- 浏览: 67866 次
- 性别:
- 来自: 南京
-
最新评论
-
firojre:
我觉得你把OSI model 和Network socket ...
Linux协议栈之BSD和INET socket层(一) -
firojre:
Linux的BSD和INET socket层分别对应于ISO ...
Linux协议栈之BSD和INET socket层(一) -
guoyu04:
一个UI中,new 两个 handler 是什么情况?是一个h ...
Android Framework系列之IPC(一)
Android通过 KeyInputQ在WindowMangerService中建立一个独立的线程InputDeviceReader,使用Native函数readEvent来读取Linux Driver的数据构建RawEvent,并放入到KeyQ消息队列中。
KeyInputQueue.java
Thread mThread = new Thread("InputDeviceReader") { public void run() { if (DEBUG) Log.v(TAG, "InputDeviceReader.run()"); android.os.Process.setThreadPriority( android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY); RawInputEvent ev = new RawInputEvent(); while (true) { try { InputDevice di; // block, doesn't release the monitor readEvent(ev); boolean send = false; boolean configChanged = false; if (false) { Log.i(TAG, "Input event: dev=0x" + Integer.toHexString(ev.deviceId) + " type=0x" + Integer.toHexString(ev.type) + " scancode=" + ev.scancode + " keycode=" + ev.keycode + " value=" + ev.value); } if (ev.type == RawInputEvent.EV_DEVICE_ADDED) { synchronized (mFirst) { di = newInputDevice(ev.deviceId); if (di.classes != 0) { // If this device is some kind of input class, // we care about it. mDevices.put(ev.deviceId, di); if ((di.classes & RawInputEvent.CLASS_TOUCHSCREEN) != 0) { readVirtualKeys(di.name); } // The configuration may have changed because // of this device. configChanged = true; } else { // We won't do anything with this device. mIgnoredDevices.put(ev.deviceId, di); Log.i(TAG, "Ignoring non-input device: id=0x" + Integer.toHexString(di.id) + ", name=" + di.name); } } } else if (ev.type == RawInputEvent.EV_DEVICE_REMOVED) { synchronized (mFirst) { if (false) { Log.i(TAG, "Device removed: id=0x" + Integer.toHexString(ev.deviceId)); } di = mDevices.get(ev.deviceId); if (di != null) { mDevices.delete(ev.deviceId); // The configuration may have changed because // of this device. configChanged = true; } else if ((di=mIgnoredDevices.get(ev.deviceId)) != null) { mIgnoredDevices.remove(ev.deviceId); } else { Log.w(TAG, "Removing bad device id: " + Integer.toHexString(ev.deviceId)); continue; } } } else { di = getInputDevice(ev.deviceId); if (di == null) { // This may be some junk from an ignored device. continue; } // first crack at it send = preprocessEvent(di, ev); if (ev.type == RawInputEvent.EV_KEY) { di.mMetaKeysState = makeMetaState(ev.keycode, ev.value != 0, di.mMetaKeysState); mHaveGlobalMetaState = false; } } if (configChanged) { synchronized (mFirst) { addLocked(di, System.nanoTime(), 0, RawInputEvent.CLASS_CONFIGURATION_CHANGED, null); } } if (!send) { continue; } synchronized (mFirst) { // NOTE: The event timebase absolutely must be the same // timebase as SystemClock.uptimeMillis(). //curTime = gotOne ? ev.when : SystemClock.uptimeMillis(); final long curTime = SystemClock.uptimeMillis(); final long curTimeNano = System.nanoTime(); //Log.i(TAG, "curTime=" + curTime + ", systemClock=" + SystemClock.uptimeMillis()); final int classes = di.classes; final int type = ev.type; final int scancode = ev.scancode; send = false; // Is it a key event? if (type == RawInputEvent.EV_KEY && (classes&RawInputEvent.CLASS_KEYBOARD) != 0 && (scancode < RawInputEvent.BTN_FIRST || scancode > RawInputEvent.BTN_LAST)) { boolean down; if (ev.value != 0) { down = true; di.mKeyDownTime = curTime; } else { down = false; } int keycode = rotateKeyCodeLocked(ev.keycode); addLocked(di, curTimeNano, ev.flags, RawInputEvent.CLASS_KEYBOARD, newKeyEvent(di, di.mKeyDownTime, curTime, down, keycode, 0, scancode, ((ev.flags & WindowManagerPolicy.FLAG_WOKE_HERE) != 0) ? KeyEvent.FLAG_WOKE_HERE : 0)); } else if (ev.type == RawInputEvent.EV_KEY) { // Single touch protocol: touch going down or up. if (ev.scancode == RawInputEvent.BTN_TOUCH && (classes&(RawInputEvent.CLASS_TOUCHSCREEN |RawInputEvent.CLASS_TOUCHSCREEN_MT)) == RawInputEvent.CLASS_TOUCHSCREEN) { di.mAbs.changed = true; di.mAbs.mDown[0] = ev.value != 0; // Trackball (mouse) protocol: press down or up. } else if (ev.scancode == RawInputEvent.BTN_MOUSE && (classes&RawInputEvent.CLASS_TRACKBALL) != 0) { di.mRel.changed = true; di.mRel.mNextNumPointers = ev.value != 0 ? 1 : 0; send = true; } // Process position events from multitouch protocol. } else if (ev.type == RawInputEvent.EV_ABS && (classes&RawInputEvent.CLASS_TOUCHSCREEN_MT) != 0) { if (ev.scancode == RawInputEvent.ABS_MT_TOUCH_MAJOR) { di.mAbs.changed = true; di.mAbs.mNextData[di.mAbs.mAddingPointerOffset + MotionEvent.SAMPLE_PRESSURE] = ev.value; } else if (ev.scancode == RawInputEvent.ABS_MT_POSITION_X) { di.mAbs.changed = true; di.mAbs.mNextData[di.mAbs.mAddingPointerOffset + MotionEvent.SAMPLE_X] = ev.value; if (DEBUG_POINTERS) Log.v(TAG, "MT @" + di.mAbs.mAddingPointerOffset + " X:" + ev.value); } else if (ev.scancode == RawInputEvent.ABS_MT_POSITION_Y) { di.mAbs.changed = true; di.mAbs.mNextData[di.mAbs.mAddingPointerOffset + MotionEvent.SAMPLE_Y] = ev.value; if (DEBUG_POINTERS) Log.v(TAG, "MT @" + di.mAbs.mAddingPointerOffset + " Y:" + ev.value); } else if (ev.scancode == RawInputEvent.ABS_MT_WIDTH_MAJOR) { di.mAbs.changed = true; di.mAbs.mNextData[di.mAbs.mAddingPointerOffset + MotionEvent.SAMPLE_SIZE] = ev.value; } // Process position events from single touch protocol. } else if (ev.type == RawInputEvent.EV_ABS && (classes&RawInputEvent.CLASS_TOUCHSCREEN) != 0) { if (ev.scancode == RawInputEvent.ABS_X) { di.mAbs.changed = true; di.curTouchVals[MotionEvent.SAMPLE_X] = ev.value; } else if (ev.scancode == RawInputEvent.ABS_Y) { di.mAbs.changed = true; di.curTouchVals[MotionEvent.SAMPLE_Y] = ev.value; } else if (ev.scancode == RawInputEvent.ABS_PRESSURE) { di.mAbs.changed = true; di.curTouchVals[MotionEvent.SAMPLE_PRESSURE] = ev.value; di.curTouchVals[MotionEvent.NUM_SAMPLE_DATA + MotionEvent.SAMPLE_PRESSURE] = ev.value; } else if (ev.scancode == RawInputEvent.ABS_TOOL_WIDTH) { di.mAbs.changed = true; di.curTouchVals[MotionEvent.SAMPLE_SIZE] = ev.value; di.curTouchVals[MotionEvent.NUM_SAMPLE_DATA + MotionEvent.SAMPLE_SIZE] = ev.value; } // Process movement events from trackball (mouse) protocol. } else if (ev.type == RawInputEvent.EV_REL && (classes&RawInputEvent.CLASS_TRACKBALL) != 0) { // Add this relative movement into our totals. if (ev.scancode == RawInputEvent.REL_X) { di.mRel.changed = true; di.mRel.mNextData[MotionEvent.SAMPLE_X] += ev.value; } else if (ev.scancode == RawInputEvent.REL_Y) { di.mRel.changed = true; di.mRel.mNextData[MotionEvent.SAMPLE_Y] += ev.value; } } // Handle multitouch protocol sync: tells us that the // driver has returned all data for -one- of the pointers // that is currently down. if (ev.type == RawInputEvent.EV_SYN && ev.scancode == RawInputEvent.SYN_MT_REPORT && di.mAbs != null) { di.mAbs.changed = true; if (di.mAbs.mNextData[MotionEvent.SAMPLE_PRESSURE] > 0) { // If the value is <= 0, the pointer is not // down, so keep it in the count. if (di.mAbs.mNextData[di.mAbs.mAddingPointerOffset + MotionEvent.SAMPLE_PRESSURE] != 0) { final int num = di.mAbs.mNextNumPointers+1; di.mAbs.mNextNumPointers = num; if (DEBUG_POINTERS) Log.v(TAG, "MT_REPORT: now have " + num + " pointers"); final int newOffset = (num <= InputDevice.MAX_POINTERS) ? (num * MotionEvent.NUM_SAMPLE_DATA) : (InputDevice.MAX_POINTERS * MotionEvent.NUM_SAMPLE_DATA); di.mAbs.mAddingPointerOffset = newOffset; di.mAbs.mNextData[newOffset + MotionEvent.SAMPLE_PRESSURE] = 0; } else { if (DEBUG_POINTERS) Log.v(TAG, "MT_REPORT: no pointer"); } } // Handle general event sync: all data for the current // event update has been delivered. } else if (send || (ev.type == RawInputEvent.EV_SYN && ev.scancode == RawInputEvent.SYN_REPORT)) { if (mDisplay != null) { if (!mHaveGlobalMetaState) { computeGlobalMetaStateLocked(); } MotionEvent me; InputDevice.MotionState ms = di.mAbs; if (ms.changed) { ms.changed = false; if ((classes&(RawInputEvent.CLASS_TOUCHSCREEN |RawInputEvent.CLASS_TOUCHSCREEN_MT)) == RawInputEvent.CLASS_TOUCHSCREEN) { ms.mNextNumPointers = 0; if (ms.mDown[0]) { System.arraycopy(di.curTouchVals, 0, ms.mNextData, 0, MotionEvent.NUM_SAMPLE_DATA); ms.mNextNumPointers++; } } if (BAD_TOUCH_HACK) { ms.dropBadPoint(di); } boolean doMotion = !monitorVirtualKey(di, ev, curTime, curTimeNano); if (doMotion && ms.mNextNumPointers > 0 && (ms.mLastNumPointers == 0 || ms.mSkipLastPointers)) { doMotion = !generateVirtualKeyDown(di, ev, curTime, curTimeNano); } if (doMotion) { // XXX Need to be able to generate // multiple events here, for example // if two fingers change up/down state // at the same time. do { me = ms.generateAbsMotion(di, curTime, curTimeNano, mDisplay, mOrientation, mGlobalMetaState); if (DEBUG_POINTERS) Log.v(TAG, "Absolute: x=" + di.mAbs.mNextData[MotionEvent.SAMPLE_X] + " y=" + di.mAbs.mNextData[MotionEvent.SAMPLE_Y] + " ev=" + me); if (me != null) { if (WindowManagerPolicy.WATCH_POINTER) { Log.i(TAG, "Enqueueing: " + me); } addLocked(di, curTimeNano, ev.flags, RawInputEvent.CLASS_TOUCHSCREEN, me); } } while (ms.hasMore()); } else { // We are consuming movement in the // virtual key area... but still // propagate this to the previous // data for comparisons. int num = ms.mNextNumPointers; if (num > InputDevice.MAX_POINTERS) { num = InputDevice.MAX_POINTERS; } System.arraycopy(ms.mNextData, 0, ms.mLastData, 0, num * MotionEvent.NUM_SAMPLE_DATA); ms.mLastNumPointers = num; ms.mSkipLastPointers = true; } ms.finish(); } ms = di.mRel; if (ms.changed) { ms.changed = false; me = ms.generateRelMotion(di, curTime, curTimeNano, mOrientation, mGlobalMetaState); if (false) Log.v(TAG, "Relative: x=" + di.mRel.mNextData[MotionEvent.SAMPLE_X] + " y=" + di.mRel.mNextData[MotionEvent.SAMPLE_Y] + " ev=" + me); if (me != null) { addLocked(di, curTimeNano, ev.flags, RawInputEvent.CLASS_TRACKBALL, me); } ms.finish(); } } } } } catch (RuntimeException exc) { Log.e(TAG, "InputReaderThread uncaught exception", exc); } } } };
private static native boolean readEvent(RawInputEvent outEvent);
framworks.base.server.jni
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz, jobject event) { gLock.lock(); sp<EventHub> hub = gHub; if (hub == NULL) { hub = new EventHub; gHub = hub; } gLock.unlock(); int32_t deviceId; int32_t type; int32_t scancode, keycode; uint32_t flags; int32_t value; nsecs_t when; bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode, &flags, &value, &when); env->SetIntField(event, gInputOffsets.mDeviceId, (jint)deviceId); env->SetIntField(event, gInputOffsets.mType, (jint)type); env->SetIntField(event, gInputOffsets.mScancode, (jint)scancode); env->SetIntField(event, gInputOffsets.mKeycode, (jint)keycode); env->SetIntField(event, gInputOffsets.mFlags, (jint)flags); env->SetIntField(event, gInputOffsets.mValue, value); env->SetLongField(event, gInputOffsets.mWhen, (jlong)(nanoseconds_to_milliseconds(when))); return res; }
InputDispatcherThread从KeyQ中读取Events,找到Window Manager中的Focus Window,通过Focus Window记录的mClient接口,将Events专递到Client端。Client端在根据自己的Focus Path传递事件,直到事件被处理。
private final class InputDispatcherThread extends Thread { // Time to wait when there is nothing to do: 9999 seconds. static final int LONG_WAIT=9999*1000; public InputDispatcherThread() { super("InputDispatcher"); } @Override public void run() { while (true) { try { process(); } catch (Exception e) { Log.e(TAG, "Exception in input dispatcher", e); } } } private void process() { android.os.Process.setThreadPriority( android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY); // The last key event we saw KeyEvent lastKey = null; // Last keydown time for auto-repeating keys long lastKeyTime = SystemClock.uptimeMillis(); long nextKeyTime = lastKeyTime+LONG_WAIT; long downTime = 0; // How many successive repeats we generated int keyRepeatCount = 0; // Need to report that configuration has changed? boolean configChanged = false; while (true) { long curTime = SystemClock.uptimeMillis(); if (DEBUG_INPUT) Log.v( TAG, "Waiting for next key: now=" + curTime + ", repeat @ " + nextKeyTime); // Retrieve next event, waiting only as long as the next // repeat timeout. If the configuration has changed, then // don't wait at all -- we'll report the change as soon as // we have processed all events. QueuedEvent ev = mQueue.getEvent( (int)((!configChanged && curTime < nextKeyTime) ? (nextKeyTime-curTime) : 0)); if (DEBUG_INPUT && ev != null) Log.v( TAG, "Event: type=" + ev.classType + " data=" + ev.event); if (MEASURE_LATENCY) { lt.sample("2 got event ", System.nanoTime() - ev.whenNano); } if (lastKey != null && !mPolicy.allowKeyRepeat()) { // cancel key repeat at the request of the policy. lastKey = null; downTime = 0; lastKeyTime = curTime; nextKeyTime = curTime + LONG_WAIT; } try { if (ev != null) { curTime = SystemClock.uptimeMillis(); int eventType; if (ev.classType == RawInputEvent.CLASS_TOUCHSCREEN) { eventType = eventType((MotionEvent)ev.event); } else if (ev.classType == RawInputEvent.CLASS_KEYBOARD || ev.classType == RawInputEvent.CLASS_TRACKBALL) { eventType = LocalPowerManager.BUTTON_EVENT; } else { eventType = LocalPowerManager.OTHER_EVENT; } try { if ((curTime - mLastBatteryStatsCallTime) >= MIN_TIME_BETWEEN_USERACTIVITIES) { mLastBatteryStatsCallTime = curTime; mBatteryStats.noteInputEvent(); } } catch (RemoteException e) { // Ignore } if (eventType != TOUCH_EVENT && eventType != LONG_TOUCH_EVENT && eventType != CHEEK_EVENT) { mPowerManager.userActivity(curTime, false, eventType, false); } else if (mLastTouchEventType != eventType || (curTime - mLastUserActivityCallTime) >= MIN_TIME_BETWEEN_USERACTIVITIES) { mLastUserActivityCallTime = curTime; mLastTouchEventType = eventType; mPowerManager.userActivity(curTime, false, eventType, false); } switch (ev.classType) { case RawInputEvent.CLASS_KEYBOARD: KeyEvent ke = (KeyEvent)ev.event; if (ke.isDown()) { lastKey = ke; downTime = curTime; keyRepeatCount = 0; lastKeyTime = curTime; nextKeyTime = lastKeyTime + ViewConfiguration.getLongPressTimeout(); //a21966,Creekside: if it is a SLIDER close event do not wait the key up event if (ke.getScanCode() == 254){ lastKey = null; downTime = 0; lastKeyTime = curTime; nextKeyTime = curTime + LONG_WAIT; } if (DEBUG_INPUT) Log.v( TAG, "Received key down: first repeat @ " + nextKeyTime); } else { lastKey = null; downTime = 0; // Arbitrary long timeout. lastKeyTime = curTime; nextKeyTime = curTime + LONG_WAIT; if (DEBUG_INPUT) Log.v( TAG, "Received key up: ignore repeat @ " + nextKeyTime); } dispatchKey((KeyEvent)ev.event, 0, 0); mQueue.recycleEvent(ev); break; case RawInputEvent.CLASS_TOUCHSCREEN: //Log.i(TAG, "Read next event " + ev); dispatchPointer(ev, (MotionEvent)ev.event, 0, 0); break; case RawInputEvent.CLASS_TRACKBALL: dispatchTrackball(ev, (MotionEvent)ev.event, 0, 0); break; case RawInputEvent.CLASS_CONFIGURATION_CHANGED: configChanged = true; break; default: mQueue.recycleEvent(ev); break; } } else if (configChanged) { configChanged = false; sendNewConfiguration(); } else if (lastKey != null) { curTime = SystemClock.uptimeMillis(); // Timeout occurred while key was down. If it is at or // past the key repeat time, dispatch the repeat. if (DEBUG_INPUT) Log.v( TAG, "Key timeout: repeat=" + nextKeyTime + ", now=" + curTime); if (curTime < nextKeyTime) { continue; } lastKeyTime = nextKeyTime; nextKeyTime = nextKeyTime + KEY_REPEAT_DELAY; keyRepeatCount++; if (DEBUG_INPUT) Log.v( TAG, "Key repeat: count=" + keyRepeatCount + ", next @ " + nextKeyTime); KeyEvent newEvent; if (downTime != 0 && (downTime + ViewConfiguration.getLongPressTimeout()) <= curTime) { newEvent = KeyEvent.changeTimeRepeat(lastKey, curTime, keyRepeatCount, lastKey.getFlags() | KeyEvent.FLAG_LONG_PRESS); downTime = 0; } else { newEvent = KeyEvent.changeTimeRepeat(lastKey, curTime, keyRepeatCount); } dispatchKey(newEvent, 0, 0); } else { curTime = SystemClock.uptimeMillis(); lastKeyTime = curTime; nextKeyTime = curTime + LONG_WAIT; } } catch (Exception e) { Log.e(TAG, "Input thread received uncaught exception: " + e, e); } } } }
发表评论
-
android API对应版本号及甜品
2014-10-11 22:20 1Android版本名和API Level关系全称 ... -
Android shareperference 多线程并发读写
2014-10-11 21:56 0TBD -
Android多线程之控制animation走走停停
2011-09-20 12:50 2354原创文章,转载请标注出处---- 首先,定义一个rot ... -
有人对研究Android 平台上H264感兴趣的么?
2011-07-16 20:18 822RT,感兴趣的一起交流,邮件:waterlife2001@12 ... -
一个comment导致的Android import编译错误
2011-06-12 08:43 1125日前,因为需要修改了Google android自带的prov ... -
Android Framework系列之IPC(二)
2010-11-08 20:03 1979对于Android的IPC来说,除了Handler和Loope ... -
Android Framework系列之IPC(一)
2010-11-05 19:46 3217原创文章,转载请标注出处---- 说到Android的 ... -
Android Framework系列之IMF(三)
2010-11-01 20:55 5204原创文章,转载请标注出处---- 我们知道当一个编辑框 ... -
Android Framework系列之IMF(二)
2010-10-14 22:01 4437原创文章,转载请标注出处---- InputConne ... -
Android Framework系列之IMF(一)
2010-10-12 21:41 3892原创文章,转载请标注出处---- IMF(Input ...
相关推荐
在Android系统中,输入法是用户与设备交互的重要部分,特别是在进行文字输入时。本文将深入探讨Android输入法的打开和关闭机制,以及如何通过编程方式实现这一功能。 首先,理解Android系统的输入法管理机制至关...
总的来说,Android输入法的原理涉及到客户端与服务端之间的交互,以及服务端对输入法应用的管理。理解这些机制对于开发者来说,不仅可以帮助他们创建自己的输入法应用,也能优化现有输入法的用户体验。在实际开发中...
【标题】"安卓键盘输入相关-android输入法里面还集成语音输入.rar" 提供了一个关于Android平台上键盘输入和语音输入的实现。在Android系统中,键盘输入是用户与设备交互的重要方式,而语音输入则为用户提供了一种...
通过上述关键知识点的介绍,可以看出Android输入法开发不仅仅是编写代码来响应用户的输入,还包括了对Android系统服务的理解,以及对UI设计和用户体验的把握。开发一个优秀的输入法应用,需要综合考虑用户的输入习惯...
这份“华为Android输入法详细设计”涵盖了输入法的各个方面,旨在提供一个流畅、智能化的输入解决方案。 首先,华为Android输入法的设计考虑了多种语言支持,包括但不限于中文、英文以及各种国际语言,满足全球用户...
Android 输入法框架是 Android 操作系统中的一种复杂的输入机制,负责处理用户输入的文字、符号和 Emoji 等。该框架主要分布在客户端应用、输入法模块和平台部分三个位置。 客户端应用是指包含图形界面的应用程序,...
本压缩包"Android 类似搜狗输入法android源码.zip"包含了开发类似功能的Android输入法的一些关键源代码和相关资源,对于学习和研究Android输入法的开发具有很高的参考价值。 首先,源码中的关键组件可能包括以下几...
总的来说,处理Android输入法显示与隐藏对布局的影响,需要综合运用`InputMethodManager`、`windowSoftInputMode`以及键盘监听等技术。理解这些机制并灵活运用,能够提升应用的用户体验,避免因键盘遮挡问题导致的...
2. Input Method (IME):界面和输入法引擎,处理用户的输入。IME 可以是软键盘、CJK 输入法、拼音输入法等。 3. Client Applications:传递一些信息,IMM 用来决定焦点和 IME 状态。Client Applications 包括各种 ...
通过研究这份源码,开发者不仅可以学习到Android输入法的实现原理,还能提升自己的Java编程技巧和对Android系统的深入理解。对于想要在Android平台开发创新输入法应用或者增强现有应用输入体验的开发者来说,这是一...
在Android系统中,全键盘输入法是用户与设备交互的重要组成部分,特别是在移动设备上,它提供了文字输入的方式。本文将深入探讨"android 全键盘输入法源码"的相关知识点,帮助开发者理解输入法的工作原理,并从中...
首先,我们要理解Android系统中输入法键盘的生命周期。在用户点击EditText控件时,系统会自动弹出键盘,而当用户点击屏幕其他区域或按下返回键时,键盘通常会收起。我们可以监听这些事件来判断键盘的状态,但更准确...
Android 输入法原理是 Android 操作系统中一个核心组件,负责处理用户输入的所有操作。作为一个 Service,输入法在 Android 中扮演着非常重要的角色。下面,我们将对 Android 输入法原理进行详细介绍,让您快速掌握...
- Android系统有多种版本,输入法需兼容不同的设备和Android版本,可能需要处理API级别差异和屏幕尺寸适应。 7. **性能优化**: - 对于大量数据的查询和预测,如车牌号数据库操作,需要进行性能优化,避免延迟...
通过这个简单的输入法源代码,开发者可以了解Android输入法的基本工作原理,理解如何与系统进行交互,以及如何处理用户输入。此外,这也是一个很好的起点,可以在此基础上添加更多高级功能,如拼音输入、语音输入、...
在Android系统中,内置输入法是用户与设备交互的关键组件之一。Android 7.1.2版本中的内置搜狐输入法提供了高效、智能的文本输入体验,尤其针对中文用户设计。这款输入法集成了SogouInput.apk和Android.mk文件,它们...
通过以上介绍,我们可以看到Android输入法的实现不仅涉及到Android系统内部的工作原理,还需要开发者具备一定的底层开发能力。理解这些细节有助于开发者更好地设计和优化输入法产品,为用户提供更加流畅和个性化的...
这个压缩包可能包含了一个完整的Android输入法应用的源代码,名为"PinyinIME",专门用于拼音输入。 【描述分析】 描述提到,这是一个"安卓输入法源码",意味着它包含了编写Android输入法应用的所有源代码文件。源码...
这份"android输入法手势程序源码"是一个很好的学习资源,可以帮助开发者深入了解手势识别技术和如何将其应用于Android应用中。下面将详细探讨相关知识点。 一、Android手势输入 1. **手势识别库**:Android系统...
基于Android的输入法系统设计与实现旨在创造一个高效、用户友好的输入解决方案,以满足不同用户的输入需求。 设计内容主要涉及以下几个方面: 1. 用户界面(UI)设计:输入法界面需要简洁、直观,方便用户快速切换...