`

ExtJS4.0源代码分析--类系统之EventObject

阅读更多
Ext.EventObject是对浏览器原生事件对象的封装。在JavaScript,事件分为三类:HTMLEvents,MouseEvents,UIEvents。HTMLEvents包括
       <li>load</li>
      <li>unload</li>
      <li>select</li>
      <li>change</li>
      <li>submit</li>
      <li>reset</li>
      <li>resize</li>
      <li>scroll</li>
,MouseEvents包括
* <li>click</li>
     * <li>dblclick</li>
     * <li>mousedown</li>
     * <li>mouseup</li>
     * <li>mouseover</li>
     * <li>mousemove</li>
     * <li>mouseout</li>
,UIEvents包括
* <li>focusin</li>
     * <li>focusout</li>
     * <li>activate</li>
     * <li>focus</li>
     * <li>blur</li>

在符合dom标准的浏览器中,document中有个createEvent方法可以用来创建上述三种类型的事件之一的事件对象,创建HTMLEvents类型的事件对象的代码为:
createHtmlEvent: function (doc, type, bubbles, cancelable) {
                    var event = doc.createEvent('HTMLEvents');

                    event.initEvent(type, bubbles, cancelable);
                    return event;
                }

创建MouseEvents类型的事件对象的代码为:
createMouseEvent: function (doc, type, bubbles, cancelable, detail,
                                            clientX, clientY, ctrlKey, altKey, shiftKey, metaKey,
                                            button, relatedTarget) {
                    var event = doc.createEvent('MouseEvents'),
                        view = doc.defaultView || window;

                    if (event.initMouseEvent) {
                        event.initMouseEvent(type, bubbles, cancelable, view, detail,
                                    clientX, clientY, clientX, clientY, ctrlKey, altKey,
                                    shiftKey, metaKey, button, relatedTarget);
                    } else { // old Safari
                        event = doc.createEvent('UIEvents');
                        event.initEvent(type, bubbles, cancelable);
                        event.view = view;
                        event.detail = detail;
                        event.screenX = clientX;
                        event.screenY = clientY;
                        event.clientX = clientX;
                        event.clientY = clientY;
                        event.ctrlKey = ctrlKey;
                        event.altKey = altKey;
                        event.metaKey = metaKey;
                        event.shiftKey = shiftKey;
                        event.button = button;
                        event.relatedTarget = relatedTarget;
                    }

                    return event;
                }

创建UIEvents类型的事件对象的代码为:
createUIEvent: function (doc, type, bubbles, cancelable, detail) {
                    var event = doc.createEvent('UIEvents'),
                        view = doc.defaultView || window;

                    event.initUIEvent(type, bubbles, cancelable, view, detail);
                    return event;
                }

要想在某个dom元素上触发一个指定的事件,可用以下方法:
fireEvent: function (target, type, event) {
                    target.dispatchEvent(event);
                }





对于IE9以前的版本,可通过document.createEventObject方法创建事件对象,对应于上述符合dom标准的方法如下:
createHtmlEvent: function (doc, type, bubbles, cancelable) {
                    var event = doc.createEventObject();
                    event.bubbles = bubbles;
                    event.cancelable = cancelable;
                    return event;
                },

                createMouseEvent: function (doc, type, bubbles, cancelable, detail,
                                            clientX, clientY, ctrlKey, altKey, shiftKey, metaKey,
                                            button, relatedTarget) {
                    var event = doc.createEventObject();
                    event.bubbles = bubbles;
                    event.cancelable = cancelable;
                    event.detail = detail;
                    event.screenX = clientX;
                    event.screenY = clientY;
                    event.clientX = clientX;
                    event.clientY = clientY;
                    event.ctrlKey = ctrlKey;
                    event.altKey = altKey;
                    event.shiftKey = shiftKey;
                    event.metaKey = metaKey;
                    event.button = crazyIEButtons[button] || button;
                    event.relatedTarget = relatedTarget; // cannot assign to/fromElement
                    return event;
                },

                createUIEvent: function (doc, type, bubbles, cancelable, detail) {
                    var event = doc.createEventObject();
                    event.bubbles = bubbles;
                    event.cancelable = cancelable;
                    return event;
                },

                fireEvent: function (target, type, event) {
                    target.fireEvent('on' + type, event);
                }







EventObject的全部源代码如下:
/*

This file is part of Ext JS 4

Copyright (c) 2011 Sencha Inc

Contact:  http://www.sencha.com/contact

Commercial Usage
Licensees holding valid commercial licenses may use this file in accordance with the Commercial Software License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Sencha.

If you are unsure which license is appropriate for your use, please contact the sales department at http://www.sencha.com/contact.

*/
/**
 * @class Ext.EventObject

Just as {@link Ext.core.Element} wraps around a native DOM node, Ext.EventObject
wraps the browser's native event-object normalizing cross-browser differences,
such as which mouse button is clicked, keys pressed, mechanisms to stop
event-propagation along with a method to prevent default actions from taking place.

For example:

    function handleClick(e, t){ // e is not a standard event object, it is a Ext.EventObject
        e.preventDefault();
        var target = e.getTarget(); // same as t (the target HTMLElement)
        ...
    }

    var myDiv = {@link Ext#get Ext.get}("myDiv");  // get reference to an {@link Ext.core.Element}
    myDiv.on(         // 'on' is shorthand for addListener
        "click",      // perform an action on click of myDiv
        handleClick   // reference to the action handler
    );

    // other methods to do the same:
    Ext.EventManager.on("myDiv", 'click', handleClick);
    Ext.EventManager.addListener("myDiv", 'click', handleClick);

 * @singleton
 * @markdown
 */
Ext.define('Ext.EventObjectImpl', {
    uses: ['Ext.util.Point'],

    /** Key constant @type Number */
    BACKSPACE: 8,
    /** Key constant @type Number */
    TAB: 9,
    /** Key constant @type Number */
    NUM_CENTER: 12,
    /** Key constant @type Number */
    ENTER: 13,
    /** Key constant @type Number */
    RETURN: 13,
    /** Key constant @type Number */
    SHIFT: 16,
    /** Key constant @type Number */
    CTRL: 17,
    /** Key constant @type Number */
    ALT: 18,
    /** Key constant @type Number */
    PAUSE: 19,
    /** Key constant @type Number */
    CAPS_LOCK: 20,
    /** Key constant @type Number */
    ESC: 27,
    /** Key constant @type Number */
    SPACE: 32,
    /** Key constant @type Number */
    PAGE_UP: 33,
    /** Key constant @type Number */
    PAGE_DOWN: 34,
    /** Key constant @type Number */
    END: 35,
    /** Key constant @type Number */
    HOME: 36,
    /** Key constant @type Number */
    LEFT: 37,
    /** Key constant @type Number */
    UP: 38,
    /** Key constant @type Number */
    RIGHT: 39,
    /** Key constant @type Number */
    DOWN: 40,
    /** Key constant @type Number */
    PRINT_SCREEN: 44,
    /** Key constant @type Number */
    INSERT: 45,
    /** Key constant @type Number */
    DELETE: 46,
    /** Key constant @type Number */
    ZERO: 48,
    /** Key constant @type Number */
    ONE: 49,
    /** Key constant @type Number */
    TWO: 50,
    /** Key constant @type Number */
    THREE: 51,
    /** Key constant @type Number */
    FOUR: 52,
    /** Key constant @type Number */
    FIVE: 53,
    /** Key constant @type Number */
    SIX: 54,
    /** Key constant @type Number */
    SEVEN: 55,
    /** Key constant @type Number */
    EIGHT: 56,
    /** Key constant @type Number */
    NINE: 57,
    /** Key constant @type Number */
    A: 65,
    /** Key constant @type Number */
    B: 66,
    /** Key constant @type Number */
    C: 67,
    /** Key constant @type Number */
    D: 68,
    /** Key constant @type Number */
    E: 69,
    /** Key constant @type Number */
    F: 70,
    /** Key constant @type Number */
    G: 71,
    /** Key constant @type Number */
    H: 72,
    /** Key constant @type Number */
    I: 73,
    /** Key constant @type Number */
    J: 74,
    /** Key constant @type Number */
    K: 75,
    /** Key constant @type Number */
    L: 76,
    /** Key constant @type Number */
    M: 77,
    /** Key constant @type Number */
    N: 78,
    /** Key constant @type Number */
    O: 79,
    /** Key constant @type Number */
    P: 80,
    /** Key constant @type Number */
    Q: 81,
    /** Key constant @type Number */
    R: 82,
    /** Key constant @type Number */
    S: 83,
    /** Key constant @type Number */
    T: 84,
    /** Key constant @type Number */
    U: 85,
    /** Key constant @type Number */
    V: 86,
    /** Key constant @type Number */
    W: 87,
    /** Key constant @type Number */
    X: 88,
    /** Key constant @type Number */
    Y: 89,
    /** Key constant @type Number */
    Z: 90,
    /** Key constant @type Number */
    CONTEXT_MENU: 93,
    /** Key constant @type Number */
    NUM_ZERO: 96,
    /** Key constant @type Number */
    NUM_ONE: 97,
    /** Key constant @type Number */
    NUM_TWO: 98,
    /** Key constant @type Number */
    NUM_THREE: 99,
    /** Key constant @type Number */
    NUM_FOUR: 100,
    /** Key constant @type Number */
    NUM_FIVE: 101,
    /** Key constant @type Number */
    NUM_SIX: 102,
    /** Key constant @type Number */
    NUM_SEVEN: 103,
    /** Key constant @type Number */
    NUM_EIGHT: 104,
    /** Key constant @type Number */
    NUM_NINE: 105,
    /** Key constant @type Number */
    NUM_MULTIPLY: 106,
    /** Key constant @type Number */
    NUM_PLUS: 107,
    /** Key constant @type Number */
    NUM_MINUS: 109,
    /** Key constant @type Number */
    NUM_PERIOD: 110,
    /** Key constant @type Number */
    NUM_DIVISION: 111,
    /** Key constant @type Number */
    F1: 112,
    /** Key constant @type Number */
    F2: 113,
    /** Key constant @type Number */
    F3: 114,
    /** Key constant @type Number */
    F4: 115,
    /** Key constant @type Number */
    F5: 116,
    /** Key constant @type Number */
    F6: 117,
    /** Key constant @type Number */
    F7: 118,
    /** Key constant @type Number */
    F8: 119,
    /** Key constant @type Number */
    F9: 120,
    /** Key constant @type Number */
    F10: 121,
    /** Key constant @type Number */
    F11: 122,
    /** Key constant @type Number */
    F12: 123,
    /**
     * The mouse wheel delta scaling factor. This value depends on browser version and OS and
     * attempts to produce a similar scrolling experience across all platforms and browsers.
     * 
     * To change this value:
     * 
     *      Ext.EventObjectImpl.prototype.WHEEL_SCALE = 72;
     * 
     * @type Number
     * @markdown
     */
    WHEEL_SCALE: (function () {
        var scale;

        if (Ext.isGecko) {
            // Firefox uses 3 on all platforms
            scale = 3;
        } else if (Ext.isMac) {
            // Continuous scrolling devices have momentum and produce much more scroll than
            // discrete devices on the same OS and browser. To make things exciting, Safari
            // (and not Chrome) changed from small values to 120 (like IE).

            if (Ext.isSafari && Ext.webKitVersion >= 532.0) {
                // Safari changed the scrolling factor to match IE (for details see
                // https://bugs.webkit.org/show_bug.cgi?id=24368). The WebKit version where this
                // change was introduced was 532.0
                //      Detailed discussion:
                //      https://bugs.webkit.org/show_bug.cgi?id=29601
                //      http://trac.webkit.org/browser/trunk/WebKit/chromium/src/mac/WebInputEventFactory.mm#L1063
                scale = 120;
            } else {
                // MS optical wheel mouse produces multiples of 12 which is close enough
                // to help tame the speed of the continuous mice...
                scale = 12;
            }

            // Momentum scrolling produces very fast scrolling, so increase the scale factor
            // to help produce similar results cross platform. This could be even larger and
            // it would help those mice, but other mice would become almost unusable as a
            // result (since we cannot tell which device type is in use).
            scale *= 3;
        } else {
            // IE, Opera and other Windows browsers use 120.
            scale = 120;
        }

        return scale;
    })(),

    /**
     * Simple click regex
     * @private
     */
    clickRe: /(dbl)?click/,
    // safari keypress events for special keys return bad keycodes
    safariKeys: {
        3: 13, // enter
        63234: 37, // left
        63235: 39, // right
        63232: 38, // up
        63233: 40, // down
        63276: 33, // page up
        63277: 34, // page down
        63272: 46, // delete
        63273: 36, // home
        63275: 35 // end
    },
    // normalize button clicks, don't see any way to feature detect this.
    btnMap: Ext.isIE ? {
        1: 0,
        4: 1,
        2: 2
    } : {
        0: 0,
        1: 1,
        2: 2
    },

    constructor: function(event, freezeEvent){
        if (event) {
            this.setEvent(event.browserEvent || event, freezeEvent);
        }
    },

    setEvent: function(event, freezeEvent){
        var me = this, button, options;

        if (event == me || (event && event.browserEvent)) { // already wrapped
            return event;
        }
        me.browserEvent = event;
        if (event) {
            // normalize buttons
            button = event.button ? me.btnMap[event.button] : (event.which ? event.which - 1 : -1);
            if (me.clickRe.test(event.type) && button == -1) {
                button = 0;
            }
            options = {
                type: event.type,
                button: button,
                shiftKey: event.shiftKey,
                // mac metaKey behaves like ctrlKey
                ctrlKey: event.ctrlKey || event.metaKey || false,
                altKey: event.altKey,
                // in getKey these will be normalized for the mac
                keyCode: event.keyCode,
                charCode: event.charCode,
                // cache the targets for the delayed and or buffered events
                target: Ext.EventManager.getTarget(event),
                relatedTarget: Ext.EventManager.getRelatedTarget(event),
                currentTarget: event.currentTarget,
                xy: (freezeEvent ? me.getXY() : null)
            };
        } else {
            options = {
                button: -1,
                shiftKey: false,
                ctrlKey: false,
                altKey: false,
                keyCode: 0,
                charCode: 0,
                target: null,
                xy: [0, 0]
            };
        }
        Ext.apply(me, options);
        return me;
    },

    /**
     * Stop the event (preventDefault and stopPropagation)
     */
    stopEvent: function(){
        this.stopPropagation();
        this.preventDefault();
    },

    /**
     * Prevents the browsers default handling of the event.
     */
    preventDefault: function(){
        if (this.browserEvent) {
            Ext.EventManager.preventDefault(this.browserEvent);
        }
    },

    /**
     * Cancels bubbling of the event.
     */
    stopPropagation: function(){
        var browserEvent = this.browserEvent;

        if (browserEvent) {
            if (browserEvent.type == 'mousedown') {
                Ext.EventManager.stoppedMouseDownEvent.fire(this);
            }
            Ext.EventManager.stopPropagation(browserEvent);
        }
    },

    /**
     * Gets the character code for the event.
     * @return {Number}
     */
    getCharCode: function(){
        return this.charCode || this.keyCode;
    },

    /**
     * Returns a normalized keyCode for the event.
     * @return {Number} The key code
     */
    getKey: function(){
        return this.normalizeKey(this.keyCode || this.charCode);
    },

    /**
     * Normalize key codes across browsers
     * @private
     * @param {Number} key The key code
     * @return {Number} The normalized code
     */
    normalizeKey: function(key){
        // can't feature detect this
        return Ext.isWebKit ? (this.safariKeys[key] || key) : key;
    },

    /**
     * Gets the x coordinate of the event.
     * @return {Number}
     * @deprecated 4.0 Replaced by {@link #getX}
     */
    getPageX: function(){
        return this.getX();
    },

    /**
     * Gets the y coordinate of the event.
     * @return {Number}
     * @deprecated 4.0 Replaced by {@link #getY}
     */
    getPageY: function(){
        return this.getY();
    },
    
    /**
     * Gets the x coordinate of the event.
     * @return {Number}
     */
    getX: function() {
        return this.getXY()[0];
    },    
    
    /**
     * Gets the y coordinate of the event.
     * @return {Number}
     */
    getY: function() {
        return this.getXY()[1];
    },
        
    /**
     * Gets the page coordinates of the event.
     * @return {Array} The xy values like [x, y]
     */
    getXY: function() {
        if (!this.xy) {
            // same for XY
            this.xy = Ext.EventManager.getPageXY(this.browserEvent);
        }
        return this.xy;
    },

    /**
     * Gets the target for the event.
     * @param {String} selector (optional) A simple selector to filter the target or look for an ancestor of the target
     * @param {Number/Mixed} maxDepth (optional) The max depth to search as a number or element (defaults to 10 || document.body)
     * @param {Boolean} returnEl (optional) True to return a Ext.core.Element object instead of DOM node
     * @return {HTMLelement}
     */
    getTarget : function(selector, maxDepth, returnEl){
        if (selector) {
            return Ext.fly(this.target).findParent(selector, maxDepth, returnEl);
        }
        return returnEl ? Ext.get(this.target) : this.target;
    },

    /**
     * Gets the related target.
     * @param {String} selector (optional) A simple selector to filter the target or look for an ancestor of the target
     * @param {Number/Mixed} maxDepth (optional) The max depth to search as a number or element (defaults to 10 || document.body)
     * @param {Boolean} returnEl (optional) True to return a Ext.core.Element object instead of DOM node
     * @return {HTMLElement}
     */
    getRelatedTarget : function(selector, maxDepth, returnEl){
        if (selector) {
            return Ext.fly(this.relatedTarget).findParent(selector, maxDepth, returnEl);
        }
        return returnEl ? Ext.get(this.relatedTarget) : this.relatedTarget;
    },

    /**
     * Correctly scales a given wheel delta.
     * @param {Number} delta The delta value.
     */
    correctWheelDelta : function (delta) {
        var scale = this.WHEEL_SCALE,
            ret = Math.round(delta / scale + 0.5);

        if (!ret && delta) {
            ret = (delta < 0) ? -1 : 1; // don't allow non-zero deltas to go to zero!
        }

        return ret;
    },

    /**
     * Returns the mouse wheel deltas for this event.
     * @return {Object} An object with "x" and "y" properties holding the mouse wheel deltas.
     */
    getWheelDeltas : function () {
        var me = this,
            event = me.browserEvent,
            dx = 0, dy = 0; // the deltas

        if (Ext.isDefined(event.wheelDeltaX)) { // WebKit has both dimensions
            dx = event.wheelDeltaX;
            dy = event.wheelDeltaY;
        } else if (event.wheelDelta) { // old WebKit and IE
            dy = event.wheelDelta;
        } else if (event.detail) { // Gecko
            dy = -event.detail; // gecko is backwards

            // Gecko sometimes returns really big values if the user changes settings to
            // scroll a whole page per scroll
            if (dy > 100) {
                dy = 3;
            } else if (dy < -100) {
                dy = -3;
            }

            // Firefox 3.1 adds an axis field to the event to indicate direction of
            // scroll.  See https://developer.mozilla.org/en/Gecko-Specific_DOM_Events
            if (Ext.isDefined(event.axis) && event.axis === event.HORIZONTAL_AXIS) {
                dx = dy;
                dy = 0;
            }
        }

        return {
            x: me.correctWheelDelta(dx),
            y: me.correctWheelDelta(dy)
        };
    },

    /**
     * Normalizes mouse wheel y-delta across browsers. To get x-delta information, use
     * {@link #getWheelDeltas} instead.
     * @return {Number} The mouse wheel y-delta
     */
    getWheelDelta : function(){
        var deltas = this.getWheelDeltas();

        return deltas.y;
    },

    /**
    * Returns true if the target of this event is a child of el.  Unless the allowEl parameter is set, it will return false if if the target is el.
    * Example usage:<pre><code>
// Handle click on any child of an element
Ext.getBody().on('click', function(e){
    if(e.within('some-el')){
        alert('Clicked on a child of some-el!');
    }
});

// Handle click directly on an element, ignoring clicks on child nodes
Ext.getBody().on('click', function(e,t){
    if((t.id == 'some-el') && !e.within(t, true)){
        alert('Clicked directly on some-el!');
    }
});
</code></pre>
     * @param {Mixed} el The id, DOM element or Ext.core.Element to check
     * @param {Boolean} related (optional) true to test if the related target is within el instead of the target
     * @param {Boolean} allowEl {optional} true to also check if the passed element is the target or related target
     * @return {Boolean}
     */
    within : function(el, related, allowEl){
        if(el){
            var t = related ? this.getRelatedTarget() : this.getTarget(),
                result;

            if (t) {
                result = Ext.fly(el).contains(t);
                if (!result && allowEl) {
                    result = t == Ext.getDom(el);
                }
                return result;
            }
        }
        return false;
    },

    /**
     * Checks if the key pressed was a "navigation" key
     * @return {Boolean} True if the press is a navigation keypress
     */
    isNavKeyPress : function(){
        var me = this,
            k = this.normalizeKey(me.keyCode);

       return (k >= 33 && k <= 40) ||  // Page Up/Down, End, Home, Left, Up, Right, Down
       k == me.RETURN ||
       k == me.TAB ||
       k == me.ESC;
    },

    /**
     * Checks if the key pressed was a "special" key
     * @return {Boolean} True if the press is a special keypress
     */
    isSpecialKey : function(){
        var k = this.normalizeKey(this.keyCode);
        return (this.type == 'keypress' && this.ctrlKey) ||
        this.isNavKeyPress() ||
        (k == this.BACKSPACE) || // Backspace
        (k >= 16 && k <= 20) || // Shift, Ctrl, Alt, Pause, Caps Lock
        (k >= 44 && k <= 46);   // Print Screen, Insert, Delete
    },

    /**
     * Returns a point object that consists of the object coordinates.
     * @return {Ext.util.Point} point
     */
    getPoint : function(){
        var xy = this.getXY();
        return Ext.create('Ext.util.Point', xy[0], xy[1]);
    },

   /**
    * Returns true if the control, meta, shift or alt key was pressed during this event.
    * @return {Boolean}
    */
    hasModifier : function(){
        return this.ctrlKey || this.altKey || this.shiftKey || this.metaKey;
    },

    /**
     * Injects a DOM event using the data in this object and (optionally) a new target.
     * This is a low-level technique and not likely to be used by application code. The
     * currently supported event types are:
     * <p><b>HTMLEvents</b></p>
     * <ul>
     * <li>load</li>
     * <li>unload</li>
     * <li>select</li>
     * <li>change</li>
     * <li>submit</li>
     * <li>reset</li>
     * <li>resize</li>
     * <li>scroll</li>
     * </ul>
     * <p><b>MouseEvents</b></p>
     * <ul>
     * <li>click</li>
     * <li>dblclick</li>
     * <li>mousedown</li>
     * <li>mouseup</li>
     * <li>mouseover</li>
     * <li>mousemove</li>
     * <li>mouseout</li>
     * </ul>
     * <p><b>UIEvents</b></p>
     * <ul>
     * <li>focusin</li>
     * <li>focusout</li>
     * <li>activate</li>
     * <li>focus</li>
     * <li>blur</li>
     * </ul>
     * @param {Element/HTMLElement} target If specified, the target for the event. This
     * is likely to be used when relaying a DOM event. If not specified, {@link #getTarget}
     * is used to determine the target.
     */
    injectEvent: function () {
        var API,
            dispatchers = {}; // keyed by event type (e.g., 'mousedown')

        // Good reference: http://developer.yahoo.com/yui/docs/UserAction.js.html

        // IE9 has createEvent, but this code causes major problems with htmleditor (it
        // blocks all mouse events and maybe more). TODO

        if (!Ext.isIE && document.createEvent) { // if (DOM compliant)
            API = {
                createHtmlEvent: function (doc, type, bubbles, cancelable) {
                    var event = doc.createEvent('HTMLEvents');

                    event.initEvent(type, bubbles, cancelable);
                    return event;
                },

                createMouseEvent: function (doc, type, bubbles, cancelable, detail,
                                            clientX, clientY, ctrlKey, altKey, shiftKey, metaKey,
                                            button, relatedTarget) {
                    var event = doc.createEvent('MouseEvents'),
                        view = doc.defaultView || window;

                    if (event.initMouseEvent) {
                        event.initMouseEvent(type, bubbles, cancelable, view, detail,
                                    clientX, clientY, clientX, clientY, ctrlKey, altKey,
                                    shiftKey, metaKey, button, relatedTarget);
                    } else { // old Safari
                        event = doc.createEvent('UIEvents');
                        event.initEvent(type, bubbles, cancelable);
                        event.view = view;
                        event.detail = detail;
                        event.screenX = clientX;
                        event.screenY = clientY;
                        event.clientX = clientX;
                        event.clientY = clientY;
                        event.ctrlKey = ctrlKey;
                        event.altKey = altKey;
                        event.metaKey = metaKey;
                        event.shiftKey = shiftKey;
                        event.button = button;
                        event.relatedTarget = relatedTarget;
                    }

                    return event;
                },

                createUIEvent: function (doc, type, bubbles, cancelable, detail) {
                    var event = doc.createEvent('UIEvents'),
                        view = doc.defaultView || window;

                    event.initUIEvent(type, bubbles, cancelable, view, detail);
                    return event;
                },

                fireEvent: function (target, type, event) {
                    target.dispatchEvent(event);
                },

                fixTarget: function (target) {
                    // Safari3 doesn't have window.dispatchEvent()
                    if (target == window && !target.dispatchEvent) {
                        return document;
                    }

                    return target;
                }
            };
        } else if (document.createEventObject) { // else if (IE)
            var crazyIEButtons = { 0: 1, 1: 4, 2: 2 };

            API = {
                createHtmlEvent: function (doc, type, bubbles, cancelable) {
                    var event = doc.createEventObject();
                    event.bubbles = bubbles;
                    event.cancelable = cancelable;
                    return event;
                },

                createMouseEvent: function (doc, type, bubbles, cancelable, detail,
                                            clientX, clientY, ctrlKey, altKey, shiftKey, metaKey,
                                            button, relatedTarget) {
                    var event = doc.createEventObject();
                    event.bubbles = bubbles;
                    event.cancelable = cancelable;
                    event.detail = detail;
                    event.screenX = clientX;
                    event.screenY = clientY;
                    event.clientX = clientX;
                    event.clientY = clientY;
                    event.ctrlKey = ctrlKey;
                    event.altKey = altKey;
                    event.shiftKey = shiftKey;
                    event.metaKey = metaKey;
                    event.button = crazyIEButtons[button] || button;
                    event.relatedTarget = relatedTarget; // cannot assign to/fromElement
                    return event;
                },

                createUIEvent: function (doc, type, bubbles, cancelable, detail) {
                    var event = doc.createEventObject();
                    event.bubbles = bubbles;
                    event.cancelable = cancelable;
                    return event;
                },

                fireEvent: function (target, type, event) {
                    target.fireEvent('on' + type, event);
                },

                fixTarget: function (target) {
                    if (target == document) {
                        // IE6,IE7 thinks window==document and doesn't have window.fireEvent()
                        // IE6,IE7 cannot properly call document.fireEvent()
                        return document.documentElement;
                    }

                    return target;
                }
            };
        }

        //----------------
        // HTMLEvents

        Ext.Object.each({
                load:   [false, false],
                unload: [false, false],
                select: [true, false],
                change: [true, false],
                submit: [true, true],
                reset:  [true, false],
                resize: [true, false],
                scroll: [true, false]
            },
            function (name, value) {
                var bubbles = value[0], cancelable = value[1];
                dispatchers[name] = function (targetEl, srcEvent) {
                    var e = API.createHtmlEvent(name, bubbles, cancelable);
                    API.fireEvent(targetEl, name, e);
                };
            });

        //----------------
        // MouseEvents

        function createMouseEventDispatcher (type, detail) {
            var cancelable = (type != 'mousemove');
            return function (targetEl, srcEvent) {
                var xy = srcEvent.getXY(),
                    e = API.createMouseEvent(targetEl.ownerDocument, type, true, cancelable,
                                detail, xy[0], xy[1], srcEvent.ctrlKey, srcEvent.altKey,
                                srcEvent.shiftKey, srcEvent.metaKey, srcEvent.button,
                                srcEvent.relatedTarget);
                API.fireEvent(targetEl, type, e);
            };
        }

        Ext.each(['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mousemove', 'mouseout'],
            function (eventName) {
                dispatchers[eventName] = createMouseEventDispatcher(eventName, 1);
            });

        //----------------
        // UIEvents

        Ext.Object.each({
                focusin:  [true, false],
                focusout: [true, false],
                activate: [true, true],
                focus:    [false, false],
                blur:     [false, false]
            },
            function (name, value) {
                var bubbles = value[0], cancelable = value[1];
                dispatchers[name] = function (targetEl, srcEvent) {
                    var e = API.createUIEvent(targetEl.ownerDocument, name, bubbles, cancelable, 1);
                    API.fireEvent(targetEl, name, e);
                };
            });

        //---------
        if (!API) {
            // not even sure what ancient browsers fall into this category...

            dispatchers = {}; // never mind all those we just built :P

            API = {
                fixTarget: function (t) {
                    return t;
                }
            };
        }

        function cannotInject (target, srcEvent) {
            //<debug>
            // TODO log something
            //</debug>
        }

        return function (target) {
            var me = this,
                dispatcher = dispatchers[me.type] || cannotInject,
                t = target ? (target.dom || target) : me.getTarget();

            t = API.fixTarget(t);
            dispatcher(t, me);
        };
    }() // call to produce method

}, function() {

Ext.EventObject = new Ext.EventObjectImpl();

});


分享到:
评论

相关推荐

    extjs4.0帮助文档 extjs-docs-4.0.2.zip

    extjs4.0开发人员以及学习可以下载参考

    EXTJS4.0视频教程配套代码

    [09]EXTJS4.0的core包和Ext类.003.zip (60.22M)[09]EXTJS4.0的core包和Ext类.002.zip [09]EXTJS4.0的core包和Ext类.001.zip 第十讲:extjs4.0的util包 [10]EXTJS4.0的util包.001.zip (80.00M)[10]EXTJS4.0的...

    免费 Extjs4.0教程视频

    #### 第九讲:Extjs 4.0的core包和Ext类 - **core包和Ext类**: - core包包含了一系列核心工具类和实用函数。 - Ext类是Extjs中的基础类,提供了许多常用的功能。 - **深入解析**: - 详细介绍core包中的关键类和...

    EXTJS4.0视频教程配套代码包含action类

    这个视频教程配套代码主要涉及EXTJS4.0中的action类,这是EXTJS中处理服务器端交互的关键部分。在EXTJS中,action类通常指的是Ext.Ajax或Ext.data.proxy.Ajax,它们负责发送异步请求到服务器并处理响应。 在EXTJS...

    ExtJs4.0官方版本

    ExtJS 4.0是Sencha公司开发的一款强大的JavaScript前端框架,主要用于构建富客户端Web应用程序。这个官方版本的发布标志着ExtJS在功能、性能和可维护性方面的一个重要里程碑。以下将详细介绍ExtJS 4.0中的核心概念、...

    extJs4.0 开发手册源码

    这个"EXTJS4.0开发手册源码"包含了EXTJS4.0框架的源代码,以及与其配套的开发指南,是深入理解EXTJS4.0内部机制和进行实际项目开发的重要参考资料。 EXTJS4.0的核心特性包括组件化开发、数据绑定、可扩展性、丰富的...

    ExtJS4.0-WEB开发项目源代码

    在“ExtJS4.0-WEB开发项目源代码”这个资源中,你将有机会接触到基于ExtJS 4.0版本的项目实例,这对于学习和理解ExtJS的应用开发是非常有价值的。 首先,让我们深入了解ExtJS 4.0的关键特性: 1. **组件化**:...

    ExtJS4.0-API.rar

    ExtJS4.0-API Ext4.0-API Ext4 ExtJS4 API 学EXTJS4的好东西...

    EXTJS4.0视频教程配套源代码

    EXTJS4.0视频教程配套源代码(1--30)

    EXTJS4.0视频教程 30集 下载地址

    ### EXTJS 4.0 视频教程 30集 关键知识点解析 #### 一、EXTJS 4.0 概述与安装配置 **1.1 EXTJS 4.0简介** EXTJS 4.0是一款基于JavaScript的开源前端框架,用于构建交互式的Web应用程序。它提供了一套丰富的UI组件...

    Extjs 4.0中文版API

    Extjs 4.0中文版API

    ExtJs4.0 手册中文版

    此外,ExtJS 4.0的可扩展性和模块化设计也使得它在大型项目中表现出色,能够轻松地管理和维护代码。 总的来说,这些文档是学习和掌握ExtJS 4.0不可或缺的资源,无论你是初学者还是经验丰富的开发者,都能从中...

    extjs4.0手册翻译

    extjs4.0手册翻译 0-0-入门.doc 0-1-Ext 4概述.doc 1-1-类系统.doc 1-2-MVC应用架构.doc 1-3-布局和容器.doc 1-4-组件.doc 1-6-拖放.doc 1-7-本地化.doc 1-8-键盘导航.doc 2-1-表格.doc 2-2-树.doc 2-3-数据.doc 2-4...

    extjs4.0教程源代码

    extjs4.0教程源代码,精品分享

    EXTjs4.0学习文档

    在实际的编程中,EXTJS 的属性设置,比较差劲,需要通过了解其源代码,才能了解各种实用属性的用处。 命名空间是能够将编写好的 EXTJS 类进行有效组织的手段。这也是 EXTJS 能够称之为优秀 AJAX 框架的特征之一。 ...

    (Java+JSP)可二次开发Extjs4.0通用后台管理系统源码完整大型项目.zip

    4. **后台管理系统**:这类系统通常包括用户管理、权限控制、数据报表、工作流等模块,用于企业内部的日常运营和管理。本项目应包含这些基本功能,且具备良好的可扩展性,以适应不同企业的业务需求。 5. **可二次...

    Extjs4.0通用后台管理系统源码完整大型项目(ExtJS 4.2+Hibernate 4.1.7+Spring MVC 3.2.8)

    可二次开发Extjs4.0通用后台管理系统源码完整大型项目。数据库在项目里面的一个sql文件里面 1、采用Spring MVC的静态加载缓存功能,在首页将Javascript文件、CSS文件和图片等静态资源文件加载进来放进内存,极大提高...

    Extjs4.0代码补全jsb文件

    总结一下,`Extjs4.0代码补全jsb文件`是提高基于ExtJS 4.0.0开发效率的关键工具,它为IDE提供了必要的元数据,实现了代码补全和自动提示功能,帮助开发者更好地理解和使用ExtJS库,减少错误,提高开发速度。...

    Extjs4.0视频教程和源代码,另附文档翻译

    - **新特性概览**:介绍了Extjs4.0相对于前几个版本的主要改进之处,如新的UI组件、增强的性能、更好的响应式设计支持等。 - **演示与实践**:通过多个实例展示了这些新特性的具体用法,帮助开发者快速上手并利用...

Global site tag (gtag.js) - Google Analytics