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assasszt:
写的很透彻,厉害!能不能问个 问题:cookie 应该是浏览器 ...
Tomcat之Session和Cookie大揭密 -
赵武艺:
有时间把全部代码贴出来看看,只看这个看不懂?
Ajax请求,利用JFreeChart,页面无刷新画带“map”的图 -
e_soft:
解决办法:
拔了网线就好了,具体什么原因正在查找.
我也在 ...
MyEclipse开发JSP页面假死问题解决办法
在win2003 IE6 和 火狐下无法运行
<html> <head> <title>俄罗斯方块</title> <meta content="text/html; charset=gb2312" http-equiv=Content-Type> </head> <body> <style>BODY { BACKGROUND: black; MARGIN: 0px } TD { COLOR: #ffffff; FONT-FAMILY: 宋体; FONT-SIZE: 9pt; HEIGHT: 20px; WIDTH: 20px } #block_div { POSITION: absolute; WIDTH: 80px; Z-INDEX: 1 } #table_div { POSITION: absolute; WIDTH: 320px } #nblock_div { COLOR: red; FONT: 48px system; POSITION: absolute; Z-INDEX: 2 } #title_div { COLOR: white; FONT-SIZE: 14px; LEFT: 326px; POSITION: absolute; TOP: 7px } #infobar_div { LEFT: 5px; POSITION: absolute; TOP: 460px } #infobar2_div { COLOR: white; FONT-SIZE: 14px; LEFT: 396px; POSITION: absolute; TOP: 480px } #infobar2_div A { COLOR: #99ccff; TEXT-DECORATION: none } </style> <script id=clientEventHandlersJS language=JavaScript> <!-- top.window.moveTo(0, 0); /* Tetris Game by Xie Yong (nsxy@163.net) Modifications by DynamicDrive.com for interface enhancements For this script, visit http://www.dynamicdrive.com */ if (document.all){ var gameInterval=""; var gamestart=0; var n_width = 800; var n_height =640; var n_left = Math.round( screen.width/2 ) - n_width/2; var n_top = Math.round( screen.height/2 ) - n_height/2; var n_IncStep = 20; var curBlcok,nextBlock; var arr_curBlock = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); var curX,curY; var speed=1; var maxspeed=9; var clr_per_line=18; var pause=0; var gameover=0; var colors = new Array("#999999","#0000FF","#80FFFF","#80FF80","#FFFF00","#FF8000","#FF00FF","#FF0000" ); var cid; var ncid; var blocks = new Array("tt_O1","tt_T2","tt_Z1","tt_S1","tt_L1","tt_J1","tt_I2"); var bid; var killedlines=0; var tt_O1 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0); var tt_O2 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0); var tt_O3 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0); var tt_O4 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0); var tt_T1 = new Array(0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0); var tt_T2 = new Array(0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0); var tt_T3 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0); var tt_T4 = new Array(0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0); var tt_Z1 = new Array(0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0); var tt_Z2 = new Array(0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0); var tt_Z3 = new Array(0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0); var tt_Z4 = new Array(0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0); var tt_S1 = new Array(0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0); var tt_S2 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0); var tt_S3 = new Array(0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0); var tt_S4 = new Array(0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0); var tt_L1 = new Array(0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0); var tt_L2 = new Array(0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0); var tt_L3 = new Array(0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0); var tt_L4 = new Array(0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0); var tt_J1 = new Array(0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0); var tt_J2 = new Array(0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0); var tt_J3 = new Array(0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0); var tt_J4 = new Array(0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0); var tt_I1 = new Array(0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0); var tt_I2 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1); var tt_I3 = new Array(0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0); var tt_I4 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1); var table = new Array( 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) } else alert("You need IE4+ to play Tetris!") function dimension2(row,col,num){ var i = row * num + col; return (this[i]); } Array.prototype.getd = dimension2; function ShowBlock(x,y,block_type,color){ for (var i=0;i<block_tbl.rows.length;i++){ for (var j=0;j<block_tbl.rows(i).cells.length;j++){ var d2 = i * 4 + j; if (block_type[d2]==1){ block_tbl.rows(i).cells(j).style.background = color; } else{ block_tbl.rows(i).cells(j).style.background = ""; } } } block_div.style.pixelLeft=x; block_div.style.pixelTop=y; } function ShowBlock1(x,y,block_type,color,obj_tabID,obj_divID){ for (var i=0;i<obj_tabID.rows.length;i++){ for (var j=0;j<obj_tabID.rows(i).cells.length;j++){ var d2 = i * 4 + j; if (block_type[d2]==1){ obj_tabID.rows(i).cells(j).style.background = color; } else{ obj_tabID.rows(i).cells(j).style.background = ""; } } } obj_divID.style.pixelLeft=x; obj_divID.style.pixelTop=y; } function Change(inc){ var type = curBlock.substr(0,4); var num = curBlock.substr(curBlock.length-1); num = parseInt(num) + inc; if (num>4||num<1) num -= 4*inc; type += num; eval("arr_tmp = " + type + ";"); if (CanMove(curX,curY,arr_tmp)){ curBlock = type; eval("arr_curBlock = " + curBlock + ";"); eval("ShowBlock(block_div.style.pixelLeft,block_div.style.pixelTop," + curBlock + ",colors[" + cid + "]);"); } } function CanMove(x,y,block){ for (i=0;i<4;i++){ for (j=0;j<4;j++){ if (block.getd(i,j,4)&table.getd(y/n_IncStep+i,x/n_IncStep+j,16)) return false; } } return true; } function NewBlock(){ curBlock = nextBlock; cid = ncid; bid = Math.round(Math.random()*(blocks.length-1)); ncid = Math.round(Math.random()*(colors.length-1)); nextBlock = blocks[bid]; eval("arr_curBlock = " + curBlock + ";"); eval("ShowBlock(120,0," + curBlock + ",colors[" + cid + "]);"); eval("arr_curBlock = " + curBlock + ";"); eval("ShowBlock1(340,170," + nextBlock + ",colors[" + ncid + "],nblock_tbl,nblock_div);"); } function SaveBlock(){ for (i=0;i<4;i++){ for (j=0;j<4;j++){ table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]|=arr_curBlock[i*4+j]; if (arr_curBlock[i*4+j]==1) if ((curY/n_IncStep+i<21)&&(curX/n_IncStep+j>1)&&(curX/n_IncStep+j<14)) table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = colors[cid]; if (table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]!=1) table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = "black"; } } } function DelLine(line){ for(i=line;i>0;i--){ for(j=2;j<14;j++){ table[i*16+j]=table[(i-1)*16+j]; } } table_tbl.deleteRow(line); table_tbl.insertRow(0); for (i=0;i<16;i++){ table_tbl.rows(0).insertCell(); if (i<2||i>13) table_tbl.rows(0).cells(i).style.background="navy"; } killedlines++; cll.innerText=parseInt(cll.innerText)+1; } function DelLines(){ var c,d,i,j; d=0; curY=block_div.style.pixelTop; for(i=(curY/20+3);i>curY/20-1;i--){ c=0; for(j=2;j<14;j++){ if (isNaN(table[i*16+j])||i==21) break; c+=table[i*16+j]; } if(c==12){ DelLine(i); i++; d++; } } if (d>0) sco.innerText=parseInt(sco.innerText)+d*d*36; } function Lucifer(){ for(var i=2;i<14;i++){ if (table[16+i]==1) return true; } return false; } function GameOver(){ gameover=1; clearInterval(gameInterval); block_div.innerHTML=""; for (i=0;i<21;i++){ for (j=2;j<14;j++){ setTimeout("table_tbl.rows(" + i + ").cells(" + j + ").style.background = colors[Math.round(Math.random()*7)];",16*i*j); } } nblock_div.innerHTML = "游戏结束<br><br><font size=2> <input type=button onclick='javascript:location.href=location.href' value='再玩一次'></font>"; } function document_onkeydown() { if (gameover==1) return; with (block_div.style){ curX = pixelLeft; curY = pixelTop; switch (event.keyCode){ case 37: if(pause==1||gamestart==0){break;} if (CanMove(curX-n_IncStep,curY,arr_curBlock)) pixelLeft-=n_IncStep; break; case 38: if(pause==1||gamestart==0){break;} Change(1); break; case 39: if(pause==1||gamestart==0){break;} if (CanMove(curX+n_IncStep,curY,arr_curBlock)) pixelLeft+=n_IncStep; break; case 40: if(pause==1||gamestart==0){break;} if (CanMove(curX,curY+n_IncStep,arr_curBlock)){ pixelTop+=n_IncStep; } else{ SaveBlock(); DelLines(); if (Lucifer()){ GameOver(); return; } sco.innerText=parseInt(sco.innerText)+2; NewBlock(); } break; case 32: if (pause==0){ if (gameInterval==""){break} clearInterval(gameInterval); pause=1; } else{ gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60); pause=0; } break; case 90: if(pause==1||gamestart==0){break;} Change(1); break; case 88: if(pause==1||gamestart==0){break;} Change(-1); break; default: } } } function Handle_Interval(){ curX = block_div.style.pixelLeft; curY = block_div.style.pixelTop; if (CanMove(curX,curY+n_IncStep,arr_curBlock)){ block_div.style.pixelTop+=n_IncStep; } else{ SaveBlock(); DelLines(); if (Lucifer()){ GameOver(); return; } sco.innerText=parseInt(sco.innerText)+2 NewBlock(); } if (killedlines>=clr_per_line){ killedlines-=clr_per_line; if (speed<maxspeed) speed++; else speed=maxspeed; spd.innerText=speed; clearInterval(gameInterval); gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60); } } //--> </script> <script event=onkeydown for=document language=javascript> <!-- if (document.all) document_onkeydown() //--> </script> <div id=block_div style="LEFT: 60px; TOP: 0px"> <table border=0 cellpadding=0 cellspacing=0 id=block_tbl> <script> if (document.all){ for (var i=0;i<4;i++){ document.write("<tr>"); for (var j=0;j<4;j++){ document.write("<td style=\"border:1 solid black;\"></td>"); } document.write("</tr>"); } } </script> <tbody></tbody> </table> </div> <div id=nblock_div> <table border=0 cellpadding=0 cellspacing=0 id=nblock_tbl> <script> if (document.all){ for (var i=0;i<4;i++){ document.write("<tr>"); for (var j=0;j<4;j++){ document.write("<td style=\"height:40;width:40;border:1 outset black;\"></td>"); } document.write("</tr>"); } } </script> <tbody></tbody> </table> </div> <div id=table_div> <table border=0 cellpadding=0 cellspacing=0 id=table_tbl> <script> if (document.all){ for (var i=0;i<22;i++){ document.write("<tr>"); for (var j=0;j<16;j++){ var d2 = i * 16 + j; if (table[d2]==1) document.write("<td bgcolor=navy></td>"); else document.write("<td style=\"background:black;\"></td>"); } document.write("</tr>"); } } </script> <tbody></tbody> </table> </div> <div id=title_div noWrap><br> 请输入数字(1-9)<br> <br> 起始速度: <input id=speedin size=8 value=1> <button id=but onClick=begintet()>开始</button><br> <br> <br> <font color=999999>下一块:</font> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> 说明:<br> <br> <font color=999900> ↑ :改变形状 ← :向左移动<br> → :向右移动 ↓ :向下移动<br> <br> 空格键:暂停/继续</font> <br> <br> <font color=009900>=======</font> </div> <div id=infobar_div> <table border=1 bordercolor=navy cellpadding=0 cellspacing=0> <tbody> <tr align=middle> <td style="COLOR: #99ccff; FONT: 12px system; WIDTH: 56px"><font size=2>速度</font>:</td> <td id=spd style="COLOR: red; FONT: 12px system">1</td> <td style="COLOR: #99ccff; FONT: 12px system; WIDTH: 86px">总分:</td> <td id=sco style="COLOR: red; FONT: 12px system">0</td> <td style="COLOR: #99ccff; FONT: 12px system; WIDTH: 96px">成绩:</td> <td id=cll style="COLOR: red; FONT: 12px system">0</td> </tr> </tbody> </table> </div> <div id=infobar2_div></div> <script id=MainSection language=javascript> <!-- if (document.all){ ncid = Math.round(Math.random()*(colors.length-1)); bid = Math.round(Math.random()*(blocks.length-1)); nextBlock = blocks[bid]; NewBlock(); } function begintet(){ gamestart=1; document.all.speedin.disabled=true; document.all.but.disabled=true; speed=parseInt(document.all.speedin.value); if (isNaN(speed)||speed==null||speed>maxspeed||speed<1) speed=1; spd.innerText=speed; gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60); } //--> </script> <div id='dh' style="position:absolute; left:-800px; top:-800px; width:0px; height:0px; z-index:1"> <input type=button value='-' name='goppp' onClick='Javascript:window.close();' accesskey='q'> </div> </body> </html>
发表评论
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javascript 里Array的一些方法
2008-08-06 11:25 7241. join()方法:join()方法的用途是连接字符串值, ... -
全面理解javascript的caller,callee,call,apply概念
2008-08-22 01:38 689在提到上述的概念之前,首先想说说javascript中函 ... -
遍历某个页面的Dom对象
2008-08-24 18:19 1003遍历某个页面的Dom对象。例如想知道某个DOM对象是否在获得焦 ... -
javascript 中 outerHTML 、innerHTML、innerTEXT 三者的区别
2008-09-06 21:25 803在 DHTML中我们经常会用的的innerHTML、 ... -
IE,火狐 兼容的写法
2008-09-07 01:09 919测试浏览器版本:IE7 , FF3 以下方法IE ... -
获得keyCode 兼容IE, FF
2008-09-20 18:50 1223使用了Prototype.js, $('confirm ... -
JavaScript中Array(数组)的属性和方法
2008-09-26 16:06 802数组有四种定义的方式 使用构造函数: var a = ... -
复选框全部选中(取消选中)
2008-10-22 13:33 2019<!DOCTYPE HTML PUBLIC " ... -
关于使用runtimeStyle属性问题讨论文章
2008-10-26 00:54 724IE有 style、runtimeStyle和cu ... -
JavaScript 设置页面元素的 CSS
2008-10-26 01:08 762测试浏览器:IE7,FF3.0.1 objec ... -
方便的post提交
2008-11-01 16:56 727页面里有多行记录,每行记录后面对应着编辑操作,点击操作链接或按 ... -
添加onload事件
2008-11-05 02:11 859一、如下,执行顺序 IE -- > ff,f (倒序) ... -
联动的日期下拉列表,兼容IE,FF
2008-11-05 03:05 879测试浏览器:IE7,FF3 JS ... -
Ajax in Action (Ajax实战)
2008-11-05 14:44 908Ajax in Action (Ajax实战) ... -
html静态传参
2008-11-05 15:51 941方法一: <script type="tex ... -
深入浅出URL编码
2008-11-06 18:58 734版权声明:如有转载请求,请注明出处: http://blog ... -
element-api-ext
2008-11-22 01:04 1069Properties Methods ... -
ajax-api-ext
2008-11-22 01:32 1096Properties Methods ... -
escape,encodeURI,encodeURIComponent函数比较
2008-11-23 17:48 778js对文字进行编码涉及3个函数:escape,encod ... -
jQuery源码分析
2008-11-25 05:06 1162...
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参考网络资源,使JavaScript实现的俄罗斯方块游戏,加入C程序自动求解的功能,初步实现了自动求解的算法。
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在这个“纯javascript经典俄罗斯方块小游戏”中,HTML5库并未直接提及,但我们可以推测,开发者可能利用了HTML5的一些特性来实现游戏界面和交互。 首先,HTML5的`<canvas>`元素被广泛用于创建动态图形,它允许通过...
《多库俄罗斯方块JavaScript版本实现详解》 在信息技术领域,游戏开发一直是吸引人们注意力的重要领域,而作为经典中的经典,俄罗斯方块以其简洁规则和无穷挑战性深受玩家喜爱。在现代网页技术的支持下,我们可以...