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Ok, the last pattern now. Let’s take a look the intent directly.
Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.
– By THE GOF BOOK
From this intent, we can get that this pattern is use for encapsulating the interaction of objects.
For example, when you build a GUI application, you may enable or disable the button when the user input something, you may add a listener for the text change event. Then, when the event happens, you change the state of that button. It means that you must know the button object, and some details about the button. As you application going further, you may do many things in that function, also, you need to know many classes’ detail. When the requirement changed, you need to fix many things. And your classes maybe look like as follows.
With the help of Mediator pattern, you reduce the complexity of each widget, they don’t even need to know the existence of other widgets, and they only need to know the mediator. When an object changes, it tells the mediator, then the mediator notify the other objects. In this pattern, you put the complexity from the widget to the mediator. The mediator needs to know everything. And the classes changes to below.
In GoF, all the widgets will inherit a super class Colleague, and the widgets is called concrete colleague. When the widget’s state changes, it calls the widgetChanged() method. My simple implementation of colleague is as follows.
- public class Colleague
- {
- private var mediator : Mediator ;
- public function Colleague ( mediator : Mediator )
- {
- this . mediator = mediator ;
- }
- public function hasChanged () : String
- {
- return mediator . detectChanged ( this ) ;
- }
- }
In the concrete mediator, we need to distinguish which objects call the method, and here is my implementation.
- public function detectChanged ( colleague : Colleague ) : String
- {
- if ( colleague == colleague1 )
- return colleague2 . operation2 () ;
- else if ( colleague == colleague2 )
- return colleague1 . operation1 () ;
- return null ;
- }
And the class diagram below is from the GoF.
Hope this helps. That’s all for this pattern. Download Full Project
Thanks for you kindness in reading those articles, especially for those who make comments. Actually, I’m a fresh man in design patterns; the main reason that I wrote those articles is to help me learn more quickly. If there is any wrong that troubles you, I’ve to say sorry here, sincerely! If you have any questions, contact me, liubo.cs@hotmail.com .
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设计模式 图析
2011-09-24 14:27 734【observer】 【adapter】 【comm ... -
一个设计模式的图片
2009-05-03 02:14 539... -
Design Patterns in ActionScript–Factory Method
2009-02-24 13:37 768In our last topic, we talk abou ... -
Design Patterns in ActionScript-Strategy
2009-02-24 13:34 572Today, we’re going to talk abou ... -
Design Patterns in ActionScript-Command
2009-02-24 13:21 619A few months ago, I was an inte ... -
Design Patterns in ActionScript-Chain of Responsib
2009-02-24 13:12 600When you need some help in a ho ... -
Design Patterns in ActionScript-Flyweight
2009-02-24 13:07 639In Action Script 3.0 we have th ... -
Design Patterns in ActionScript-Visitor
2009-02-24 11:26 511It’s our winter holiday now, an ... -
Design Patterns in ActionScript-Memento
2009-02-23 23:38 519Now, I’m using Microsoft word t ... -
Design Patterns in Action Script-Composite
2009-02-23 14:29 515Still remember the Interpreter ... -
Design Patterns in ActionScript-Interpreter
2009-02-23 14:26 664In web programming, we often us ... -
Design Patterns in ActionScript-Proxy
2009-02-23 14:19 630Have you ever use HTTP-proxy or ... -
Design Patterns in Action Script-State
2009-02-23 14:17 958Yesterday, when I was on my way ... -
Design Patterns in ActionScript-Builder
2009-02-23 14:16 520Have you ever buy a computer on ... -
Design Patterns in ActionScript-Prototype
2009-02-23 14:12 666When I want to write the Protot ... -
Design Patterns in ActionScript-Iterator
2009-02-23 14:07 575There is a famous saying in com ... -
Design Patterns in Action Script-Template Method
2009-02-23 14:04 497Do you like playing cards? If y ... -
Design Patterns in ActionScript-Observer
2009-02-23 14:00 592In GUI programming, event-drive ... -
Design Patterns in ActionScript-Singleton
2009-02-23 13:55 527In our real world, many things ... -
Design Patterns in Action Script-Bridge
2009-02-23 13:44 556I think many of you are the fan ...
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