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sztime:
可以在文本框上绑定事件来禁用回车键, 我就是这样做的.在IE中 ...
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damoqiongqiu:
非常好的文章,很透彻不过有一句话小僧腆着脸补充一下:“1111 ...
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原来如此啊。
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谢楼主~!
用C语言扩展Python的功能 -
kwong:
很有用,谢谢
火狐和IE 对css 样式解释的差异
In Action Script 3.0 we have the following ways to define a String.
- var str1 : String = new String ( ” foo ” ) ;
- var str2 : String = “ foo ”;
- var str3 : String = String ( ” foo ” ) ;
I don’t know which way is your way, but they work the same way. Actually, all of the three String variables point to the same String object in memory. That’s to say there is only one copy of “foo” object in the memory, but three references. In other languages, such as java, are almost the same. It saves the memory. This is called object pool. And there is a similar pattern called Flyweight.
Let’s take a look at its intent.
Use sharing to support large numbers of fine-grained objects efficiently.
– By THE GOF BOOK
Do you remember the Red Alert, when I played this game with my friends; we often made many tanks, and just one or two types.
If you’re the designer of the Red Alert, what will you do? Write a tank class, and let the concrete tank inherit it. Then when the player made one, get a corresponding object in the memory. This is a solution, but maybe not a good one, because it will take many memories and the memory is a scarce resource, so, we need to fix it.
The concrete tank shares the same model. The difference is just the coordinate and the direction. If we abstract these attributes, then a kind of concrete tank can share the same object, which just including the model.
So, we create a ExtrinsicState class for the extrinsic attributes, and create a Tank interface, and let the concrete tank implements it. The concrete tank class will only have the intrinsic attributes. Note that some operations will need the extrinsic state.
So, the class diagram will be as follows.
And in the tank factory, we produce the concrete tank, but not always create the concrete tank; you can see the following code.
- public static function getTank ( key : String ) : Tank
- {
- if ( tankList [ key ] == null )
- {
- if ( key == “ Guardian ” )
- tankList [ key ] = new GuardianTank () ;
- else if ( key == “ Apocalypse ” )
- tankList [ key ] = new ApocalypseTank () ;
- }
- return Tank ( tankList [ key ]) ;
- }
We use a tankList to hold the objects we have created, so, when the user wants a tank that we’ve already created, just return it, not need to create again.
Of course, when we do some operations, we may need the extrinsic state, so, pass the extrinsic state as a parameter, and then we get different appearance of each tank. Download Full Project
Enjoy!
发表评论
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设计模式 图析
2011-09-24 14:27 711【observer】 【adapter】 【comm ... -
一个设计模式的图片
2009-05-03 02:14 533... -
Design Patterns in ActionScript–Factory Method
2009-02-24 13:37 764In our last topic, we talk abou ... -
Design Patterns in ActionScript-Strategy
2009-02-24 13:34 567Today, we’re going to talk abou ... -
Design Patterns in ActionScript-Mediator
2009-02-24 13:29 503Ok, the last pattern now. Let’s ... -
Design Patterns in ActionScript-Command
2009-02-24 13:21 616A few months ago, I was an inte ... -
Design Patterns in ActionScript-Chain of Responsib
2009-02-24 13:12 595When you need some help in a ho ... -
Design Patterns in ActionScript-Visitor
2009-02-24 11:26 508It’s our winter holiday now, an ... -
Design Patterns in ActionScript-Memento
2009-02-23 23:38 512Now, I’m using Microsoft word t ... -
Design Patterns in Action Script-Composite
2009-02-23 14:29 510Still remember the Interpreter ... -
Design Patterns in ActionScript-Interpreter
2009-02-23 14:26 659In web programming, we often us ... -
Design Patterns in ActionScript-Proxy
2009-02-23 14:19 624Have you ever use HTTP-proxy or ... -
Design Patterns in Action Script-State
2009-02-23 14:17 950Yesterday, when I was on my way ... -
Design Patterns in ActionScript-Builder
2009-02-23 14:16 517Have you ever buy a computer on ... -
Design Patterns in ActionScript-Prototype
2009-02-23 14:12 662When I want to write the Protot ... -
Design Patterns in ActionScript-Iterator
2009-02-23 14:07 569There is a famous saying in com ... -
Design Patterns in Action Script-Template Method
2009-02-23 14:04 494Do you like playing cards? If y ... -
Design Patterns in ActionScript-Observer
2009-02-23 14:00 590In GUI programming, event-drive ... -
Design Patterns in ActionScript-Singleton
2009-02-23 13:55 522In our real world, many things ... -
Design Patterns in Action Script-Bridge
2009-02-23 13:44 552I think many of you are the fan ...
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