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mutongwu
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简单拖拽的实现

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来源:《Javascript权威指南第五版》
<body onload="init();">
<!-- Define the element to be dragged -->
<div style="position:absolute; left:100px; top:100px; width:250px;
            background-color: white; border: solid black;">
<!-- Define the "handle" to drag it with. Note the onmousedown 
 attribute. 
 -->
<div style="background-color: gray; border-bottom: dotted black;cursor:move;
            padding: 3px; font-family: sans-serif; font-weight: bold;"
     onmousedown="drag(this.parentNode, event);">
Drag Me  
</div>
<!-- Content of the draggable element -->
<p>This is a test. Testing, testing, testing.<p>This is a test.<p>Test.
</div>
<div id="zoomDiv"><img id="pic" src="/img/1.jpg" style="width:200px;height:200px;" /></div>
</body>


/**
 * Drag.js: drag absolutely positioned HTML elements.
 *
 * This module defines a single drag( ) function that is designed to be called
 * from an onmousedown event handler. Subsequent mousemove events will
 * move the specified element. A mouseup event will terminate the drag.
 * If the element is dragged off the screen, the window does not scroll.
 * This implementation works with both the DOM Level 2 event model and the
 * IE event model.
 *
 * Arguments:
 *
 *   elementToDrag: the element that received the mousedown event or
 *     some containing element. It must be absolutely positioned. Its
 *     style.left and style.top values will be changed based on the user's
 *     drag.
 *
 *   event: the Event object for the mousedown event.
 **/
function drag(elementToDrag, event) {
    // The mouse position (in window coordinates)
    // at which the drag begins
    var startX = event.clientX, startY = event.clientY;

    // The original position (in document coordinates) of the
    // element that is going to be dragged. Since elementToDrag is
    // absolutely positioned, we assume that its offsetParent is the
    // document body.
    var origX = elementToDrag.offsetLeft, origY = elementToDrag.offsetTop;

    // Even though the coordinates are computed in different
    // coordinate systems, we can still compute the difference between them
    // and use it in the moveHandler( ) function. This works because
    // the scrollbar position never changes during the drag.
    var deltaX = startX - origX, deltaY = startY - origY;

    // Register the event handlers that will respond to the mousemove events
    // and the mouseup event that follow this mousedown event.
    if (document.addEventListener) {  // DOM Level 2 event model
        // Register capturing event handlers
        document.addEventListener("mousemove", moveHandler, true);
        document.addEventListener("mouseup", upHandler, true);
    }
    else if (document.attachEvent) {  // IE 5+ Event Model
        // In the IE event model, we capture events by calling
        // setCapture( ) on the element to capture them.
        elementToDrag.setCapture( );
        elementToDrag.attachEvent("onmousemove", moveHandler);
        elementToDrag.attachEvent("onmouseup", upHandler);
        // Treat loss of mouse capture as a mouseup event.
        elementToDrag.attachEvent("onlosecapture", upHandler);
    }
    else {  // IE 4 Event Model
        // In IE 4 we can't use attachEvent( ) or setCapture( ), so we set
        // event handlers directly on the document object and hope that the
        // mouse events we need will bubble up.
        var oldmovehandler = document.onmousemove; // used by upHandler( )
        var olduphandler = document.onmouseup;
        document.onmousemove = moveHandler;
        document.onmouseup = upHandler;
    }

    // We've handled this event. Don't let anybody else see it.
    if (event.stopPropagation) event.stopPropagation( );  // DOM Level 2
    else event.cancelBubble = true;                      // IE

    // Now prevent any default action.
    if (event.preventDefault) event.preventDefault( );   // DOM Level 2
    else event.returnValue = false;                     // IE

    /**
     * This is the handler that captures mousemove events when an element
     * is being dragged. It is responsible for moving the element.
     **/
    function moveHandler(e) {
        if (!e) e = window.event;  // IE Event Model

        // Move the element to the current mouse position, adjusted as
        // necessary by the offset of the initial mouse-click.
        elementToDrag.style.left = (e.clientX - deltaX) + "px";
        elementToDrag.style.top = (e.clientY - deltaY) + "px";

        // And don't let anyone else see this event.
        if (e.stopPropagation) e.stopPropagation( );  // DOM Level 2
        else e.cancelBubble = true;                  // IE
    }

    /**
     * This is the handler that captures the final mouseup event that
     * occurs at the end of a drag.
     **/
    function upHandler(e) {
        if (!e) e = window.event;  // IE Event Model

        // Unregister the capturing event handlers.
        if (document.removeEventListener) {  // DOM event model
            document.removeEventListener("mouseup", upHandler, true);
            document.removeEventListener("mousemove", moveHandler, true);
        }
        else if (document.detachEvent) {  // IE 5+ Event Model
            elementToDrag.detachEvent("onlosecapture", upHandler);
            elementToDrag.detachEvent("onmouseup", upHandler);
            elementToDrag.detachEvent("onmousemove", moveHandler);
            elementToDrag.releaseCapture( );
        }
        else {  // IE 4 Event Model
            // Restore the original handlers, if any
            document.onmouseup = olduphandler;
            document.onmousemove = oldmovehandler;
        }

        // And don't let the event propagate any further.
        if (e.stopPropagation) e.stopPropagation( );  // DOM Level 2
        else e.cancelBubble = true;                  // IE
    }
}

function init(){
    var pic = document.getElementById('pic');
    pic.onmousedown = function(e){
        if(!e)
            e = window.event;
        drag(this,e);
    }
}

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