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flythink:
oledb是不是更容易弄一些? 纯猜测
MS ODBC for DMD 2.053 -
hqs7636:
8错,继续完善一下。。。
MS ODBC for DMD 2.053 -
rocex:
lz的这个工具好用,可以随时在1.x和2.x上切换。
DEx ...
D2/Phobos与D2/Tango一键切换编译环境设置 -
Colorful:
链接是这个 : http://code.google.com/ ...
Windows D编程类封装初步学习并请教 -
betty_betty2008:
哥们:链接打不开
Windows D编程类封装初步学习并请教
std.random
Facilities for random number generation. The old-style functions rand_seed and rand will soon be deprecated as they rely on global state and as such are subjected to various thread-related issues.
随机数产生器。老式的rand_seed 和 rand 很快就会被废弃,因为他们依赖于全局状态,这样就受线程影响。
The new-style generator objects hold their own state so they are immune of threading issues. The generators feature a number of well-known and well-documented methods of generating random numbers. An overall fast and reliable means to generate random numbers is the Mt19937 generator, which derives its name from "Mersenne Twister with a period of 2 to the power of 19937". In memory-constrained situations, linear congruential generators such as MinstdRand0 and MinstdRand might be useful. The standard library provides an alias Random for whichever generator it considers the most fit for the target environment.
新式的发生器对象拥有自身状态,因而是线程免疫的。新发生器拥有众所周知的、文档良好的生成随机数的方法。一个总体上来说快速而可靠的产生随机数的工具是Mt19937发生器,得名于“自2至19937的平方之间的随机数发生器--马特赛特旋转演算法”。在内存攸关的情况下,线性同余发生器如MinstdRand0 和 MinstdRand会很有用。标准库为每种发生器都提供了别名Random,以根据目标环境选择最合适的发生器。
Example: 示例:
// Generate a uniformly-distributed integer in the range [0, 15)
// 在[0,15)区间产生程均匀分布的随机整数
auto i = uniform(0, 15);
// using a specific random generator
// 用特定的发生器gen;
Random gen;
auto r = uniform(0.0L, 100.0L, gen); // Generate a uniformly-distributed real in the range [0, 100)
// 在[0,100)区间产生程均匀分布的随机实数
In addition to random number generators, this module features distributions, which skew a generator's output statistical distribution in various ways. So far the uniform distribution for integers and real numbers have been implemented.
除了随机数发生器之外,本模块也提供了分布的功能,以不同方式从侧面反映发生器输出的统计分布状态。目前只实现了整数和实数的均匀分布uniform。
Author:作者:
Andrei Alexandrescu
Credits: 鸣谢:
The entire random number library architecture is derived from the excellent C++0X random number facility proposed by Jens Maurer and contributed to by researchers at the Fermi laboratory.
整个随机数库自C++0X精彩之极的随机数工具派生而来,该工具由Jens Maurer提议并由费米国立加速器实验室(简称费米实验室)贡献。
struct LinearCongruentialEngine(UIntType,UIntType a,UIntType c,UIntType m);
Linear Congruential generator.
线性同余发生器。
bool hasFixedRange;
Does this generator have a fixed range? (true).
测试发生器是否拥有一个固定大小的范围(true)。
UIntType min;
Lowest generated value (1 if c == 0, 0 otherwise).
产生的最小随机数(如果c==0,其值为1;否则为0)。
UIntType max;
Highest generated value (modulus - 1).
产生的最大随机数(modulus - 1)。
UIntType multiplier;
UIntType increment;
UIntType modulus;
The parameters of this distribution. The random number is x = (x * multipler + increment) % modulus.
本随机数库的方法参数。随机数x 满足以下公式:x= (x * multipler + increment) % modulus.
this(UIntType x0);
Constructs a LinearCongruentialEngine generator seeded with x0.
构造种子为x0的线性同余发生器。
void seed(UIntType x0 = 1);
(Re)seeds the generator.
发生器种子。
void popFront();
Advances the random sequence.
随机数序列中前进。
UIntType front();
Returns the current number in the random sequence.
返回随机数序列中最当前值。
bool empty;
Always true (random generators are infinite ranges).
永远为真(随机数发生器是无限range).
const bool opEquals(LinearCongruentialEngine rhs);
Compares against rhs for equality.
比较与rhs是否相等。
alias MinstdRand0;
alias MinstdRand;
Define LinearCongruentialEngine generators with well-chosen parameters. MinstdRand0 implements Park and Miller's "minimal standard" generator that uses 16807 for the multiplier. MinstdRand implements a variant that has slightly better spectral behavior by using the multiplier 48271. Both generators are rather simplistic.
用事先选好的参数定义LinearCongruentialEngine发生器。MinstdRand0是Park 和Miller 的以16807为乘数的“最小标准”理论的实现。MinstdRand则以48271为乘数,实现了一个行为上稍稍好些的变数(variant)。两个发生器都足够简单。
Example: 示例:
// seed with a constant
// 用常量做种子
auto rnd0 = MinstdRand0(1);
auto n = rnd0.popFront; // same for each run//每次运行都会一样
// Seed with an unpredictable value
// 用一个不可预测的值做种子
rnd0.seed(unpredictableSeed);
n = rnd0.popFront; // different across runs//每次运行都会不同
struct MersenneTwisterEngine(UIntType,size_t w,size_t n,size_t m,size_t r,UIntType a,size_t u,size_t s,UIntType b,size_t t,UIntType c,size_t l);
The Mersenne Twister generator.
马特赛特旋转演算法随机数发生器。
size_t wordSize;
Parameter for the generator.
发生器参数。
UIntType min;
Smallest generated value (0).
产生的最小随机数(0)。
UIntType max;
Largest generated value.
产生的最大随机数。
UIntType defaultSeed;
The default seed value.
默认种子值。
this(UIntType value);
Constructs a MersenneTwisterEngine object.
构造马特赛特旋转演算法随机数发生器对象。
void seed(UIntType value = defaultSeed);
Seeds a MersenneTwisterEngine object.
给一马特赛特随机数发生器对象施种子。
void popFront();
Advances the generator.
前历发生器。
UIntType front();
Returns the current random value.
返回当前随机数值。
bool empty;
Always false.
恒为假。
alias Mt19937;
A MersenneTwisterEngine instantiated with the parameters of the original engine MT19937, generating uniformly-distributed 32-bit numbers with a period of 2 to the power of 19937. Recommended for random number generation unless memory is severely restricted, in which case a LinearCongruentialEngine would be the generator of choice.
用原先的MT19937引擎为参数实例化马特赛特随机数发生器,产生处于2-19937平方之间均匀分布的32位随机数。除非内存攸关,推荐用它产生随机数;当内存攸关时,则应选用线性同余发生器。
Example:示例:
// seed with a constant
// 用常量做种子
Mt19937 gen;
auto n = gen.front; // same for each run//每次运行都一样
// Seed with an unpredictable value
// 用一个不可预测的值做种子
gen.seed(unpredictableSeed);
n = gen.front; // different across runs//每次运行都不一样
uint unpredictableSeed();
A "good" seed for initializing random number engines. Initializing with unpredictableSeed makes engines generate different random number sequences every run.
初始化随机数引擎的很好的种子。用unpredictableSeed做种子每次运行都会产生不同的随机数。
Example:示例:
auto rnd = Random(unpredictableSeed);
auto n = rnd.front;
...
alias Random;
The "default", "favorite", "suggested" random number generator type on the current platform. It is an alias for one of the previously-defined generators. You may want to use it if (1) you need to generate some nice random numbers, and (2) you don't care for the minutiae of the method being used.
当前系统上“默认的”、“最好的”、“推荐的”随机数发生器。是前述随机数发生器的别名。你可在以下情况用它:(1)你想产生一些随机数(2)不在意所用方法的细节。
Random rndGen();
Global random number generator used by various functions in this module whenever no generator is specified. It is allocated per-thread and initialized to an unpredictable value for each thread.
在本模块中未明确指定发生器的情况下,被多个方法使用的全局随机数发生器。每个线程单独分配该发生器并以一个不可预测值初始化。
CommonType!(T1,T2) uniform(string boundaries = "[)", T1, T2, UniformRandomNumberGenerator
(T1 a, T2 b, ref UniformRandomNumberGenerator urng);
Generates a number between a and b. The boundaries parameter controls the shape of the interval (open vs. closed on either side). Valid values for boundaries are "[]", "(]", "[)", and "()". The default interval is closed to the left and open to the right.
在数a和b之间产生随机数。参数boundaries控制间隔的形状(左右两边分别为闭合还是开放)。boundaries的有效值有“[]”、“(]”、“[)”、“()”。默认值是左闭右开。
Example:示例:
Random gen(unpredictableSeed);
// Generate an integer in [0, 1023]
// [0,1013]之间产生随机整数。
auto a = uniform(0, 1024, gen);
// Generate a float in [0, 1)
// [0,1]之间产生浮点数。
auto a = uniform(0.0f, 1.0f, gen);
CommonType!(T1,T2) uniform(string boundaries = "[)", T1, T2
(T1 a, T2 b); )
As above, but uses the default generator rndGen.
同上,但用的是默认发生器rndGen.
F[] uniformDistribution(F = double)(size_t n, F[] useThis = null);
Generates a uniform probability distribution of size n, i.e., an array of size n of positive numbers of type F that sum to 1. If useThis is provided, it is used as storage.
生成大小为n的均匀概率分布。亦即一个有n个正F型元素的数组,各元素总合为1。如果提供了useThis,则useThis当做存贮容器。
void randomShuffle(Range, RandomGen = Random)(Range r, ref RandomGen gen = rndGen);
Shuffles elements of r using r as a shuffler. r must be a random-access range with length.
对Range r 洗牌,r 必须为一已知长度的随机访问区间。
size_t dice(R)(ref R rnd, double[] proportions...);
Rolls a dice with relative probabilities stored in proportions. Returns the index in proportions that was chosen.
按存放在proportions[] 中的相关值可能性比例掷骰子。返回选中值在proportions[]中的索引。
Example:示例:
auto x = dice(0.5, 0.5); // x is 0 or 1 in equal proportions// x 为0 或1 的概率相等,各50%
auto y = dice(50, 50); // y is 0 or 1 in equal proportions// y 为0 或1 的概率相等,各50%
auto z = dice(70, 20, 10); // z is 0 70% of the time, 1 30% of the time,
// and 2 10% of the time
// z 为0的概率是70%,为1的概率是20%,为2 的概率是10%。
struct RandomCover(Range,Random);
RandomCover!(Range,Random) randomCover(Range, Random)(Range r, Random rnd);
Covers a given range r in a random manner, i.e. goes through each element of r once and only once, just in a random order. r must be a forward access range with length.
Range r 的一次性随机顺序遍历,即对于r 按随机顺序遍历,且仅遍历一次。r必须为一已知长度的随机方问区间。
Example:示例:
int[] a = [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ];
auto rnd = Random(unpredictableSeed);
foreach (e; randomCover(a, rnd))
{
writeln(e);
}
deprecated void rand_seed(uint seed, uint index);
The random number generator is seeded at program startup with a random value. This ensures that each program generates a different sequence of random numbers. To generate a repeatable sequence, use rand_seed() to start the sequence. seed and index start it, and each successive value increments index. This means that the nth random number of the sequence can be directly generated by passing index + n to rand_seed().
随机数发生器在程序一开始即确定了具有随机值的种子。这样可确保程序每一次运行时生成不同的随机数序列。要想生成可重复序列,用rand_seed()。用seed index的话,每个后续值都会使index的值增加。这意味着序列中的第n个随机数可把index+n传递给rand_seed()直接生成。
Note:需知:
This is more random, but slower, than C's rand() function. To use C's rand() instead, import std.c.stdlib.
这个更随机一些,但要比C库的rand()要慢一点。要用C库的rand(),请导入std.c.stdlib.
BUGS:
Shares a global single state, not multithreaded. SCHEDULED FOR DEPRECATION.
共享一个全局单一状态,非多线程的。计划废弃。
deprecated uint rand();
Get the popFront random number in sequence.
返回序列中首个随机数。
BUGS:
Shares a global single state, not multithreaded. SCHEDULED FOR DEPRECATION.
共享一个全局单一状态,非多线程的。计划废弃。
Facilities for random number generation. The old-style functions rand_seed and rand will soon be deprecated as they rely on global state and as such are subjected to various thread-related issues.
随机数产生器。老式的rand_seed 和 rand 很快就会被废弃,因为他们依赖于全局状态,这样就受线程影响。
The new-style generator objects hold their own state so they are immune of threading issues. The generators feature a number of well-known and well-documented methods of generating random numbers. An overall fast and reliable means to generate random numbers is the Mt19937 generator, which derives its name from "Mersenne Twister with a period of 2 to the power of 19937". In memory-constrained situations, linear congruential generators such as MinstdRand0 and MinstdRand might be useful. The standard library provides an alias Random for whichever generator it considers the most fit for the target environment.
新式的发生器对象拥有自身状态,因而是线程免疫的。新发生器拥有众所周知的、文档良好的生成随机数的方法。一个总体上来说快速而可靠的产生随机数的工具是Mt19937发生器,得名于“自2至19937的平方之间的随机数发生器--马特赛特旋转演算法”。在内存攸关的情况下,线性同余发生器如MinstdRand0 和 MinstdRand会很有用。标准库为每种发生器都提供了别名Random,以根据目标环境选择最合适的发生器。
Example: 示例:
// Generate a uniformly-distributed integer in the range [0, 15)
// 在[0,15)区间产生程均匀分布的随机整数
auto i = uniform(0, 15);
// using a specific random generator
// 用特定的发生器gen;
Random gen;
auto r = uniform(0.0L, 100.0L, gen); // Generate a uniformly-distributed real in the range [0, 100)
// 在[0,100)区间产生程均匀分布的随机实数
In addition to random number generators, this module features distributions, which skew a generator's output statistical distribution in various ways. So far the uniform distribution for integers and real numbers have been implemented.
除了随机数发生器之外,本模块也提供了分布的功能,以不同方式从侧面反映发生器输出的统计分布状态。目前只实现了整数和实数的均匀分布uniform。
Author:作者:
Andrei Alexandrescu
Credits: 鸣谢:
The entire random number library architecture is derived from the excellent C++0X random number facility proposed by Jens Maurer and contributed to by researchers at the Fermi laboratory.
整个随机数库自C++0X精彩之极的随机数工具派生而来,该工具由Jens Maurer提议并由费米国立加速器实验室(简称费米实验室)贡献。
struct LinearCongruentialEngine(UIntType,UIntType a,UIntType c,UIntType m);
Linear Congruential generator.
线性同余发生器。
bool hasFixedRange;
Does this generator have a fixed range? (true).
测试发生器是否拥有一个固定大小的范围(true)。
UIntType min;
Lowest generated value (1 if c == 0, 0 otherwise).
产生的最小随机数(如果c==0,其值为1;否则为0)。
UIntType max;
Highest generated value (modulus - 1).
产生的最大随机数(modulus - 1)。
UIntType multiplier;
UIntType increment;
UIntType modulus;
The parameters of this distribution. The random number is x = (x * multipler + increment) % modulus.
本随机数库的方法参数。随机数x 满足以下公式:x= (x * multipler + increment) % modulus.
this(UIntType x0);
Constructs a LinearCongruentialEngine generator seeded with x0.
构造种子为x0的线性同余发生器。
void seed(UIntType x0 = 1);
(Re)seeds the generator.
发生器种子。
void popFront();
Advances the random sequence.
随机数序列中前进。
UIntType front();
Returns the current number in the random sequence.
返回随机数序列中最当前值。
bool empty;
Always true (random generators are infinite ranges).
永远为真(随机数发生器是无限range).
const bool opEquals(LinearCongruentialEngine rhs);
Compares against rhs for equality.
比较与rhs是否相等。
alias MinstdRand0;
alias MinstdRand;
Define LinearCongruentialEngine generators with well-chosen parameters. MinstdRand0 implements Park and Miller's "minimal standard" generator that uses 16807 for the multiplier. MinstdRand implements a variant that has slightly better spectral behavior by using the multiplier 48271. Both generators are rather simplistic.
用事先选好的参数定义LinearCongruentialEngine发生器。MinstdRand0是Park 和Miller 的以16807为乘数的“最小标准”理论的实现。MinstdRand则以48271为乘数,实现了一个行为上稍稍好些的变数(variant)。两个发生器都足够简单。
Example: 示例:
// seed with a constant
// 用常量做种子
auto rnd0 = MinstdRand0(1);
auto n = rnd0.popFront; // same for each run//每次运行都会一样
// Seed with an unpredictable value
// 用一个不可预测的值做种子
rnd0.seed(unpredictableSeed);
n = rnd0.popFront; // different across runs//每次运行都会不同
struct MersenneTwisterEngine(UIntType,size_t w,size_t n,size_t m,size_t r,UIntType a,size_t u,size_t s,UIntType b,size_t t,UIntType c,size_t l);
The Mersenne Twister generator.
马特赛特旋转演算法随机数发生器。
size_t wordSize;
Parameter for the generator.
发生器参数。
UIntType min;
Smallest generated value (0).
产生的最小随机数(0)。
UIntType max;
Largest generated value.
产生的最大随机数。
UIntType defaultSeed;
The default seed value.
默认种子值。
this(UIntType value);
Constructs a MersenneTwisterEngine object.
构造马特赛特旋转演算法随机数发生器对象。
void seed(UIntType value = defaultSeed);
Seeds a MersenneTwisterEngine object.
给一马特赛特随机数发生器对象施种子。
void popFront();
Advances the generator.
前历发生器。
UIntType front();
Returns the current random value.
返回当前随机数值。
bool empty;
Always false.
恒为假。
alias Mt19937;
A MersenneTwisterEngine instantiated with the parameters of the original engine MT19937, generating uniformly-distributed 32-bit numbers with a period of 2 to the power of 19937. Recommended for random number generation unless memory is severely restricted, in which case a LinearCongruentialEngine would be the generator of choice.
用原先的MT19937引擎为参数实例化马特赛特随机数发生器,产生处于2-19937平方之间均匀分布的32位随机数。除非内存攸关,推荐用它产生随机数;当内存攸关时,则应选用线性同余发生器。
Example:示例:
// seed with a constant
// 用常量做种子
Mt19937 gen;
auto n = gen.front; // same for each run//每次运行都一样
// Seed with an unpredictable value
// 用一个不可预测的值做种子
gen.seed(unpredictableSeed);
n = gen.front; // different across runs//每次运行都不一样
uint unpredictableSeed();
A "good" seed for initializing random number engines. Initializing with unpredictableSeed makes engines generate different random number sequences every run.
初始化随机数引擎的很好的种子。用unpredictableSeed做种子每次运行都会产生不同的随机数。
Example:示例:
auto rnd = Random(unpredictableSeed);
auto n = rnd.front;
...
alias Random;
The "default", "favorite", "suggested" random number generator type on the current platform. It is an alias for one of the previously-defined generators. You may want to use it if (1) you need to generate some nice random numbers, and (2) you don't care for the minutiae of the method being used.
当前系统上“默认的”、“最好的”、“推荐的”随机数发生器。是前述随机数发生器的别名。你可在以下情况用它:(1)你想产生一些随机数(2)不在意所用方法的细节。
Random rndGen();
Global random number generator used by various functions in this module whenever no generator is specified. It is allocated per-thread and initialized to an unpredictable value for each thread.
在本模块中未明确指定发生器的情况下,被多个方法使用的全局随机数发生器。每个线程单独分配该发生器并以一个不可预测值初始化。
CommonType!(T1,T2) uniform(string boundaries = "[)", T1, T2, UniformRandomNumberGenerator
(T1 a, T2 b, ref UniformRandomNumberGenerator urng);
Generates a number between a and b. The boundaries parameter controls the shape of the interval (open vs. closed on either side). Valid values for boundaries are "[]", "(]", "[)", and "()". The default interval is closed to the left and open to the right.
在数a和b之间产生随机数。参数boundaries控制间隔的形状(左右两边分别为闭合还是开放)。boundaries的有效值有“[]”、“(]”、“[)”、“()”。默认值是左闭右开。
Example:示例:
Random gen(unpredictableSeed);
// Generate an integer in [0, 1023]
// [0,1013]之间产生随机整数。
auto a = uniform(0, 1024, gen);
// Generate a float in [0, 1)
// [0,1]之间产生浮点数。
auto a = uniform(0.0f, 1.0f, gen);
CommonType!(T1,T2) uniform(string boundaries = "[)", T1, T2
(T1 a, T2 b); )
As above, but uses the default generator rndGen.
同上,但用的是默认发生器rndGen.
F[] uniformDistribution(F = double)(size_t n, F[] useThis = null);
Generates a uniform probability distribution of size n, i.e., an array of size n of positive numbers of type F that sum to 1. If useThis is provided, it is used as storage.
生成大小为n的均匀概率分布。亦即一个有n个正F型元素的数组,各元素总合为1。如果提供了useThis,则useThis当做存贮容器。
void randomShuffle(Range, RandomGen = Random)(Range r, ref RandomGen gen = rndGen);
Shuffles elements of r using r as a shuffler. r must be a random-access range with length.
对Range r 洗牌,r 必须为一已知长度的随机访问区间。
size_t dice(R)(ref R rnd, double[] proportions...);
Rolls a dice with relative probabilities stored in proportions. Returns the index in proportions that was chosen.
按存放在proportions[] 中的相关值可能性比例掷骰子。返回选中值在proportions[]中的索引。
Example:示例:
auto x = dice(0.5, 0.5); // x is 0 or 1 in equal proportions// x 为0 或1 的概率相等,各50%
auto y = dice(50, 50); // y is 0 or 1 in equal proportions// y 为0 或1 的概率相等,各50%
auto z = dice(70, 20, 10); // z is 0 70% of the time, 1 30% of the time,
// and 2 10% of the time
// z 为0的概率是70%,为1的概率是20%,为2 的概率是10%。
struct RandomCover(Range,Random);
RandomCover!(Range,Random) randomCover(Range, Random)(Range r, Random rnd);
Covers a given range r in a random manner, i.e. goes through each element of r once and only once, just in a random order. r must be a forward access range with length.
Range r 的一次性随机顺序遍历,即对于r 按随机顺序遍历,且仅遍历一次。r必须为一已知长度的随机方问区间。
Example:示例:
int[] a = [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ];
auto rnd = Random(unpredictableSeed);
foreach (e; randomCover(a, rnd))
{
writeln(e);
}
deprecated void rand_seed(uint seed, uint index);
The random number generator is seeded at program startup with a random value. This ensures that each program generates a different sequence of random numbers. To generate a repeatable sequence, use rand_seed() to start the sequence. seed and index start it, and each successive value increments index. This means that the nth random number of the sequence can be directly generated by passing index + n to rand_seed().
随机数发生器在程序一开始即确定了具有随机值的种子。这样可确保程序每一次运行时生成不同的随机数序列。要想生成可重复序列,用rand_seed()。用seed index的话,每个后续值都会使index的值增加。这意味着序列中的第n个随机数可把index+n传递给rand_seed()直接生成。
Note:需知:
This is more random, but slower, than C's rand() function. To use C's rand() instead, import std.c.stdlib.
这个更随机一些,但要比C库的rand()要慢一点。要用C库的rand(),请导入std.c.stdlib.
BUGS:
Shares a global single state, not multithreaded. SCHEDULED FOR DEPRECATION.
共享一个全局单一状态,非多线程的。计划废弃。
deprecated uint rand();
Get the popFront random number in sequence.
返回序列中首个随机数。
BUGS:
Shares a global single state, not multithreaded. SCHEDULED FOR DEPRECATION.
共享一个全局单一状态,非多线程的。计划废弃。
发表评论
-
D2 下win32 api 中文框架备忘
2011-07-28 17:49 1048隔一段时间就忘了怎么在D2下win32 SDK框架里使用中文, ... -
MS ODBC for DMD 2.053
2011-05-20 16:49 1241东拼西凑,终于在dmd2.053下成功连接上了ODBC 数据库 ... -
截屏、闪屏(Timer)、输入窗口--DFL for D2.053
2011-05-16 17:41 1275这个小练习用D2.053+DFL完成了以下功能: 1.截屏(C ... -
SDK写的一个画树(花)程序
2009-11-23 17:53 1080[img]C:\Documents and Settings\ ... -
json for D2.034
2009-10-13 19:54 722作者:Jeremie Pelletier 链接: [url] ... -
D2 中使用VC的Windows资源文件
2009-09-15 15:26 1230终于试成功了。总结一下: 一.在*.RC里包含window ... -
windows vfw.lib
2009-09-07 20:06 1346上传到这里,因为有时候改变工作地点后另一台机上没有。:P -
Windows D编程类封装初步学习并请教
2009-09-01 18:37 1235首先把要请教的问题写在最顶部: 1。事件最好的包装方法是怎样的 ... -
再学SQLite3 API
2009-08-21 17:48 2240这次进一步看了看SQLigte3 的API,不用上次写的类包装 ... -
"D"iving Into the D Programming Language
2009-08-04 16:23 1592"D"iving Into the D P ... -
练习:boost.timer 转D2
2009-07-21 12:32 1333中间解决了好几个问题,尚有几个问题没解决,已在NG上提问。备忘 ... -
Sqlite3 C++类库Sharplite 转D
2009-07-17 16:32 1672这是一份作业,因为所有创作的部分都是前人的。 材料:1.sql ... -
D2 反射和defineEum! 练习
2009-07-16 14:21 873备忘: module DioApp; imp ... -
D2 std.stream 文件读写小练习
2009-07-13 19:12 1786笔记要点: 1。个人工具包samsTools 工具之一Prom ... -
DFL for DMD2.031
2009-07-10 16:33 910从NG里要到的,俺测过了,OK 的啦. 原贴原下载地址链接: ... -
D2/Phobos与D2/Tango一键切换编译环境设置
2009-05-08 18:01 1174一。适合谁: 象俺一样,反反复复搭不起D编译环境的小菜 二。不 ... -
(翻译)Phobos 2.029 P部 std.process
2009-04-23 11:57 1165std.process ... -
(翻译)Phobos 2.029 P部 std.path
2009-04-23 10:52 1321std.path ...
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