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Ruby Best Practices - The Complete Class

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A remark: we enabled comment moderation because the blog was recently target of spam. You probably have not seen much of it because we were pretty quick in removing it manually. So if your comment does not show up please be patient.

There are some basic concepts (often called “aspects”) that need to be implemented for many classes although not all classes need all (or even any) of them:

  • initialization
  • conversion to a printable string
  • equivalence
  • hash code calculation
  • comparability
  • cloning (clone and dup )
  • freezing
  • customized persistence (Marshal and Yaml )
  • matching
  • math and operator overloading

Which of these is needed for a particular class depends of course completely on the circumstances. Classes which are never written to disk or used in a DRb context will not need customized persistence handling. For other classes there might not be a reasoable ordering.

We will look at these concepts individually in subsequent sections. For the sake of this presentation I will create a slightly artificial class which will have particular properties in order to be able to show all the concepts:

  • mutable fields
  • redundant fields, i.e. fields which carry cached values that can be derived from other fields
  • at least two fields for ordering priorities

Class Album implements a music album with a title, interpret, sequence of tracks and a fixed pause duration between tracks. I picked a slightly different approach than Eric in his article in two ways:

  • Eric has a stronger focus on collaboration with standard library classes while my guiding question was “what does a class need to be complete and consistent?”,
  • I present all the features in a single class to show how aspects play together.

You will likely never implement all these aspects in a single class. Even for those aspects you do use, you might not use the same implementations I will present. That’s OK. The implementations presented in this article are intended to cover aspects thoroughly even though you will not always have to do that in practice. For example, certain code is there in order to make the class work properly as part of an inheritance hierarchy. If you write a one off class for a script which is never intended for inheritance you can simplify many of the presented methods.

I left out the topic of math and operator overloading since that does not mix well with the concept of music album. Instead I will cover that in the next article in the blog which will present a class that shows how to override operators in Ruby and that plays well with Ruby’s built in numeric classes.

Initialization

Implementing method initialize is typically one of the first things I do when implementing a new class unless I can use the default implementation of Struct . There are a few things though that are worth considering.

First of all, who owns arguments to initialize ? It is important to make clear what happens to arguments that are provided to the call to new . There are three cases

  1. the value is immutable (like Fixnum ) or
  2. the caller retains ownership or
  3. ownership is transferred to the new instance.

Case 1 is the simple one: basically you do not need care thinking about who owns the object as there are no bad effects which can be caused by aliasing . If the instance is mutable these effects can show up. If you want to make your code as robuts as possible you must ensure you got your own copy of the instance (typically via copying it, for example by using dup ). The downside of this is of course that this costs performance as you’ll likely copy too many objects. In practice you will probably most of the time do nothing special and keep the code as simple as an assignment.

  1. class  Album  
  2.   
  3.   def  initialize(title, interpret, pause = 0)  
  4.     super ()  
  5.   
  6.     # main properties   
  7.     self .title = title  
  8.     self .interpret = interpret  
  9.     @tracks  = []  
  10.   
  11.     # additional properties   
  12.     self .pause = pause  
  13.   
  14.     # redundant properties   
  15.     # left out   
  16.   end   
  17.   
  18.   def  title=(t)  
  19.     @title  = t.dup.freeze  
  20.   end   
  21.   
  22.   def  interpret=(i)  
  23.     @interpret  = i.dup.freeze  
  24.   end   
  25.   
  26.   def  pause=(time)  
  27.     @pause  = time  
  28.     @duration  =  nil   
  29.   end   
  30.   
  31. end   
class Album

  def initialize(title, interpret, pause = 0)
    super()

    # main properties
    self.title = title
    self.interpret = interpret
    @tracks = []

    # additional properties
    self.pause = pause

    # redundant properties
    # left out
  end

  def title=(t)
    @title = t.dup.freeze
  end

  def interpret=(i)
    @interpret = i.dup.freeze
  end

  def pause=(time)
    @pause = time
    @duration = nil
  end

end

The other important aspect is inheritance. Most classes that are written probably do not have a super in their initialize method. If there are chances that you reopen the class and add mixin modules you should include super() right from the start because even if you only implicitly inherit Object and initialize in Object does nothing you may later reopen the class and add a mixin module which has an initialize method itself. If you inherit another class than Object you should explicitly mention arguments with super and not rely on having the same argument list as the super class initializer. That way you are making the call more explicit and are robust against changes in your initialize method.

  1. class  CdAlbum < Album  
  2.   attr_accessor :bar_code   
  3.   
  4.   def  initialize(t, i, code)  
  5.     super (t, i, 2)  
  6.   
  7.     self .bar_code = code  
  8.   end   
  9. end   
class CdAlbum < Album
  attr_accessor :bar_code

  def initialize(t, i, code)
    super(t, i, 2)

    self.bar_code = code
  end
end

While we’re at it: if you write a module which is intended as mixin and needs initialization itself the initializer should simply pass on all arguments in order to be compatible with arbitrary inheritance chains:

  1. module  AnotherMixin  
  2.   # Prepare internal state and pass on all   
  3.   # arguments to the super class   
  4.   def  initialize(*a, &b)  
  5.     super   
  6.     @list  = []  
  7.   end   
  8. end   
module AnotherMixin
  # Prepare internal state and pass on all
  # arguments to the super class
  def initialize(*a, &b)
    super
    @list = []
  end
end

Conversion to a printable String

Often it is desirable to be able to convert an instance to a human readable string. Which representation is most appropriate depends on the uses of the class. One policy is to create a string representation so the instance can be later reconstructed given this string as is the case for all the numeric types from the standard library. In the case of our sample class we will provide all interesting information:

  1. def  to_s  
  2.   "Album '#{title}' by '#{interpret}' (#{tracks.size} tracks)"   
  3. end   
  def to_s
    "Album '#{title}' by '#{interpret}' (#{tracks.size} tracks)"
  end

If you want to reuse a string field as external representation you could copy it in order to avoid bad effects from aliasing. However, since typically to_s is invoked for printing and no references are held I would say most of the time it is safe to not explicitly copy the field in these cases.

Equivalence

There are two methods that deal with object equivalence eql? and == . (Method equal? tests for object identity and should not be overridden.) Some core classes do have different equivalence relations implemented:

  1. irb(main):003:0> 2 == 2.0  
  2. => true   
  3. irb(main):004:0> 2.eql? 2.0  
  4. => false   
irb(main):003:0> 2 == 2.0
=> true
irb(main):004:0> 2.eql? 2.0
=> false

But most of the time both methods will implement the same equivalence relation. This also helps avoid confusion. Note that eql? is special because it is used by Hash and Set to test for instance equivalence. We will come to that in a minute when we look at hash code calculation.

Equivalence of instances must be tested against significant fields and should ignore redundant fields. Looking at derived field values does not add anything to equivalence and makes the process slower at best.

  1. def  eql?(album)  
  2.   self . class .equal?(album. class ) &&  
  3.     title == album.title &&  
  4.     interpret == album.interpret &&  
  5.     tracks == album.tracks  
  6. end   
  7.   
  8. alias  == eql?  
  def eql?(album)
    self.class.equal?(album.class) &&
      title == album.title &&
      interpret == album.interpret &&
      tracks == album.tracks
  end

  alias == eql?

Now here you see a test for class identity which you likely have not seen in other classes. Why is it there? Mathematical equivalence is a symmetric relation which means that if a.eql? b returns true so should b.eql? a . Implementing eql? and == that way also helps prevent strange effects when working with Hash instances. So if you are going to compare two instances of a class and a subclass then you might get true when called on the super class instance and false on the subclass instance. The same happens for two completely unrelated classes where the set of fields of one instance is a subset of those of the other instance. You may actually be tricked into thinking they are equivalent because the common fields are equivalent while the two instances represent completely different concepts. The only way to remedy this is to check for identity of the class.

The reason that omitting the class identity check does not cause issues most of the time is simple: usually you stuff uniform instances into a Hash or Set and even if you mix different classes most of the time they will have different fields and different field values. Still it is good to remember the point in case you experience unexpected effects with Hash keys.

Note that I omitted the test for self identity which you might be used to from Java classes. I believe this is a premature optimization because most of the time you are going to test different instances for equivalence so most of the time you pay the penalty of the failing identity check and win only in rare circumstances.

Hash Code Calculation

This topic is closely related to instance equivalence: classes Hash , Array , Set and other core classes rely on the fact that equivalent instances also return the same hash code. Note that this is not symmetric: instances wich have the same hash code may actually not be equivalent. But if the hash code differs they must not be equivalent.

An instance’s hash code should be based on the same fields that are used for determining equivalence. Our class Album has more fields and it is advisable to do some bit operations (often involving XOR ) to combine all member hash codes into a single value in order to ensure better diversity of these values. If you base the hash code only on a single field you increase the likelyhood that non equivalent instances fall into the same bucket of the Hash which makes additional equivalence checks via eql? necessary. You can find more about how hash tables work on Wikipedia .

  1. def  hash  
  2.   title.hash ^  
  3.     interpret.hash ^  
  4.     tracks.hash  
  5. end   
  def hash
    title.hash ^
      interpret.hash ^
      tracks.hash
  end

Comparability

Many classes have a natural ordering such as integers which are ordered by their numeric value. If your class does also have a natural order you can implement operator <=> and include module Comparable to get implementations of < , <= etc. for free.

  1. include Comparable  
  2.   
  3. def  <=>(o)  
  4.   self . class  == o. class  ?  
  5.     (interpret <=> o.interpret).nonzero? ||  
  6.     (title <=> o.title).nonzero? ||  
  7.     (tracks <=> o.tracks).nonzero? ||  
  8.     (pause <=> o.pause) ||   
  9.     0 :  
  10.     nil   
  11. end   
  include Comparable

  def <=>(o)
    self.class == o.class ?
      (interpret <=> o.interpret).nonzero? ||
      (title <=> o.title).nonzero? ||
      (tracks <=> o.tracks).nonzero? ||
      (pause <=> o.pause) || 
      0 :
      nil
  end

Cloning

When cloning or duping an instance the default mechanism sets all fields of the new instance to refer to the same objects as the cloned instance. While this is not an issue with immutable instances (e.g. Fixnum or instances which are frozen) bad things can happen if you have a mutable instance (for example Array or String ) which is suddenly referenced by two instances which both believe they are the sole owner of it. All bad effects can happen including violation of class invariants and the instance state likely becomes inconsistent. Do deal with such cases even for shallow copies such as #clone and #dup you need to copy a bit more. Fortunately Ruby provides a hook (#initialize_copy ) which is invoked after the instance has been copied and which can make appropriate adjustments. In our case we only need top copy the Array of Track instances because all other fields are immutable:

  1. def  initialize_copy(source)  
  2.   super   
  3.   @tracks  =  @tracks .dup  
  4. end   
  def initialize_copy(source)
    super
    @tracks = @tracks.dup
  end

There is a recent discussion on comp.lang.ruby that started out with the subject of deep cloning but uncovered some general aspects of cloning.

Freezing

For freezing similar reasoning applies as for cloning: immutable fields need no additional attention as you cannot change those objects anyway. For others you need to decide how deep you want the freeze to go. In case of class Album we certainly want to prevent addition of more tracks after an album has been frozen. We also explicitly trigger calculation of duration so to avoid errors when accessing the duration on the frozen instance; the value cannot change any more anyway. This also makes it important to invoke super as last method.

  1. def  freeze  
  2.   # unless frozen?   
  3.   @tracks .freeze   
  4.   duration  
  5.   # end   
  6.   
  7.   super   
  8. end   
  def freeze
    # unless frozen?
    @tracks.freeze 
    duration
    # end

    super
  end

Note that the code is robust against multiple invocations of #freeze because duration is calculated only once (on first transition from unfrozen to frozen). If you have more complex calculations going on that involve state changes of the instance you should place unless frozen? and end around the custom freeze code.

Custom Persistence

If you want to serialize the complete state of your instance there is nothing more to do: you can simply use Marshal and YAML from scratch. However, if you have redundant data (such as field duration in our case) which you want to omit from the serialization you have to adjust the process yourself.

For Marshal the proper approach is to use the newer approach which invoves writing methods marshal_dump and marshal_load . The former is supposed to return something which is serialized instead of the current instance and the latter is invoked on a new empty object and handed the deserialized object so fields can be initialized properly.

  1. def  marshal_dump  
  2.   a = (super   rescue  [])  
  3.   a.push(@title @interpret @pause @tracks )  
  4. end   
  5.   
  6. def  marshal_load(dumped)  
  7.   super   rescue   nil   
  8.   @title @interpret @pause @tracks  = *dumped.shift(4)  
  9. end   
  def marshal_dump
    a = (super rescue [])
    a.push(@title, @interpret, @pause, @tracks)
  end

  def marshal_load(dumped)
    super rescue nil
    @title, @interpret, @pause, @tracks = *dumped.shift(4)
  end

For YAML it is even simpler: you basically just need to ensure to_yaml_properties returns a list of symbols containing only those members that you want serialized.

  1. def  to_yaml_properties  
  2.   a = super   
  3.   a.delete :@duration   
  4.   a  
  5. end   
  def to_yaml_properties
    a = super
    a.delete :@duration
    a
  end

Both approaches do have their own strengths: with Marshal it is easier to completely replace an object with something else. While that can be done with YAML as well it is not as simple and elegant as in the case of Marshal . YAML on the other hand shines because you need to override only a single method.

One word about the implementations: while these methods could look simpler I picked an approach which also works when inheritance comes into play. You can repeat the pattern of marshal_dump , marshal_load and to_yaml_properties throughout a class hierarchy and still have each method only deal with fields of the class in which it is defined. That makes it easier to deal with later additions or removals of fields in some class in the hierarchy. This is even more so important when dealing with mixin modules, which can happen on a per instance basis (via #extend ).

Matching

I use the term “matching” for the functionality of the three equals operator (=== ) and for the matching operator (=~ ). The first is used in case statements and with Array#grep while the latter is usually used only explicitly.

The semantic is completely up to the class at hand and there are no general guidelines that could be given. Implement it when it is reasonable for your class. If you want to elegantly use instances of your class in case expressions you have to implement === doing something meaningful.

  1. # Check whether we have that track or track title by title.   
  2. def  ===(track_or_title)  
  3.   t = (track_or_title.title rescue  track_or_title)  
  4.   tracks.find {|tr| t == tr.title}  
  5. end   
  6.   
  7. # Match title against regular expression.   
  8. def  =~(rx)  
  9.   rx =~ title  
  10. end   
  # Check whether we have that track or track title by title.
  def ===(track_or_title)
    t = (track_or_title.title rescue track_or_title)
    tracks.find {|tr| t == tr.title}
  end

  # Match title against regular expression.
  def =~(rx)
    rx =~ title
  end

Summary

Today we looked at a class which implements various common aspects that you will meet over and over again when coding Ruby. Many of these are in fact present in other programming languages as well: Java has serialization, equals and hash code calculation. C++ also has an equivalence operator and other operators that can be overloaded to implement ordering etc. You can find the full code of the class at github.

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