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梁梓程:
GitHub里面的那个sand的代码可以换成java的吗?
浅入浅出游戏粒子系统 -
aa276174247:
楼主好人,求源码研究, 670205373@qq.com
基于java Red5服务器客户端视频聊天室搭起来了 -
07shou:
楼主,小弟最近在学习视频播放,有很多问题,不知可以发份代码学习 ...
基于java Red5服务器客户端视频聊天室搭起来了 -
star245:
能共享出来代码吗,liwen337@163.com
基于java Red5服务器客户端视频聊天室搭起来了 -
lf555:
楼主~~ 何时打算开源呀~~ 借鉴学习下~
打算实现开源网页游戏框架openjpfgame(Java Php flex game),目前实现部分
现在我们接着上一次游戏地图继续分析地图吧,我把部分源码贴出来一一分析。其主线是先加载我们地图编辑器编好的地图XML文件,然后根据XML初始化地图,最后初始化游戏中行走的人物:
createHandler---->initMap---->manLoaded。
/**
* @DescAuthor: luodongfu
* @Desc:通过http请求文件地图文件,下载完成由initMap初始化。很简单,没有好说的
**/
private function createHandler(evet:Event):void{
_mapXmlSrc = "data/maps/demo1.xml";
var loader:URLLoader = new URLLoader(new URLRequest(_mapXmlSrc));
loader.addEventListener(Event.COMPLETE,initMap);
}
/**
*DescAuthor: luodongfu
*Desc:初始化地图完成并开始通过Http请求下载人物图片,我们的重点是分析地图如何初始化的GameMap。
**/
private function initMap(evet:Event):void{
var mapXml:XML = new XML(evet.target.data);
_map = new GameMap(mapXml,this);
mapCanvs.addChild(_map);
_plaerLoader = new ImageLoader();
_plaerLoader.load("images/woman.png");
_plaerLoader.addEventListener(Event.COMPLETE,manLoaded);
}
/**
*DescAuthor: luodongfu
*Desc:人物图片下载完成,开始在地图上初始化人物显示
**/
private function manLoaded(evet:Event):void{
var _bitMap:Bitmap = new Bitmap(_plaerLoader._data);
_player = new HeptaFishCharacter(_bitMap,true,10,5,2,0,0,1,0);
_player.name = "player";
_map.addPlayer(_player);
_map.addEventListener(MouseEvent.CLICK,_map.onClick);
}
好了,我们的重点来了。我们说说如何初始化地图吧,可以重点分析类GameMap(它是即成自自定义类BaseDisplayObject), 这里我先贴出该类的变量,这样下面代码就好理解了:
private var _player:HeptaFishCharacter;//人物
private var _mapWidth:Number;//地图宽度
private var _mapHeight:Number;//地图高度
private var _cellWidth:Number;//地图单元格宽度
private var _cellHeight:Number;//地图单元格高度
private var _itemArr:Array;//地图元件数组
private var _mapArr:Array;//地图信息数组
private var _mapDArr:Array;//地图直角坐标数组
private var _mapXML:XML;//地图信息XMl
private var _row:int;//纵向节点数
private var _col:int;//横向节点数
private var _pathIndex:int;//可以行走的路径
private var _mapLayer:MapLayer;//地图层
private var _buildLayer:BuildingLayer;//建筑层
private var _gridLayer:GridLayer;//网格层
private var _roadPointLayer:RoadPointLayer;//路点层
private var _initPlayerPoint:Point;//初始时人物坐标
OK,我们再来看看地图XML文件内容:
生成的xml地图数据参数说明:
item节点:地图元件
id:标示
file:显示图片
type:元件类型
xoffset:横向偏移量
yoffset:纵向偏移量
px:像素坐标X
py:像素坐标Y
ix:逻辑索引坐标X
iy:逻辑索引坐标Y
walkable:可移动区域
map节点:整个地图的root节点
filename:显示图片
name:地图名称
mapwidth:地图宽度
mapheight:地图高度
loadType:加载类型(整块、栅格)
roadType:空白区域方式(路点、障碍)
<map filename="images/maps/bk.jpg" name="demo1" mapwidth="3660" mapheight="1658" loadType="0" roadType="0">
这是一个110行*61列的地图,1表示要在地图背景上放东西(各个建筑点),0表示无东西
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<items>
<item id="0" file="images/城市建筑/发型店.png" type="building" xoffset="-13" yoffset="22" px="317" py="-23" ix="9" iy="8">
<walkable>210,165,180,180,240,180,150,195,210,195,270,195,120,210,180,210,240,210,300,210,90,225,150,225,210,225,270,225,330,225,60,240,120,240,180,240,240,240,300,240,360,240,90,255,150,255,210,255,270,255,330,255,390,255,120,270,180,270,240,270,300,270,360,270,420,270,150,285,210,285,270,285,330,285,390,285,450,285,180,300,240,300,300,300,360,300,420,300,480,300,210,315,270,315,330,315,390,315,450,315,510,315,240,330,300,330,360,330,420,330,480,330,540,330,270,345,330,345,390,345,450,345,510,345,570,345,300,360,360,360,420,360,480,360,540,360,330,375,390,375,450,375,510,375,360,390,420,390,480,390,390,405,450,405,420,420</walkable>
</item>
<item id="1" file="images/城市建筑/民房1.png" type="building" xoffset="55" yoffset="24" px="-65" py="144" ix="1" iy="20">
<walkable>180,180,150,195,210,195,180,210,240,210,210,225</walkable>
</item>
</items>
</map>
/**
*DescAuthor: luodongfu
*Desc:读取XML文件,初始化地图各个属性
**/
public function GameMap(mapXML:XML,app:Application,playerPoint:Point = null)
{
this._app = app;
_mapXML = mapXML;
this.name = _mapXML.@name;
_initPlayerPoint = playerPoint||new Point(30,80);
_mapWidth = _mapXML.@mapwidth;;//地图宽度
_mapHeight = _mapXML.@mapheight; //地图高度
_cellWidth = _mapXML.floor.@tileWidth ;//每个地图小单元的宽度
_cellHeight = _mapXML.floor.@tileHeight;
_mapArr = GameMapUtils.getArrByStr(_mapXML.floor,_mapXML.floor.@col,_mapXML.floor.@row);
_row = _mapArr.length;
_col = _mapArr[0].length;
_mapDArr = GameMapUtils.getDArrayByArr(_mapArr,_row,_col,_roadMap);
_roadSeeker = new RoadSeeker(_mapDArr,_cellWidth,_cellHeight*2);
initMap();
}
/**
*DescAuthor: luodongfu
*Desc:开始真正的初始化了这里
**/
private function initMap():void{
_mapLayer = new MapLayer(this);
addChild(_mapLayer);
_buildLayer = new BuildingLayer(this);
addChild(_buildLayer);
_mapLayer.addEventListener(Event.COMPLETE,mapLayerLoaded);
_mapLayer.load();
_buildLayer.drawByXml(_mapXML);
}
好了,这次我们就说到这里吧。下次继续
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AS3 对象之间拷贝BaseCopyObject 类
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一个AS3 socket解码设计的错误思路
2012-03-20 17:34 0一个AS3 socket解码设计的错误思路 作者:闪刀 ... -
FLASH端SOCKET连接C++服务端代码
2012-03-20 16:55 0FLASH端S 最近在开发一个休闲类的游 ... -
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2012-03-13 11:25 0加载多个SWF文件的解决方案 起源:在一个中大型的项目 ... -
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2011-11-20 18:36 1886游戏中用户点击不可达地点引起寻路循环,游戏停顿问题解决 ... -
flash位图技术研究篇
2011-06-08 16:12 1329续把上面的资料记录一 ... -
AS3 库资源 很多非常有用的类库
2011-04-01 18:25 12081、as3ebaylibhttp://code.google ... -
我写的网页游戏框架openjpfgame AMF-PHP通讯部分
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