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可以在文本框上绑定事件来禁用回车键, 我就是这样做的.在IE中 ...
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非常好的文章,很透彻不过有一句话小僧腆着脸补充一下:“1111 ...
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很有用,谢谢
火狐和IE 对css 样式解释的差异
A few months ago, I was an intern of a company. I joined a group which builds a LBS application, and our target platform including J2ME and Android. I was asked to make a J2ME demo.
This demo was just like the Google map on J2ME. Eh, actually, we did something more than that; but you don’t need to know, just considering we’re going to build a Google map on J2ME platform.
As our project going, we can fetched the map tile and display it on the screen. When the user pressed the direction key, we created a new connection to fetch the map tile, and then display it on the screen. The code is maybe as follows. I hope you can understand the following code
- Var directionBtn : Button = new Button () ;
- directionBtn . addMouseEventListener ( Mouse . Click , “ downloadTile ” ) ;
- function downloadTile () : void
- {
- Var conn : Connection = ConnectionFactory . getConnection () ;
- DrawOnScreen ( conn ) ;
- }
Note: the above code is pseudo code. Don’t try to complier it.
If you ever use some similar application on your phone, you may realize where the problem is. Let me figure it out. When the user wants to drag the map, the application will seems to be as no response. It means, when the user holds a direction, the application will produce many connections, and only 5 connections can be executed at the same time, and each connection may be finished in 3 or 5 seconds. (Note: 5 connections at one time are depending on our test, and each connection’s time spending is depends on the network.)
So, our problem is that, when the user drags the map, the application will download all the tiles. Actually, not all the tiles are needed, the tiles the user wants is where the user drags to not the way it passes.
Wow, genius, maybe you have your own solution now. And our solution is use a stack to hold the commands. That is, when the user presses a direction key, it puts a common into the stack, and we execute the commands from the top one. So, the most recent request will execute first. And now, our code will be as below.
- directionBtn . addMouseEventListener ( Mouse . Click , “ downloadTile ” ) ;
- function downloadTile () : void
- {
- requestStack . push ( new Request ()) ;
- }
The most difference between the two is that we put a method into an object. And this is the Command pattern.
See the intent now
Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
– By THE GOF BOOK
With this pattern, you can make a request queue, or implement a logger system or the UNDO / REDO command.
If you want, you can take a look at the example code Download Full Project
Enjoy!
发表评论
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设计模式 图析
2011-09-24 14:27 710【observer】 【adapter】 【comm ... -
一个设计模式的图片
2009-05-03 02:14 532... -
Design Patterns in ActionScript–Factory Method
2009-02-24 13:37 763In our last topic, we talk abou ... -
Design Patterns in ActionScript-Strategy
2009-02-24 13:34 567Today, we’re going to talk abou ... -
Design Patterns in ActionScript-Mediator
2009-02-24 13:29 503Ok, the last pattern now. Let’s ... -
Design Patterns in ActionScript-Chain of Responsib
2009-02-24 13:12 595When you need some help in a ho ... -
Design Patterns in ActionScript-Flyweight
2009-02-24 13:07 631In Action Script 3.0 we have th ... -
Design Patterns in ActionScript-Visitor
2009-02-24 11:26 507It’s our winter holiday now, an ... -
Design Patterns in ActionScript-Memento
2009-02-23 23:38 511Now, I’m using Microsoft word t ... -
Design Patterns in Action Script-Composite
2009-02-23 14:29 509Still remember the Interpreter ... -
Design Patterns in ActionScript-Interpreter
2009-02-23 14:26 659In web programming, we often us ... -
Design Patterns in ActionScript-Proxy
2009-02-23 14:19 624Have you ever use HTTP-proxy or ... -
Design Patterns in Action Script-State
2009-02-23 14:17 950Yesterday, when I was on my way ... -
Design Patterns in ActionScript-Builder
2009-02-23 14:16 517Have you ever buy a computer on ... -
Design Patterns in ActionScript-Prototype
2009-02-23 14:12 661When I want to write the Protot ... -
Design Patterns in ActionScript-Iterator
2009-02-23 14:07 569There is a famous saying in com ... -
Design Patterns in Action Script-Template Method
2009-02-23 14:04 493Do you like playing cards? If y ... -
Design Patterns in ActionScript-Observer
2009-02-23 14:00 589In GUI programming, event-drive ... -
Design Patterns in ActionScript-Singleton
2009-02-23 13:55 521In our real world, many things ... -
Design Patterns in Action Script-Bridge
2009-02-23 13:44 552I think many of you are the fan ...
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