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qingchuwudi:
有用,非常感谢!
erlang进程的优先级 -
zfjdiamond:
你好 这条命令 在那里输入??
你们有yum 我有LuaRocks -
simsunny22:
这个是在linux下运行的吧,在window下怎么运行escr ...
escript的高级特性 -
mozhenghua:
http://www.erlang.org/doc/apps/ ...
mnesia 分布协调的几个细节 -
fxltsbl:
A new record of 108000 HTTP req ...
Haproxy 1.4-dev2: barrier of 100k HTTP req/s crossed
原文Url: http://www.clickcaster.com/items/why-do-you-like-erlang
感觉写的非常好(激动中) 和我的经历几乎一样 得出的结论就是: erlang就是我要的 网络应用erlang足够强大了
After having turned into something of an Erlang zealot about two months ago, I've been asked this question quite frequently. I think the best way to explain this is as a corollary to Greenspun's Tenth Rule:
Years later, I would try to implement a massively concurrent network server which used a thread-per-request model. By then I had built up quite a home-brewed server framework, with abstract interfaces to many OS facilities, and had written a network server with over 20,000 lines of code.
This is where I began to hit the wall with threads. I had cross-platform threading abstractions between Win32 and pthreads, and had been testing on a number of platforms, and started noticing that on certain platforms I was running into deadlocks, but not others. As the data structures grew increasingly advanced I started to notice more deadlocks. The locking became increasingly more sophisticated, more difficult to debug, and the performance began to decrease as important shared structures needed to be synchronized across all threads.
I began reading more on the overhead of mutexes, which for a performance-obsessed C programmer was quite maddening. Locking a mutex on Win32, for example, required over 600 CPU instructions! I soon came to the realization that the best approach was really one or two threads per CPU core, and that some lighter weight concurrency mechanism which avoids the synchronization problems of threads was the better approach to addressing high numbers of concurrent connections.
I first discovered Knuth's Coroutines as described in The Art of Computer Programming. These provide for lightweight cooperative scheduling without the need of a system call to switch between them. The GNU Pth library implemented something quite similar. I found several similar approaches to userspace threading, including the idea of "microthreads" as implemented by Win32's Fibers and *IX's ucontexts.
The end goal of all of these approaches was separating behavior from function. Each native thread (provided you have more than one) has its behavior isolated into an inner event loop, and the function can be implemented as a microthread.
Provided you got this far, subsequent problems occur when you discover you need a way to send messages between microthreads in a manner which abstracts processing network I/O events, and if you're using threads also lets you send messages between them. I experimented for years with this problem, coming up with some pretty complex abstractions between a multitude of event sources and threading models.
In the end, after years of struggling to build a framework for concurrent network programming, I never reached a point where I was satisfied. I never felt I had truly abstracted away the problems I was trying to solve.
Eventually I realized shared-nothing was the way to go. I became quite enamored with Dan Bernstein's qmail application, which used a collection of shared-nothing OS processes which communicate over pipes in order to process network traffic. Sick of threads, sick of microthreads, sick of trying to synchronize shared information, this is where I ended up. The wisdom of the Unix philosophy: "Do one thing and do it well," finally manifested itself in my eyes.
Finally, I found Erlang. The more I read about it, the more I realized it was an absolutely brilliant implementation of the very model that I had, for years, tried to implement myself. Furthermore, it combined the models of multiple native threads per CPU core which in turn run multiple "microthreads" with a messaging system far more elegant than I ever mustered myself.
For those of you who have not read it, here is a description of Erlang message processing, excerpted from the recently released Programming Erlang:
All that said, I felt naturally comfortable with the Erlang way of doing things. This is how I've been writing programs all along. It's feels so nice to finally find a language that abstracts away all the complex behaviors of concurrent network processing. Furthermore, distributed Erlang and the OTP framework are beyond my wildest dreams in terms of what you can build once the underlying problems are all abstracted away.
Now I can finally stop trying to build an ad hoc, informally-specified, bug-ridden framework, and start focusing on what I've actually cared about all along: the function.
有空闲时间可以先了解一下erlang有什么优点缺点, 适合用来做什么
接下来如果适合你的需求, 又或者你对它感兴趣, 可以继续深入
对不了解的技术语言等等大概都可以依此对待, 大略了去了解一下自己不熟悉的东西总是有点好处的, 也不至于浪费多少时间
嗯,是这个理。无锁机制的erlang在并行处理领域自然得心应手,不过在其它领域(比如OO)的应用还有待研究。
有空闲时间可以先了解一下erlang有什么优点缺点, 适合用来做什么
接下来如果适合你的需求, 又或者你对它感兴趣, 可以继续深入
对不了解的技术语言等等大概都可以依此对待, 大略了去了解一下自己不熟悉的东西总是有点好处的, 也不至于浪费多少时间
感觉写的非常好(激动中) 和我的经历几乎一样 得出的结论就是: erlang就是我要的 网络应用erlang足够强大了
After having turned into something of an Erlang zealot about two months ago, I've been asked this question quite frequently. I think the best way to explain this is as a corollary to Greenspun's Tenth Rule:
Any sufficiently advanced concurrent C program contains an ad hoc, informally-specified, bug ridden, slow implementation of half of ErlangI've always had a slight obsession with developing network servers which I intended to process high numbers of concurrent connections. For years and years I tried to do this in C, exploring many different methods of event monitoring, as well as exploring different ways of implementing network servers as described in such books as Unix Network Programming. Sadly I found many of these models and approaches out-of-date. When glibc came out for Linux, threading became the de-facto standard.
Years later, I would try to implement a massively concurrent network server which used a thread-per-request model. By then I had built up quite a home-brewed server framework, with abstract interfaces to many OS facilities, and had written a network server with over 20,000 lines of code.
This is where I began to hit the wall with threads. I had cross-platform threading abstractions between Win32 and pthreads, and had been testing on a number of platforms, and started noticing that on certain platforms I was running into deadlocks, but not others. As the data structures grew increasingly advanced I started to notice more deadlocks. The locking became increasingly more sophisticated, more difficult to debug, and the performance began to decrease as important shared structures needed to be synchronized across all threads.
I began reading more on the overhead of mutexes, which for a performance-obsessed C programmer was quite maddening. Locking a mutex on Win32, for example, required over 600 CPU instructions! I soon came to the realization that the best approach was really one or two threads per CPU core, and that some lighter weight concurrency mechanism which avoids the synchronization problems of threads was the better approach to addressing high numbers of concurrent connections.
I first discovered Knuth's Coroutines as described in The Art of Computer Programming. These provide for lightweight cooperative scheduling without the need of a system call to switch between them. The GNU Pth library implemented something quite similar. I found several similar approaches to userspace threading, including the idea of "microthreads" as implemented by Win32's Fibers and *IX's ucontexts.
The end goal of all of these approaches was separating behavior from function. Each native thread (provided you have more than one) has its behavior isolated into an inner event loop, and the function can be implemented as a microthread.
Provided you got this far, subsequent problems occur when you discover you need a way to send messages between microthreads in a manner which abstracts processing network I/O events, and if you're using threads also lets you send messages between them. I experimented for years with this problem, coming up with some pretty complex abstractions between a multitude of event sources and threading models.
In the end, after years of struggling to build a framework for concurrent network programming, I never reached a point where I was satisfied. I never felt I had truly abstracted away the problems I was trying to solve.
Eventually I realized shared-nothing was the way to go. I became quite enamored with Dan Bernstein's qmail application, which used a collection of shared-nothing OS processes which communicate over pipes in order to process network traffic. Sick of threads, sick of microthreads, sick of trying to synchronize shared information, this is where I ended up. The wisdom of the Unix philosophy: "Do one thing and do it well," finally manifested itself in my eyes.
Finally, I found Erlang. The more I read about it, the more I realized it was an absolutely brilliant implementation of the very model that I had, for years, tried to implement myself. Furthermore, it combined the models of multiple native threads per CPU core which in turn run multiple "microthreads" with a messaging system far more elegant than I ever mustered myself.
For those of you who have not read it, here is a description of Erlang message processing, excerpted from the recently released Programming Erlang:
After reading this I realized this was what I was trying to invent all along. I showed this approach to Zed Shaw (whom you might recognize as the creator of the Mongrel web server) and he expressed that it was quite similar to the way he implemented message handling in his Myriad framework. I'm not going to speak for Zed in terms of Myriad being an ad hoc reimplementation of Erlang, but just point it out to show that when dealing with these sorts of problems long enough people come to the same sort of conclusions about how to solve them.
- When we enter a receive statement, we start a timer (but only if an after section is present in the expression).
- Take the first message in the mailbox and try to match it against Pattern1, Pattern2, and so on. If the match succeeds, the message is removed from the mailbox, and the expressions following the pattern are evaluated.
- If none of the patterns in the receive statement matches the first message in the mailbox, then the first message is removed from the mailbox and put into a “save queue.” The second message in the mailbox is then tried. This procedure is repeated until a matching message is found or until all the messages in the mailbox have been examined.
- If none of the messages in the mailbox matches, then the process is suspended and will be rescheduled for execution the next time a new message is put in the mailbox. Note that when a new message arrives, the messages in the save queue are not rematched; only the new message is matched.
- As soon as a message has been matched, then all messages that have been put into the save queue are reentered into the mailbox in the order in which they arrived at the process. If a timer was set, it is cleared.
- If the timer elapses when we are waiting for a message, then evaluate the expressions ExpressionsTimeout and put any saved messages back into the mailbox in the order in which they arrived at the process.
All that said, I felt naturally comfortable with the Erlang way of doing things. This is how I've been writing programs all along. It's feels so nice to finally find a language that abstracts away all the complex behaviors of concurrent network processing. Furthermore, distributed Erlang and the OTP framework are beyond my wildest dreams in terms of what you can build once the underlying problems are all abstracted away.
Now I can finally stop trying to build an ad hoc, informally-specified, bug-ridden framework, and start focusing on what I've actually cared about all along: the function.
评论
5 楼
mryufeng
2007-11-20
谢谢 zhuzhaoyuan同学翻译了上面的文章, 贴在了erlang-china.org
4 楼
javaeye000
2007-11-02
ronn 写道
javaeye000 写道
做非并行处理程序的c开发人员没有必要投靠erlang吧?
有空闲时间可以先了解一下erlang有什么优点缺点, 适合用来做什么
接下来如果适合你的需求, 又或者你对它感兴趣, 可以继续深入
对不了解的技术语言等等大概都可以依此对待, 大略了去了解一下自己不熟悉的东西总是有点好处的, 也不至于浪费多少时间
嗯,是这个理。无锁机制的erlang在并行处理领域自然得心应手,不过在其它领域(比如OO)的应用还有待研究。
3 楼
ronn
2007-11-02
javaeye000 写道
做非并行处理程序的c开发人员没有必要投靠erlang吧?
有空闲时间可以先了解一下erlang有什么优点缺点, 适合用来做什么
接下来如果适合你的需求, 又或者你对它感兴趣, 可以继续深入
对不了解的技术语言等等大概都可以依此对待, 大略了去了解一下自己不熟悉的东西总是有点好处的, 也不至于浪费多少时间
2 楼
javaeye000
2007-11-02
做非并行处理程序的c开发人员没有必要投靠erlang吧?
1 楼
mryufeng
2007-11-01
有那位大侠可以把这篇文章翻译下 对于说服为数众多的c开发人员投靠erlang很大帮助。
发表评论
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OTP R14A今天发布了
2010-06-17 14:36 2677以下是这次发布的亮点,没有太大的性能改进, 主要是修理了很多B ... -
R14A实现了EEP31,添加了binary模块
2010-05-21 15:15 3030Erlang的binary数据结构非常强大,而且偏向底层,在作 ... -
如何查看节点的可用句柄数目和已用句柄数
2010-04-08 03:31 4814很多同学在使用erlang的过程中, 碰到了很奇怪的问题, 后 ... -
获取Erlang系统信息的代码片段
2010-04-06 21:49 3475从lib/megaco/src/tcp/megaco_tcp_ ... -
iolist跟list有什么区别?
2010-04-06 20:30 6529看到erlang-china.org上有个 ... -
erlang:send_after和erlang:start_timer的使用解释
2010-04-06 18:31 8386前段时间arksea 同学提出这个问题, 因为文档里面写的很不 ... -
Latest news from the Erlang/OTP team at Ericsson 2010
2010-04-05 19:23 2013参考Talk http://www.erlang-factor ... -
对try 异常 运行的疑问,为什么出现两种结果
2010-04-05 19:22 2842郎咸武<langxianzhe@163.com> ... -
Erlang ERTS Async基础设施
2010-03-19 00:03 2517其实Erts的Async做的很不错的, 相当的完备, 性能又高 ... -
CloudI 0.0.9 Released, A Cloud as an Interface
2010-03-09 22:32 2476基于Erlang的云平台 看了下代码 质量还是不错的 完成了不 ... -
Memory matters - even in Erlang (再次说明了了解内存如何工作的必要性)
2010-03-09 20:26 3439原文地址:http://www.lshift.net/blog ... -
Some simple examples of using Erlang’s XPath implementation
2010-03-08 23:30 2050原文地址 http://www.lshift.net/blog ... -
lcnt 环境搭建
2010-02-26 16:19 2614抄书:otp_doc_html_R13B04/lib/tool ... -
Erlang强大的代码重构工具 tidier
2010-02-25 16:22 2486Jan 29, 2010 We are very happy ... -
[Feb 24 2010] Erlang/OTP R13B04 has been released
2010-02-25 00:31 1387Erlang/OTP R13B04 has been rele ... -
R13B04 Installation
2010-01-28 10:28 1390R13B04后erlang的源码编译为了考虑移植性,就改变了编 ... -
Running tests
2010-01-19 14:51 1486R13B03以后 OTP的模块加入了大量的测试模块,这些模块都 ... -
R13B04在细化Binary heap
2010-01-14 15:11 1508从github otp的更新日志可以清楚的看到otp R13B ... -
R13B03 binary vheap有助减少binary内存压力
2009-11-29 16:07 1668R13B03 binary vheap有助减少binary内存 ... -
erl_nif 扩展erlang的另外一种方法
2009-11-26 01:02 3218我们知道扩展erl有2种方法, driver和port. 这2 ...
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