// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const {
ArrayIsArray,
Boolean,
Error,
Number,
NumberIsNaN,
NumberParseInt,
ObjectDefineProperty,
ObjectSetPrototypeOf,
Symbol,
} = primordials;
const EventEmitter = require('events');
const stream = require('stream');
let debug = require('internal/util/debuglog').debuglog('net', (fn) => {
debug = fn;
});
const { deprecate } = require('internal/util');
const {
isIP,
isIPv4,
isIPv6,
normalizedArgsSymbol,
makeSyncWrite
} = require('internal/net');
const assert = require('internal/assert');
const {
UV_EADDRINUSE,
UV_EINVAL,
UV_ENOTCONN
} = internalBinding('uv');
const { Buffer } = require('buffer');
const { guessHandleType } = internalBinding('util');
const { ShutdownWrap } = internalBinding('stream_wrap');
const {
TCP,
TCPConnectWrap,
constants: TCPConstants
} = internalBinding('tcp_wrap');
const {
Pipe,
PipeConnectWrap,
constants: PipeConstants
} = internalBinding('pipe_wrap');
const {
newAsyncId,
defaultTriggerAsyncIdScope,
symbols: { async_id_symbol, owner_symbol }
} = require('internal/async_hooks');
const {
writevGeneric,
writeGeneric,
onStreamRead,
kAfterAsyncWrite,
kHandle,
kUpdateTimer,
setStreamTimeout,
kBuffer,
kBufferCb,
kBufferGen
} = require('internal/stream_base_commons');
const {
codes: {
ERR_INVALID_ADDRESS_FAMILY,
ERR_INVALID_ARG_TYPE,
ERR_INVALID_ARG_VALUE,
ERR_INVALID_FD_TYPE,
ERR_INVALID_IP_ADDRESS,
ERR_INVALID_OPT_VALUE,
ERR_SERVER_ALREADY_LISTEN,
ERR_SERVER_NOT_RUNNING,
ERR_SOCKET_CLOSED
},
errnoException,
exceptionWithHostPort,
uvExceptionWithHostPort
} = require('internal/errors');
const { isUint8Array } = require('internal/util/types');
const {
validateInt32,
validatePort,
validateString
} = require('internal/validators');
const kLastWriteQueueSize = Symbol('lastWriteQueueSize');
const {
DTRACE_NET_SERVER_CONNECTION,
DTRACE_NET_STREAM_END
} = require('internal/dtrace');
// Lazy loaded to improve startup performance.
let cluster;
let dns;
const { clearTimeout } = require('timers');
const { kTimeout } = require('internal/timers');
const DEFAULT_IPV4_ADDR = '0.0.0.0';
const DEFAULT_IPV6_ADDR = '::';
const isWindows = process.platform === 'win32';
function noop() {}
function getFlags(ipv6Only) {
return ipv6Only === true ? TCPConstants.UV_TCP_IPV6ONLY : 0;
}
function createHandle(fd, is_server) {
validateInt32(fd, 'fd', 0);
const type = guessHandleType(fd);
if (type === 'PIPE') {
return new Pipe(
is_server ? PipeConstants.SERVER : PipeConstants.SOCKET
);
}
if (type === 'TCP') {
return new TCP(
is_server ? TCPConstants.SERVER : TCPConstants.SOCKET
);
}
throw new ERR_INVALID_FD_TYPE(type);
}
function getNewAsyncId(handle) {
return (!handle || typeof handle.getAsyncId !== 'function') ?
newAsyncId() : handle.getAsyncId();
}
function isPipeName(s) {
return typeof s === 'string' && toNumber(s) === false;
}
function createServer(options, connectionListener) {
return new Server(options, connectionListener);
}
// Target API:
//
// let s = net.connect({port: 80, host: 'google.com'}, function() {
// ...
// });
//
// There are various forms:
//
// connect(options, [cb])
// connect(port, [host], [cb])
// connect(path, [cb]);
//
function connect(...args) {
const normalized = normalizeArgs(args);
const options = normalized[0];
debug('createConnection', normalized);
const socket = new Socket(options);
if (options.timeout) {
socket.setTimeout(options.timeout);
}
return socket.connect(normalized);
}
// Returns an array [options, cb], where options is an object,
// cb is either a function or null.
// Used to normalize arguments of Socket.prototype.connect() and
// Server.prototype.listen(). Possible combinations of parameters:
// (options[...][, cb])
// (path[...][, cb])
// ([port][, host][...][, cb])
// For Socket.prototype.connect(), the [...] part is ignored
// For Server.prototype.listen(), the [...] part is [, backlog]
// but will not be handled here (handled in listen())
function normalizeArgs(args) {
let arr;
if (args.length === 0) {
arr = [{}, null];
arr[normalizedArgsSymbol] = true;
return arr;
}
const arg0 = args[0];
let options = {};
if (typeof arg0 === 'object' && arg0 !== null) {
// (options[...][, cb])
options = arg0;
} else if (isPipeName(arg0)) {
// (path[...][, cb])
options.path = arg0;
} else {
// ([port][, host][...][, cb])
options.port = arg0;
if (args.length > 1 && typeof args[1] === 'string') {
options.host = args[1];
}
}
const cb = args[args.length - 1];
if (typeof cb !== 'function')
arr = [options, null];
else
arr = [options, cb];
arr[normalizedArgsSymbol] = true;
return arr;
}
// Called when creating new Socket, or when re-using a closed Socket
function initSocketHandle(self) {
self._undestroy();
self._sockname = null;
// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
self._handle[owner_symbol] = self;
self._handle.onread = onStreamRead;
self[async_id_symbol] = getNewAsyncId(self._handle);
let userBuf = self[kBuffer];
if (userBuf) {
const bufGen = self[kBufferGen];
if (bufGen !== null) {
userBuf = bufGen();
if (!isUint8Array(userBuf))
return;
self[kBuffer] = userBuf;
}
self._handle.useUserBuffer(userBuf);
}
}
}
const kBytesRead = Symbol('kBytesRead');
const kBytesWritten = Symbol('kBytesWritten');
const kSetNoDelay = Symbol('kSetNoDelay');
function Socket(options) {
if (!(this instanceof Socket)) return new Socket(options);
this.connecting = false;
// Problem with this is that users can supply their own handle, that may not
// have _handle.getAsyncId(). In this case an[async_id_symbol] should
// probably be supplied by async_hooks.
this[async_id_symbol] = -1;
this._hadError = false;
this[kHandle] = null;
this._parent = null;
this._host = null;
this[kSetNoDelay] = false;
this[kLastWriteQueueSize] = 0;
this[kTimeout] = null;
this[kBuffer] = null;
this[kBufferCb] = null;
this[kBufferGen] = null;
if (typeof options === 'number')
options = { fd: options }; // Legacy interface.
else
options = { ...options };
const { allowHalfOpen } = options;
// Prevent the "no-half-open enforcer" from being inherited from `Duplex`.
options.allowHalfOpen = true;
// For backwards compat do not emit close on destroy.
options.emitClose = false;
options.autoDestroy = false;
// Handle strings directly.
options.decodeStrings = false;
stream.Duplex.call(this, options);
// Default to *not* allowing half open sockets.
this.allowHalfOpen = Boolean(allowHalfOpen);
if (options.handle) {
this._handle = options.handle; // private
this[async_id_symbol] = getNewAsyncId(this._handle);
} else {
const onread = options.onread;
if (onread !== null && typeof onread === 'object' &&
(isUint8Array(onread.buffer) || typeof onread.buffer === 'function') &&
typeof onread.callback === 'function') {
if (typeof onread.buffer === 'function') {
this[kBuffer] = true;
this[kBufferGen] = onread.buffer;
} else {
this[kBuffer] = onread.buffer;
}
this[kBufferCb] = onread.callback;
}
if (options.fd !== undefined) {
const { fd } = options;
let err;
// createHandle will throw ERR_INVALID_FD_TYPE if `fd` is not
// a valid `PIPE` or `TCP` descriptor
this._handle = createHandle(fd, false);
err = this._handle.open(fd);
// While difficult to fabricate, in some architectures
// `open` may return an error code for valid file descriptors
// which cannot be opened. This is difficult to test as most
// un-openable fds will throw on `createHandle`
if (err)
throw errnoException(err, 'open');
this[async_id_symbol] = this._handle.getAsyncId();
if ((fd === 1 || fd === 2) &&
(this._handle instanceof Pipe) && isWindows) {
// Make stdout and stderr blocking on Windows
err = this._handle.setBlocking(true);
if (err)
throw errnoException(err, 'setBlocking');
this._writev = null;
this._write = makeSyncWrite(fd);
// makeSyncWrite adjusts this value like the original handle would, so
// we need to let it do that by turning it into a writable, own
// property.
ObjectDefineProperty(this._handle, 'bytesWritten', {
value: 0, writable: true
});
}
}
}
// Shut down the socket when we're finished with it.
this.on('end', onReadableStreamEnd);
initSocketHandle(this);
this._pendingData = null;
this._pendingEncoding = '';
// If we have a handle, then start the flow of data into the
// buffer. if not, then this will happen when we connect
if (this._handle && options.readable !== false) {
if (options.pauseOnCreate) {
// Stop the handle from reading and pause the stream
this._handle.reading = false;
this._handle.readStop();
this.readableFlowing = false;
} else if (!options.manualStart) {
this.read(0);
}
}
// Reserve properties
this.server = null;
this._server = null;
// Used after `.destroy()`
this[kBytesRead] = 0;
this[kBytesWritten] = 0;
}
ObjectSetPrototypeOf(Socket.prototype, stream.Duplex.prototype);
ObjectSetPrototypeOf(Socket, stream.Duplex);
// Refresh existing timeouts.
Socket.prototype._unrefTimer = function _unrefTimer() {
for (let s = this; s !== null; s = s._parent) {
if (s[kTimeout])
s[kTimeout].refresh();
}
};
// The user has called .end(), and all the bytes have been
// sent out to the other side.
Socket.prototype._final = function(cb) {
// If still connecting - defer handling `_final` until 'connect' will happen
if (this.pending) {
debug('_final: not yet connected');
return this.once('connect', () => this._final(cb));
}
if (!this._handle)
return cb();
debug('_final: not ended, call shutdown()');
const req = new ShutdownWrap();
req.oncomplete = afterShutdown;
req.handle = this._handle;
req.callback = cb;
const err = this._handle.shutdown(req);
if (err === 1 || err === UV_ENOTCONN) // synchronous finish
return afterShutdown.call(req, 0);
else if (err !== 0)
return this.destroy(errnoException(err, 'shutdown'));
};
function afterShutdown(status) {
const self = this.handle[owner_symbol];
debug('afterShutdown destroyed=%j', self.destroyed,
self._readableState);
this.callback();
// Callback may come after call to destroy.
if (self.destroyed)
return;
if (!self.readable || self.readableEnded) {
debug('readableState ended, destroying');
self.destroy();
}
}
// Provide a better error message when we call end() as a result
// of the other side sending a FIN. The standard 'write after end'
// is overly vague, and makes it seem like the user's code is to blame.
function writeAfterFIN(chunk, encoding, cb) {
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
// eslint-disable-next-line no-restricted-syntax
const er = new Error('This socket has been ended by the other party');
er.code = 'EPIPE';
process.nextTick(emitErrorNT, this, er);
if (typeof cb === 'function') {
defaultTriggerAsyncIdScope(this[async_id_symbol], process.nextTick, cb, er);
}
return false;
}
Socket.prototype.setTimeout = setStreamTimeout;
Socket.prototype._onTimeout = function() {
const handle = this._handle;
const lastWriteQueueSize = this[kLastWriteQueueSize];
if (lastWriteQueueSize > 0 && handle) {
// `lastWriteQueueSize !== writeQueueSize` means there is
// an active write in progress, so we suppress the timeout.
const { writeQueueSize } = handle;
if (lastWriteQueueSize !== writeQueueSize) {
this[kLastWriteQueueSize] = writeQueueSize;
this._unrefTimer();
return;
}
}
debug('_onTimeout');
this.emit('timeout');
};
Socket.prototype.setNoDelay = function(enable) {
if (!this._handle) {
this.once('connect',
enable ? this.setNoDelay : () => this.setNoDelay(enable));
return this;
}
// Backwards compatibility: assume true when `enable` is omitted
const newValue = enable === undefined ? true : !!enable;
if (this._handle.setNoDelay && newValue !== this[kSetNoDelay]) {
this[kSetNoDelay] = newValue;
this._handle.setNoDelay(newValue);
}
return this;
};
Socket.prototype.setKeepAlive = function(setting, msecs) {
if (!this._handle) {
this.once('connect', () => this.setKeepAlive(setting, msecs));
return this;
}
if (this._handle.setKeepAlive)
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
return this;
};
Socket.prototype.address = function() {
return this._getsockname();
};
ObjectDefineProperty(Socket.prototype, '_connecting', {
get: function() {
return this.connecting;
}
});
ObjectDefineProperty(Socket.prototype, 'pending', {
get() {
return !this._handle || this.connecting;
},
configurable: true
});
ObjectDefineProperty(Socket.prototype, 'readyState', {
get: function() {
if (this.connecting) {
return 'opening';
} else if (this.readable && this.writable) {
return 'open';
} else if (this.readable && !this.writable) {
return 'readOnly';
} else if (!this.readable && this.writable) {
return 'writeOnly';
}
return 'closed';
}
});
ObjectDefineProperty(Socket.prototype, 'bufferSize', {
get: function() {
if (this._handle) {
return this.writableLength;
}
}
});
ObjectDefineProperty(Socket.prototype, kUpdateTimer, {
get: function() {
return this._unrefTimer;
}
});
function tryReadStart(socket) {
// Not already reading, start the flow
debug('Socket._handle.readStart');
socket._handle.reading = true;
const err = socket._handle.readStart();
if (err)
socket.destroy(errnoException(err, 'read'));
}
// Just call handle.readStart until we have enough in the buffer
Socket.prototype._read = function(n) {
debug('_read');
if (this.connecting || !this._handle) {
debug('_read wait for connection');
this.once('connect', () => this._read(n));
} else if (!this._handle.reading) {
tryReadStart(this);
}
};
Socket.prototype.end = function(data, encoding, callback) {
stream.Duplex.prototype.end.call(this, data, encoding, callback);
DTRACE_NET_STREAM_END(this);
return this;
};
Socket.prototype.pause = function() {
if (this[kBuffer] && !this.connecting && this._handle &&
this._handle.reading) {
this._handle.reading = false;
if (!this.destroyed) {
const err = this._handle.readStop();
if (err)
this.destroy(errnoException(err, 'read'));
}
}
return stream.Duplex.prototype.pause.call(this);
};
Socket.prototype.resume = function() {
if (this[kBuffer] && !this.connecting && this._handle &&
!this._handle.reading) {
tryReadStart(this);
}
return stream.Duplex.prototype.resume.call(this);
};
Socket.prototype.read = function(n) {
if (this[kBuffer] && !this.connecting && this._handle &&
!this._handle.reading) {
tryReadStart(this);
}
return stream.Duplex.prototype.read.call(this, n);
};
// Called when the 'end' event is emitted.
function onReadableStreamEnd() {
if (!this.allowHalfOpen) {
this.write = writeAfterFIN;
if (this.writable)
this.end();
else if (!this.writableLength)
this.destroy();
} else if (!this.destroyed && !this.writable && !this.writableLength)
this.destroy();
}
Socket.prototype.destroySoon = function() {
if (this.writable)
this.end();
if (this.writableFinished)
this.destroy();
else
this.once('finish', this.destroy);
};
Socket.prototype._destroy = function(exception, cb) {
debug('destroy');
this.connecting = false;
for (let s = this; s !== null; s = s._parent) {
clearTimeout(s[kTimeout]);
}
debug('close');
if (this._handle) {
if (this !== process.stderr)
debug('close handle');
const isException = exception ? true : false;
// `bytesRead` and `kBytesWritten` should be accessible after `.destroy()`
this[kBytesRead] = this._handle.bytesRead;
this[kBytesWritten] = this._handle.bytesWritten;
this._handle.close(() => {
debug('emit close');
this.emit('close', isException);
});
this._handle.onread = noop;
this._handle = null;
this._sockname = null;
cb(exception);
} else {
cb(exception);
process.nextTick(emitCloseNT, this);
}
if (this._server) {
debug('has server');
this._server._connections--;
if (this._server._emitCloseIfDrained) {
this._server._emitCloseIfDrained();
}
}
};
Socket.prototype._getpeername = function() {
if (!this._peername) {
if (!this._handle || !this._handle.getpeername) {
return {};
}
const out = {};
const err = this._handle.getpeername(out);
if (err) return {}; // FIXME(bnoordhuis) Throw?
this._peername = out;
}
return this._peername;
};
function protoGetter(name, callback) {
ObjectDefineProperty(Socket.prototype, name, {
configurable: false,
enumerable: true,
get: callback
});
}
protoGetter('bytesRead', function bytesRead() {
return this._handle ? this._handle.bytesRead : this[kBytesRead];
});
protoGetter('remoteAddress', function remoteAddress() {
return this._getpeername().address;
});
protoGetter('remoteFamily', function remoteFamily() {
return this._getpeername().family;
});
protoGetter('remotePort', function remotePort() {
return this._getpeername().port;
});
Socket.prototype._getsockname = function() {
if (!this._handle || !this._handle.getsockname) {
return {};
}
if (!this._sockname) {
const out = {};
const err = this._handle.getsockname(out);
if (err) return {}; // FIXME(bnoordhuis) Throw?
this._sockname = out;
}
return this._sockname;
};
protoGetter('localAddress', function localAddress() {
return this._getsockname().address;
});
protoGetter('localPort', function localPort() {
return this._getsockname().port;
});
Socket.prototype[kAfterAsyncWrite] = function() {
this[kLastWriteQueueSize] = 0;
};
Socket.prototype._writeGeneric = function(writev, data, encoding, cb) {
// If we are still connecting, then buffer this for later.
// The Writable logic will buffer up any more writes while
// waiting for this one to be done.
if (this.connecting) {
this._pendingData = data;
this._pendingEncoding = encoding;
this.once('connect', function connect() {
this._writeGeneric(writev, data, encoding, cb);
});
return;
}
this._pendingData = null;
this._pendingEncoding = '';
if (!this._handle) {
cb(new ERR_SOCKET_CLOSED());
return false;
}
this._unrefTimer();
let req;
if (writev)
req = writevGeneric(this, data, cb);
else
req = writeGeneric(this, data, encoding, cb);
if (req.async)
this[kLastWriteQueueSize] = req.bytes;
};
Socket.prototype._writev = function(chunks, cb) {
this._writeGeneric(true, chunks, '', cb);
};
Socket.prototype._write = function(data, encoding, cb) {
this._writeGeneric(false, data, encoding, cb);
};
// Legacy alias. Having this is probably being overly cautious, but it doesn't
// really hurt anyone either. This can probably be removed safely if desired.
protoGetter('_bytesDispatched', function _bytesDispatched() {
return this._handle ? this._handle.bytesWritten : this[kBytesWritten];
});
protoGetter('bytesWritten', function bytesWritten() {
let bytes = this._bytesDispatched;
const data = this._pendingData;
const encoding = this._pendingEncoding;
const writableBuffer = this.writableBuffer;
if (!writableBuffer)
return undefined;
for (const el of writableBuffer) {
bytes += el.chunk instanceof Buffer ?
el.chunk.length :
Buffer.byteLength(el.chunk, el.encoding);
}
if (ArrayIsArray(data)) {
// Was a writev, iterate over chunks to get total length
for (let i = 0; i < data.length; i++) {
const chunk = data[i];
if (data.allBuffers || chunk instanceof Buffer)
bytes += chunk.length;
else
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
}
} else if (data) {
// Writes are either a string or a Buffer.
if (typeof data !== 'string')
bytes += data.length;
else
bytes += Buffer.byteLength(data, encoding);
}
return bytes;
});
function checkBindError(err, port, handle) {
// EADDRINUSE may not be reported until we call listen() or connect().
// To complicate matters, a failed bind() followed by listen() or connect()
// will implicitly bind to a random port. Ergo, check that the socket is
// bound to the expected port before calling listen() or connect().
//
// FIXME(bnoordhuis) Doesn't work for pipe handles, they don't have a
// getsockname() method. Non-issue for now, the cluster module doesn't
// really support pipes anyway.
if (err === 0 && port > 0 && handle.getsockname) {
const out = {};
err = handle.getsockname(out);
if (err === 0 && port !== out.port) {
debug(`checkBindError, bound to ${out.port} instead of ${port}`);
err = UV_EADDRINUSE;
}
}
return err;
}
function internalConnect(
self, address, port, addressType, localAddress, localPort, flags) {
// TODO return promise from Socket.prototype.connect which
// wraps _connectReq.
assert(self.connecting);
let err;
if (localAddress || localPort) {
if (addressType === 4) {
localAddress = localAddress || DEFAULT_IPV4_ADDR;
err = self._handle.bind(localAddress, localPort);
} else { // addressType === 6
localAddress = localAddress || DEFAULT_IPV6_ADDR;
err = self._handle.bind6(localAddress, localPort, flags);
}
debug('binding to localAddress: %s and localPort: %d (addressType: %d)',
localAddress, localPort, addressType);
err = checkBindError(err, localPort, self._handle);
if (err) {
const ex = exceptionWithHostPort(err, 'bind', localAddress, localPort);
self.destroy(ex);
return;
}
}
if (addressType === 6 || addressType === 4) {
const req = new TCPConnectWrap();
req.oncomplete = afterConnect;
req.address = address;
req.port = port;
req.localAddress = localAddress;
req.localPort = localPort;
if (addressType === 4)
err = self._handle.connect(req, address, port);
else
err = self._handle.connect6(req, address, port);
} else {
const req = new PipeConnectWrap();
req.address = address;
req.oncomplete = afterConnect;
err = self._handle.connect(req, address, afterConnect);
}
if (err) {
const sockname = self._getsockname();
let details;
if (sockname) {
details = sockname.address + ':' + sockname.port;
}
const ex = exceptionWithHostPort(err, 'connect', address, port, details);
self.destroy(ex);
}
}
Socket.prototype.connect = function(...args) {
let normalized;
// If passed an array, it's treated as an array of arguments that have
// already been normalized (so we don't normalize more than once). This has
// been solved before in https://github.com/nodejs/node/pull/12342, but was
// reverted as it had unintended side effects.
if (ArrayIsArray(args[0]) && args[0][normalizedArgsSymbol]) {
normalized = args[0];
} else {
normalized = normalizeArgs(args);
}
const options = normalized[0];
const cb = normalized[1];
if (this.write !== Socket.prototype.write)
this.write = Socket.prototype.write;
if (this.destroyed) {
this._handle = null;
this._peername = null;
this._sockname = null;
}
const { path } = options;
const pipe = !!path;
debug('pipe', pipe, path);
if (!this._handle) {
this._handle = pipe ?
new Pipe(PipeConstants.SOCKET) :
new TCP(TCPConstants.SOCKET);
initSocketHandle(this);
}
if (cb !== null) {
this.once('connect', cb);
}
this._unrefTimer();
this.connecting = true;
this.writable = true;
if (pipe) {
validateString(path, 'options.path');
defaultTriggerAsyncIdScope(
this[async_id_symbol], internalConnect, this, path
);
} else {
lookupAndConnect(this, options);
}
return this;
};
function lookupAndConnect(self, options) {
const { localAddress, localPort } = options;
const host = options.host || 'localhost';
let { port } = options;
if (localAddress && !isIP(localAddress)) {
throw new ERR_INVALID_IP_ADDRESS(localAddress);
}
if (localPort && typeof localPort !== 'number') {
throw new ERR_INVALID_ARG_TYPE('options.localPort', 'number', localPort);
}
if (typeof port !== 'undefined') {
if (typeof port !== 'number' && typeof port !== 'string') {
throw new ERR_INVALID_ARG_TYPE('options.port',
['number', 'string'], port);
}
validatePort(port);
}
port |= 0;
// If host is an IP, skip performing a lookup
const addressType = isIP(host);
if (addressType) {
defaultTriggerAsyncIdScope(self[async_id_symbol], process.nextTick, () => {
if (self.connecting)
defaultTriggerAsyncIdScope(
self[async_id_symbol],
internalConnect,
self, host, port, addressType, localAddress, localPort
);
});
return;
}
if (options.lookup && typeof options.lookup !== 'function')
throw new ERR_INVALID_ARG_TYPE('options.lookup',
'Function', options.lookup);
if (dns === undefined) dns = require('dns');
const dnsopts = {
family: options.family,
hints: options.hints || 0
};
if (!isWindows &&
dnsopts.family !== 4 &&
dnsopts.family !== 6 &&
dnsopts.hints === 0) {
dnsopts.hints = dns.ADDRCONFIG;
}
debug('connect: find host', host);
debug('connect: dns options', dnsopts);
self._host = host;
const lookup = options.lookup || dns.lookup;
defaultTriggerAsyncIdScope(self[async_id_symbol], function() {
lookup(host, dnsopts, function emitLookup(err, ip, addressType) {
self.emit('lookup', err, ip, addressType, host);
// It's possible we were destroyed while looking this up.
// XXX it would be great if we could cancel the promise returned by
// the look up.
if (!self.connecting) return;
if (err) {
// net.createConnection() creates a net.Socket object and immediately
// calls net.Socket.connect() on it (that's us). There are no event
// listeners registered yet so defer the error event to the next tick.
process.nextTick(connectErrorNT, self, err);
} else if (!isIP(ip)) {
err = new ERR_INVALID_IP_ADDRESS(ip);
process.nextTick(connectErrorNT, self, err);
} else if (addressType !== 4 && addressType !== 6) {
err = new ERR_INVALID_ADDRESS_FAMILY(addressType,
options.host,
options.port);
process.nextTick(connectErrorNT, self, err);
} else {
self._unrefTimer();
defaultTriggerAsyncIdScope(
self[async_id_symbol],
internalConnect,
self, ip, port, addressType, localAddress, localPort
);
}
});
});
}
function connectErrorNT(self, err) {
self.destroy(err);
}
Socket.prototype.ref = function() {
if (!this._handle) {
this.once('connect', this.ref);
return this;
}
if (typeof this._handle.ref === 'function') {
this._handle.ref();
}
return this;
};
Socket.prototype.unref = function() {
if (!this._handle) {
this.once('connect', this.unref);
return this;
}
if (typeof this._handle.unref === 'function') {
this._handle.unref();
}
return this;
};
function afterConnect(status, handle, req, readable, writable) {
const self = handle[owner_symbol];
// Callback may come after call to destroy
if (self.destroyed) {
return;
}
debug('afterConnect');
assert(self.connecting);
self.connecting = false;
self._sockname = null;
if (status === 0) {
if (self.readable && !readable) {
self.push(null);
self.read();
}
if (self.writable && !writable) {
self.end();
}
self._unrefTimer();
self.emit('connect');
self.emit('ready');
// Start the first read, or get an immediate EOF.
// this doesn't actually consume any bytes, because len=0.
if (readable && !self.isPaused())
self.read(0);
} else {
self.connecting = false;
let details;
if (req.localAddress && req.localPort) {
details = req.localAddress + ':' + req.localPort;
}
const ex = exceptionWithHostPort(status,
'connect',
req.address,
req.port,
details);
if (details) {
ex.localAddress = req.localAddress;
ex.localPort = req.localPort;
}
self.destroy(ex);
}
}
function Server(options, connectionListener) {
if (!(this instanceof Server))
return new Server(options, connectionListener);
EventEmitter.call(this);
if (typeof options === 'function') {
connectionListener = options;
options = {};
this.on('connection', connectionListener);
} else if (options == null || typeof options === 'object') {
options = { ...options };
if (typeof connectionListener === 'function') {
this.on('connection', connectionListener);
}
} else {
throw new ERR_INVALID_ARG_TYPE('options', 'Object', options);
}
this._connections = 0;
ObjectDefineProperty(this, 'connections', {
get: deprecate(() => {
if (this._usingWorkers) {
return null;
}
return this._connections;
}, 'Server.connections property is deprecated. ' +
'Use Server.getConnections method instead.', 'DEP0020'),
set: deprecate((val) => (this._connections = val),
'Server.connections property is deprecated.',
'DEP0020'),
configurable: true, enumerable: false
});
this[async_id_symbol] = -1;
this._handle = null;
this._usingWorkers = false;
this._workers = [];
this._unref = false;
this.allowHalfOpen = options.allowHalfOpen || false;
this.pauseOnConnect = !!options.pauseOnConnect;
}
ObjectSetPrototypeOf(Server.prototype, EventEmitter.prototype);
ObjectSetPrototypeOf(Server, EventEmitter);
function toNumber(x) { return (x = Number(x)) >= 0 ? x : false; }
// Returns handle if it can be created, or error code if it can't
function createServerHandle(address, port, addressType, fd, flags) {
let err = 0;
// Assign handle in listen, and clean up if bind or listen fails
let handle;
let isTCP = false;
if (typeof fd === 'number' && fd >= 0) {
try {
handle = createHandle(fd, true);
} catch (e) {
// Not a fd we can listen on. This will trigger an error.
debug('listen invalid fd=%d:', fd, e.message);
return UV_EINVAL;
}
err = handle.open(fd);
if (err)
return err;
assert(!address && !port);
} else if (port === -1 && addressType === -1) {
handle = new Pipe(PipeConstants.SERVER);
if (isWindows) {
const instances = NumberParseInt(process.env.NODE_PENDING_PIPE_INSTANCES);
if (!NumberIsNaN(instances)) {
handle.setPendingInstances(instances);
}
}
} else {
handle = new TCP(TCPConstants.SERVER);
isTCP = true;
}
if (address || port || isTCP) {
debug('bind to', address || 'any');
if (!address) {
// Try binding to ipv6 first
err = handle.bind6(DEFAULT_IPV6_ADDR, port, flags);
if (err) {
handle.close();
// Fallback to ipv4
return createServerHandle(DEFAULT_IPV4_ADDR, port);
}
} else if (addressType === 6) {
err = handle.bind6(address, port, flags);
} else {
err = handle.bind(address, port);
}
}
if (err) {
handle.close();
return err;
}
return handle;
}
function setupListenHandle(address, port, addressType, backlog, fd, flags) {
debug('setupListenHandle', address, port, addressType, backlog, fd);
// If there is not yet a handle, we need to create one and bind.
// In the case of a server sent via IPC, we don't need to do this.
if (this._handle) {
debug('setupListenHandle: have a handle already');
} else {
debug('setupListenHandle: create a handle');
let rval = null;
// Try to bind to the unspecified IPv6 address, see if IPv6 is available
if (!address && typeof fd !== 'number') {
rval = createServerHandle(DEFAULT_IPV6_ADDR, port, 6, fd, flags);
if (typeof rval === 'number') {
rval = null;
address = DEFAULT_IPV4_ADDR;
addressType = 4;
} else {
address = DEFAULT_IPV6_ADDR;
addressType = 6;
}
}
if (rval === null)
rval = createServerHandle(address, port, addressType, fd, flags);
if (typeof rval === 'number') {
const error = uvExceptionWithHostPort(rval, 'listen', address, port);
process.nextTick(emitErrorNT, this, error);
return;
}
this._handle = rval;
}
this[async_id_symbol] = getNewAsyncId(this._handle);
this._handle.onconnection = onconnection;
this._handle[owner_symbol] = this;
// Use a backlog of 512 entries. We pass 511 to the listen() call because
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
// which will thus give us a backlog of 512 entries.
const err = this._handle.listen(backlog || 511);
if (err) {
const ex = uvExceptionWithHostPort(err, 'listen', address, port);
this._handle.close();
this._handle = null;
defaultTriggerAsyncIdScope(this[async_id_symbol],
process.nextTick,
emitErrorNT,
this,
ex);
return;
}
// Generate connection key, this should be unique to the connection
this._connectionKey = addressType + ':' + address + ':' + port;
// Unref the handle if the server was unref'ed prior to listening
if (this._unref)
this.unref();
defaultTriggerAsyncIdScope(this[async_id_symbol],
process.nextTick,
emitListeningNT,
this);
}
Server.prototype._listen2 = setupListenHandle; // legacy alias
function emitErrorNT(self, err) {
self.emit('error', err);
}
function emitListeningNT(self) {
// Ensure handle hasn't closed
if (self._handle)
self.emit('listening');
}
function listenInCluster(server, address, port, addressType,
backlog, fd, exclusive, flags) {
exclusive = !!exclusive;
if (cluster === undefined) cluster = require('cluster');
if (cluster.isMaster || exclusive) {
// Will create a new handle
// _listen2 sets up the listened handle, it is still named like this
// to avoid breaking code that wraps this method
server._listen2(address, port, addressType, backlog, fd, flags);
return;
}
const serverQuery = {
address: address,
port: port,
addressType: addressType,
fd: fd,
flags,
};
// Get the master's server handle, and listen on it
cluster._getServer(server, serverQuery, listenOnMasterHandle);
function listenOnMasterHandle(err, handle) {
err = checkBindError(err, port, handle);
if (err) {
const ex = exceptionWithHostPort(err, 'bind', address, port);
return server.emit('error', ex);
}
// Reuse master's server handle
server._handle = handle;
// _listen2 sets up the listened handle, it is still named like this
// to avoid breaking code that wraps this method
server._listen2(address, port, addressType, backlog, fd, flags);
}
}
Server.prototype.listen = function(...args) {
const normalized = normalizeArgs(args);
let options = normalized[0];
const cb = normalized[1];
if (this._handle) {
throw new ERR_SERVER_ALREADY_LISTEN();
}
if (cb !== null) {
this.once('listening', cb);
}
const backlogFromArgs =
// (handle, backlog) or (path, backlog) or (port, backlog)
toNumber(args.length > 1 && args[1]) ||
toNumber(args.length > 2 && args[2]); // (port, host, backlog)
options = options._handle || options.handle || options;
const flags = getFlags(options.ipv6Only);
// (handle[, backlog][, cb]) where handle is an object with a handle
if (options instanceof TCP) {
this._handle = options;
this[async_id_symbol] = this._handle.getAsyncId();
listenInCluster(this, null, -1, -1, backlogFromArgs);
return this;
}
// (handle[, backlog][, cb]) where handle is an object with a fd
if (typeof options.fd === 'number' && options.fd >= 0) {
listenInCluster(this, null, null, null, backlogFromArgs, options.fd);
return this;
}
// ([port][, host][, backlog][, cb]) where port is omitted,
// that is, listen(), listen(null), listen(cb), or listen(null, cb)
// or (options[, cb]) where options.port is explicitly set as undefined or
// null, bind to an arbitrary unused port
if (args.length === 0 || typeof args[0] === 'function' ||
(typeof options.port === 'undefined' && 'port' in options) ||
options.port === null) {
options.port = 0;
}
// ([port][, host][, backlog][, cb]) where port is specified
// or (options[, cb]) where options.port is specified
// or if options.port is normalized as 0 before
let backlog;
if (typeof options.port === 'number' || typeof options.port === 'string') {
validatePort(options.port, 'options.port');
backlog = options.backlog || backlogFromArgs;
// start TCP server listening on host:port
if (options.host) {
lookupAndListen(this, options.port | 0, options.host, backlog,
options.exclusive, flags);
} else { // Undefined host, listens on unspecified address
// Default addressType 4 will be used to search for master server
listenInCluster(this, null, options.port | 0, 4,
backlog, undefined, options.exclusive);
}
return this;
}
// (path[, backlog][, cb]) or (options[, cb])
// where path or options.path is a UNIX domain socket or Windows pipe
if (options.path && isPipeName(options.path)) {
const pipeName = this._pipeName = options.path;
backlog = options.backlog || backlogFromArgs;
listenInCluster(this, pipeName, -1, -1,
backlog, undefined, options.exclusive);
if (!this._handle) {
// Failed and an error shall be emitted in the next tick.
// Therefore, we directly return.
return this;
}
let mode = 0;
if (options.readableAll === true)
mode |= PipeConstants.UV_READABLE;
if (options.writableAll === true)
mode |= PipeConstants.UV_WRITABLE;
if (mode !== 0) {
const err = this._handle.fchmod(mode);
if (err) {
this._handle.close();
this._handle = null;
throw errnoException(err, 'uv_pipe_chmod');
}
}
return this;
}
if (!(('port' in options) || ('path' in options))) {
throw new ERR_INVALID_ARG_VALUE('options', options,
'must have the property "port" or "path"');
}
throw new ERR_INVALID_OPT_VALUE('options', options);
};
function lookupAndListen(self, port, address, backlog, exclusive, flags) {
if (dns === undefined) dns = require('dns');
dns.lookup(address, function doListen(err, ip, addressType) {
if (err) {
self.emit('error', err);
} else {
addressType = ip ? addressType : 4;
listenInCluster(self, ip, port, addressType,
backlog, undefined, exclusive, flags);
}
});
}
ObjectDefineProperty(Server.prototype, 'listening', {
get: function() {
return !!this._handle;
},
configurable: true,
enumerable: true
});
Server.prototype.address = function() {
if (this._handle && this._handle.getsockname) {
const out = {};
const err = this._handle.getsockname(out);
if (err) {
throw errnoException(err, 'address');
}
return out;
} else if (this._pipeName) {
return this._pipeName;
}
return null;
};
function onconnection(err, clientHandle) {
const handle = this;
const self = handle[owner_symbol];
debug('onconnection');
if (err) {
self.emit('error', errnoException(err, 'accept'));
return;
}
if (self.maxConnections && self._connections >= self.maxConnections) {
clientHandle.close();
return;
}
const socket = new Socket({
handle: clientHandle,
allowHalfOpen: self.allowHalfOpen,
pauseOnCreate: self.pauseOnConnect,
readable: true,
writable: true
});
self._connections++;
socket.server = self;
socket._server = self;
DTRACE_NET_SERVER_CONNECTION(socket);
self.emit('connection', socket);
}
Server.prototype.getConnections = function(cb) {
const self = this;
function end(err, connections) {
defaultTriggerAsyncIdScope(self[async_id_symbol],
process.nextTick,
cb,
err,
connections);
}
if (!this._usingWorkers) {
end(null, this._connections);
return this;
}
// Poll workers
let left = this._workers.length;
let total = this._connections;
function oncount(err, count) {
if (err) {
left = -1;
return end(err);
}
total += count;
if (--left === 0) return end(null, total);
}
for (let n = 0; n < this._workers.length; n++) {
this._workers[n].getConnections(oncount);
}
return this;
};
Server.prototype.close = function(cb) {
if (typeof cb === 'function') {
if (!this._handle) {
this.once('close', function close() {
cb(new ERR_SERVER_NOT_RUNNING());
});
} else {
this.once('close', cb);
}
}
if (this._handle) {
this._handle.close();
this._handle = null;
}
if (this._usingWorkers) {
let left = this._workers.length;
const onWorkerClose = () => {
if (--left !== 0) return;
this._connections = 0;
this._emitCloseIfDrained();
};
// Increment connections to be sure that, even if all sockets will be closed
// during polling of workers, `close` event will be emitted only once.
this._connections++;
// Poll workers
for (let n = 0; n < this._workers.length; n++)
this._workers[n].close(onWorkerClose);
} else {
this._emitCloseIfDrained();
}
return this;
};
Server.prototype._emitCloseIfDrained = function() {
debug('SERVER _emitCloseIfDrained');
if (this._handle || this._connections) {
debug('SERVER handle? %j connections? %d',
!!this._handle, this._connections);
return;
}
defaultTriggerAsyncIdScope(this[async_id_symbol],
process.nextTick,
emitCloseNT,
this);
};
function emitCloseNT(self) {
debug('SERVER: emit close');
self.emit('close');
}
Server.prototype[EventEmitter.captureRejectionSymbol] = function(
err, event, sock) {
switch (event) {
case 'connection':
sock.destroy(err);
break;
default:
this.emit('error', err);
}
};
// Legacy alias on the C++ wrapper object. This is not public API, so we may
// want to runtime-deprecate it at some point. There's no hurry, though.
ObjectDefineProperty(TCP.prototype, 'owner', {
get() { return this[owner_symbol]; },
set(v) { return this[owner_symbol] = v; }
});
ObjectDefineProperty(Socket.prototype, '_handle', {
get() { return this[kHandle]; },
set(v) { return this[kHandle] = v; }
});
Server.prototype._setupWorker = function(socketList) {
this._usingWorkers = true;
this._workers.push(socketList);
socketList.once('exit', (socketList) => {
const index = this._workers.indexOf(socketList);
this._workers.splice(index, 1);
});
};
Server.prototype.ref = function() {
this._unref = false;
if (this._handle)
this._handle.ref();
return this;
};
Server.prototype.unref = function() {
this._unref = true;
if (this._handle)
this._handle.unref();
return this;
};
let _setSimultaneousAccepts;
let warnSimultaneousAccepts = true;
if (isWindows) {
let simultaneousAccepts;
_setSimultaneousAccepts = function(handle) {
if (warnSimultaneousAccepts) {
process.emitWarning(
'net._setSimultaneousAccepts() is deprecated and will be removed.',
'DeprecationWarning', 'DEP0121');
warnSimultaneousAccepts = false;
}
if (handle === undefined) {
return;
}
if (simultaneousAccepts === undefined) {
simultaneousAccepts = (process.env.NODE_MANY_ACCEPTS &&
process.env.NODE_MANY_ACCEPTS !== '0');
}
if (handle._simultaneousAccepts !== simultaneousAccepts) {
handle.setSimultaneousAccepts(!!simultaneousAccepts);
handle._simultaneousAccepts = simultaneousAccepts;
}
};
} else {
_setSimultaneousAccepts = function() {
if (warnSimultaneousAccepts) {
process.emitWarning(
'net._setSimultaneousAccepts() is deprecated and will be removed.',
'DeprecationWarning', 'DEP0121');
warnSimultaneousAccepts = false;
}
};
}
module.exports = {
_createServerHandle: createServerHandle,
_normalizeArgs: normalizeArgs,
_setSimultaneousAccepts,
connect,
createConnection: connect,
createServer,
isIP: isIP,
isIPv4: isIPv4,
isIPv6: isIPv6,
Server,
Socket,
Stream: Socket, // Legacy naming
};
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这个"node.js博客案例详细源码 干货干货干货"项目,显然是一份使用Node.js开发个人博客系统的完整源代码,对于学习Node.js、Web开发以及数据库操作有着极高的实践价值。 首先,我们要理解Node.js的核心特性。Node....
Node.js 应用程序是用 JavaScript 编写的,可以在 Mac OS X、Windows 和 Linux 上的 Node.js 运行时中运行而无需更改。 Node.js 应用程序旨在最大限度地提高吞吐量和效率,使用非阻塞 I/O 和异步事件。Node.js 应用...
5. **数据库连接**:Node.js 可以通过各种库(如MongoDB的Mongoose或MySQL的mysql2)连接数据库,进行数据存储和检索。 6. **文件系统**:Node.js 提供fs模块,方便读写文件,如加载播放器的媒体资源。 实战项目中...
Node.js 是一个基于 Chrome V8 引擎的 JavaScript 运行环境,它让开发者能够在服务器端使用 JavaScript 进行编程,极大地扩展了 JavaScript 的应用场景。而 NodeCanvas 是一个专为 Node.js 设计的 Canvas 库,它实现...
在本项目"仿拼多多团购商城项目实战Vue2.x+Node.js(源码)"中,开发者将体验到一个全面的电商应用开发流程,结合了前端的Vue2.x框架和后端的Node.js技术栈。这个实战项目旨在帮助学习者深入理解和应用相关技术,提升...