = view.getLeft();
int viewRight = view.getRight();
if (left < viewRight && viewLeft < right) {
/*
* the focusable is in the target area, it is a candidate for
* focusing
*/
final boolean viewIsFullyContained = (left < viewLeft) &&
(viewRight < right);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary =
(leftFocus && viewLeft < focusCandidate.getLeft()) ||
(!leftFocus && viewRight > focusCandidate.getRight());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
* We're dealing with only fully contained views, so
* it has to be closer to the boundary to beat our
* candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/* Any fully contained view beats a partially contained view */
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
* Partially contained view beats another partially
* contained view if it's closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
/**
* <p>Handles scrolling in response to a "home/end" shortcut press. This
* method will scroll the view to the top or bottom and give the focus
* to the topmost/bottommost component in the new visible area. If no
* component is a good candidate for focus, this scrollview reclaims the
* focus.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go the top of the view or
* {@link android.view.View#FOCUS_DOWN} to go the bottom
* @return true if the key event is consumed by this method, false otherwise
*/
public boolean fullScrollV(int direction) {
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
mTempRect.top = 0;
mTempRect.bottom = height;
if (down) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
mTempRect.bottom = view.getBottom();
mTempRect.top = mTempRect.bottom - height;
}
}
return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
}
public boolean fullScrollH(int direction) {
boolean right = direction == View.FOCUS_RIGHT;
int width = getWidth();
mTempRect.left = 0;
mTempRect.right = width;
if (right) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(0);
mTempRect.right = view.getRight();
mTempRect.left = mTempRect.right - width;
}
}
return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
}
/**
* <p>Scrolls the view to make the area defined by <code>top</code> and
* <code>bottom</code> visible. This method attempts to give the focus
* to a component visible in this area. If no component can be focused in
* the new visible area, the focus is reclaimed by this scrollview.</p>
*
* @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
* to go upward
* {@link android.view.View#FOCUS_DOWN} to downward
* @param top the top offset of the new area to be made visible
* @param bottom the bottom offset of the new area to be made visible
* @return true if the key event is consumed by this method, false otherwise
*/
private boolean scrollAndFocusV(int direction, int top, int bottom) {
boolean handled = true;
int height = getHeight();
int containerTop = getScrollY();
int containerBottom = containerTop + height;
boolean up = direction == View.FOCUS_UP;
View newFocused = findFocusableViewInBoundsV(up, top, bottom);
if (newFocused == null) {
newFocused = this;
}
if (top >= containerTop && bottom <= containerBottom) {
handled = false;
} else {
int delta = up ? (top - containerTop) : (bottom - containerBottom);
doScrollY(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
private boolean scrollAndFocusH(int direction, int left, int right) {
boolean handled = true;
int width = getWidth();
int containerLeft = getScrollX();
int containerRight = containerLeft + width;
boolean goLeft = direction == View.FOCUS_LEFT;
View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
if (newFocused == null) {
newFocused = this;
}
if (left >= containerLeft && right <= containerRight) {
handled = false;
} else {
int delta = goLeft ? (left - containerLeft) : (right - containerRight);
doScrollX(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
/**
* Handle scrolling in response to an up or down arrow click.
*
* @param direction The direction corresponding to the arrow key that was
* pressed
* @return True if we consumed the event, false otherwise
*/
public boolean arrowScrollV(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
final int maxJump = getMaxScrollAmountV();
if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
doScrollY(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
scrollDelta = getScrollY();
} else if (direction == View.FOCUS_DOWN) {
if (getChildCount() > 0) {
int daBottom = getChildAt(0).getBottom();
int screenBottom = getScrollY() + getHeight();
if (daBottom - screenBottom < maxJump) {
scrollDelta = daBottom - screenBottom;
}
}
}
if (scrollDelta == 0) {
return false;
}
doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreenV(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
// sure to
// get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
public boolean arrowScrollH(int direction) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
final int maxJump = getMaxScrollAmountH();
if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
doScrollX(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
scrollDelta = getScrollX();
} else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {
int daRight = getChildAt(0).getRight();
int screenRight = getScrollX() + getWidth();
if (daRight - screenRight < maxJump) {
scrollDelta = daRight - screenRight;
}
}
if (scrollDelta == 0) {
return false;
}
doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreenH(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
// sure to
// get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
/**
* @return whether the descendant of this scroll view is scrolled off
* screen.
*/
private boolean isOffScreenV(View descendant) {
return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
}
private boolean isOffScreenH(View descendant) {
return !isWithinDeltaOfScreenH(descendant, 0);
}
/**
* @return whether the descendant of this scroll view is within delta
* pixels of being on the screen.
*/
private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.bottom + delta) >= getScrollY()
&& (mTempRect.top - delta) <= (getScrollY() + height);
}
private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.right + delta) >= getScrollX()
&& (mTempRect.left - delta) <= (getScrollX() + getWidth());
}
/**
* Smooth scroll by a Y delta
*
* @param delta the number of pixels to scroll by on the Y axis
*/
private void doScrollY(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(0, delta);
} else {
scrollBy(0, delta);
}
}
}
private void doScrollX(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(delta, 0);
} else {
scrollBy(delta, 0);
}
}
}
/**
* Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
*
* @param dx the number of pixels to scroll by on the X axis
* @param dy the number of pixels to scroll by on the Y axis
*/
public void smoothScrollBy(int dx, int dy) {
if (getChildCount() == 0) {
// Nothing to do.
return;
}
long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
if (duration > ANIMATED_SCROLL_GAP) {
final int height = getHeight() - getPaddingBottom() - getPaddingTop();
final int bottom = getChildAt(0).getHeight();
final int maxY = Math.max(0, bottom - height);
final int scrollY = getScrollY();
dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
final int width = getWidth() - getPaddingRight() - getPaddingLeft();
final int right = getChildAt(0).getWidth();
final int maxX = Math.max(0, right - width);
final int scrollX = getScrollX();
dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;
mScroller.startScroll(scrollX, scrollY, dx, dy);
invalidate();
} else {
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
scrollBy(dx, dy);
}
mLastScroll = AnimationUtils.currentAnimationTimeMillis();
}
/**
* Like {@link #scrollTo}, but scroll smoothly instead of immediately.
*
* @param x the position where to scroll on the X axis
* @param y the position where to scroll on the Y axis
*/
public final void smoothScrollTo(int x, int y) {
smoothScrollBy(x - getScrollX(), y - getScrollY());
}
/**
* <p>The scroll range of a scroll view is the overall height of all of its
* children.</p>
*/
@Override
protected int computeVerticalScrollRange() {
final int count = getChildCount();
final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
if (count == 0) {
return contentHeight;
}
return getChildAt(0).getBottom();
}
@Override
protected int computeHorizontalScrollRange() {
final int count = getChildCount();
final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();
if (count == 0) {
return contentWidth;
}
return getChildAt(0).getRight();
}
@Override
protected int computeVerticalScrollOffset() {
return Math.max(0, super.computeVerticalScrollOffset());
}
@Override
protected int computeHorizontalScrollOffset() {
return Math.max(0, super.computeHorizontalScrollOffset());
}
@Override
protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
int childWidthMeasureSpec;
int childHeightMeasureSpec;
childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
@Override
protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);
final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
// This is called at drawing time by ViewGroup. We don't want to
// re-show the scrollbars at this point, which scrollTo will do,
// so we replicate most of scrollTo here.
//
// It's a little odd to call onScrollChanged from inside the drawing.
//
// It is, except when you remember that computeScroll() is used to
// animate scrolling. So unless we want to defer the onScrollChanged()
// until the end of the animated scrolling, we don't really have a
// choice here.
//
// I agree. The alternative, which I think would be worse, is to post
// something and tell the subclasses later. This is bad because there
// will be a window where mScrollX/Y is different from what the app
// thinks it is.
//
int x = mScroller.getCurrX();
int y = mScroller.getCurrY();
if (getChildCount() > 0) {
View child = getChildAt(0);
x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
super.scrollTo(x, y);
}
awakenScrollBars();
// Keep on drawing until the animation has finished.
postInvalidate();
}
}
/**
* Scrolls the view to the given child.
*
* @param child the View to scroll to
*/
private void scrollToChild(View child) {
child.getDrawingRect(mTempRect);
/* Offset from child's local coordinates to ScrollView coordinates */
offsetDescendantRectToMyCoords(child, mTempRect);
int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
if (scrollDeltaH != 0 || scrollDeltaV != 0) {
scrollBy(scrollDeltaH, scrollDeltaV);
}
}
/**
* If rect is off screen, scroll just enough to get it (or at least the
* first screen size chunk of it) on screen.
*
* @param rect The rectangle.
* @param immediate True to scroll immediately without animation
* @return true if scrolling was performed
*/
private boolean scrollToChildRect(Rect rect, boolean immediate) {
final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
final boolean scroll = deltaH != 0 || deltaV != 0;
if (scroll) {
if (immediate) {
scrollBy(deltaH, deltaV);
} else {
smoothScrollBy(deltaH, deltaV);
}
}
return scroll;
}
/**
* Compute the amount to scroll in the Y direction in order to get
* a rectangle completely on the screen (or, if taller than the screen,
* at least the first screen size chunk of it).
*
* @param rect The rect.
* @return The scroll delta.
*/
protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
if (getChildCount() == 0) return 0;
int height = getHeight();
int screenTop = getScrollY();
int screenBottom = screenTop + height;
int fadingEdge = getVerticalFadingEdgeLength();
// leave room for top fading edge as long as rect isn't at very top
if (rect.top > 0) {
screenTop += fadingEdge;
}
// leave room for bottom fading edge as long as rect isn't at very bottom
if (rect.bottom < getChildAt(0).getHeight()) {
screenBottom -= fadingEdge;
}
int scrollYDelta = 0;
if (rect.bottom > screenBottom && rect.top > screenTop) {
// need to move down to get it in view: move down just enough so
// that the entire rectangle is in view (or at least the first
// screen size chunk).
if (rect.height() > height) {
// just enough to get screen size chunk on
scrollYDelta += (rect.top - screenTop);
} else {
// get entire rect at bottom of screen
scrollYDelta += (rect.bottom - screenBottom);
}
// make sure we aren't scrolling beyond the end of our content
int bottom = getChildAt(0).getBottom();
int distanceToBottom = bottom - screenBottom;
scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
} else if (rect.top < screenTop && rect.bottom < screenBottom) {
// need to move up to get it in view: move up just enough so that
// entire rectangle is in view (or at least the first screen
// size chunk of it).
if (rect.height() > height) {
// screen size chunk
scrollYDelta -= (screenBottom - rect.bottom);
} else {
// entire rect at top
scrollYDelta -= (screenTop - rect.top);
}
// make sure we aren't scrolling any further than the top our content
scrollYDelta = Math.max(scrollYDelta, -getScrollY());
}
return scrollYDelta;
}
protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
if (getChildCount() == 0) return 0;
int width = getWidth();
int screenLeft = getScrollX();
int screenRight = screenLeft + width;
int fadingEdge = getHorizontalFadingEdgeLength();
// leave room for left fading edge as long as rect isn't at very left
if (rect.left > 0) {
screenLeft += fadingEdge;
}
// leave room for right fading edge as long as rect isn't at very right
if (rect.right < getChildAt(0).getWidth()) {
screenRight -= fadingEdge;
}
int scrollXDelta = 0;
if (rect.right > screenRight && rect.left > screenLeft) {
// need to move right to get it in view: move right just enough so
// that the entire rectangle is in view (or at least the first
// screen size chunk).
if (rect.width() > width) {
// just enough to get screen size chunk on
scrollXDelta += (rect.left - screenLeft);
} else {
// get entire rect at right of screen
scrollXDelta += (rect.right - screenRight);
}
// make sure we aren't scrolling beyond the end of our content
int right = getChildAt(0).getRight();
int distanceToRight = right - screenRight;
scrollXDelta = Math.min(scrollXDelta, distanceToRight);
} else if (rect.left < screenLeft && rect.right < screenRight) {
// need to move right to get it in view: move right just enough so that
// entire rectangle is in view (or at least the first screen
// size chunk of it).
if (rect.width() > width) {
// screen size chunk
scrollXDelta -= (screenRight - rect.right);
} else {
// entire rect at left
scrollXDelta -= (screenLeft - rect.left);
}
// make sure we aren't scrolling any further than the left our content
scrollXDelta = Math.max(scrollXDelta, -getScrollX());
}
return scrollXDelta;
}
@Override
public void requestChildFocus(View child, View focused) {
if (!mScrollViewMovedFocus) {
if (!mIsLayoutDirty) {
scrollToChild(focused);
} else {
// The child may not be laid out yet, we can't compute the scroll yet
mChildToScrollTo = focused;
}
}
super.requestChildFocus(child, focused);
}
/**
* When looking for focus in children of a scroll view, need to be a little
* more careful not to give focus to something that is scrolled off screen.
*
* This is more expensive than the default {@link android.view.ViewGroup}
* implementation, otherwise this behavior might have been made the default.
*/
@Override
protected boolean onRequestFocusInDescendants(int direction,
Rect previouslyFocusedRect) {
// convert from forward / backward notation to up / down / left / right
// (ugh).
// TODO: FUCK
// if (direction == View.FOCUS_FORWARD) {
// direction = View.FOCUS_RIGHT;
// } else if (direction == View.FOCUS_BACKWARD) {
// direction = View.FOCUS_LEFT;
// }
final View nextFocus = previouslyFocusedRect == null ?
FocusFinder.getInstance().findNextFocus(this, null, direction) :
FocusFinder.getInstance().findNextFocusFromRect(this,
previouslyFocusedRect, direction);
if (nextFocus == null) {
return false;
}
// if (isOffScreenH(nextFocus)) {
// return false;
// }
return nextFocus.requestFocus(direction, previouslyFocusedRect);
}
@Override
public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
boolean immediate) {
// offset into coordinate space of this scroll view
rectangle.offset(child.getLeft() - child.getScrollX(),
child.getTop() - child.getScrollY());
return scrollToChildRect(rectangle, immediate);
}
@Override
public void requestLayout() {
mIsLayoutDirty = true;
super.requestLayout();
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
mIsLayoutDirty = false;
// Give a child focus if it needs it
if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
scrollToChild(mChildToScrollTo);
}
mChildToScrollTo = null;
// Calling this with the present values causes it to re-clam them
scrollTo(getScrollX(), getScrollY());
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
View currentFocused = findFocus();
if (null == currentFocused || this == currentFocused)
return;
// If the currently-focused view was visible on the screen when the
// screen was at the old height, then scroll the screen to make that
// view visible with the new screen height.
if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {
currentFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(currentFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
doScrollY(scrollDelta);
}
final int maxJump = getRight() - getLeft();
if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {
currentFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(currentFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
doScrollX(scrollDelta);
}
}
/**
* Return true if child is an descendant of parent, (or equal to the parent).
*/
private boolean isViewDescendantOf(View child, View parent) {
if (child == parent) {
return true;
}
final ViewParent theParent = child.getParent();
return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
}
/**
* Fling the scroll view
*
* @param velocityY The initial velocity in the Y direction. Positive
* numbers mean that the finger/cursor is moving down the screen,
* which means we want to scroll towards the top.
*/
public void fling(int velocityX, int velocityY) {
if (getChildCount() > 0) {
int width = getWidth() - getPaddingRight() - getPaddingLeft();
int right = getChildAt(0).getWidth();
int height = getHeight() - getPaddingBottom() - getPaddingTop();
int bottom = getChildAt(0).getHeight();
mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY,
0, Math.max(0, right - width),
0, Math.max(0, bottom - height));
// final boolean movingDown = velocityX > 0 || velocityY > 0;
//
// View newFocused =
// findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(), findFocus());
// if (newFocused == null) {
// newFocused = this;
// }
//
// if (newFocused != findFocus()
// && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
// mScrollViewMovedFocus = true;
// mScrollViewMovedFocus = false;
// }
invalidate();
}
}
/**
* {@inheritDoc}
*
* <p>This version also clamps the scrolling to the bounds of our child.
*/
@Override
public void scrollTo(int x, int y) {
// we rely on the fact the View.scrollBy calls scrollTo.
if (getChildCount() > 0) {
View child = getChildAt(0);
x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
if (x != getScrollX() || y != getScrollY()) {
super.scrollTo(x, y);
}
}
}
private int clamp(int n, int my, int child) {
if (my >= child || n < 0) {
/* my >= child is this case:
* |--------------- me ---------------|
* |------ child ------|
* or
* |--------------- me ---------------|
* |------ child ------|
* or
* |--------------- me ---------------|
* |------ child ------|
*
* n < 0 is this case:
* |------ me ------|
* |-------- child --------|
* |-- mScrollX --|
*/
return 0;
}
if ((my+n) > child) {
/* this case:
* |------ me ------|
* |------ child ------|
* |-- mScrollX --|
*/
return child-my;
}
return n;
}
public boolean isFlingEnabled() {
return mFlingEnabled;
}
public void setFlingEnabled(boolean flingEnabled) {
this.mFlingEnabled = flingEnabled;
}
}
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基于python神经网络分类难度的量化策略源码(通过识别和优先考虑关键路径来分配更高精度,降低计算开销) 【项目介绍】 一种基于神经网络分类难度的量化策略,旨在通过识别和优先考虑关键路径(对特定类别输出至关重要的神经元和滤波器)来分配更高精度,从而在保持模型准确性的同时降低计算开销。 Main Function Points 评估每个神经元和滤波器对特定类别的重要性,并构建关键路径。 计算量化对整体模型性能的影响,并采用搜索算法确定最佳比特宽度配置。 通过知识蒸馏进一步优化量化模型,以恢复任何丢失的准确性。 Technology Stack PyTorch 神经网络量化
硬件识别与通信:显卡驱动包含了 GTX 1080 TI的硬件设备信息,使得操作系统能够准确识别显卡,并与之建立通信桥梁,实现数据的正常传输。若没有安装正确的驱动程序,操作系统将无法充分发挥显卡的功能,甚至可能无法识别显卡的存在 。 性能优化与提升:NVIDIA 会不断优化驱动程序,以充分挖掘 GTX 1080 的性能潜力。通过对显卡核心频率、显存频率、渲染管线等参数的精细调整,以及对图形处理算法的优化,驱动程序能够显著提升显卡在各种应用场景下的性能表现,如游戏中的帧率提升、专业图形软件中的渲染速度加快等。 功能启用与扩展:安装驱动程序后,可以启用 GTX 1080 TI 的多项功能,如 2D 和 3D 加速、多显示器支持、硬件视频解码加速等。这些功能的正常启用,能够为用户带来更加流畅的视觉体验和更高效的工作效率。 游戏与应用程序兼容性:许多新推出的游戏和专业图形应用程序在开发过程中会针对最新的显卡驱动进行优化和测试。因此,及时更新 NVIDIA GTX 1080 TI 的驱动程序,有助于确保这些游戏和应用程序能够在显卡上稳定运行,并获得最佳的兼容性和性能表现。
数据来源:census 提供多个版本的组合,方便您各种场合和数据分析软件的应用: 其中, csv格式是格式化的文本数据文件,适用于excel、stata、spss等软件直接导入应用。 dta格式是stata软件的版本,spss也能导入应用。 csv_dta格式csv、dta两个版本的打包压缩文件数据包。 数据来源:census
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【资源说明】 基于hyperledger的区块链超市管理系统全部资料+详细文档.zip 【备注】 1、该项目是个人高分项目源码,已获导师指导认可通过,答辩评审分达到95分 2、该资源内项目代码都经过测试运行成功,功能ok的情况下才上传的,请放心下载使用! 3、本项目适合计算机相关专业(人工智能、通信工程、自动化、电子信息、物联网等)的在校学生、老师或者企业员工下载使用,也可作为毕业设计、课程设计、作业、项目初期立项演示等,当然也适合小白学习进阶。 4、如果基础还行,可以在此代码基础上进行修改,以实现其他功能,也可直接用于毕设、课设、作业等。 欢迎下载,沟通交流,互相学习,共同进步!
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