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网页游戏地图移动显示原理学习系列二

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  现在我们接着上一次游戏地图继续分析地图吧,我把部分源码贴出来一一分析。其主线是先加载我们地图编辑器编好的地图XML文件,然后根据XML初始化地图,最后初始化游戏中行走的人物:

      createHandler---->initMap---->manLoaded。

 

      /**

      * @DescAuthor: luodongfu

      * @Desc:通过http请求文件地图文件,下载完成由initMap初始化。很简单,没有好说的

     **/

    private function createHandler(evet:Event):void{
    _mapXmlSrc = "data/maps/demo1.xml";
    var loader:URLLoader = new URLLoader(new URLRequest(_mapXmlSrc));
    loader.addEventListener(Event.COMPLETE,initMap);
   }

 

   /**

  *DescAuthor: luodongfu

  *Desc:初始化地图完成并开始通过Http请求下载人物图片,我们的重点是分析地图如何初始化的GameMap。

  **/

   private function initMap(evet:Event):void{
        var mapXml:XML = new XML(evet.target.data);
       _map = new GameMap(mapXml,this);
       mapCanvs.addChild(_map);
       _plaerLoader = new ImageLoader();
      _plaerLoader.load("images/woman.png");
       _plaerLoader.addEventListener(Event.COMPLETE,manLoaded);
    }

 

/**

  *DescAuthor: luodongfu

  *Desc:人物图片下载完成,开始在地图上初始化人物显示

  **/

  private function manLoaded(evet:Event):void{
    var _bitMap:Bitmap = new Bitmap(_plaerLoader._data);
    _player = new HeptaFishCharacter(_bitMap,true,10,5,2,0,0,1,0);
    _player.name = "player";
    _map.addPlayer(_player);
    _map.addEventListener(MouseEvent.CLICK,_map.onClick);
   }

 

      好了,我们的重点来了。我们说说如何初始化地图吧,可以重点分析类GameMap(它是即成自自定义类BaseDisplayObject),  这里我先贴出该类的变量,这样下面代码就好理解了:

   

   private var _player:HeptaFishCharacter;//人物
  private var _mapWidth:Number;//地图宽度
  private var _mapHeight:Number;//地图高度
  private var _cellWidth:Number;//地图单元格宽度
  private var _cellHeight:Number;//地图单元格高度
  private var _itemArr:Array;//地图元件数组
  private var _mapArr:Array;//地图信息数组
  private var _mapDArr:Array;//地图直角坐标数组
  private var _mapXML:XML;//地图信息XMl
  private var _row:int;//纵向节点数
  private var _col:int;//横向节点数
  private var _pathIndex:int;//可以行走的路径
  private var _mapLayer:MapLayer;//地图层
  private var _buildLayer:BuildingLayer;//建筑层
  private var _gridLayer:GridLayer;//网格层
  private var _roadPointLayer:RoadPointLayer;//路点层
  private var _initPlayerPoint:Point;//初始时人物坐标

 

  OK,我们再来看看地图XML文件内容:

生成的xml地图数据参数说明:
item节点:地图元件
id:标示
file:显示图片
type:元件类型
xoffset:横向偏移量
yoffset:纵向偏移量
px:像素坐标X
py:像素坐标Y
ix:逻辑索引坐标X
iy:逻辑索引坐标Y
walkable:可移动区域
map节点:整个地图的root节点
filename:显示图片
name:地图名称
mapwidth:地图宽度
mapheight:地图高度
loadType:加载类型(整块、栅格)
roadType:空白区域方式(路点、障碍)

<map filename="images/maps/bk.jpg" name="demo1" mapwidth="3660" mapheight="1658" loadType="0" roadType="0">

这是一个110行*61列的地图,1表示要在地图背景上放东西(各个建筑点),0表示无东西
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  <items>
    <item id="0" file="images/城市建筑/发型店.png" type="building" xoffset="-13" yoffset="22" px="317" py="-23" ix="9" iy="8">
      <walkable>210,165,180,180,240,180,150,195,210,195,270,195,120,210,180,210,240,210,300,210,90,225,150,225,210,225,270,225,330,225,60,240,120,240,180,240,240,240,300,240,360,240,90,255,150,255,210,255,270,255,330,255,390,255,120,270,180,270,240,270,300,270,360,270,420,270,150,285,210,285,270,285,330,285,390,285,450,285,180,300,240,300,300,300,360,300,420,300,480,300,210,315,270,315,330,315,390,315,450,315,510,315,240,330,300,330,360,330,420,330,480,330,540,330,270,345,330,345,390,345,450,345,510,345,570,345,300,360,360,360,420,360,480,360,540,360,330,375,390,375,450,375,510,375,360,390,420,390,480,390,390,405,450,405,420,420</walkable>
    </item>
    <item id="1" file="images/城市建筑/民房1.png" type="building" xoffset="55" yoffset="24" px="-65" py="144" ix="1" iy="20">
      <walkable>180,180,150,195,210,195,180,210,240,210,210,225</walkable>
    </item>

 </items>
</map>

 

/**

  *DescAuthor: luodongfu

  *Desc:读取XML文件,初始化地图各个属性

  **/

public function GameMap(mapXML:XML,app:Application,playerPoint:Point = null)
  {
   this._app = app;
   _mapXML = mapXML;
   this.name = _mapXML.@name;
   _initPlayerPoint = playerPoint||new Point(30,80);
   _mapWidth = _mapXML.@mapwidth;;//地图宽度
   _mapHeight = _mapXML.@mapheight; //地图高度
   _cellWidth = _mapXML.floor.@tileWidth  ;//每个地图小单元的宽度

 _cellHeight = _mapXML.floor.@tileHeight;
   _mapArr = GameMapUtils.getArrByStr(_mapXML.floor,_mapXML.floor.@col,_mapXML.floor.@row);
   _row = _mapArr.length;
   _col = _mapArr[0].length;
   _mapDArr = GameMapUtils.getDArrayByArr(_mapArr,_row,_col,_roadMap);
   _roadSeeker = new RoadSeeker(_mapDArr,_cellWidth,_cellHeight*2);
   initMap();
  }

 

/**

  *DescAuthor: luodongfu

  *Desc:开始真正的初始化了这里

  **/
  private function initMap():void{
   _mapLayer = new MapLayer(this);
   addChild(_mapLayer);
   _buildLayer = new BuildingLayer(this);
   addChild(_buildLayer);
   _mapLayer.addEventListener(Event.COMPLETE,mapLayerLoaded);
   _mapLayer.load();
   _buildLayer.drawByXml(_mapXML);
  }

 

好了,这次我们就说到这里吧。下次继续

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1 楼 hbulmt 2012-07-16  
兄弟,需要源码! 麻烦了! hbulmt@126.com

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