Imagine that you are create a computer machine, if you create a class named Computer
So the initializer will be such a painful and tedious parameter monster, you will find that it is a mess.
So the builder pattern make it much clear.
class ComputerBuilder
attr_reader :computer
def initialize
@computer = Computer.new
end
def turbo(has_turbo_cpu=true)
@computer.motherboard.cpu = TurboCPU.new
end
def display=(display)
@computer.display=display
end
def memory_size=(size_in_mb)
@computer.motherboard.memory_size = size_in_mb
end
def add_cd(writer=false)
@computer.drives << Drive.new(:cd, 760, writer)
end
def add_dvd(writer=false)
@computer.drives << Drive.new(:dvd, 4000, writer)
end
def add_hard_disk(size_in_mb)
@computer.drives << Drive.new(:hard_disk, size_in_mb, true)
end
end
builder = ComputerBuilder.new
builder.turbo
builder.add_cd(true)
builder.add_dvd
builder.add_hard_disk(100000)
computer = builder.computer
Builders not only ease the burden of creating complex objects, but also hide the implementation details.
We can create different kind of computer use polymorphic
class DesktopComputer < Computer
# Lots of interesting desktop details omitted...
end
class LaptopComputer < Computer
def initialize( motherboard=Motherboard.new, drives=[] )
super(:lcd, motherboard, drives)
end
# Lots of interesting laptop details omitted...
end
class ComputerBuilder
attr_reader :computer
def turbo(has_turbo_cpu=true)
@computer.motherboard.cpu = TurboCPU.new
end
def memory_size=(size_in_mb)
@computer.motherboard.memory_size = size_in_mb
end
end
class DesktopBuilder < ComputerBuilder
def initialize
@computer = DesktopComputer.new
end
def display=(display)
@display = display
end
def add_cd(writer=false)
@computer.drives << Drive.new(:cd, 760, writer)
end
def add_dvd(writer=false)
@computer.drives << Drive.new(:dvd, 4000, writer)
end
def add_hard_disk(size_in_mb)
@computer.drives << Drive.new(:hard_disk, size_in_mb, true)
end
end
class LaptopBuilder < ComputerBuilder
def initialize
@computer = LaptopComputer.new
end
def display=(display)
raise "Laptop display must be lcd" unless display == :lcd
end
def add_cd(writer=false)
@computer.drives << LaptopDrive.new(:cd, 760, writer)
end
def add_dvd(writer=false)
@computer.drives << LaptopDrive.new(:dvd, 4000, writer)
end
def add_hard_disk(size_in_mb)
@computer.drives << LaptopDrive.new(:hard_disk, size_in_mb, true)
end
end
we can encapsulate the @computer with a method to validate the computer object:
def computer
raise "Not enough memory" if @computer.motherboard.memory_size < 250
raise "Too many drives" if @computer.drives.size > 4
hard_disk = @computer.drives.find {|drive| drive.type == :hard_disk}
raise "No hard disk." unless hard_disk
@computer
end
分享到:
相关推荐
Addison.Wesley.Design.Patterns.in.Ruby.Dec.2007 高清PDF英文版
《Design Patterns in Ruby Dec 2007》是关于Ruby编程语言中设计模式的一份珍贵资料,这份2007年发布的PDF文档深入探讨了如何在Ruby语言中应用经典的设计模式。设计模式是软件工程中经过实践证明的有效解决方案模板...
design pattern in C# language
Design Patterns in Modern C++: Reusable Approaches for Object-Oriented Software Design English | PDF| 2018 | 312 Pages | ISBN : 1484236025Design Patterns in Modern C++: Reusable Approaches for Object...
Too often design patterns are explained using tricky concepts, when in fact they are easy to use and can enrich your everyday development. Design Patterns in ...
Learn how to implement design patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all....
Alan Ezust在其著作《An Introduction to Design Patterns in C++ with Qt™, 2nd Edition》中探讨了设计模式的这一概念,并且在Qt框架的基础上讲解了如何在C++项目中应用这些设计模式。 C++是一种高性能、多范式的...
App Architecture: iOS Application Design Patterns in Swift 包含Source code 有钱请支持正版 没钱请默默学习 原书地址: https://www.objc.io/books/app-architecture 中文原书地址: ...
Data Structures And Algorithms With Object-oriented Design Patterns In Java.chm
Design Patterns in Java(2nd) 英文epub 第2版 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as ...
and applications that run on various software and hardware platforms with little or no change in the underlying codebase, while still being a native application with native capabilities and speed....
Design Patterns in Modern C++ Reusable Approaches for Object-Oriented Software Design 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
Pro Design Patterns in Swift 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者...
本书《Design Patterns by Tutorials Learning design patterns in Swift 4.2, 2nd Edition》主要介绍在Swift 4.2环境下,如何通过教程学习设计模式。设计模式是软件开发中的一个重要概念,它是一套被反复使用、多数...