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heping45:
有待进步,不知所云
WEB流程图(jquery实现) -
zhoupuyue:
html有一个小错误:<script> $(fu ...
漂亮的Jquery的日期控件(精减) -
dcdc723:
happy175 写道大家是怎么用的啊,我的怎么没有反应?这是 ...
漂亮的Jquery的日期控件(精减) -
happy175:
大家是怎么用的啊,我的怎么没有反应?这是我的代码:
<! ...
漂亮的Jquery的日期控件(精减) -
nianshi:
加上Html文件多好啊
漂亮的Jquery的日期控件(精减)
package { //AS3 import flash.display.*; import flash.events.*; import flash.net.URLLoader; import flash.net.URLRequest; import flash.utils.Dictionary; import flash.geom.Matrix; import flash.text.TextField; import flash.text.StyleSheet; import flash.net.*; //Import papervision 3D import org.papervision3d.scenes.*; import org.papervision3d.cameras.*; import org.papervision3d.objects.*; import org.papervision3d.materials.*; import org.papervision3d.*; import caurina.transitions.*; // Main script class public class script extends MovieClip { //___________________________________________________________3d vars private var scene:MovieScene3D; private var camera:Camera3D; private var container:Sprite; private var camzoom:Number = 5; //__________________________________________________________Gallery vars private var numphot:Number = 1; // Number of photos private var radius:Number = 600; // radius of circle makes the carousel private var cradius:Number = 1100; // cradius of camera rotate around, should be larger than radius private var angle:Number = 0; private var anglePer:Number = new Number(); private var anglePD:Number = new Number(); //__________________________________________________________XML vars private var xmlLoader:URLLoader = new URLLoader(); private var xmlData:XML = new XML(); private var xml_path:String = "data.xml"; // xml_path //__________________________________________________________Gallery Data private var thumb:Array = new Array(); private var capt:Array = new Array(); private var desc:Array = new Array(); private var link:Array = new Array(); private var img:Array = new Array(); // Plane infro private var planeDoubleSide:Boolean = false; private var planeSmooth:Boolean = false; private var quality:Number = 1; // Easing/Movement parameters private var mtime:Number = 2.5; //duration movement of camera private var mtime2:Number = 1; //duration movement of thumbnail when roll over private var mtime3:Number = 1.5; //duration movement of thumbnail when pressed // Cam/Image easing type private var Cam_easeType:String = "easeOutQuint"; private var Img_easeType:String = "easeOutQuint"; private var Img_easeType2:String = "easeOutQuint"; //Distance from origin position when moving out private var moveDistance:Number = 100; // Auto rotate private var autorotate:Boolean = true; private var rotatespeed:Number = 0.002; private var rs:Number = 0.002; private var pitch:Number = 0.075; private var Pitch:Number = 0.075; // Alpha, transparency private var Alpha:Number = 1; // Reflection private var reflection:Boolean = true; private var refDist:Number = 180; //Distance from image to its corresponding reflection private var refIn1:Number = 0.5; // Reflection Intensity 1 private var refIn2:Number = 0; // Reflection Intensity 2 private var refDen1:Number = 0; // Reflection Density 1 private var refDen2:Number = 180; // Reflection Density 2 private var refSmooth:Boolean = false; // Smooth Reflection private var refDoubleSide:Boolean = false; // 2 side Reflection // Camera Infor private var COB:Object = new Object(); private var camPos:Object = new Object(); private var camHeight:Number = 0; private var tPos:Object = new Object(); private var delta1:Number = 0.325; private var delta2:Number = 200; // Navigation Style private var nagStyle:String = "Mouse"; // Description, Caption Data private var cTime:Number = 1; //Caption fade in, fade out private var dTime:Number = 1; //Description fade in, fade out private var cTrans:String = "linear"; //Transition type private var dTrans:String = "easeOutQuint"; //Transition type // Misc variables private var flag:uint = 0; private var loaded:Boolean = false; private var big_loaded:Array = new Array(); private var neededScale:Boolean = true; private var RollOvered:Boolean = false; private var count:Number = 0; private var count2:Number = 0; private var tloaded:Number = 0; private var cID:Number = 0; //Current images private var pInfor:Dictionary = new Dictionary(); private var pContainer:Dictionary = new Dictionary(); private var imgInfor:Dictionary = new Dictionary(); private var ImgContainer:Array = new Array(); // Style Sheet private var css:StyleSheet = new StyleSheet(); //______________________________________________________________________Main script //Constructor public function script():void { // Block Papervison3D trace output Papervision3D.VERBOSE = false; // Initial 3d environment Init(); // Create 3d gallery Create_gallery(); } // Setup data private function Init():void { // Align , scale Stage to full fill screen stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; // Reposition element if stage is resized stage.addEventListener( Event.RESIZE, rePosition) //Create container Sprite for scene 3d container = new Sprite(); container.visible = false; addChild( container ); container.x = stage.stageWidth * 0.5; container.y = stage.stageHeight * 0.5; // Movie Scene 3D scene = new MovieScene3D( container ); // Camera 3D camera = new Camera3D(); camera.zoom = camzoom; // Camera first position camera.x = cradius; camera.z = 0; camera.y = camHeight; COB.angle = 0; camPos.angle = 0; // Reposition cap.x = (stage.stageWidth - cap.width) * 0.5 ; des.x = container.x + 40; des.y = (stage.stageHeight - des.height) * 0.5 + 20; // invisible descripton des.visible = false; // temporary remove caption, description to solve z order issue removeChild(cap); removeChild(des); // Setup preloader preloader.x = 0; preloader.y = (stage.stageHeight - preloader.height) * 0.5 ; preloader.width = stage.stageWidth; preloader.bar.scaleX = 0; // Initialize description InitDescription(); // for preview only Setup_link(); } // Start to build gallery private function Create_gallery():void { // Load data from XML XML_Loading(); //Adding events, renderCamera this.addEventListener(Event.ENTER_FRAME, update3D); } //__________________________________________________________XML load private function XML_Loading():void { xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest( xml_path )); } private function LoadXML(e:Event):void { //Extract data xmlData = new XML(e.target.data); ParseData(xmlData); } private function ParseData(dat:XML):void { //Number of photos numphot = dat.photos.photo.length(); // Add Enterframe event for preloader preloader.addEventListener(Event.ENTER_FRAME, preload); anglePer = (360/numphot) * Math.PI/180; anglePD = (360/numphot); for (var i:uint = 0; i<numphot; i++) { thumb[i] = dat.photos.photo.thumb.attributes()[i]; capt[i] = dat.photos.photo.caption.attributes()[i]; desc[i] = dat.photos.photo.desc.text()[i]; link[i] = dat.photos.photo.link.attributes()[i]; img[i] = dat.photos.photo.img.attributes()[i]; big_loaded[i] = 0; } Load_thumbnail(); } //Load external assest private function Load_thumbnail():void { for (var i:uint = 0; i<numphot; i++) { var myLoader:Loader = new Loader(); var myRequest:URLRequest = new URLRequest(thumb[i]); myLoader.load(myRequest); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, Thumb_loaded); pInfor[myLoader] = i; } } //Loading thumbnails private function Thumb_loaded(e:Event):void { var myOb = e.target.loader; //Bitmap Material var bmp:BitmapData = new BitmapData( myOb.width, myOb.height, true, 0x000000 ); bmp.draw(myOb); var bm:BitmapMaterial = new BitmapMaterial(bmp); bm.doubleSided = planeDoubleSide; bm.smooth = false; bm.name = "front"; // Materials var materials:MaterialsList = new MaterialsList( { back: new MovieAssetMaterial( "BACK", true ), front: bm } ); var insideFaces :int = Cube.FRONT + Cube.BACK; // Create a plane or cube with depth = 1 var p:Cube= new Cube( materials, myOb.width, 1, myOb.height, quality, 1, quality, insideFaces ); var index = pInfor[myOb]; scene.addChild( p, "plane" + index ); // Setting up the plane contains corresponding picture // Extracting the corresponding index // Additional data, for roll over, roll out movement purpose p.extra = { tPos:new Object, cPos:new Object, oPos:new Object, ref:new Plane(), index:new Number, rotationY:new Number } // Calculate original position p.x = Math.cos( index * anglePer) * radius; p.z = Math.sin( index * anglePer) * radius; p.rotationY = ( -index * anglePer) * (180/Math.PI) + 270; p.extra.oPos.x = p.x; p.extra.oPos.z = p.z; p.extra.cPos.x = p.x; p.extra.cPos.z = p.z; p.extra.tPos.x = Math.cos( index * anglePer) * (radius + moveDistance); p.extra.tPos.z = Math.sin( index * anglePer) * (radius + moveDistance); p.extra.index = index; p.extra.rotationY = p.rotationY; count++; tloaded++; //Check if all thumbnails are loaded if (count == numphot) { //Load images for (var i:uint = 0; i < numphot; i++) { var myLoader:Loader = new Loader(); var myRequest:URLRequest = new URLRequest(img[i]); myLoader.load(myRequest); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, Img_loaded); imgInfor[myLoader] = i; } } //______________________________________________________________Make Reflection if (reflection) { // Create new reflection Bitmap Data var bmp2:BitmapData = new BitmapData( myOb.width, myOb.height, true, 0x000000); // Flip vertical var m:Matrix = new Matrix(); m.createBox(1, -1, 0, 0, myOb.height); bmp2.draw( bmp, m ); //Reflection Bitmap Object var b2:Bitmap = new Bitmap(bmp2); // Reflection mask m.createGradientBox(myOb.width, myOb.height,Math.PI/2,myOb.height); var mymask:Shape = new Shape(); mymask.graphics.lineStyle(0,0,0); mymask.graphics.beginGradientFill("linear", [0x000000, 0x000000],[refIn1, refIn2], [refDen1, refDen2],m) ; mymask.graphics.lineTo(0, myOb.height); mymask.graphics.lineTo(myOb.width, myOb.height); mymask.graphics.lineTo(myOb.width, 0) mymask.graphics.lineTo(0, 0) mymask.graphics.endFill(); // CacheaAsBitmap mymask.cacheAsBitmap = true; b2.cacheAsBitmap = true; // Create mask b2.mask = mymask; addChild(b2); addChild(mymask); var bmp3:BitmapData = new BitmapData(myOb.width, myOb.height, true, 0x000000); bmp3.draw(b2); // Create Reflection plane var bm2:BitmapMaterial = new BitmapMaterial(bmp3); bm2.doubleSided = refSmooth; bm2.smooth = refDoubleSide; var p2:Plane = new Plane(bm2, 1, 0, 2, 2); p2.x = Math.cos( index * anglePer) * radius; p2.z = Math.sin( index * anglePer) * radius; p2.y = - refDist; p2.rotationY = ( -index * anglePer) * (180/Math.PI) + 270; scene.addChild(p2); removeChild(b2); removeChild(mymask); p.extra.ref = p2; } //Sprite contains thumbnails var container:Sprite = p.container; // Setting Alpha value of thumbnails container.alpha = Alpha; container.buttonMode = true; // Roll over, roll out, press event container.addEventListener(MouseEvent.ROLL_OVER, RollOver); container.addEventListener(MouseEvent.ROLL_OUT, RollOut); container.addEventListener(MouseEvent.MOUSE_DOWN, Press); pContainer[container] = p; } //___________________________________________________________Preloader private function preload(e:Event):void { var preloader = e.target; var bar = preloader.bar; bar.scaleX += (tloaded / (2 * numphot) - bar.scaleX) * 0.1; if (bar.scaleX >= 0.95) { bar.scaleX = 1; //Fade out preloader Tweener.addTween( preloader, { alpha:0, time:1, transition:"easeOutExpo", onComplete:function():void { //remove preloader ~ load complete removeChild(preloader) // Fade in screen container.visible = true; container.alpha = 0; Tweener.addTween( container, {alpha:1, time:1, transition:"easeOutExpo" } ); // Add caption , desciption addChild(cap); addChild(des); } }); // remove Enterframe event for preloader preloader.removeEventListener(Event.ENTER_FRAME, preload); } } private function Img_loaded(e:Event):void { var img = e.target.loader; // Make reference for further using ImgContainer[imgInfor[img]] = img; //Scale down and hide image img.scaleX = 0; img.scaleY = 0; img.alpha = 0; addChild(img); // increase total loaded tloaded++; } //______________________________________________Thumbnail Roll Over, Roll Out, Press //Thumb roll over private function RollOver(e:Event):void { var p:Cube = pContainer[e.target]; var ob:Object = { x:p.extra.tPos.x, z:p.extra.tPos.z, time: mtime2, transition:Img_easeType, onUpdate: updatePos, onUpdateParams: [p] } Tweener.addTween(p.extra.cPos, ob ); var index = p.extra.index; // Tween Caption:Fade In/Fade Out var FadeIn:Function = function(index:Number):void { cap.text = capt[index]; Tweener.addTween(cap, {alpha:1, time: (cTime/2), transition:cTrans}); } Tweener.addTween(cap, {alpha:0, time: (cTime/2) , transition:cTrans, onComplete: FadeIn, onCompleteParams:[index]}); } // Thumb roll out private function RollOut(e:Event):void { var p:Cube = pContainer[e.target]; var ob:Object = { x:p.extra.oPos.x, z:p.extra.oPos.z, time: mtime2, transition:Img_easeType, onUpdate: updatePos, onUpdateParams: [p] } Tweener.addTween(p.extra.cPos, ob ); } // Thumb pressed private function Press(e:Event):void { var container = e.target; var p = pContainer[container]; if (flag == 0) { //Prevent roll over, roll out tween container.removeEventListener(MouseEvent.ROLL_OVER, RollOver); container.removeEventListener(MouseEvent.ROLL_OUT, RollOut); cap.alpha = 1; des.visible = true; rs = 0; pitch = 0; for (var i:uint = 0; i < numphot; i++) { if ( i != p.extra.index) { var pl = scene.getChildByName("plane"+i); pl.container.removeEventListener(MouseEvent.ROLL_OVER, RollOver); pl.container.removeEventListener(MouseEvent.ROLL_OUT, RollOut); pl.container.removeEventListener(MouseEvent.MOUSE_DOWN, Press); pl.container.buttonMode = false; //_____________________________________________________________________ //Add tweening alpha - Optional Tweener.addTween(pl.container, {alpha:0, time:2, transition:"easeOutQuint"}); Tweener.addTween(pl.extra.ref.container, {alpha:0, time:2, transition:"easeOutQuint"}); //______________________________________________________________________ //Add tweening scale - Optional /* Tweener.addTween(pl.container, {scaleX:0, scaleY:0, time:2, transition:"easeOutQuint"}); Tweener.addTween(pl.extra.ref.container, {scaleX:0, scaleY:0, time:2, transition:"easeOutQuint"}); */ } } var tob:DisplayObject3D = new DisplayObject3D(); tob.x = delta1 * (1 - camera.x) + camera.x; tob.z = delta1 * (-camera.z) + camera.z; tob.rotationY = (-angle % 360) + 270; tob.moveLeft(delta2); tPos.x = tob.x; tPos.z = tob.z; tPos.rotationY = tob.rotationY; var myob:Object = { x:tPos.x, z:tPos.z, y:0, rotationY:tPos.rotationY, time:mtime3, transition:Img_easeType2, onUpdate:updatePos2, onUpdateParams: [p] }; // Move thumbnail to target position Tweener.addTween( p, myob); // Move Camera Tweener.addTween(camera, {y:0, time: dTime, transition:dTrans }); //Fade In Description des.text = desc[p.extra.index]; Tweener.addTween(des, {alpha:1, time: dTime, transition:dTrans, onComplete:AddEvent, onCompleteParams:[p]}); cID = p.extra.index; } else { rs = rotatespeed; pitch = Pitch; // Plane smooth == false ~ increase performance p.getMaterialByName("front").smooth = false; container.removeEventListener(MouseEvent.ROLL_OVER, RollOver2); container.removeEventListener(MouseEvent.ROLL_OUT, RollOut2); stage.removeEventListener(MouseEvent.MOUSE_MOVE, MouseMove); var myob2:Object = {x:p.extra.oPos.x, z:p.extra.oPos.z, y:0, rotationY:p.extra.rotationY, time:mtime3, transition:Img_easeType2, onUpdate:updatePos2, onUpdateParams: [p], onComplete: RestoreEvent, onCompleteParams: [p]}; // Move thumbnail back Tweener.addTween( p, myob2); for (var j:uint = 0; j < numphot; j++) { if ( j != p.extra.index) { var pl2 = scene.getChildByName("plane"+j); pl2.container.addEventListener(MouseEvent.ROLL_OVER, RollOver); pl2.container.addEventListener(MouseEvent.ROLL_OUT, RollOut); pl2.container.addEventListener(MouseEvent.MOUSE_DOWN, Press); pl2.container.buttonMode = true; //______________________________________________________________ //Add tweening alpha - Optional Tweener.addTween(pl2.container, {alpha:1, time:2, transition:"easeOutQuint"}); Tweener.addTween(pl2.extra.ref.container, {alpha:1, time:2, transition:"easeOutQuint"}); //______________________________________________________________ //Add tweening scale - Optional /* Tweener.addTween(pl2.container, {scaleX:1, scaleY:1, time:2, transition:"easeOutQuint"}); Tweener.addTween(pl2.extra.ref.container, {scaleX:1, scaleY:1, time:2, transition:"easeOutQuint"}); */ } } // Move Camera Back Tweener.addTween(camera, {y:camHeight, time: dTime, transition:dTrans }); //Fade Out Description Tweener.addTween(des, {alpha:0, time: dTime, transition:dTrans, onComplete:function():void {des.visible = false}}); //Fade Out image neededScale = true; Tweener.addTween(ImgContainer[cID], {scaleX:0, scaleY:0, alpha:0, time:1, transition:"easeOutQuint" }); } flag = Math.abs(flag-1); } //______________________________________________________________________ // New roll over, roll out when a thumbnail is presed private function AddEvent(p:Cube):void { stage.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); p.container.addEventListener(MouseEvent.ROLL_OVER, RollOver2); p.container.addEventListener(MouseEvent.ROLL_OUT, RollOut2); //Plane smooth == true ~ increase quality p.getMaterialByName("front").smooth = true; } private function RollOver2(e:Event):void { if (neededScale) { Tweener.addTween(ImgContainer[cID], {scaleX:1, scaleY:1, alpha:0.85, time:1, transition:"easeOutBack" }); neededScale = false; } stage.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); } private function RollOut2(e:Event):void { neededScale = true; Tweener.addTween(ImgContainer[cID], {scaleX:0, scaleY:0, alpha:0, time:1, transition:"easeOutQuint" }); stage.removeEventListener(MouseEvent.MOUSE_MOVE, MouseMove); } private function MouseMove(e:Event):void { ImgContainer[cID].x = (stage.mouseX + 10) ; ImgContainer[cID].y = (stage.mouseY + 10); } //_______________________________________________________________Update position private function updatePos(p:Cube):void { p.x = p.extra.cPos.x; p.z = p.extra.cPos.z; p.extra.ref.x = p.x; p.extra.ref.z = p.z; } private function updatePos2(p:Cube):void { p.extra.cPos.x = p.x; p.extra.cPos.z = p.z; p.extra.ref.x = p.x; p.extra.ref.z = p.z; p.extra.ref.rotationY = p.rotationY; } private function RestoreEvent(p:Cube):void { var container:Sprite = p.container; //Restore Roll Over, Roll Out container.addEventListener(MouseEvent.ROLL_OVER, RollOver); container.addEventListener(MouseEvent.ROLL_OUT, RollOut); } //________________________________________________________________________ private function MoveCamera(k:Number):void { camPos.angle = k * anglePer; Tweener.addTween(COB, {angle: camPos.angle, time: mtime, transition:Cam_easeType, onUpdate:updateCamera}); } private function updateCamera():void { var x = Math.cos( COB.angle) * cradius; var z = Math.sin( COB.angle) * cradius; camera.x = x; camera.z = z; angle = COB.angle * 180/Math.PI; } private function update3D(e:Event):void { if (autorotate) { var del = (stage.mouseX - stage.stageWidth * 0.5) * rs; //var del2 = (stage.stageHeight * 0.5 - stage.mouseY) * pitch; angle += del; var x = Math.cos(angle*Math.PI/180)*cradius; var z = Math.sin(angle*Math.PI/180)*cradius; camera.x = x; camera.z = z; } scene.renderCamera( camera ); } private function rePosition(e:Event):void { container.x = stage.stageWidth * 0.5; container.y = stage.stageHeight * 0.5; // Reposition caption, description cap.x = (stage.stageWidth - cap.width) * 0.5 ; cap.y = container.y + 150; des.x = container.x + 40; des.y = (stage.stageHeight - des.height) * 0.5 + 20 ; } //__________________________________________Apply styleSheet in description field private function InitDescription():void { // load external css var req:URLRequest = new URLRequest("css/styles.css"); var loader:URLLoader = new URLLoader(); loader.load(req); loader.addEventListener(Event.COMPLETE, cssLoaded); // Adding text link event addEventListener(TextEvent.LINK, clickText); } private function cssLoaded(e:Event):void { css.parseCSS(e.target.data); des.styleSheet = css; } private function clickText(li:TextEvent):void { var myURL:URLRequest = new URLRequest(li.text); navigateToURL(myURL,"_blank"); } //___________________________________for Preview only private function Setup_link():void { gal2.buttonMode = gal3.buttonMode = gal4.buttonMode = true; gal2.addEventListener(MouseEvent.MOUSE_DOWN, go2); gal3.addEventListener(MouseEvent.MOUSE_DOWN, go3); gal4.addEventListener(MouseEvent.MOUSE_DOWN, go4); } private function go2(e:Event):void { var myURL:URLRequest = new URLRequest("./3d2.html"); navigateToURL(myURL,"_self"); } private function go3(e:Event):void { var myURL:URLRequest = new URLRequest("./3d3.html"); navigateToURL(myURL,"_self"); } private function go4(e:Event):void { var myURL:URLRequest = new URLRequest("./3d4.html"); navigateToURL(myURL,"_self"); } } }
- flash相册效果.rar (872.5 KB)
- 下载次数: 22
发表评论
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Flex数据绑定 用法
2010-04-01 23:45 12171.在对象的属性标签中 ... -
Flex自定控件---2(自定义事件)
2010-03-31 22:25 884首先自定事件: package com.event ... -
Flex自定控件---1
2010-03-31 22:07 8111.new 一个Component,代码如下(用户登陆的一个面 ... -
FLEX 事件注册---EVENT 继承
2010-03-27 16:49 1168继承类: package { import flash ... -
FLEX事件注册
2010-03-25 21:18 775import mx.controls.Alert; im ... -
flex 的Combobox绑定数据的几种方法
2010-03-25 16:38 2475方法一,直接通过标签对: <mx:ComboBox ... -
flex的数组操作
2010-03-23 20:48 1465数组操作: var arr:array=new arra ... -
frist one of flex
2010-03-16 23:00 830<?xml version="1.0" ...
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这个压缩包中的内容是关于"Flash树的生长含flv源文件",这意味着它包含了一段展示小树生长成大树并伴有树叶成长和蝴蝶环绕的动画效果。让我们深入探讨一下其中涉及的技术和知识点。 1. **Flash动画**:Flash是一种...
ActionScript是Flash平台上用来控制动画和交互的核心语言,通过编写ActionScript代码,开发者可以控制粒子的运动轨迹、速度、大小、颜色以及旋转方向等特性,使粒子按照特定的方式旋转并环绕在一个圆圈中。...
本篇文章将深入探讨如何利用Flex实现3D图像环绕和180度摄影机镜头变换效果,为3D图像演示开发提供有价值的参考。 首先,我们需要理解Flex的核心——ActionScript 3.0。这是一种强大的面向对象的编程语言,支持高级...
该文件通过Flash的编程语言ActionScript,演示了如何制作一个三维空间内光线围绕并逐渐形成三角形的动画效果。此动画的实现不仅需要对ActionScript 3.0的熟练运用,还涉及对Flash软件功能的全面把握。 ActionScript...
立体效果应该不是FLASH 做出来的,利用其他的软件把文体做好,然后再导入FLASH 里输出成动画;(103KB) 42,around.zip 旋转文字 一款文字围绕球体旋转,产生立体效果的动画;(4KB) 43,bigm.zip 摇摇字 其实是...
"Flash动感文字制作软件"指的是利用Flash来创建动态、吸引人的文字效果。这些效果通常包括文字的渐变、旋转、缩放、闪烁以及其他复杂的运动轨迹,能够为网站、广告或多媒体演示增添视觉冲击力。 Flash的工作基于...
环绕形的Flash菜单是一种视觉效果独特、交互性强的网页元素,常用于网站导航,能吸引用户的注意力并提供直观的操作体验。这种菜单设计通常基于ActionScript编程,是Flash动画技术的应用,能够实现动态的360度环绕...
总的来说,Flash AS3 3D引擎是将3D技术融入Web应用的有力工具,尽管面临挑战,但其丰富的功能和独特的3D环绕效果仍使其在某些场景下具有不可替代的优势。对于有志于深入研究3D编程的开发者来说,掌握这一技术无疑能...
3. **360度全景图像处理**: 全景图像是由多张照片拼接而成的,通常需要使用专门的软件(如PTGui、Hugin等)进行拍摄角度校正、无缝拼接,形成一个完整的360度环绕视图。 4. **全景图坐标系统**: 在Flash中实现360...
在360度全景图的制作过程中,首先需要拍摄一系列环绕目标的图像,然后使用专业软件(如PTGui、Panorama Tools等)进行图片拼接,生成一张全景图。接下来,使用Flash开发工具(如Flash Professional或Flex Builder)...
3D旋转的Flash图片展示特效,运行后会360度不停旋转,鼠标放上去后停止旋转,移开后继续旋转,XML是配置文件,Fla文件已打包。