/** Instantiate the interface and set the context */ WebAppInterface(Context c) { mContext = c; } /** Show a toast from the web page */ @JavascriptInterface public void showToast(String toast)...
public class ObjectPool<T> where T : UnityEngine.Object, new() { private Queue<T> _objectQueue; private int _initialSize; public ObjectPool(int initialSize) { _objectQueue = new Queue<T>...
Use CLR to instantiate a class from within the DLLmt := asm.CreateInstance("MicroTimer")使用Create(<callback>, <time>, [<fireImmediately>])实例化计时器类实例。 callback是一个Func对象(或BoundFunc) ...
private List<GameObject> inactiveObjects = new List<GameObject>(); [HideInInspector] public int initialPoolSize = 10; [HideInInspector] public int maxPoolSize = 50; void Start() { for (int i = ...
安装pip install github3api用法示例>> > from github3api import GitHubAPI GitHubAPI实例化# instantiate using no-auth>> > client = GitHubAPI ()# instantiate using a token>> > client = Gi
ArrayList<String> allowedFormats = new ArrayList<String>(); // Allowed image format types are stored in an ArrayList. allowedFormats.add("jpeg"); allowedFormats.add("png"); allowedFormats.add(...
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Use CLR to instantiate a class from within the DLLmt := asm.CreateInstance("MicroTimer")使用Create(<callback>, <time>, [<fireImmediately>])实例化计时器类实例。 callback是一个Func对象(或BoundFunc) ...
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