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chensong215:
无法获取到ProgressEvent中的bytesTotal
自定义DownloadProgressBar -
qq2464785999:
非常感谢。
测试后,发现要用相对路径的话,好像要这么写
va ...
Flex写XML文件
Flex4 Spark组件ButtonBar设置图片 (2012-02-23 16:51:11)转载▼标签: 杂谈 分类: flex
主程序ButtonBarTest源代码如下:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" >
<fx:Declarations>
<!--ButtonBar 数据源-->
<s:ArrayCollection id="arr">
<fx:Object label="Button" icon="{buttonIcon}" />
<fx:Object label="ButtonBar" icon="{buttonBarIcon}" />
<fx:Object label="CheckBox" icon="{checkBoxIcon}" />
<fx:Object label="ColorPicker" icon="{colorPickerIcon}" />
</s:ArrayCollection>
</fx:Declarations>
<fx:Script>
<![CDATA[
[Bindable]
[Embed(source="assets/test/buttonbar/Button.png")]
private var buttonIcon:Class;
[Bindable]
[Embed(source="assets/test/buttonbar/ButtonBar.png")]
private var buttonBarIcon:Class;
[Bindable]
[Embed(source="assets/test/buttonbar/CheckBox.png")]
private var checkBoxIcon:Class;
[Bindable]
[Embed(source="assets/test/buttonbar/ColorPicker.png")]
private var colorPickerIcon:Class;
]]>
</fx:Script>
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
#buttonBar{
font-size: 18;
}
</fx:Style>
<!-- The data provider has an "icon" property. -->
<s:ButtonBar id="buttonBar"
skinClass="test.skin.CustomButtonBarSkin"
dataProvider="{arr}"
height="64" width="100%"
/>
</s:Application>
自定义ButtonBarSkin CustomButtonBarSkin源代码如下:
<?xml version="1.0" encoding="utf-8"?>
<s:Skin name="CustomButtonBarSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
alpha.disabled="0.5">
<!-- states -->
<s:states>
<s:State name="normal" />
<s:State name="disabled" />
</s:states>
<fx:Metadata>
<![CDATA[
[HostComponent("spark.components.ButtonBar")]
]]>
</fx:Metadata>
<fx:Declarations>
<fx:Component id="middleButton">
<s:ButtonBarButton skinClass="test.skin.CustomButtonBarButtonSkin" />
</fx:Component>
</fx:Declarations>
<s:DataGroup id="dataGroup" width="100%" height="100%">
<s:layout>
<s:ButtonBarHorizontalLayout gap="-1"/>
</s:layout>
</s:DataGroup>
</s:Skin>
自定义ButtonBarButtonSkin CustomButtonBarButtonSkin源代码如下:
<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2009/07/28/displaying-icons-in-a-spark-buttonbar-control-in-flex-4/ -->
<s:SparkSkin name="CustomButtonBarButtonSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
minWidth="21" minHeight="21"
alpha.disabledStates="0.5">
<!-- states -->
<s:states>
<s:State name="up" />
<s:State name="over" stateGroups="overStates" />
<s:State name="down" stateGroups="downStates" />
<s:State name="disabled" stateGroups="disabledStates" />
<s:State name="upAndSelected" stateGroups="selectedStates, selectedUpStates" />
<s:State name="overAndSelected" stateGroups="overStates, selectedStates" />
<s:State name="downAndSelected" stateGroups="downStates, selectedStates" />
<s:State name="disabledAndSelected" stateGroups="selectedUpStates, disabledStates, selectedStates" />
</s:states>
<!-- host component -->
<fx:Metadata>
<![CDATA[
[HostComponent("spark.components.ButtonBarButton")]
]]>
</fx:Metadata>
<fx:Script>
<![CDATA[
import spark.components.ButtonBar;
import mx.events.FlexEvent;
import spark.components.ButtonBarButton;
protected function gr_creationComplete(evt:FlexEvent):void {
var dataObj:Object = hostComponent.data;
img.source = dataObj.icon;
hostComponent.toolTip = dataObj.label;
}
static private const exclusions:Array = ["labelDisplay"];
override public function get colorizeExclusions():Array {return exclusions;}
]]>
</fx:Script>
<!-- layer 1: shadow -->
<s:Rect left="0" right="0" bottom="-1" height="1">
<s:fill>
<s:SolidColor color="0x000000"
color.downStates="0xFFFFFF"
alpha="0.07"
alpha.downStates="0.5" />
</s:fill>
</s:Rect>
<!-- layer 2: fill -->
<s:Rect left="1" right="1" top="1" bottom="1">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xFFFFFF"
color.selectedUpStates="0xBBBDBD"
color.overStates="0xBBBDBD"
color.downStates="0xAAAAAA"
alpha="0.85"
alpha.overAndSelected="1" />
<s:GradientEntry color="0xD8D8D8"
color.selectedUpStates="0x9FA0A1"
color.over="0x9FA0A1"
color.overAndSelected="0x8E8F90"
color.downStates="0x929496"
alpha="0.85"
alpha.overAndSelected="1" />
</s:LinearGradient>
</s:fill>
</s:Rect>
<!-- layer 3: fill lowlight -->
<s:Rect left="1" right="1" bottom="1" height="9">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0x000000" alpha="0.0099" />
<s:GradientEntry color="0x000000" alpha="0.0627" />
</s:LinearGradient>
</s:fill>
</s:Rect>
<!-- layer 4: fill highlight -->
<s:Rect left="1" right="1" top="1" height="9">
<s:fill>
<s:SolidColor color="0xFFFFFF"
alpha="0.33"
alpha.selectedUpStates="0.22"
alpha.overStates="0.22"
alpha.downStates="0.12" />
</s:fill>
</s:Rect>
<!-- layer 5: highlight stroke (all states except down) -->
<s:Rect left="1" right="1" top="1" bottom="1"
excludeFrom="downStates">
<s:stroke>
<s:LinearGradientStroke rotation="90" weight="1">
<s:GradientEntry color="0xFFFFFF"
alpha.overStates="0.22"
alpha.selectedUpStates="0.33" />
<s:GradientEntry color="0xD8D8D8"
alpha.overStates="0.22"
alpha.selectedUpStates="0.33" />
</s:LinearGradientStroke>
</s:stroke>
</s:Rect>
<!-- layer 6: highlight stroke (down state only) -->
<s:Rect left="1" top="1" bottom="1" width="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.07" />
</s:fill>
</s:Rect>
<s:Rect right="1" top="1" bottom="1" width="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.07" />
</s:fill>
</s:Rect>
<s:Rect left="1" top="1" right="1" height="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.25" />
</s:fill>
</s:Rect>
<s:Rect left="1" top="2" right="1" height="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.09" />
</s:fill>
</s:Rect>
<!-- layer 7: border - put on top of the fill so it doesn't disappear when scale is less than 1 -->
<s:Rect left="0" right="0" top="0" bottom="0"
width="69" height="20">
<s:stroke>
<s:LinearGradientStroke rotation="90" weight="1">
<s:GradientEntry color="0x000000"
alpha="0.5625"
alpha.down="0.6375"
alpha.selectedStates="0.6375" />
<s:GradientEntry color="0x000000"
alpha="0.75"
alpha.down="0.85"
alpha.selectedStates="0.85" />
</s:LinearGradientStroke>
</s:stroke>
</s:Rect>
<!-- layer 8: icon -->
<s:Graphic id="gr"
creationComplete="gr_creationComplete(event);"
horizontalCenter="0" verticalCenter="0">
<s:BitmapImage id="img" />
</s:Graphic>
<!--layer 9: label-->
<s:Label id="labelDisplay"
textAlign="center"
verticalAlign="middle"
maxDisplayedLines="1"
horizontalCenter="0" verticalCenter="{gr.height}"
left="10" right="10" top="2" bottom="2">
</s:Label>
</s:SparkSkin>
主程序ButtonBarTest源代码如下:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" >
<fx:Declarations>
<!--ButtonBar 数据源-->
<s:ArrayCollection id="arr">
<fx:Object label="Button" icon="{buttonIcon}" />
<fx:Object label="ButtonBar" icon="{buttonBarIcon}" />
<fx:Object label="CheckBox" icon="{checkBoxIcon}" />
<fx:Object label="ColorPicker" icon="{colorPickerIcon}" />
</s:ArrayCollection>
</fx:Declarations>
<fx:Script>
<![CDATA[
[Bindable]
[Embed(source="assets/test/buttonbar/Button.png")]
private var buttonIcon:Class;
[Bindable]
[Embed(source="assets/test/buttonbar/ButtonBar.png")]
private var buttonBarIcon:Class;
[Bindable]
[Embed(source="assets/test/buttonbar/CheckBox.png")]
private var checkBoxIcon:Class;
[Bindable]
[Embed(source="assets/test/buttonbar/ColorPicker.png")]
private var colorPickerIcon:Class;
]]>
</fx:Script>
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
#buttonBar{
font-size: 18;
}
</fx:Style>
<!-- The data provider has an "icon" property. -->
<s:ButtonBar id="buttonBar"
skinClass="test.skin.CustomButtonBarSkin"
dataProvider="{arr}"
height="64" width="100%"
/>
</s:Application>
自定义ButtonBarSkin CustomButtonBarSkin源代码如下:
<?xml version="1.0" encoding="utf-8"?>
<s:Skin name="CustomButtonBarSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
alpha.disabled="0.5">
<!-- states -->
<s:states>
<s:State name="normal" />
<s:State name="disabled" />
</s:states>
<fx:Metadata>
<![CDATA[
[HostComponent("spark.components.ButtonBar")]
]]>
</fx:Metadata>
<fx:Declarations>
<fx:Component id="middleButton">
<s:ButtonBarButton skinClass="test.skin.CustomButtonBarButtonSkin" />
</fx:Component>
</fx:Declarations>
<s:DataGroup id="dataGroup" width="100%" height="100%">
<s:layout>
<s:ButtonBarHorizontalLayout gap="-1"/>
</s:layout>
</s:DataGroup>
</s:Skin>
自定义ButtonBarButtonSkin CustomButtonBarButtonSkin源代码如下:
<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2009/07/28/displaying-icons-in-a-spark-buttonbar-control-in-flex-4/ -->
<s:SparkSkin name="CustomButtonBarButtonSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
minWidth="21" minHeight="21"
alpha.disabledStates="0.5">
<!-- states -->
<s:states>
<s:State name="up" />
<s:State name="over" stateGroups="overStates" />
<s:State name="down" stateGroups="downStates" />
<s:State name="disabled" stateGroups="disabledStates" />
<s:State name="upAndSelected" stateGroups="selectedStates, selectedUpStates" />
<s:State name="overAndSelected" stateGroups="overStates, selectedStates" />
<s:State name="downAndSelected" stateGroups="downStates, selectedStates" />
<s:State name="disabledAndSelected" stateGroups="selectedUpStates, disabledStates, selectedStates" />
</s:states>
<!-- host component -->
<fx:Metadata>
<![CDATA[
[HostComponent("spark.components.ButtonBarButton")]
]]>
</fx:Metadata>
<fx:Script>
<![CDATA[
import spark.components.ButtonBar;
import mx.events.FlexEvent;
import spark.components.ButtonBarButton;
protected function gr_creationComplete(evt:FlexEvent):void {
var dataObj:Object = hostComponent.data;
img.source = dataObj.icon;
hostComponent.toolTip = dataObj.label;
}
static private const exclusions:Array = ["labelDisplay"];
override public function get colorizeExclusions():Array {return exclusions;}
]]>
</fx:Script>
<!-- layer 1: shadow -->
<s:Rect left="0" right="0" bottom="-1" height="1">
<s:fill>
<s:SolidColor color="0x000000"
color.downStates="0xFFFFFF"
alpha="0.07"
alpha.downStates="0.5" />
</s:fill>
</s:Rect>
<!-- layer 2: fill -->
<s:Rect left="1" right="1" top="1" bottom="1">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xFFFFFF"
color.selectedUpStates="0xBBBDBD"
color.overStates="0xBBBDBD"
color.downStates="0xAAAAAA"
alpha="0.85"
alpha.overAndSelected="1" />
<s:GradientEntry color="0xD8D8D8"
color.selectedUpStates="0x9FA0A1"
color.over="0x9FA0A1"
color.overAndSelected="0x8E8F90"
color.downStates="0x929496"
alpha="0.85"
alpha.overAndSelected="1" />
</s:LinearGradient>
</s:fill>
</s:Rect>
<!-- layer 3: fill lowlight -->
<s:Rect left="1" right="1" bottom="1" height="9">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0x000000" alpha="0.0099" />
<s:GradientEntry color="0x000000" alpha="0.0627" />
</s:LinearGradient>
</s:fill>
</s:Rect>
<!-- layer 4: fill highlight -->
<s:Rect left="1" right="1" top="1" height="9">
<s:fill>
<s:SolidColor color="0xFFFFFF"
alpha="0.33"
alpha.selectedUpStates="0.22"
alpha.overStates="0.22"
alpha.downStates="0.12" />
</s:fill>
</s:Rect>
<!-- layer 5: highlight stroke (all states except down) -->
<s:Rect left="1" right="1" top="1" bottom="1"
excludeFrom="downStates">
<s:stroke>
<s:LinearGradientStroke rotation="90" weight="1">
<s:GradientEntry color="0xFFFFFF"
alpha.overStates="0.22"
alpha.selectedUpStates="0.33" />
<s:GradientEntry color="0xD8D8D8"
alpha.overStates="0.22"
alpha.selectedUpStates="0.33" />
</s:LinearGradientStroke>
</s:stroke>
</s:Rect>
<!-- layer 6: highlight stroke (down state only) -->
<s:Rect left="1" top="1" bottom="1" width="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.07" />
</s:fill>
</s:Rect>
<s:Rect right="1" top="1" bottom="1" width="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.07" />
</s:fill>
</s:Rect>
<s:Rect left="1" top="1" right="1" height="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.25" />
</s:fill>
</s:Rect>
<s:Rect left="1" top="2" right="1" height="1"
includeIn="downStates, selectedUpStates, overAndSelected">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.09" />
</s:fill>
</s:Rect>
<!-- layer 7: border - put on top of the fill so it doesn't disappear when scale is less than 1 -->
<s:Rect left="0" right="0" top="0" bottom="0"
width="69" height="20">
<s:stroke>
<s:LinearGradientStroke rotation="90" weight="1">
<s:GradientEntry color="0x000000"
alpha="0.5625"
alpha.down="0.6375"
alpha.selectedStates="0.6375" />
<s:GradientEntry color="0x000000"
alpha="0.75"
alpha.down="0.85"
alpha.selectedStates="0.85" />
</s:LinearGradientStroke>
</s:stroke>
</s:Rect>
<!-- layer 8: icon -->
<s:Graphic id="gr"
creationComplete="gr_creationComplete(event);"
horizontalCenter="0" verticalCenter="0">
<s:BitmapImage id="img" />
</s:Graphic>
<!--layer 9: label-->
<s:Label id="labelDisplay"
textAlign="center"
verticalAlign="middle"
maxDisplayedLines="1"
horizontalCenter="0" verticalCenter="{gr.height}"
left="10" right="10" top="2" bottom="2">
</s:Label>
</s:SparkSkin>
发表评论
-
flex 自定义多个命名空间以及标签名
2013-01-22 15:21 1337flex 自定义多个命名空 ... -
FLEX中使用AS动态创建DataGrid
2013-01-09 16:24 920FLEX中使用AS动态创建DataGrid 2010年2月6日 ... -
flex与flash之间相互调用
2012-12-12 12:39 630http://www.cnblogs.com/kaixuan/ ... -
Flex与Flex创建的swf通信
2012-12-12 10:16 734加载子SWF的Flex程序代码 <?xml vers ... -
[AS3]加载视频(FLV)文件
2012-12-06 15:11 865[AS3]加载视频(FLV)文件 分类: FLEX/CS3-- ... -
通过FileReference打开本地图片崩溃的解决方法
2012-12-06 14:02 720通过FileReference打开本地图片崩溃的解决方法 最近 ... -
使用FileReference的load()方法加载本地图片
2012-12-06 13:56 9381、要想使用FileReference的load()方法和da ... -
[AS3]Bitmap序列化(将BitmapData保存为原生Binary/ByteArray)
2012-12-06 13:48 762[AS3]Bitmap序列化(将BitmapData保存为原生 ... -
as3 画五角星算法
2012-12-05 16:49 2633as3 画五角星算法 阅读:10次 时间:2012-03- ... -
flex嵌入完整html
2012-11-29 11:18 815有时候我们需要在Flex应用中嵌入HTML代码,根据嵌入HTM ... -
flex4 textArea的htmlText属性
2012-11-29 11:13 3119它现在包含Text布局框架(Text Layout Frame ... -
Tooltip应用
2012-11-29 11:11 733创建ToolTip: var errorToolTip:To ... -
数据绑定显示问题
2012-10-27 12:11 683数据绑定实时变化。 XMLListCollection 可以变 ... -
待解决问题
2012-09-18 23:48 7251.仪表盘 2.渐变填充的使用 3.发光效果的完美运用 能在一 ... -
as3加载外部图片的两种方式
2012-09-09 11:46 1049package net.burchin.loading { ... -
公式as3
2012-09-06 18:13 0as3 1人收藏此文章, 我要收藏 发表于1年前(2011-0 ... -
Flex中多线程的实现
2012-09-06 10:49 3524破阵子_如是我闻 如是我闻。一时佛在舍卫国,祗树给孤独园.. ... -
自定义column renderer
2012-08-09 15:07 966<?xml version="1.0" ... -
drowshadowFilter
2012-08-09 15:05 679DropShadowFilter 类,在Flash中为各种对象 ... -
123123
2012-08-08 17:16 0http://www.oschina.net/code/sni ...
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在Flex开发中,TabBar组件通常用于展示多个选项卡,用户可以轻松地在不同视图之间切换。然而,默认情况下,Flex的TabBar组件不会自动换行,而是将所有选项卡排列在同一行,如果选项卡数量过多,超出容器宽度,部分...
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**知识点18:设置Spark组件外观** - **Application皮肤组件**: 自定义应用级别的外观。 - **判断组件是否有skin**: 检查组件是否已经应用了皮肤。 - **FXG(FlashXMLGraphic)**: 一种用于描述矢量图形的格式。 - **向...
- **修正内容**:详细介绍了List组件不仅可以显示文本,还可以显示图片或其他类型的控件,并解释了如何通过`itemRenderer`来实现个性化展示。 **知识点解析**: - **List组件**:这是Flex中用于展示列表数据的重要...
这些组件可以通过设置属性(如dataProvider)来绑定数据集,并实现分页功能。 3. **分页控件(Paging Controls)**:为了使用户能够导航到不同的页面,我们需要创建或使用现成的分页组件,如ButtonBar或Pager。这些...
它不内置导航组件,开发者需要自定义如LinkBar、TabBar、ButtonBar或ToggleButtonBar等组件来控制当前活动容器的切换。创建ViewStack容器通过`<mx:ViewStack>`标签实现,同时,为了在子容器间传递参数,通常会利用...
内含Janus.Windows.UI.v4.dll、Janus.Windows.TimeLine.v4.dll、Janus.Windows.Schedule.v4.dll、Janus.Windows.Ribbon.v4.dll、Janus.Windows....Windows.CalendarCombo.v4.dll、Janus.Windows.ButtonBar.v4.dll...