java.io
Class ByteArrayInputStream
java.lang.Object
extended byjava.io.InputStream
extended byjava.io.ByteArrayInputStream
public class ByteArrayInputStream
extends InputStream
A ByteArrayInputStream contains an internal buffer that contains bytes that may be read from the stream. An internal counter keeps track of the next byte to be supplied by the read method.
Since:
JDK1.0, CLDC 1.0
Field Summary
protected byte[] buf
An array of bytes that was provided by the creator of the stream.
protected int count
The index one greater than the last valid character in the input stream buffer.
protected int mark
The currently marked position in the stream.
protected int pos
The index of the next character to read from the input stream buffer.
Constructor Summary
ByteArrayInputStream(byte[] buf)
Creates a ByteArrayInputStream so that it uses buf as its buffer array.
ByteArrayInputStream(byte[] buf, int offset, int length)
Creates ByteArrayInputStream that uses buf as its buffer array.
Method Summary
int available()
Returns the number of bytes that can be read from this input stream without blocking.
void close()
Closes this input stream and releases any system resources associated with the stream.
void mark(int readAheadLimit)
Set the current marked position in the stream.
boolean markSupported()
Tests if ByteArrayInputStream supports mark/reset.
int read()
Reads the next byte of data from this input stream.
int read(byte[] b, int off, int len)
Reads up to len bytes of data into an array of bytes from this input stream.
void reset()
Resets the buffer to the marked position.
long skip(long n)
Skips n bytes of input from this input stream.
Methods inherited from class java.io.InputStream
read
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Field Detail
buf
protected byte[] buf
An array of bytes that was provided by the creator of the stream. Elements buf[0] through buf[count-1] are the only bytes that can ever be read from the stream; element buf[pos] is the next byte to be read.
pos
protected int pos
The index of the next character to read from the input stream buffer. This value should always be nonnegative and not larger than the value of count. The next byte to be read from the input stream buffer will be buf[pos].
mark
protected int mark
The currently marked position in the stream. ByteArrayInputStream objects are marked at position zero by default when constructed. They may be marked at another position within the buffer by the mark() method. The current buffer position is set to this point by the reset() method.
Since:
JDK1.1
count
protected int count
The index one greater than the last valid character in the input stream buffer. This value should always be nonnegative and not larger than the length of buf. It is one greater than the position of the last byte within buf that can ever be read from the input stream buffer.
Constructor Detail
ByteArrayInputStream
public ByteArrayInputStream(byte[] buf)
Creates a ByteArrayInputStream so that it uses buf as its buffer array. The buffer array is not copied. The initial value of pos is 0 and the initial value of count is the length of buf.
Parameters:
buf - the input buffer.
ByteArrayInputStream
public ByteArrayInputStream(byte[] buf,
int offset,
int length)
Creates ByteArrayInputStream that uses buf as its buffer array. The initial value of pos is offset and the initial value of count is offset+length. The buffer array is not copied.
Note that if bytes are simply read from the resulting input stream, elements buf[pos] through buf[pos+len-1] will be read; however, if a reset operation is performed, then bytes buf[0] through buf[pos-1] will then become available for input.
Parameters:
buf - the input buffer.
offset - the offset in the buffer of the first byte to read.
length - the maximum number of bytes to read from the buffer.
Method Detail
read
public int read()
Reads the next byte of data from this input stream. The value byte is returned as an int in the range 0 to 255. If no byte is available because the end of the stream has been reached, the value -1 is returned.
This read method cannot block.
Specified by:
read in class InputStream
Returns:
the next byte of data, or -1 if the end of the stream has been reached.
read
public int read(byte[] b,
int off,
int len)
Reads up to len bytes of data into an array of bytes from this input stream. If pos equals count, then -1 is returned to indicate end of file. Otherwise, the number k of bytes read is equal to the smaller of len and count-pos. If k is positive, then bytes buf[pos] through buf[pos+k-1] are copied into b[off] through b[off+k-1] in the manner performed by System.arraycopy. The value k is added into pos and k is returned.
This read method cannot block.
Overrides:
read in class InputStream
Parameters:
b - the buffer into which the data is read.
off - the start offset of the data.
len - the maximum number of bytes read.
Returns:
the total number of bytes read into the buffer, or -1 if there is no more data because the end of the stream has been reached.
See Also:
InputStream.read()
skip
public long skip(long n)
Skips n bytes of input from this input stream. Fewer bytes might be skipped if the end of the input stream is reached. The actual number k of bytes to be skipped is equal to the smaller of n and count-pos. The value k is added into pos and k is returned.
Overrides:
skip in class InputStream
Parameters:
n - the number of bytes to be skipped.
Returns:
the actual number of bytes skipped.
available
public int available()
Returns the number of bytes that can be read from this input stream without blocking. The value returned is count - pos, which is the number of bytes remaining to be read from the input buffer.
Overrides:
available in class InputStream
Returns:
the number of bytes that can be read from the input stream without blocking.
markSupported
public boolean markSupported()
Tests if ByteArrayInputStream supports mark/reset.
Overrides:
markSupported in class InputStream
Returns:
true if this true type supports the mark and reset method; false otherwise.
Since:
JDK1.1
See Also:
InputStream.mark(int), InputStream.reset()
mark
public void mark(int readAheadLimit)
Set the current marked position in the stream. ByteArrayInputStream objects are marked at position zero by default when constructed. They may be marked at another position within the buffer by this method.
Overrides:
mark in class InputStream
Parameters:
readAheadLimit - the maximum limit of bytes that can be read before the mark position becomes invalid.
Since:
JDK1.1
See Also:
InputStream.reset()
reset
public void reset()
Resets the buffer to the marked position. The marked position is the beginning unless another position was marked. The value of pos is set to 0.
Overrides:
reset in class InputStream
See Also:
InputStream.mark(int), IOException
close
public void close()
throws IOException
Closes this input stream and releases any system resources associated with the stream.
Overrides:
close in class InputStream
Throws:
IOException - if an I/O error occurs.
分享到:
相关推荐
j2me----api j2me----api j2me----api j2me----api j2me----api j2me----api j2me----api j2me----api j2me----api j2me----api
【J2ME游戏源码---泡泡堂】是一个适合初学者和有一定基础的开发者研究的游戏项目,主要用于学习J2ME(Java Micro Edition)平台上的游戏开发技术。J2ME是Java平台的一个子集,专为资源有限的移动设备如手机、PDA等...
总结,"J2ME游戏源码---bubble breaker"为开发者提供了一个了解和学习J2ME游戏开发的实例。通过研究这个游戏的源码,开发者可以深入理解J2ME的图形绘制、用户交互、游戏逻辑实现以及资源管理等多个方面,对于提升...
J2ME手机游戏--数独
基于J2ME的Java游戏--扑克豪斯的开发毕业设计论文 本论文设计和实现了一款基于J2ME技术的手机游戏程序--扑克豪斯。该程序的界面和运作方式与台式游戏豪斯相同,将老少皆宜的经典作品移植到手机上来,为更流行的硬件...
Eclipse开发J2ME之最佳插件-EclipseMe1.5.0,供大家一起参考学习。
Java 2 Micro Edition (J2ME) 是一种Java平台,专为嵌入式设备和移动设备设计,如手机、智能手表、电视盒等。它允许开发者创建能够在各种不同设备上运行的应用程序,提供了跨平台的解决方案。在这个由CSDN名士陈跃峰...
【标题】"j2me扫雷"是一款专为初级编程学习者设计的移动版扫雷游戏,基于Java 2 Micro Edition (J2ME) 平台。J2ME是Java平台的一个子集,用于开发和部署在嵌入式设备、移动电话和其他小型设备上的应用程序。 【描述...
J2ME Loader_1.6.4-open.apk
J2ME Loader_1.4.4-open.apk
总的来说,这个压缩包文件提供了一个学习J2ME游戏开发的机会,尤其是对于刚接触这个领域的人来说,可以通过分析源代码来了解游戏开发的基本流程和技巧,例如如何创建游戏循环、处理用户输入、显示图形以及实现基本的...
**J2ME技术手册——移动开发者的珍藏指南** **一、J2ME概述** Java 2 Micro Edition(J2ME)是Java平台的一个子集,专为资源有限的嵌入式设备,如手机、掌上电脑、智能家电等设计。J2ME提供了一个灵活的框架,使得...
标题中的“J2ME编程——2种方法”指的是在Java 2 Micro Edition(J2ME)平台上进行应用程序开发的一种常见示例,特别是涉及到使用列表(List)组件和ticker组件来展示股票基金信息。J2ME是一种Java平台,用于开发运行...
【标题】"j2me聊天室开发--群聊"涉及的是使用Java 2 Micro Edition (J2ME)技术创建一个支持多用户群聊功能的移动应用。J2ME是Java平台的一个子集,主要用于嵌入式设备和移动设备,如手机和平板电脑。这个项目的...
这个五子棋游戏项目对于初学者来说是一个很好的实践,它涵盖了移动游戏开发的基础要素,同时提供了一个学习和改进的平台。通过这个游戏,开发者可以提升Java编程能力,理解游戏逻辑的实现,以及如何在受限环境中构建...
j2me精灵游戏源码-非Android代码,描述物体,包括石头、炸弹、风扇、激光器以及镜子,锤头将破害炸弹、风扇、激光器、镜子,扳手将旋转镜子、风扇、激光器,游戏元素和角色还挺多,游戏源码相当归整,看上去很不错的...
J2ME平台的搭建 - 移动与游戏开发 - ITPUB论坛 - Powered by ITPUB_NET