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Creating Date Objects NSTimeInterval secondsPerDay = 24 * 60 * 60; NSDate *tomorrow = [NSDate dateWithTimeIntervalSinceNow:secondsPerDay]; NSDate *yesterday = [NSDate dateWithTimeIntervalSinceNow:-secondsPerDay];    To get new date objects with date-and-time values adju ...
NSString *string = @"Product: Acme Potato Peeler; Cost: 0.98 73\nProduct: Chef Pierre Pasta Fork; Cost: 0.75 19\nProduct: Chef Pierre Colander; Cost: 1.27 2\n"; NSCharacterSet *semicolonSet; NSScanner *theScanner; NSString *PRODUCT = @"Product:"; NSString *COST = @" ...
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代码乱,有时间再整理
tap是指轻触手势。类似鼠标操作的点击。从iOS 3.2版本开始支持完善的手势api: tap:轻触 long press:在一点上长按 pinch:两个指头捏或者放的操作 pan:手指的拖动 swipe:手指在屏幕上很快的滑动 rotation:手指反向操作 这为开发者编写手势识别操作,提供了很大的方便,想想之前用android写手势滑动的代码(编写android简单的手势切换视图示例),尤其感到幸福。 这里写一个简单的tap操作。在下面视图的蓝色视图内增加对tap的识别:   当用手指tap蓝色视图的时候,打印日志输出: 代码很简单,首先要声明t ...
使用手指動態來切換UIView,意思就是說當手指頭接觸螢幕然後橫向或是縱向劃過螢幕後,就可以切換不同的畫面。關於手指動態偵測的API,主要是UIGestureRecognizer,他衍生的subclass包含,UITapGestureRecognizerUIPinchGestureRecognizerUIRotationGestureRecognizerUISwipeGestureRecognizerUIPanGestureRecognizerUILongPressGestureRecognizer以UISwipeGestureRecognizer為例,若要讓UIView具備手指動態的偵測,必須 ...
core animation pdf 文件

ipad 杂志模板

ipad 杂志模板
- (void)right { -// photo1 is going to move to where photo2 is NSPoint newOrigin = [photo2 frame].origin; CABasicAnimation *animation = [self basicAnimationNamed:@"photo1" duration:1.0f]; animation.delegate = self; [photo1 setAnimations: [NSDictionary dictionaryWithObject:animation f ...
You change the default animation timing by setting the current animation context’s duration like this:   [NSAnimationContext beginGrouping]; [[NSAnimationContext currentContext] setDuration:2.0f]; // your code here [NSAnimationContext endGrouping];   注意 The NSAnimationContext duration affects ...
一:Animation Timing Curves   1:Linear Animation Timing   2:Ease-In Animation Timing   3:Ease-Out Animation Timing   4:Ease-In Ease-Out Animation Timing 5:Custom Animation Timing    自定义动画执行曲线设置 We create a custom timing with the initWithControlPoints:::: method on CAMediaTimingFun ...
  - (void)keyDown:(NSEvent *)event { if(nil != [self.beach superview]) { [[self animator] replaceSubview:self.beach with:self.snow]; } else if(nil != [self.snow superview]) { [[self animator] replaceSubview:self.snow with:self.beach]; } }   - (CATransition *)animation { ...
- (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { CGFloat xInset = 3.0f * (NSWidth(frame) / 8.0f); CGFloat yInset = 3.0f * (NSHeight(frame) / 8.0f); NSRect moverFrame = NSInsetRect(frame, xInset, yInset); moverFrame.origin. ...
3.1 Basic Animation    CABasicAnimation   3.2 Keyframe Animations   我最近进行了一些关于关键桢动画方面的研究,感觉不错。关键桢动画其实是一个很酷的东西,因为它们会在你创建的层进行动作时给你提供更加精确的控制。基本动画 ...
Smooth Moves   you first ask mover for its animator, and you then send setFrame: to that instead.    - (void)move { if(isRight) { [[mover animator] setFrame:leftFramePosition]; } else { [[mover animator] setFrame:rightFramePosition]; } isRight = !isRi ...
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