- 浏览: 452807 次
- 性别:
- 来自: 深圳
文章分类
最新评论
-
zjhgx:
多谢,多谢。多谢
Ubuntu 中软件的安装、卸载以及查看的方法总结 -
37du:
受教了,对于理解运行过程有很好的效果
ActionMapper---webwork 2.1到2.2 的变化 -
chxiaowu:
非常好,谢谢!
Ubuntu 中软件的安装、卸载以及查看的方法总结 -
euii:
谢谢,这样的总结。
Ubuntu 中软件的安装、卸载以及查看的方法总结 -
xiaoyao3857:
谢谢,正需要这样的汇总型字典!
Ubuntu 中软件的安装、卸载以及查看的方法总结
Or: Host, Target, Cross-Compilers, and All That
http://landley.net/writing/docs/cross-compiling.html
Host vs Target
A compiler is a program that turns source code into executable code. Like all programs, a compiler runs on a specific type of computer, and the new programs it outputs also run on a specific type of computer.[1]
The computer the compiler runs on is called the host , and the computer the new programs run on is called the target . When the host and target are the same type of machine, the compiler is a native compiler . When the host and target are different, the compiler is a cross compiler .[2]
Why cross-compile?
In theory, a PC user who wanted to build programs for some device could get the appropriate target hardware (or emulator), boot a Linux distro on that, and compile natively within that environment. While this is a valid approach (and possibly even a good idea when dealing with something like a Mac Mini), it has a few prominent downsides for things like a linksys router or iPod:
-
Speed - Target platforms are usually much slower than hosts, by an order of magnitude or more. Most special-purpose embedded hardware is designed for low cost and low power consumption, not high performance. Modern emulators (like qemu) are actually faster than a lot of the real world hardware they emulate, by virtue of running on high-powered desktop hardware. [3]
-
Capability - Compiling is very resource-intensive. The target platform usually doesn't have gigabytes of memory and hundreds of gigabytes of disk space the way a desktop does; it may not even have the resources to build "hello world", let alone large and complicated packages.
-
Availability - Bringing Linux up on a hardware platform it's never run on before requires a cross-compiler. Even on long-established platforms like Arm or Mips, finding an up-to-date full-featured prebuilt native environment for a given target can be hard. If the platform in question isn't normally used as a development workstation, there may not be a recent prebuilt distro readily available for it, and if there is it's probably out of date. If you have to build your own distro for the target before you can build on the target, you're back to cross-compiling anyway.
-
Flexibility - A fully capable Linux distribution consists of hundreds of packages, but a cross-compile environment can depend on the host's existing distro from most things. Cross compiling focuses on building the target packages to be deployed, not spending time getting build-only prerequisites working on the target system.
-
Convenience - The user interface of headless boxes tends to be a bit crampled. Diagnosing build breaks is frustrating enough as it is. Installing from CD onto a machine that hasn't got a CD-ROM drive is a pain. Rebooting back and forth between your test environment and your development environment gets old fast, and it's nice to be able to recover from accidentally lobotomizing your test system.
Why is cross-compiling hard?
Portable native compiling is hard.
Most programs are developed on x86 hardware, where they are compiled natively. This means cross-compiling runs into two types of problems: problems with the programs themselves and problems with the build system.
The first type of problem affects all non-x86 targets, both for native and for cross-builds. Most programs make assumptions about the type of machine they run on, which must match the platform in question or the program won't work. Common assumptions include:
-
Word size - Copying a pointer into an int may lose data on a 64 bit platform, and determining the size of a malloc by multiplying by 4 instead of sizeof(long) isn't good either. Subtle security flaws due to integer overflows are also possible, ala "if (x+y < size) memset(src+x,0,y);", which results in a 4 gigabyte memset on 32-bit hardware when x=1000 and y=0xFFFFFFF0...
-
Endianness - Different systems store binary data iternally in different ways, which means that block-reading int or float data from disk or the network may need translation. Type "man byteorder" for details.
-
Alignment - Some platforms (such as arm) can only read or write ints from addresses that are an even multiple of 4 bytes, otherwise they segfault. Even the ones that can handle arbitrary alignments are slower dealing with unaligned data (they have to fetch twice to get both halves), so the compiler will often pad structures to align variables. Treating structures as a lump of data that can be sent to disk or across the network thus requires extra work to ensure a consistent representation.
-
Default signedness - Whether the "char" data type defaults to signed or unsigned varies from platform to platform (and in some cases from compiler to compiler), which can cause some really surprising bugs. The easy workaround for this is to provide a compiler argument like "-funsigned-char" to force the default to a known value.
-
NOMMU - If your target platform doesn't have a memory management unit, several things need to change. You need vfork() instead of fork(), only certain types of mmap() work (shared or read only, but not copy on write), and the stack doesn't grow dynamically.
Most packages aim to be portable when compiled natively, and will at least accept patches to fix any of the above problems (with the possible exception of NOMMU issues) submitted to the appropriate development mailing list.
And then there's cross-compiling.
In addition to the problems of native compiling, cross-compiling has its own set of issues:
-
Configuration issues - Packages with a separate configuration step (the "./configure" part of the standard configure/make/make install) often test for things like endianness or page size, to be portable when natively compiled. When cross-compiling, these values differ between the host system and the target system, so running tests on the host system gives the wrong answers. Configuration can also detect the presence of a package on the host and include support for it, when the target doesn't have that package or has an incompatible version.
-
HOSTCC vs TARGETCC - Many build processes require compiling things to run on the host system, such as the above configuration tests, or programs that generate code (such as a C program that creates a .h file which is then #included during the main build). Simply replacing the host compiler with a target compiler breaks packages that need to build things that run during the build itself. Such packages need access to both a host and a target compiler, and need to be taught when to use each one. [4]
-
Toolchain Leaks - An improperly configured cross-compile toolchain may leak bits of the host system into the compiled programs, resulting in failures that are usually easy to detect but which can be difficult to diagnose and correct. The toolchain may #include the wrong header files, or search the wrong library paths at link time. Shared libraries often depend on other shared libraries which can also sneak in unexpected link-time references to the host system.
-
Libraries - Dynamically linked programs must access the appropriate shared libraries at compile time. Shared libraries to the target system need to be added to the cross-compile toolchain so programs can link against them.
-
Testing - On native builds, the development system provides a convenient testing environment. When cross-compiling, confirming that "hello world" built successfully can require configuring (at least) a bootloader, kernel, root file system, and shared libraries.
Footnote 1: The most prominent difference between types of computers is what processor is executing the programs, but other differences include library ABIs (such as glibc vs uClibc), machines with configurable endianness (arm vs armeb), or different modes of machines that can run both 32 bit and 64 bit code (such as x86 on x86-64).
Footnote 2: When building compilers, there's a third type called a "canadian cross", which is a cross compiler that doesn't run on your host system. A canadian cross builds a compiler that runs on one target platform and produces code for another target machine. Such a foreign compiler can be built by first creating a temporary cross compiler from the host to the first target, and then using that to build another cross-compiler for the second target. The first cross-compiler's target becomes the host the new compiler runs on, and the second target is the platform the new compiler generates output for. This technique is often used to cross-compile a new native compiler for a target platform.
Footnote 3: Modern desktop systems are sufficiently fast that emulating a target and natively compiling under the emulator is actually a viable strategy. It's significantly slower than cross compiling, requires finding or generating a native build environment for the target (often meaning you have to set up a cross-compiler anyway), and can be tripped up by differences between the emulator and the real hardware to deploy on. But it's an option.
Footnote 4: This is why cross-compile toolchains tend to prefix the names of their utilities, ala "armv5l-linux-gcc". If that was simply called "gcc" then the host and native compiler couldn't be in the $PATH at the same time.
发表评论
-
htonl(),htons(),ntohl(),ntons()--大小端模式转换函数
2010-12-16 16:51 4150不同机器内部对变量的字节存储顺序不同,有的采用大端模式(big ... -
关于Linux静态库和动态库的分析
2010-09-28 10:29 16511.什么是库在windows平台和linux平台下都大量存在着 ... -
Heartbeat
2010-09-01 19:31 1419Heartbeat 项目是 Linux-HA ... -
linux下更改共享内存的最大值
2010-07-26 13:22 6082System V IPC 参数 名字 ... -
环境变量相关
2010-06-10 15:03 1023系统环境变量: /etc/profile:此文件 ... -
linux中的信号处理(signal与alarm)
2010-05-12 15:25 1801简单处理程序: ... -
LINUX 时间和日期
2010-04-01 19:09 2586时间与日期 通常对于 一个程序来说可以确定时间与日期是十分 ... -
IPC之消息队列
2010-03-13 12:05 1446消息队列缺点: 1. 如果进程创建了一个消息队列,在该队 ... -
如何让errno多线程/进程安全
2010-03-13 11:35 1793在 linux 或者 unix 环境中, errno ... -
Linux下库相关的概略介绍及动态库的搜索路径优先级
2010-03-13 11:29 1671(本文主要针对动态连接 ... -
ftok函数
2010-03-13 11:01 1787系统建立IPC通讯(如消 ... -
About pci.ids
2009-12-23 21:01 1775pci.ids - This is a public r ... -
port I/O
2009-12-21 15:27 1229Name outb, outw, outl, outsb ... -
udev相关
2009-12-11 20:22 1204udev 是Linux kernel 2.6系 ... -
SMP(Symmetrical Multi-Processing)
2009-12-11 15:22 1770对称多处理" ... -
功能强大的sed命令
2009-11-27 21:55 2046vim不太熟练,发现shell的sed命令很强大。 1. S ... -
/etc/sudoers配置文件的格式
2009-11-25 20:56 1659-------下面文章转载自网 ... -
/etc/sudoers中的含义
2009-11-25 20:55 2552Sudo 是允许系统管理员让普通用户执行一些或者全部的roo ... -
linux下如何模拟按键输入和模拟鼠标
2009-11-14 10:06 2851查看/dev/input/eventX是什么类型的事件, ca ... -
Linux root file system
2009-11-05 20:03 10991. Linux for PowerPC Embedded S ...
相关推荐
This document describes the steps required for creating a cross compiling tool-chain for ARM (EABI) Linux OS. It was made with Samsung LCD TV in mind but has been applied since on other HW (NAS box ...
交叉编译C ++以太坊客户端 ... -DCMAKE_TOOLCHAIN_FILE=cpp-ethereum-cross-compile.cmake make -j4 资源: Crosstool-ng- ://crosstool-ng.org/-帮助构建gcc工具链 交叉编译的树莓派- -关于使用的crosstool-NG的
#### 跨平台工具链(Cross-Toolchain) 跨平台工具链是指用于编译针对不同架构或操作系统的代码的工具集。通常,开发人员需要为不同的目标平台创建可执行文件,这时就需要使用到跨平台工具链。在文档中提到,...
点击Configure,保持generator为Unix Makefiles,选择Specify options for cross-compiling,点击Next, Operating System填写arm-linux C Compilers填写/usr/local/arm-4.6.1//bin/arm-none-linux-gnueabi-gcc C++ ...
编译原理期末复习_principle-of-compiling
该项目旨在在纯 Linux-32 位系统上设置 MinGW-w64 工具链以交叉编译 MPV 播放器。 文档可在 https://github.com/rboxeur/mpv-i686-cross-compiling-MinGW32-Doc/blob/master/index.rst 下载一些 mpv 版本
This book offers readers an idea of what embedded Linux software and hardware architecture looks like, cross-compiling, and also presents information about the bootloader and how it can be built for a...
plus a discussion of licensing issues, and an introduction to real-time, with a discussion of real-time options for Linux. This indispensable book features arcane and previously undocumented ...
《深入理解C/C++编译、链接与共享库》是一本专为提升程序员在Linux和Windows环境下编程技能的书籍。该书重点探讨了C和C++编程中的核心环节——编译、链接以及共享库的使用,这对于任何希望深入理解软件构建过程的...
C++编译过程详解 C++编程语言的编译过程是一项复杂的系统工程,涉及多个阶段,从源代码到可执行程序的转化过程中,编译器起着至关重要的作用。本资料详细介绍了C++的编译过程,包括预处理、编译、汇编和链接四个...
Webpack编译统计信息插件Webpack插件输出编译统计信息安装通过npm: $ npm install webpack-compiling-stats-plugin --save-dev 通过纱: $ yarn add -D webpack-compiling-stats-plugin用法const ...
《编译原理》是计算机科学领域的一门基础课程,它主要研究如何将高级程序设计语言转换为机器可执行的指令。这门课程对于理解计算机系统的内部运作至关重要,尤其对于那些致力于软件开发、系统编程或者想要深入研究...
《量子编译技术详解——基于MATLAB的实现》 量子计算作为新兴的计算范式,其潜力在于利用量子力学现象实现高效的信息处理。然而,量子计算机的编程与传统计算机截然不同,涉及到量子比特(qubits)的操控、量子门的...
The design idea of this catalog is to fulfil the requirement that compiling the same set of source code with two different compilation tool chains. So an extra parameter to specify a specific compiler...
WinMerge 3 is a port of WinMerge (http://winmerge.org) to use cross-platform with Qt (http://qt.nokia.com/) framework. This project is still in very early stages. WinMerge 3 is LGPL licensed open ...
《同济软院编译原理课程Repository @2014》是同济大学软件学院针对编译原理这一重要计算机科学领域的课程所建立的开源资源库。这个资源库为学习者提供了一个深入理解编译器设计与实现的平台,涵盖了从语言语法分析到...
日前,风河系统公司(Wind River)推出了其第四代商用嵌入式Linux平台,平台基于发布的Linux 2.6.34+内核和交叉编译(cross-compiling)工具链GCC 4.4、EGLIBC 2.11及GDB 7,支持业界的ARM、Intel、MIPS和Power...
### CUDA for Linux: A Comprehensive Guide to Understanding and Installing the CUDA Toolkit **CUDA (Compute Unified Device Architecture)** is a parallel computing platform and programming model ...