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roc08
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Computer Graphics: 四元數與旋轉 在討論「四元數」之前,我們來想想對三維直角座標而言,在物體旋轉會有何影響,可以擴充三維直角座標系統的旋轉為三角度系統(Three-angle system),在Game Programming Gems中有提供這麼一段: Quaternions do not suffer from gimbal lock. With a three-angle(roll, pitch, yaw) system, there are always certain orientations in which there is no simple change t ...
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