1. Java’s basic output (abstract) class is java.io.OutputStream. This class provides the fundamental methods needed to write data:
public abstract void write(int b) throws IOException public void write(byte[] data) throws IOException public void write(byte[] data, int offset, int length) throws IOException public void flush() throws IOException public void close() throws IOException
2. Subclasses of OutputStream use these methods to write data onto particular media. For instance, a FileOutputStream uses these methods to write data into a file. A TelnetOutputStream uses these methods to write data onto a network connection. A ByteArrayOutputStream uses these methods to write data into an expandable byte array.
3. OutputStream’s fundamental method is write(int b). When you write an int onto a network connection using write(int b), only the least significant byte of the number is written and the remaining three bytes are ignored. (This is the effect of casting an int to a byte.)
4. Every TCP segment contains at least 40 bytes of overhead for routing and error correction. If each byte is sent by itself, you may be stuffing the network with 41 times more data than you think you are. Add overhead of the host-to-network layer protocol, and this can be even worse. Consequently, most TCP/IP implementations buffer data to some extent. That is, they accumulate bytes in memory and send them to their eventual destination only when a certain number have accumulated or a certain amount of time has passed.
5. Streams can also be buffered in software, directly in the Java code as well as in the network hardware. Typically, this is accomplished by chaining a BufferedOutputStream or a BufferedWriter to the underlying stream. The flush() method forces the buffered stream to send its data even if the buffer isn’t yet full. It’s important to flush your streams whether you think you need to or not. If flushing isn’t necessary for a particular stream, it’s a very low-cost operation. You should flush all streams immediately before you close them.
6. When you’re done with a stream, close it by invoking its close() method. This releases any resources associated with the stream, such as file handles or ports. If the stream derives from a network connection, then closing the stream terminates the connection.
7. In Java 6 and earlier, it’s wise to close the stream in a finally block. To get the right variable scope, you have to declare the stream variable outside the try block but initialize it inside the try block. Furthermore, to avoid NullPointerException you need to check whether the stream variable is null before closing it. Finally, you usually want to ignore or at most log any exceptions that occur while closing the stream:
OutputStream out = null; try { out = new FileOutputStream("/tmp/data.txt"); // work with the output stream... } catch (IOException ex) { System.err.println(ex.getMessage()); } finally { if (out != null) { try { out.close(); } catch (IOException ex) { // ignore } } }
Java 7 introduces the try with resources construct to make this cleanup neater: Instead of declaring the stream variable outside the try block, you declare it inside an argument list of the try block:
try (OutputStream out = new FileOutputStream("/tmp/data.txt")) { // work with the output stream... } catch (IOException ex) { System.err.println(ex.getMessage()); }
The finally clause is no longer needed. Java automatically invokes close() on any AutoCloseable objects declared inside the argument list of the try block.
8. Java’s basic input (abstract) class is java.io.InputStream. This class provides the fundamental methods needed to read data as raw bytes:
public abstract int read() throws IOException public int read(byte[] input) throws IOException public int read(byte[] input, int offset, int length) throws IOException public long skip(long n) throws IOException public int available() throws IOException public void close() throws IOException
9. Concrete subclasses of InputStream use these methods to read data from particular media. For instance, a FileInputStream reads data from a file. A TelnetInputStream reads data from a network connection. A ByteArrayInputStream reads data from an array of bytes.
10. The basic method of InputStream is the noargs read() method. This method reads a single byte of data from the input stream’s source and returns it as an int from 0 to 255. End of stream is signified by returning –1. The read() method waits and blocks execution of any code that follows it until a byte of data is available and ready to be read.
11. You can convert a signed byte to an unsigned byte like this:
int i = b >= 0 ? b : 256 + b;
12. All three read() methods return –1 to signal the end of the stream. If the stream ends while there’s still data that hasn’t been read, the multibyte read() methods return the data until the buffer has been emptied. The next call to any of the read() methods will return –1. The multibyte read methods return the number of bytes actually read. To guarantee that all the bytes you want are actually read, place the read in a loop that reads repeatedly until the array is filled:
int bytesRead = 0; int bytesToRead = 1024; byte[] input = new byte[bytesToRead]; while (bytesRead < bytesToRead) { int result = in.read(input, bytesRead, bytesToRead - bytesRead); if (result == -1) break; // end of stream bytesRead += result; }
13. You can use the available() method to determine how many bytes can be read without blocking. This returns the minimum number of bytes you can read. You may in fact be able to read more, but you will be able to read at least as many bytes as available() suggests.
14. Generally, read(byte[] input, int offset, int length) returns –1 on end of stream; but if length is 0, then it does not notice the end of stream and returns 0 instead.
15. As with output streams, once your program has finished with an input stream, it should close it by invoking its close() method. This releases any resources associated with the stream, such as file handles or ports.
16. On rare occasions, you may want to skip over data without reading it. The skip() method accomplishes this task.
17. The InputStream class also has three methods that allow programs to back up and reread data they’ve already read:
public void mark(int readAheadLimit) public void reset() throws IOException public boolean markSupported()
18. In order to reread data, mark the current position in the stream with the mark() method. At a later point, you can reset the stream to the marked position using the reset() method. Subsequent reads then return data starting from the marked position. The number of bytes you can read from the mark and still reset is determined by the readAheadLimit argument to mark(). If you try to reset too far back, an IOException is thrown. Marking a second location erases the first mark.
19. Before trying to use marking and resetting, check whether the markSupported() method returns true. If it does, the stream supports marking and resetting. Otherwise, mark() will do nothing and reset() will throw an IOException. The only input stream classes in java.io that always support marking are BufferedInputStream and ByteArrayInputStream.
20. Java provides a number of filter classes you can attach to raw streams to translate the raw bytes to and from different formats.
21. The filters come in two versions: the filter streams, and the readers and writers. The filter streams still work primarily with raw data as bytes. The readers and writers handle the special case of text in a variety of encodings such as UTF-8 and ISO 8859-1.
22. Filters are organized in a chain, as shown below. Each link in the chain receives data from the previous filter or stream and passes the data along to the next link in the chain:
23. The BufferedOutputStream class stores written data in a buffer (a protected byte array field named buf) until the buffer is full or the stream is flushed. Then it writes the data onto the underlying output stream all at once. A single write of many bytes is almost always much faster than many small writes that add up to the same thing. This is especially true of network connections because each TCP segment or UDP packet carries a finite amount of overhead, generally about 40 bytes’ worth.
24. The BufferedInputStream class also has a protected byte array named buf that serves as a buffer. When one of the stream’s read() methods is called, it first tries to get the requested data from the buffer. Only when the buffer runs out of data does the stream read from the underlying source. At this point, it reads as much data as it can from the source into the buffer, whether it needs all the data immediately or not.
25. The ideal size for a buffer depends on what sort of stream you’re buffering. For network connections, you want something a little larger than the typical packet size. However, this can be hard to predict and varies depending on local network connections and protocols. Faster, higher-bandwidth networks tend to use larger packets, although TCP segments are often no larger than a kilobyte.
26. The two multibyte read() methods of BufferedInputStream attempt to completely fill the specified array or subarray of data by reading from the underlying input stream as many times as necessary. They return only when the array or subarray has been completely filled, the end of stream is reached, or the underlying stream would block on further reads. Most input streams do not behave like this. They read from the underlying stream or data source only once before returning.
27. The PrintStream class is the first filter output stream most programmers encounter because System.out is a PrintStream. By default, print streams should be explicitly flushed. However, if the autoFlush argument (in the constructor) is true, the stream will be flushed every time a byte array or linefeed is written or a println() method is invoked.
28. The println() methods also append a platform-dependent line separator to the end of the line they write. This is a linefeed (\n) on Unix (including Mac OS X), a carriage return (\r) on Mac OS 9, and a carriage return/linefeed pair (\r\n) on Windows.
29. PrintStream is evil and network programmers should avoid it like the plague.
30. Most network protocols such as HTTP and Gnutella specify that lines should be terminated with a carriage return/linefeed pair.
31. PrintStream assumes the default encoding of the platform on which it’s running. However, this encoding may not be what the server or client expects. PrintStream doesn’t provide any mechanism for changing the default encoding. This problem can be patched over by using the related PrintWriter class instead.
32. PrintStream catches any exceptions thrown by the underlying output stream. Instead, PrintStream relies on an outdated and inadequate error flag. If the underlying stream throws an exception, this internal error flag is set. The programmer is relied upon to check the value of the flag using the checkError() method. Once an error has occurred, there is no way to unset the flag so further errors can be detected. Nor is any additional information available about the error.
33. The DataInputStream and DataOutputStream classes provide methods for reading and writing Java’s primitive data types and strings in a binary format. The binary formats used are primarily intended for exchanging data between two different Java programs through a network connection, a datafile, a pipe, or some other intermediary.
34. For DataOutputStream class, all data is written in big-endian format. The writeChars() method simply iterates through the String argument, writing each character in turn as a two-byte, big-endian Unicode character (a UTF-16 code point, to be absolutely precise). The writeBytes() method iterates through the String argument but writes only the least significant byte of each character. Thus, information will be lost for any string with characters from outside the Latin-1 character set. This method may be useful on some network protocols that specify the ASCII encoding, but it should be avoided most of the time. Neither writeChars() nor writeBytes() encodes the length of the string in the output stream. So there’s no exact complement for writeBytes() or writeChars() in DataInputStream; these are handled by reading the bytes and chars one at a time. The writeUTF() method does include the length of the string. It encodes the string itself in a variant of the UTF-8 encoding of Unicode. Because this variant is subtly incompatible with most non-Java software, it should be used only for exchanging data with other Java programs that use a DataInputStream to read strings.
35. DataInputStream provides two methods to read unsigned bytes and unsigned shorts and return the equivalent int:
public final int readUnsignedByte() throws IOException public final int readUnsignedShort() throws IOException
It also has two readFully() methods that repeatedly read data from the underlying input stream into an array until the requested number of bytes have been read. If enough data cannot be read, then an IOException is thrown.
36. DataInputStream provides the popular readLine() method that reads a line of text as delimited by a line terminator and returns a string. It’s deprecated because it doesn’t properly convert non-ASCII characters to bytes in most circumstances. That task is now handled by the readLine() method of the BufferedReader class. However, that method and this one share the same insidious bug: they do not always recognize a single carriage return as ending a line when it’s the last character of a stream. This problem isn’t obvious when reading files because there will almost certainly be a next character: –1 for end of stream, if nothing else. However, on persistent network connections such as those used for FTP and late-model HTTP, a server or client may simply stop sending data after the last character and wait for a response without actually closing the connection. If you’re lucky, the connection may eventually time out on one end or the other and you’ll get an IOException, although this will probably take at least a couple of minutes, and cause you to lose the last line of data from the stream. If you’re not lucky, the program will hang indefinitely.
37. Java provides an almost complete mirror of the input and output stream class hierarchy designed for working with characters instead of bytes.
38. Java’s native character set is the UTF-16 encoding of Unicode. The java.io.Reader class specifies the API by which characters are read. The java.io.Writer class specifies the API by which characters are written. Wherever input and output streams use bytes, readers and writers use Unicode characters. Concrete subclasses of Reader and Writer allow particular sources to be read and targets to be written.
39. An InputStreamReader contains an underlying input stream from which it reads raw bytes. It translates these bytes into Unicode characters according to a specified encoding. An OutputStreamWriter receives Unicode characters from a running program. It then translates those characters into bytes using a specified encoding and writes the bytes onto an underlying output stream.
40. An OutputStreamWriter receives characters from a Java program. It converts these into bytes according to a specified encoding and writes them onto an underlying output stream. Its constructor specifies the output stream to write to and the encoding to use.
41. An InputStreamReader reads bytes from an underlying input stream such as a FileInputStream or TelnetInputStream. It converts these into characters according to a specified encoding and returns them. The constructor specifies the input stream to read from and the encoding to use.
42. When a program reads from a BufferedReader, text is taken from the buffer rather than directly from the underlying input stream or other text source. When the buffer empties, it is filled again with as much text as possible, even if not all of it is immediately needed, making future reads much faster. When a program writes to a BufferedWriter, the text is placed in the buffer. The text is moved to the underlying output stream or other target only when the buffer fills up or when the writer is explicitly flushed, which can make writes much faster than would otherwise be the case.
43. The BufferedReader class also has a readLine() method that reads a single line of text and returns it as a string. This method replaces the deprecated readLine() method in DataInputStream, and it has mostly the same behavior as that method. The big difference is that by chaining a BufferedReader to an InputStreamReader, you can correctly read lines in character sets other than the default encoding for the platform.
44. The BufferedWriter class adds one new method not included in its superclass, called newLine(),This method inserts a platform-dependent line-separator string into the output. The line.separator system property determines exactly what the string is. Because network protocols generally specify the required line terminator, you should not use this method for network programming.
45. The PrintWriter class is a replacement for Java 1.0’s PrintStream class that properly handles multibyte character sets and international text. PrintWriter still has the problems of platform dependency and minimal error reporting that plague PrintStream.
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在科技与司法的交响曲中,智慧法院应运而生,成为新时代司法服务的新篇章。它不仅仅是一个概念,更是对法院传统工作模式的一次深刻变革。智慧法院通过移动信息化技术,为法院系统注入了强大的生命力,有效缓解了案多人少的矛盾,让司法服务更加高效、便捷。 立案、调解、审判,每一个阶段都融入了科技的智慧。在立案阶段,智慧法院利用区块链技术实现可信存证,确保了电子合同的合法性和安全性,让交易双方的身份真实性、交易安全性得到了有力见证。这不仅极大地缩短了立案时间,还为后续审判工作奠定了坚实的基础。在调解阶段,多元调解服务平台借助人工智能、自然语言处理等前沿技术,实现了矛盾纠纷的快速化解。无论是矛盾类型的多元化,还是化解主体的多元化,智慧法院都能提供一站式、全方位的服务,让纠纷解决更加高效、和谐。而在审判阶段,智能立案、智能送达、智能庭审、智能判决等一系列智能化手段的应用,更是让审判活动变得更加智能化、集约化。这不仅提高了审判效率,还确保了审判质量的稳步提升。 更为引人注目的是,智慧法院还构建了一套完善的执行体系。移动执行指挥云平台的建设,让执行工作变得更加精准、高效。执行指挥中心和信息管理中心的一体化应用,实现了信息的实时传输和交换,为执行工作提供了强有力的支撑。而执行指挥车的配备,更是让执行现场通讯信号得到了有力保障,应急通讯能力得到了显著提升。这一系列创新举措的实施,不仅让执行难问题得到了有效解决,还为构建诚信社会、保障金融法治化营商环境提供了有力支撑。智慧法院的出现,让司法服务更加贴近民心,让公平正义的阳光更加温暖人心。
内容概要:本文针对计算机网络这门课程的期末复习,全面介绍了多个关键点和重要概念。主要内容涵盖了计算机网络的基本概念、OSI七层模型及其每一层的具体职责和协议、详细的TCP/IP协议介绍,尤其是三次握手和四次挥手机制、IP地址(IPv4 和 IPv6)的概念和子网划分的技术、静态路由和动态路由的区别及其路由选择算法、TCP和UDP作为两种主要传输层协议的功能区别、各种常用的应用层协议如HTTP、HTTPS、FTP、SMTP等,此外还包括了一些关于网络性能优化的关键参数以及常见的网络安全措施。所有理论均配有相应的案例分析帮助深入理解和巩固知识点。 适合人群:正在准备计算机网络相关考试的学生,或希望深入理解计算机网络架构和原理的人群。 使用场景及目标:为用户提供详尽的期末复习指南,助力理解复杂的技术概念并提高解决具体应用问题的能力,同时通过实例演示使学习变得更加直观。 其他说明:强调不仅要记住公式和定义,更要关注概念背后的运作逻辑及实际应用情况来达到良好的复习效果。
精选毕设项目-移动端商城
本文介绍了基于Python的B站视频的数据分析可视化系统设计与实现。该系统帮助用户深入了解B站视频的趋势,并通过数据分析和可视化技术展示相关信息。利用Python的网络爬虫技术获取B站上的视频数据,包括视频标题、上传者、播放量、点赞数等信息。借助数据分析库Pandas对获取的数据进行处理和分析,例如计算了不同用户视频发布个数、粉丝量、视频长度、视频观阅人数,还分析了不同视频的舆情分布和流行趋势。接着,利用可视化库Echarts将分析结果呈现为图表,例如柱状图、饼图、折线图等,以便用户直观地理解数据。为了提供更加个性化的服务,系统还集成了协同过滤算法推荐功能,根据用户的历史观看记录和偏好,推荐可能感兴趣的视频。最后,设计并实现了一个交互式的用户界面,用户可以通过界面选择感兴趣的话题和日期范围,系统将动态展示相关视频的数据分析结果。通过本系统,用户可以更好地了解B站视频的特点和趋势,同时享受到个性化的视频推荐服务,为用户提供了一个便捷而全面的数据分析工具。 感兴趣自行下载学习!
标题 "MPU6050.zip" 暗示了这个压缩包可能包含了与MPU6050陀螺仪和加速度传感器相关的资源。MPU6050是一款广泛应用的惯性测量单元(IMU),它能检测设备在三个轴上的角速度和线性加速度,常用于运动控制、姿态估算、导航等领域。 描述中只提到了"MPU6050.zip",没有提供额外信息,但我们可以通过标签 "stm32cubemx" 来推测,这个压缩包里的内容可能与STM32系列微控制器以及使用STM32CubeMX配置工具有关。STM32CubeMX是一款强大的配置工具,用户可以利用它来初始化STM32微控制器的外设,生成相应的初始化代码。 在压缩包的文件名列表中,我们看到以下几个文件: 1. mpu6050.c:这是一个C源文件,通常包含了与MPU6050交互的驱动程序代码。在这个文件里,开发者可能会定义函数来初始化传感器、读取数据、处理中断等。 2. mpu6050.h:这是对应的头文件,包含了函数声明、常量定义和结构体等,供其他模块调用时包含,以实现对MPU60。内容来源于网络分享,如有侵权请联系我删除。另外如果没有积分的同学需要下载,请私信我。
IPSO-SVR 改进粒子群算法优化支持向量机的多变量回归预测 Matlab语言 1.多变量单输出,通过非线性权重递减方式对粒子群算法进行改进,优化SVR中的两个参数,评价指标包括R2、MAE、MSE、MAPE,效果如图所示,可完全满足您的需求~ 2.直接替Excel数据即可用,注释清晰,适合新手小白[火] 3.附赠测试数据,输入格式如图3所示,可直接运行 4.仅包含模型代码 5.模型只是提供一个衡量数据集精度的方法,因此无法保证替数据就一定得到您满意的结果~
精选项目-天气预报带后端
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