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goody9807:
goody9807 写道server.1和server.2启动 ...
深入浅出Zookeeper之五 Leader选举 -
goody9807:
server.1和server.2启动后,无法选出Leader ...
深入浅出Zookeeper之五 Leader选举 -
小黄牛:
分布式事务解决方案演示效果:http://www.iqiyi. ...
深入浅出Zookeeper之七分布式CREATE事务处理 -
chenghaitao111111:
兄弟syncedUpdateBrokersInfo这个代码和g ...
[metaq]Producer -
victory_gwb:
我看的3.4.6版本中takeSnapshot(); 这个方 ...
深入浅出Zookeeper之一Server启动
上一篇,小编给大家介绍了zookeeper server端的启动。这一篇将来说一下client和server端是如何建立session的。通过官网的DataMonitor例子来说明。通过Session建立这个例子,可以大概知道client端和server端是如何处理请求的,之间是如何通信的。
官网Datamonitor的代码:
Executor
public class Executor implements Watcher, Runnable, DataMonitor.DataMonitorListener { String znode; DataMonitor dm; ZooKeeper zk; String filename; String exec[]; Process child; //Executor是一个watcher,不过其处理都代理给DataMonitor了 public Executor(String hostPort, String znode, String filename, String exec[]) throws KeeperException, IOException { this.filename = filename; this.exec = exec; //初始化zookeeper的client,这一步会建立连接,创建session,启动client端的SendThread线程,当然都是异步的 zk = new ZooKeeper(hostPort, 3000, this); //datamonitor是真实的处理类 dm = new DataMonitor(zk, znode, null, this); }
DataMonitor
public class DataMonitor implements Watcher, StatCallback { ....... public DataMonitor(ZooKeeper zk, String znode, Watcher chainedWatcher, DataMonitorListener listener) { ...... // Get things started by checking if the node exists. We are going // to be completely event driven,异步exist,注册watcher,设置回调 zk.exists(znode, true, this, null); } ...... //处理watcher通知事件 public void process(WatchedEvent event) { String path = event.getPath(); //如果exist操作的对应的事件触发(create.delete,setdata),则再次注册watcher(watcher是单次的),业务处理都在回调里处理 } else { if (path != null && path.equals(znode)) { // Something has changed on the node, let's find out zk.exists(znode, true, this, null); } } if (chainedWatcher != null) { chainedWatcher.process(event); } } //处理exist操作的回掉结果 public void processResult(int rc, String path, Object ctx, Stat stat) { boolean exists; switch (rc) { case Code.Ok: exists = true; break; case Code.NoNode: exists = false; break; case Code.SessionExpired: case Code.NoAuth: dead = true; listener.closing(rc); return; default: // Retry errors zk.exists(znode, true, this, null); return; } //如果节点存在,则同步获取节点数据 byte b[] = null; if (exists) { try { b = zk.getData(znode, false, null); } catch (KeeperException e) { // We don't need to worry about recovering now. The watch // callbacks will kick off any exception handling e.printStackTrace(); } catch (InterruptedException e) { return; } } //如果数据有变化,则处理之 if ((b == null && b != prevData) || (b != null && !Arrays.equals(prevData, b))) { listener.exists(b); prevData = b; } } }
从这个例子出发,我们来分析下zookeeper的第一步session是如何建立的,主要就是Zookeeper类的构造。
Zookeeper构造
public ZooKeeper(String connectString, int sessionTimeout, Watcher watcher, boolean canBeReadOnly) throws IOException { LOG.info("Initiating client connection, connectString=" + connectString + " sessionTimeout=" + sessionTimeout + " watcher=" + watcher); //设置默认watcher watchManager.defaultWatcher = watcher; ConnectStringParser connectStringParser = new ConnectStringParser( connectString); //从配置的serverList,解析成serverAddresses,这里做了shuffle,server顺序被打乱了 HostProvider hostProvider = new StaticHostProvider( connectStringParser.getServerAddresses()); //创建客户端连接,初始化SendThread和EventThread cnxn = new ClientCnxn(connectStringParser.getChrootPath(), hostProvider, sessionTimeout, this, watchManager, getClientCnxnSocket(), canBeReadOnly); //启动SendThread和EventThread cnxn.start(); }
初始化连接
public ClientCnxn(String chrootPath, HostProvider hostProvider, int sessionTimeout, ZooKeeper zooKeeper, ClientWatchManager watcher, ClientCnxnSocket clientCnxnSocket, long sessionId, byte[] sessionPasswd, boolean canBeReadOnly) { this.zooKeeper = zooKeeper; this.watcher = watcher; //客户端sessionId this.sessionId = sessionId; this.sessionPasswd = sessionPasswd; //客户端设置的超时时间 this.sessionTimeout = sessionTimeout; //主机列表 this.hostProvider = hostProvider; this.chrootPath = chrootPath; //连接超时 connectTimeout = sessionTimeout / hostProvider.size(); //读超时 readTimeout = sessionTimeout * 2 / 3; readOnly = canBeReadOnly; //初始化client2个核心线程,SendThread是client的IO核心线程,EventThread从SendThread里拿到event,调用对应watcher sendThread = new SendThread(clientCnxnSocket); eventThread = new EventThread(); }
SendThread核心流程
public void run() { ..... while (state.isAlive()) { try { //如果还没连上,则启动连接过程,这个方法有歧义,其实现是判断sockkey是否已注册,可能此时连接上server if (!clientCnxnSocket.isConnected()) { ...... //异步连接 startConnect(); clientCnxnSocket.updateLastSendAndHeard(); } //如果状态为连接上,则真的是连上server了 if (state.isConnected()) { ...... //下一次select超时时间 to = readTimeout - clientCnxnSocket.getIdleRecv(); } else { //如果没连上,则递减连接超时 to = connectTimeout - clientCnxnSocket.getIdleRecv(); } //session超时,包括连接超时 if (to <= 0) { throw new SessionTimeoutException( "Client session timed out, have not heard from server in " + clientCnxnSocket.getIdleRecv() + "ms" + " for sessionid 0x" + Long.toHexString(sessionId)); } //如果send空闲,则发送心跳包 if (state.isConnected()) { int timeToNextPing = readTimeout / 2 - clientCnxnSocket.getIdleSend(); if (timeToNextPing <= 0) { sendPing(); clientCnxnSocket.updateLastSend(); } else { if (timeToNextPing < to) { to = timeToNextPing; } } } // If we are in read-only mode, seek for read/write server //如果是只读模式,则寻找R/W server,如果找到,则清理之前的连接,并重新连接到R/W server if (state == States.CONNECTEDREADONLY) { long now = System.currentTimeMillis(); int idlePingRwServer = (int) (now - lastPingRwServer); if (idlePingRwServer >= pingRwTimeout) { lastPingRwServer = now; idlePingRwServer = 0; pingRwTimeout = Math.min(2*pingRwTimeout, maxPingRwTimeout); //同步测试下个server是否是R/W server,如果是则抛出RWServerFoundException pingRwServer(); } to = Math.min(to, pingRwTimeout - idlePingRwServer); } //处理IO clientCnxnSocket.doTransport(to, pendingQueue, outgoingQueue, ClientCnxn.this); } catch (Throwable e) { if (closing) { if (LOG.isDebugEnabled()) { // closing so this is expected LOG.debug("An exception was thrown while closing send thread for session 0x" + Long.toHexString(getSessionId()) + " : " + e.getMessage()); } break; } else { // this is ugly, you have a better way speak up if (e instanceof SessionExpiredException) { LOG.info(e.getMessage() + ", closing socket connection"); } else if (e instanceof SessionTimeoutException) { LOG.info(e.getMessage() + RETRY_CONN_MSG); } else if (e instanceof EndOfStreamException) { LOG.info(e.getMessage() + RETRY_CONN_MSG); } else if (e instanceof RWServerFoundException) { LOG.info(e.getMessage()); } else { ...... } //清理之前的连接,找下一台server连接 cleanup(); if (state.isAlive()) { eventThread.queueEvent(new WatchedEvent( Event.EventType.None, Event.KeeperState.Disconnected, null)); } clientCnxnSocket.updateNow(); clientCnxnSocket.updateLastSendAndHeard(); } } } ...... }
具体过程
private void startConnect() throws IOException { //状态改为CONNETING state = States.CONNECTING; //拿目标地址 InetSocketAddress addr; if (rwServerAddress != null) { addr = rwServerAddress; rwServerAddress = null; } else { addr = hostProvider.next(1000); } setName(getName().replaceAll("\\(.*\\)", "(" + addr.getHostName() + ":" + addr.getPort() + ")")); ...... //异步连接 clientCnxnSocket.connect(addr); }
具体connect
void connect(InetSocketAddress addr) throws IOException { //创建客户端SocketChannel SocketChannel sock = createSock(); try { //注册OP_CONNECT事件,尝试连接 registerAndConnect(sock, addr); } catch (IOException e) { LOG.error("Unable to open socket to " + addr); sock.close(); throw e; } //session还未初始化 initialized = false; /* * Reset incomingBuffer */ //重置2个读buffer,准备下一次读 lenBuffer.clear(); incomingBuffer = lenBuffer; }
registerAndConnect过程:
void registerAndConnect(SocketChannel sock, InetSocketAddress addr) throws IOException { sockKey = sock.register(selector, SelectionKey.OP_CONNECT); //尝试连接 boolean immediateConnect = sock.connect(addr); //如果网络情况很好,立马可以连上,则发送ConnectRequest请求,请求和server建立session if (immediateConnect) { sendThread.primeConnection(); } }
primeConnection代表连上之后的操作,主要是建立session:
void primeConnection() throws IOException { ...... //客户端sessionId默认为0 long sessId = (seenRwServerBefore) ? sessionId : 0; //构造连接请求 ConnectRequest conReq = new ConnectRequest(0, lastZxid, sessionTimeout, sessId, sessionPasswd); synchronized (outgoingQueue) { ...... //组合成通讯层的Packet对象,添加到发送队列,对于ConnectRequest其requestHeader为null outgoingQueue.addFirst(new Packet(null, null, conReq, null, null, readOnly)); } //确保读写事件都监听 clientCnxnSocket.enableReadWriteOnly(); ..... }
此时ConnectRequest请求已经添加到发送队列,SendThread进入doTransport处理流程:
void doTransport(int waitTimeOut, List<Packet> pendingQueue, LinkedList<Packet> outgoingQueue, ClientCnxn cnxn) throws IOException, InterruptedException { //select selector.select(waitTimeOut); Set<SelectionKey> selected; synchronized (this) { selected = selector.selectedKeys(); } // Everything below and until we get back to the select is // non blocking, so time is effectively a constant. That is // Why we just have to do this once, here updateNow(); for (SelectionKey k : selected) { SocketChannel sc = ((SocketChannel) k.channel()); //如果之前连接没有立马连上,则在这里处理OP_CONNECT事件 if ((k.readyOps() & SelectionKey.OP_CONNECT) != 0) { if (sc.finishConnect()) { updateLastSendAndHeard(); sendThread.primeConnection(); } } //如果读写就位,则处理之 else if ((k.readyOps() & (SelectionKey.OP_READ | SelectionKey.OP_WRITE)) != 0) { doIO(pendingQueue, outgoingQueue, cnxn); } } if (sendThread.getZkState().isConnected()) { synchronized(outgoingQueue) { if (findSendablePacket(outgoingQueue, cnxn.sendThread.clientTunneledAuthenticationInProgress()) != null) { enableWrite(); } } } selected.clear(); }
假设我们此时连接已经好了,WRITE事件ok,则SendThread开始发送我们的ConnectRequest
if (sockKey.isWritable()) { //同步处理 synchronized(outgoingQueue) { //从发送队列中拿请求 Packet p = findSendablePacket(outgoingQueue, cnxn.sendThread.clientTunneledAuthenticationInProgress()); if (p != null) { //修改上次发送时间 updateLastSend(); // If we already started writing p, p.bb will already exist //序列化Packet到ByteBuffer if (p.bb == null) { //如果是业务请求,则需要设置事务Id if ((p.requestHeader != null) && (p.requestHeader.getType() != OpCode.ping) && (p.requestHeader.getType() != OpCode.auth)) { p.requestHeader.setXid(cnxn.getXid()); } //序列化 p.createBB(); } //写数据 sock.write(p.bb); //写完了,太好了,发送成功 if (!p.bb.hasRemaining()) { //已发送的业务Packet数量 sentCount++; //发送完了,那从发送队列删掉,方便后续发送请求处理 outgoingQueue.removeFirstOccurrence(p); //如果是业务请求,则添加到Pending队列,方便对server端返回做相应处理,如果是其他请求,发完就扔了。。。 if (p.requestHeader != null && p.requestHeader.getType() != OpCode.ping && p.requestHeader.getType() != OpCode.auth) { synchronized (pendingQueue) { pendingQueue.add(p); } } } } //请求发完了,不需要再监听OS的写事件了,如果没发完,那还是要继续监听的,继续写嘛 if (outgoingQueue.isEmpty()) { // No more packets to send: turn off write interest flag. // Will be turned on later by a later call to enableWrite(), // from within ZooKeeperSaslClient (if client is configured // to attempt SASL authentication), or in either doIO() or // in doTransport() if not. disableWrite(); } else { // Just in case enableWrite(); } } }
具体序列化方式,ConnRequest的packet没有协议头
public void createBB() { try { ByteArrayOutputStream baos = new ByteArrayOutputStream(); BinaryOutputArchive boa = BinaryOutputArchive.getArchive(baos); //写一个int,站位用,整个packet写完会来更新这个值,代表packet的从长度,4个字节 boa.writeInt(-1, "len"); // We'll fill this in later //序列化协议头 if (requestHeader != null) { requestHeader.serialize(boa, "header"); } //序列化协议体 if (request instanceof ConnectRequest) { request.serialize(boa, "connect"); // append "am-I-allowed-to-be-readonly" flag boa.writeBool(readOnly, "readOnly"); } else if (request != null) { request.serialize(boa, "request"); } baos.close(); //生成ByteBuffer this.bb = ByteBuffer.wrap(baos.toByteArray()); //将bytebuffer的前4个字节修改成真正的长度,总长度减去一个int的长度头 this.bb.putInt(this.bb.capacity() - 4); //准备给后续读 this.bb.rewind(); } catch (IOException e) { LOG.warn("Ignoring unexpected exception", e); } }
这里我们的第一个Packet是ConnReq,它构造的packet没有header,所以发完就直接丢掉了,但是SendThread还需要监听server端的返回,以确认连上,并进行session的初始化。那到这里client端等待server端返回了,我们看看server是怎么处理ConnReq请求的。
假设server的selector线程已经就位,则selector会拿到一个读就位的事件,也就是client的connReq请求
else if ((k.readyOps() & (SelectionKey.OP_READ | SelectionKey.OP_WRITE)) != 0) { NIOServerCnxn c = (NIOServerCnxn) k.attachment(); c.doIO(k);
if (k.isReadable()) {
//先从Channel读4个字节,代表头 int rc = sock.read(incomingBuffer); if (rc < 0) { throw new EndOfStreamException( "Unable to read additional data from client sessionid 0x" + Long.toHexString(sessionId) + ", likely client has closed socket"); } //int读好,继续往下读 if (incomingBuffer.remaining() == 0) { boolean isPayload; //2个一样,就可以继续读下一个请求了 if (incomingBuffer == lenBuffer) { // start of next request incomingBuffer.flip(); //给incomingBuffer分配一个length长度的内存,将后续的数据都给读进来 isPayload = readLength(k); //clear一下,准备写 incomingBuffer.clear(); } else { // continuation isPayload = true; } //好,读后续数据 if (isPayload) { // not the case for 4letterword readPayload(); } else { // four letter words take care // need not do anything else return; } } }
具体的后续数据流程:
/** Read the request payload (everything following the length prefix) */ private void readPayload() throws IOException, InterruptedException { if (incomingBuffer.remaining() != 0) { // have we read length bytes? //尝试一次读进来 int rc = sock.read(incomingBuffer); // sock is non-blocking, so ok if (rc < 0) { throw new EndOfStreamException( "Unable to read additional data from client sessionid 0x" + Long.toHexString(sessionId) + ", likely client has closed socket"); } } //哈哈,一次读完 if (incomingBuffer.remaining() == 0) { // have we read length bytes? //server的packet统计 packetReceived(); //准备使用这个buffer了 incomingBuffer.flip(); //嘿嘿,如果CoonectRequst还没来,那第一个packet肯定是他了 if (!initialized) { readConnectRequest(); } //处理请他请求 else { readRequest(); } //清理现场,为下一个packet读做准备 lenBuffer.clear(); incomingBuffer = lenBuffer; } }
我们现在发的ConnReq已经被server端接受了,处理如下
private void readConnectRequest() throws IOException, InterruptedException { if (zkServer == null) { throw new IOException("ZooKeeperServer not running"); } //开始执行ConnectRequest的处理链 zkServer.processConnectRequest(this, incomingBuffer); //处理完了,说明业务连接已经建立好了 initialized = true; }
具体处理:
public void processConnectRequest(ServerCnxn cnxn, ByteBuffer incomingBuffer) throws IOException { //ConnectReq的packet是没有header的,所以直接读内容,反序列化 BinaryInputArchive bia = BinaryInputArchive.getArchive(new ByteBufferInputStream(incomingBuffer)); ConnectRequest connReq = new ConnectRequest(); connReq.deserialize(bia, "connect"); ... boolean readOnly = false; try { //是否readOnly readOnly = bia.readBool("readOnly"); cnxn.isOldClient = false; } catch (IOException e) { .... } ... //设置客户端请求的session相关参数 int sessionTimeout = connReq.getTimeOut(); byte passwd[] = connReq.getPasswd(); int minSessionTimeout = getMinSessionTimeout(); if (sessionTimeout < minSessionTimeout) { sessionTimeout = minSessionTimeout; } int maxSessionTimeout = getMaxSessionTimeout(); if (sessionTimeout > maxSessionTimeout) { sessionTimeout = maxSessionTimeout; } cnxn.setSessionTimeout(sessionTimeout); // We don't want to receive any packets until we are sure that the // session is setup //暂时先不读后续请求了,直到session建立 cnxn.disableRecv(); //拿客户端的sessionId long sessionId = connReq.getSessionId(); //重试 if (sessionId != 0) { long clientSessionId = connReq.getSessionId(); LOG.info("Client attempting to renew session 0x" + Long.toHexString(clientSessionId) + " at " + cnxn.getRemoteSocketAddress()); serverCnxnFactory.closeSession(sessionId); cnxn.setSessionId(sessionId); reopenSession(cnxn, sessionId, passwd, sessionTimeout); } else { LOG.info("Client attempting to establish new session at " + cnxn.getRemoteSocketAddress()); //创建新Session createSession(cnxn, passwd, sessionTimeout); } }
创建新session如下:
long createSession(ServerCnxn cnxn, byte passwd[], int timeout) { //server端创建session,sessionId自增 long sessionId = sessionTracker.createSession(timeout); //随机密码 Random r = new Random(sessionId ^ superSecret); r.nextBytes(passwd); ByteBuffer to = ByteBuffer.allocate(4); to.putInt(timeout); //每个server端连接都有一个唯一的SessionId cnxn.setSessionId(sessionId); //提交请求给后面的执行链 submitRequest(cnxn, sessionId, OpCode.createSession, 0, to, null); return sessionId; }
提交过程:
private void submitRequest(ServerCnxn cnxn, long sessionId, int type, int xid, ByteBuffer bb, List<Id> authInfo) { Request si = new Request(cnxn, sessionId, xid, type, bb, authInfo); submitRequest(si); }
Server端开始执行链,参数是内部的Request对象,此时type是CREATE_SESSION:
public void submitRequest(Request si) { ...... try { touch(si.cnxn); boolean validpacket = Request.isValid(si.type); if (validpacket) { //提交给后续的processor执行,一般用异步以提升性能 firstProcessor.processRequest(si); if (si.cnxn != null) { incInProcess(); } ...... }
第一个processor PrepRequestProcessor执行:
public void run() { try { while (true) { Request request = submittedRequests.take(); ...... pRequest(request); } ...... }
对于CREATE_SESSION具体处理:
//create/close session don't require request record case OpCode.createSession: case OpCode.closeSession: //在这里,组装了Request的header和txh实现,方便后续processor处理 pRequest2Txn(request.type, zks.getNextZxid(), request, null, true); break; ...... request.zxid = zks.getZxid(); //让后续processor处理,这里一般是异步以提高性能 nextProcessor.processRequest(request);
case OpCode.createSession: //读session超时值 request.request.rewind(); int to = request.request.getInt(); //组装具体的Record实现,这里是CreateSessionTxn,方便后续processor处理 request.txn = new CreateSessionTxn(to); request.request.rewind(); zks.sessionTracker.addSession(request.sessionId, to); zks.setOwner(request.sessionId, request.getOwner()); break;
从上可见,PrepRequestProcessor主要是负责组装Request的header和txn参数的,相当于是预处理
第二个Processor SyncRequestProcessor处理:
int randRoll = r.nextInt(snapCount/2); while (true) { Request si = null; //flush队列如果为空,阻塞等待,代表之前的请求都被处理了 if (toFlush.isEmpty()) { si = queuedRequests.take(); } //如果不为空,就是说还有请求等待处理,先非阻塞拿一下,如果系统压力小,正好没有请求进来,则处理之前积压的请求 //如果系统压力大,则可能需要flush满1000个才会继续处理 else { si = queuedRequests.poll(); //任务queue空闲,处理积压的待flush请求 if (si == null) { flush(toFlush); continue; } } if (si == requestOfDeath) { break; } if (si != null) { // track the number of records written to the log //将Request append到log输出流,先序列化再append,注意此时request还没flush到磁盘,还在内存呢 if (zks.getZKDatabase().append(si)) { //成功计数器 logCount++; //如果成功append的request累计数量大于某个值,则执行flush log的操作 //并启动一个线程异步将内存里的Database和session状态写入到snapshot文件,相当于一个checkpoint //snapCount默认是100000 if (logCount > (snapCount / 2 + randRoll)) { randRoll = r.nextInt(snapCount/2); // roll the log //将内存中的log flush到磁盘 zks.getZKDatabase().rollLog(); // take a snapshot //启动线程异步将内存中的database和sessions状态写入snapshot文件中 if (snapInProcess != null && snapInProcess.isAlive()) { LOG.warn("Too busy to snap, skipping"); } else { snapInProcess = new Thread("Snapshot Thread") { public void run() { try { zks.takeSnapshot(); } catch(Exception e) { LOG.warn("Unexpected exception", e); } } }; snapInProcess.start(); } logCount = 0; } } //如果是写请求,而且flush队列为空,执行往下执行 else if (toFlush.isEmpty()) { // optimization for read heavy workloads // iff this is a read, and there are no pending // flushes (writes), then just pass this to the next // processor nextProcessor.processRequest(si); if (nextProcessor instanceof Flushable) { ((Flushable)nextProcessor).flush(); } continue; } //写请求前面append到log输出流后,在这里加入到flush队列,后续批量处理 toFlush.add(si); //如果系统压力大,可能需要到1000个request才会flush,flush之后可以被后续processor处理 if (toFlush.size() > 1000) { flush(toFlush); } }
具体的flush处理:
private void flush(LinkedList<Request> toFlush) throws IOException, RequestProcessorException { if (toFlush.isEmpty()) return; //将之前的append log flush到磁盘,并顺便关闭旧的log文件句柄 zks.getZKDatabase().commit(); //log flush完后,开始处理flush队列里的Request while (!toFlush.isEmpty()) { Request i = toFlush.remove(); //执行后面的processor nextProcessor.processRequest(i); } if (nextProcessor instanceof Flushable) { ((Flushable)nextProcessor).flush(); } }
我们假设现在系统压力小,我们的ConnectionRequest可以被立马处理了,执行FinalRequestProcessor:
if (request.hdr != null) { TxnHeader hdr = request.hdr; Record txn = request.txn; //对于事务型请求,处理之 rc = zks.processTxn(hdr, txn); }
具体处理:
public ProcessTxnResult processTxn(TxnHeader hdr, Record txn) { ProcessTxnResult rc; int opCode = hdr.getType(); long sessionId = hdr.getClientId(); //进一步调用database来处理事务 rc = getZKDatabase().processTxn(hdr, txn); //如果是创建session,添加session if (opCode == OpCode.createSession) { if (txn instanceof CreateSessionTxn) { CreateSessionTxn cst = (CreateSessionTxn) txn; sessionTracker.addSession(sessionId, cst .getTimeOut()); ...... return rc; }
public ProcessTxnResult processTxn(TxnHeader header, Record txn)
{ //在这里构造一个Result对象,返回给FinalRequestProcessor ProcessTxnResult rc = new ProcessTxnResult(); try { rc.clientId = header.getClientId(); rc.cxid = header.getCxid(); rc.zxid = header.getZxid(); rc.type = header.getType(); rc.err = 0; rc.multiResult = null; ......
在FinalRequestProcessor拿到database的处理结果,继续处理:
case OpCode.createSession: { zks.serverStats().updateLatency(request.createTime); lastOp = "SESS"; cnxn.updateStatsForResponse(request.cxid, request.zxid, lastOp, request.createTime, System.currentTimeMillis()); //在这里写回response zks.finishSessionInit(request.cnxn, true); return; }
public void finishSessionInit(ServerCnxn cnxn, boolean valid) {
...... //构造一个返回对象,返回协商的sessionTimeout,唯一的sessionId和client的密码 ConnectResponse rsp = new ConnectResponse(0, valid ? cnxn.getSessionTimeout() : 0, valid ? cnxn.getSessionId() : 0, // send 0 if session is no // longer valid valid ? generatePasswd(cnxn.getSessionId()) : new byte[16]); ByteArrayOutputStream baos = new ByteArrayOutputStream(); BinaryOutputArchive bos = BinaryOutputArchive.getArchive(baos); //用-1占位 bos.writeInt(-1, "len"); //序列化内容 rsp.serialize(bos, "connect"); if (!cnxn.isOldClient) { bos.writeBool( this instanceof ReadOnlyZooKeeperServer, "readOnly"); } baos.close(); ByteBuffer bb = ByteBuffer.wrap(baos.toByteArray()); //将之前的-1改成真实的长度 bb.putInt(bb.remaining() - 4).rewind(); //通过channel写回 cnxn.sendBuffer(bb); ...... //打开selector的读事件 cnxn.enableRecv(); ...... }
具体写回,通讯层NIOServerCnxn:
public void sendBuffer(ByteBuffer bb) { try { if (bb != ServerCnxnFactory.closeConn) { // We check if write interest here because if it is NOT set, // nothing is queued, so we can try to send the buffer right // away without waking up the selector //确保可写 if ((sk.interestOps() & SelectionKey.OP_WRITE) == 0) { try { //写回client sock.write(bb); } catch (IOException e) { // we are just doing best effort right now } } // if there is nothing left to send, we are done //一次写完了,太好了 if (bb.remaining() == 0) { packetSent(); return; } } //如果一次没写完,添加到输出队列,后续继续写 synchronized(this.factory){ sk.selector().wakeup(); if (LOG.isTraceEnabled()) { LOG.trace("Add a buffer to outgoingBuffers, sk " + sk + " is valid: " + sk.isValid()); } outgoingBuffers.add(bb); if (sk.isValid()) { sk.interestOps(sk.interestOps() | SelectionKey.OP_WRITE); } } ....... }
到这里server端已经执行完毕了,返回给client一个ConnectResponse对象,client端的SendThread收到server端的Response处理:
void doIO(List<Packet> pendingQueue, LinkedList<Packet> outgoingQueue, ClientCnxn cnxn) throws InterruptedException, IOException { SocketChannel sock = (SocketChannel) sockKey.channel(); if (sock == null) { throw new IOException("Socket is null!"); } if (sockKey.isReadable()) { //先读包的长度,一个int int rc = sock.read(incomingBuffer); if (rc < 0) { throw new EndOfStreamException( "Unable to read additional data from server sessionid 0x" + Long.toHexString(sessionId) + ", likely server has closed socket"); } //如果读满,注意这里同一个包,要读2次,第一次读长度,第二次读内容,incomingBuffer重用 if (!incomingBuffer.hasRemaining()) { incomingBuffer.flip(); //如果读的是长度 if (incomingBuffer == lenBuffer) { recvCount++; //给incomingBuffer分配包长度的空间 readLength(); } //如果还未初始化,就是session还没建立,那server端返回的必须是ConnectResponse else if (!initialized) { //读取ConnectRequest,其实就是将incomingBuffer的内容反序列化成ConnectResponse对象 readConnectResult(); //继续读后续响应 enableRead(); //如果还有写请求,确保write事件ok if (findSendablePacket(outgoingQueue, cnxn.sendThread.clientTunneledAuthenticationInProgress()) != null) { // Since SASL authentication has completed (if client is configured to do so), // outgoing packets waiting in the outgoingQueue can now be sent. enableWrite(); } //准备读下一个响应 lenBuffer.clear(); incomingBuffer = lenBuffer; updateLastHeard(); //session建立完毕 initialized = true; } else { sendThread.readResponse(incomingBuffer); lenBuffer.clear(); incomingBuffer = lenBuffer; updateLastHeard(); } } }
具体的读取:
void readConnectResult() throws IOException { ..... //将incomingBuffer反序列化成CoonectResponse ByteBufferInputStream bbis = new ByteBufferInputStream(incomingBuffer); BinaryInputArchive bbia = BinaryInputArchive.getArchive(bbis); ConnectResponse conRsp = new ConnectResponse(); conRsp.deserialize(bbia, "connect"); // read "is read-only" flag boolean isRO = false; try { isRO = bbia.readBool("readOnly"); } catch (IOException e) { // this is ok -- just a packet from an old server which // doesn't contain readOnly field LOG.warn("Connected to an old server; r-o mode will be unavailable"); } //server返回的sessionId this.sessionId = conRsp.getSessionId(); //后续处理,初始化client的一些参数,最后触发WatchedEvent sendThread.onConnected(conRsp.getTimeOut(), this.sessionId, conRsp.getPasswd(), isRO); }
后续处理如下:
void onConnected(int _negotiatedSessionTimeout, long _sessionId, byte[] _sessionPasswd, boolean isRO) throws IOException { negotiatedSessionTimeout = _negotiatedSessionTimeout; ...... //初始化client端的session相关参数 readTimeout = negotiatedSessionTimeout * 2 / 3; connectTimeout = negotiatedSessionTimeout / hostProvider.size(); hostProvider.onConnected(); sessionId = _sessionId; sessionPasswd = _sessionPasswd; //修改CONNECT状态 state = (isRO) ? States.CONNECTEDREADONLY : States.CONNECTED; seenRwServerBefore |= !isRO; LOG.info("Session establishment complete on server " + clientCnxnSocket.getRemoteSocketAddress() + ", sessionid = 0x" + Long.toHexString(sessionId) + ", negotiated timeout = " + negotiatedSessionTimeout + (isRO ? " (READ-ONLY mode)" : "")); //触发一个SyncConnected事件,这里有专门的EventThread会异步通知注册的watcher来处理 KeeperState eventState = (isRO) ? KeeperState.ConnectedReadOnly : KeeperState.SyncConnected; eventThread.queueEvent(new WatchedEvent( Watcher.Event.EventType.None, eventState, null)); }
EventThread处理:
public void queueEvent(WatchedEvent event) { if (event.getType() == EventType.None && sessionState == event.getState()) { return; } //EventThread同步session状态 sessionState = event.getState(); // materialize the watchers based on the event //找出那些需要被通知的watcher,主线程直接调用对应watcher接口即可 WatcherSetEventPair pair = new WatcherSetEventPair( watcher.materialize(event.getState(), event.getType(), event.getPath()), event); // queue the pair (watch set & event) for later processing //提交异步队列处理 waitingEvents.add(pair); }
EventThread主线程
public void run() { try { isRunning = true; while (true) { //拿事件 Object event = waitingEvents.take(); if (event == eventOfDeath) { wasKilled = true; } else { //处理 processEvent(event); } if (wasKilled) synchronized (waitingEvents) { if (waitingEvents.isEmpty()) { isRunning = false; break; } } } } catch (InterruptedException e) { LOG.error("Event thread exiting due to interruption", e); } LOG.info("EventThread shut down"); }
具体处理:
if (event instanceof WatcherSetEventPair) { // each watcher will process the event WatcherSetEventPair pair = (WatcherSetEventPair) event; for (Watcher watcher : pair.watchers) { try { watcher.process(pair.event); } catch (Throwable t) { LOG.error("Error while calling watcher ", t); } } }
在我们的例子里,会调用Executor这个watcher的process方法,又代理给了DataMonitor,对于SyncConnected啥事不干
case SyncConnected: // In this particular example we don't need to do anything // here - watches are automatically re-registered with // server and any watches triggered while the client was // disconnected will be delivered (in order of course) break;
好了,到这里client和server端session已经建立,可以进行后续的业务处理了。通过这个例子,我们讲解了client和server是如何交互数据,后续的请求比如create,get,set,delete都是类似流程。
Session建立核心流程:
1.创建TCP连接
2.client发送ConnectRequest包
3.server收到ConnectRequest包,创建session,将server端的sessionId返回给client
4.client收到server的响应,触发相应SyncConnected状态的事件
5.client端watcher消费事件
评论
请教个问题,在你的博文中提到下面一句话。
我不理解怎么让同一个包读两次。
//如果读满,注意这里同一个包,要读2次,第一次读长度,第二次读内容,incomingBuffer重用 if (!incomingBuffer.hasRemaining()) {
incomingBuffer.flip();
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