- 浏览: 73391 次
- 性别:
- 来自: 杭州
最新评论
英文内容,来自http://steve-yegge.blogspot.com/2006/03/math-for-programmers.html
翻译版见这里
相关内容见c2.com
原文内容如下:
I've been working for the past 15 months on repairing my rusty math skills, ever since I read a biography
of Johnny von Neumann
.
I've read a huge stack of math books, and I have an even bigger stack
of unread math books. And it's starting to come together.
Let me tell you about it.
Conventional Wisdom Doesn't Add Up
First: programmers don't think they need to know math. I hear that so
often; I hardly know anyone who disagrees. Even programmers who were
math majors tell me they don't really use math all that much! They say
it's better to know about design patterns, object-oriented
methodologies, software tools, interface design, stuff like that.
And you know what? They're absolutely right. You can be a good, solid, professional programmer without knowing much math.
But hey, you don't really need to know how to program, either. Let's
face it: there are a lot of professional programmers out there who
realize they're not very good at it, and they still find ways to
contribute.
If you're suddenly feeling out of your depth, and everyone appears to
be running circles around you, what are your options? Well, you might
discover you're good at project management, or people management, or UI
design, or technical writing, or system administration, any number of
other important things that "programmers" aren't necessarily any good
at. You'll start filling those niches (because there's always more work
to do), and as soon as you find something you're good at, you'll
probably migrate towards doing it full-time.
In fact, I don't think you need to know anything
, as long as you can stay alive somehow.
So they're right: you don't need to know math, and you can get by for your entire life just fine without it.
But a few things I've learned recently might surprise you:
- Math is a lot easier to pick up after you know how to program. In fact, if you're a halfway decent programmer, you'll find it's almost a snap.
- They teach math all wrong in school. Way, WAY wrong. If you teach yourself math the right way, you'll learn faster, remember it longer, and it'll be much more valuable to you as a programmer.
- Knowing even a little of the right kinds of math can enable you do write some pretty interesting programs that would otherwise be too hard. In other words, math is something you can pick up a little at a time, whenever you have free time.
- Nobody knows all of math, not even the best mathematicians. The field is constantly expanding, as people invent new formalisms to solve their own problems. And with any given math problem, just like in programming, there's more than one way to do it. You can pick the one you like best.
- Math is... ummm, please don't tell anyone I said this; I'll never get invited to another party as long as I live. But math, well... I'd better whisper this, so listen up: (it's actually kinda fun.)
The Math You Learned (And Forgot)
Here's the math I learned in school, as far as I can remember:
Grade School
: Numbers, Counting, Arithmetic, Pre-Algebra ("story problems")
High School
: Algebra, Geometry, Advanced Algebra, Trigonometry, Pre-Calculus (conics and limits)
College
: Differential and Integral Calculus, Differential Equations, Linear Algebra, Probability and Statistics, Discrete Math
How'd they come up with that particular list for high school, anyway?
It's more or less the same courses in most U.S. high schools. I think
it's very similar in other countries, too, except that their students
have finished the list by the time they're nine years old. (Americans
really kick butt at monster-truck competitions, though, so it's not a
total loss.)
Algebra? Sure. No question. You need that. And a basic understanding of
Cartesian geometry, too. Those are useful, and you can learn
everything you need to know in a few months, give or take. But the rest
of them? I think an introduction to the basics might be useful, but
spending a whole semester or year on them seems ridiculous.
I'm guessing the list was designed to prepare students for science and
engineering professions. The math courses they teach in and high school
don't help ready you for a career in programming, and the simple fact
is that the number of programming jobs is rapidly outpacing the demand
for all other engineering roles.
And even if you're planning on being a scientist or an engineer, I've
found it's much easier to learn and appreciate geometry and trig after
you understand what exactly math is
— where it came from,
where it's going, what it's for. No need to dive right into memorizing
geometric proofs and trigonometric identities. But that's exactly what
high schools have you do.
So the list's no good anymore. Schools are teaching us the wrong math,
and they're teaching it the wrong way. It's no wonder programmers think
they don't need any math: most of the math we learned isn't helping
us.
The Math They Didn't Teach You
The math computer scientists use regularly, in real life, has very
little overlap with the list above. For one thing, most of the math you
learn in grade school and high school is continuous: that is, math on
the real numbers. For computer scientists, 95% or more of the
interesting math is discrete: i.e., math on the integers.
I'm going to talk in a future blog about some key differences between
computer science, software engineering, programming, hacking, and other
oft-confused disciplines. I got the basic framework for these
(upcoming) insights in no small part from Richard Gabriel's Patterns Of Software
, so if you absolutely can't wait, go read that. It's a good book.
For now, though, don't let the term "computer scientist" worry you. It
sounds intimidating, but math isn't the exclusive purview of computer
scientists; you can learn it all by yourself as a closet hacker, and be
just as good (or better) at it than they are. Your background as a
programmer will help keep you focused on the practical side of things.
The math we use for modeling computational problems is, by and large,
math on discrete integers. This is a generalization. If you're with me
on today's blog, you'll be studying a little
more math from
now on than you were planning to before today, and you'll discover
places where the generalization isn't true. But by then, a short time
from now, you'll be confident enough to ignore all this and teach
yourself math the way you
want to learn it.
For programmers, the most useful branch of discrete math is probability
theory. It's the first thing they should teach you after arithmetic,
in grade school. What's probability theory, you ask? Why, it's counting
.
How many ways are there to make a Full House in poker? Or a Royal
Flush? Whenever you think of a question that starts with "how many
ways..." or "what are the odds...", it's a probability question. And as
it happens (what are the odds?), it all just turns out to be "simple"
counting. It starts with flipping a coin and goes from there. It's
definitely the first thing they should teach you in grade school after
you learn Basic Calculator Usage.
I still have my discrete math textbook
from college. It's a bit heavyweight for a third-grader (maybe), but it does cover a lot
of the math we use in "everyday" computer science and computer engineering.
Oddly enough, my professor didn't tell me what it was for. Or I didn't
hear. Or something. So I didn't pay very close attention: just enough
to pass the course and forget this hateful topic forever, because I
didn't think it had anything to do with programming. That happened in
quite a few of my comp sci courses in college, maybe as many as 25% of
them. Poor me! I had to figure out what was important on my own, later,
the hard way.
I think it would be nice if every math course spent a full week just
introducing you to the subject, in the most fun way possible, so you
know why the heck you're learning it. Heck, that's probably true for
every course.
Aside from probability and discrete math, there are a few other
branches of mathematics that are potentially quite useful to
programmers, and they usually don't teach them in school, unless you're
a math minor. This list includes:
- Statistics , some of which is covered in my discrete math book, but it's really a discipline of its own. A pretty important one, too, but hopefully it needs no introduction.
- Algebra and Linear Algebra (i.e., matrices). They should teach Linear Algebra immediately after algebra. It's pretty easy, and it's amazingly useful in all sorts of domains, including machine learning.
- Mathematical Logic . I have a really cool totally unreadable book on the subject by Stephen Kleene, the inventor of the Kleene closure and, as far as I know, Kleenex. Don't read that one. I swear I've tried 20 times, and never made it past chapter 2. If anyone has a recommendation for a better introduction to this field, please post a comment. It's obviously important stuff, though.
- Information Theory and Kolmogorov Complexity . Weird, eh? I bet none of your high schools taught either of those. They're both pretty new. Information theory is (veeery roughly) about data compression, and Kolmogorov Complexity is (also roughly) about algorithmic complexity. I.e., how small you can you make it, how long will it take, how elegant can the program or data structure be, things like that. They're both fun, interesting and useful.
There are others, of course, and some of the fields overlap. But it
just goes to show: the math that you'll find useful is pretty different
from the math your school thought would be useful.
What about calculus? Everyone teaches it, so it must be important, right?
Well, calculus is actually pretty easy. Before I learned it, it sounded
like one of the hardest things in the universe, right up there with
quantum mechanics. Quantum mechanics is still beyond me, but calculus is
nothing. After I realized programmers can learn math quickly, I picked
up my Calculus textbook
and got through the entire thing in about a month, reading for an hour an evening.
Calculus is all about continuums — rates of change, areas under curves,
volumes of solids. Useful stuff, but the exact details involve a lot of
memorization and a lot of tedium that you don't normally need as a
programmer. It's better to know the overall concepts and techniques,
and go look up the details when you need them.
Geometry, trigonometry, differentiation, integration, conic sections,
differential equations, and their multidimensional and multivariate
versions — these all have important applications. It's just that you
don't need to know them right this second. So it probably wasn't a
great idea to make you spend years and years doing proofs and exercises
with them, was it? If you're going to spend that much time studying
math, it ought to be on topics that will remain relevant to you for
life.
The Right Way To Learn Math
The right way to learn math is breadth-first, not depth-first. You need
to survey the space, learn the names of things, figure out what's
what.
To put this in perspective, think about long division. Raise your hand
if you can do long division on paper, right now. Hands? Anyone? I
didn't think so.
I went back and looked at the long-division algorithm they teach in
grade school, and damn if it isn't annoyingly complicated. It's
deterministic, sure, but you never
have to do it by hand,
because it's easier to find a calculator, even if you're stuck on a
desert island without electricity. You'll still have a calculator in
your watch, or your dental filling, or something.
Why do they even teach it to you? Why do we feel vaguely guilty if we can't remember how to do it? It's not as if we need
to know it anymore. And besides, if your life were on the line, you
know you could perform long division of any arbitrarily large numbers.
Imagine you're imprisoned in some slimy 3rd-world dungeon, and the
dictator there won't let you out until you've computed
219308862/103503391. How would you do it? Well, easy. You'd start
subtracting the denominator from the numerator, keeping a counter,
until you couldn't subtract it anymore, and that'd be the remainder. If
pressed, you could figure out a way to continue using repeated
subtraction to estimate the remainder as decimal number (in this case,
0.1185678219, or so my Emacs M-x calc
tells me. Close enough!)
You could figure it out because you know that division is just repeated subtraction. The intuitive notion of division
is deeply ingrained now.
The right way to learn math is to ignore the actual algorithms and
proofs, for the most part, and to start by learning a little bit about
all the techniques: their names, what they're useful for, approximately
how they're computed, how long they've been around, (sometimes) who
invented them, what their limitations are, and what they're related to.
Think of it as a Liberal Arts degree in mathematics.
Why? Because the first step to applying mathematics is problem identification
.
If you have a problem to solve, and you have no idea where to start,
it could take you a long time to figure it out. But if you know it's a
differentiation problem, or a convex optimization problem, or a boolean
logic problem, then you at least know where to start looking for the
solution.
There are lots and lots
of mathematical techniques and entire
sub-disciplines out there now. If you don't know what combinatorics is,
not even the first clue, then you're not very likely to be able to
recognize problems for which the solution is found in combinatorics,
are you?
But that's actually great news, because it's easier to read about the
field and learn the names of everything than it is to learn the actual
algorithms and methods for modeling and computing the results. In
school they teach you the Chain Rule, and you can memorize the formula
and apply it on exams, but how many students really know what it
"means"? So they're not going to be able to know to apply the formula
when they run across a chain-rule problem in the wild. Ironically, it's
easier to know what it is than to memorize and apply the formula. The
chain rule is just how to take the derivative of "chained" functions —
meaning, function x() calls function g(), and you want the derivative
of x(g()). Well, programmers know all about functions; we use them
every day, so it's much easier to imagine the problem now than it was
back in school.
Which is why I think they're teaching math wrong. They're doing it
wrong in several ways. They're focusing on specializations that aren't
proving empirically to be useful to most high-school graduates, and
they're teaching those specializations backwards. You should learn how
to count, and how to program, before you learn how to take derivatives
and perform integration.
I think the best way to start learning math is to spend 15 to 30
minutes a day surfing in Wikipedia. It's filled with articles about
thousands of little branches of mathematics. You start with pretty much
any article that seems interesting (e.g. String theory
, say, or the Fourier transform
, or Tensors
,
anything that strikes your fancy.) Start reading. If there's something
you don't understand, click the link and read about it. Do this
recursively until you get bored or tired.
Doing this will give you amazing perspective on mathematics, after a
few months. You'll start seeing patterns — for instance, it seems that
just about every branch of mathematics that involves a single variable
has a more complicated multivariate version, and the multivariate
version is almost always represented by matrices of linear equations.
At least for applied math. So Linear Algebra will gradually bump its
way up your list, until you feel compelled to learn how it actually
works, and you'll download a PDF or buy a book, and you'll figure out
enough to make you happy for a while.
With the Wikipedia approach, you'll also quickly find your way to the Foundations of Mathematics
,
the Rome to which all math roads lead. Math is almost always about
formalizing our "common sense" about some domain, so that we can deduce
and/or prove new things about that domain. Metamathematics is the
fascinating study of what the limits are on math itself: the intrinsic
capabilities of our formal models, proofs, axiomatic systems, and
representations of rules, information, and computation.
One great thing that soon falls by the wayside is notation.
Mathematical notation is the biggest turn-off to outsiders. Even if
you're familiar with summations, integrals, polynomials, exponents,
etc., if you see a thick nest of them your inclination is probably to
skip right over that sucker as one atomic operation.
However, by surveying math, trying to figure out what problems people
have been trying to solve (and which of these might actually prove
useful to you someday), you'll start seeing patterns in the notation,
and it'll stop being so alien-looking. For instance, a summation sign
(capital-sigma) or product sign (capital-pi) will look scary at first,
even if you know the basics. But if you're a programmer, you'll soon
realize it's just a loop: one that sums values, one that multiplies
them. Integration is just a summation over a continuous section of a
curve, so that won't stay scary for very long, either.
Once you're comfortable with the many branches of math, and the many
different forms of notation, you're well on your way to knowing a lot
of useful math. Because it won't be scary anymore, and next time you
see a math problem, it'll jump right out at you. "Hey," you'll think,
"I recognize
that. That's a multiplication sign!"
And then you should pull out the calculator. It might be a very fancy
calculator such as R, Matlab, Mathematica, or a even C library for
support vector machines. But almost all useful math is heavily
automatable, so you might as well get some automated servants to help
you with it.
When Are Exercises Useful?
After a year of doing part-time hobbyist catch-up math, you're going to
be able to do a lot more math in your head, even if you never touch a
pencil to a paper. For instance, you'll see polynomials all the time, so
eventually you'll pick up on the arithmetic of polynomials by osmosis.
Same with logarithms, roots, transcendentals, and other fundamental
mathematical representations that appear nearly everywhere.
I'm still getting a feel for how many exercises I want to work through
by hand. I'm finding that I like to be able to follow explanations
(proofs) using a kind of "plausibility test" — for instance, if I see
someone dividing two polynomials, I kinda know what form the result
should take, and if their result looks more or less right, then I'll
take their word for it. But if I see the explanation doing something
that I've never heard of, or that seems wrong or impossible, then I'll
dig in some more.
That's a lot like reading programming-language source code, isn't it?
You don't need to hand-simulate the entire program state as you read
someone's code; if you know what approximate shape the computation will
take, you can simply check that their result makes sense. E.g. if the
result should be a list, and they're returning a scalar, maybe you
should dig in a little more. But normally you can scan source code
almost at the speed you'd read English text (sometimes just as fast),
and you'll feel confident that you understand the overall shape and
that you'll probably spot any truly egregious errors.
I think that's how mathematically-inclined people (mathematicians and
hobbyists) read math papers, or any old papers containing a lot of math.
They do the same sort of sanity checks you'd do when reading code, but
no more, unless they're intent on shooting the author down.
With that said, I still occasionally do math exercises. If something
comes up again and again (like algebra and linear algebra), then I'll
start doing some exercises to make sure I really understand it.
But I'd stress this: don't let exercises put you off the math. If an
exercise (or even a particular article or chapter) is starting to bore
you, move on
. Jump around as much as you need to. Let your
intuition guide you. You'll learn much, much faster doing it that way,
and your confidence will grow almost every day.
How Will This Help Me?
Well, it might not — not right away. Certainly it will improve your
logical reasoning ability; it's a bit like doing exercise at the gym,
and your overall mental fitness will get better if you're pushing
yourself a little every day.
For me, I've noticed that a few domains I've always been interested in
(including artificial intelligence, machine learning, natural language
processing, and pattern recognition) use a lot of math. And as I've dug
in more deeply, I've found that the math they use is no more difficult
than the sum total of the math I learned in high school; it's just different
math, for the most part. It's not harder. And learning it is enabling
me to code (or use in my own code) neural networks, genetic algorithms,
bayesian classifiers, clustering algorithms, image matching, and other
nifty things that will result in cool applications I can show off to
my friends.
And I've gradually gotten to the point where I no longer break out in a
cold sweat when someone presents me with an article containing math
notation: n-choose-k, differentials, matrices, determinants, infinite
series, etc. The notation is actually there to make it easier, but
(like programming-language syntax) notation is always a bit tricky and
daunting on first contact. Nowadays I can follow it better, and it no
longer makes me feel like a plebian when I don't know it. Because I
know I can figure it out.
And that's a good thing.
And I'll keep getting better at this. I have lots of years left, and
lots of books, and articles. Sometimes I'll spend a whole weekend
reading a math book, and sometimes I'll go for weeks without thinking
about it even once. But like any hobby, if you simply trust that it
will be interesting, and that it'll get easier with time, you can apply
it as often or as little as you like and still get value out of it.
Math every day
. What a great idea that turned out to be!
相关推荐
在当今的科技时代,编程和数学是推动技术革新的两大驱动力。程序员在设计软件、开发算法、处理数据时,数学不仅是其基础知识,更是解决复杂问题的关键工具。《程序员的数学》一书,正是一本专注于数学与编程交叉领域...
根据提供的文件内容,我们可以推断出以下知识点: ### 微积分(Calculus) #### 1....导数是微积分中的核心概念,它是用于描述某一点处函数值变化率的工具。导数可以告诉我们函数在某一点的局部行为,比如一个物体的...
c++教育大师Paul J. Deitel09年最新力作,对c++的阐述巨细靡遗又深入浅出,并包括很多最新的软件工程、UML、编程工具包括Visual Studio的使用。目前网上只有CHM版,字体过小看起来很不方便,我费了很大功夫把它转为...
《游戏开发中应用的数学和物理入门教程》,英文名《Beginning Math and Physics For Game Programmers》,作者 Wendy Stahler,大小 45 Mb,本书是为英文版。内容预览: Whether you're a hobbyist or a budding ...
To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step ...
《MIPS架构编程指南》是一本深入探讨MIPS(Microprocessor without Interlocked Pipeline Stages,无锁步流水线微处理器)架构的专业书籍,主要面向32位和64位的系统设计者、软件开发者以及对计算机体系结构感兴趣的...
《游戏程序员的数学与物理基础》是一本专为游戏开发人员设计的入门级教程,旨在帮助初学者理解和应用数学和物理学的基本概念。2004年出版的这本书,至今仍具有很高的参考价值,因为数学和物理学是游戏编程的核心,...
In C++11 for Programmers , the Deitels bring their proven Live Code approach to teaching today’s powerful new version of the C++ language. Like all Deitel Developer titles, they teach the best way ...
Linux for Programmers and Users http://ecx.images-amazon.com/images/I/51WXHN0M5KL._SL500_AA240_.jpg Product Details * Paperback: 656 pages * Publisher: Prentice Hall; illustrated edition edition ...
C+ + for Programmers.chm PRACTICAL, EXAMPLE-RICH COVERAGE OF: Classes, Objects, Encapsulation, Inheritance, Polymorphism Integrated OOP Case Studies: Time, GradeBook, Employee Industrial-Strength,...
### C++11 for Programmers #### 概述 《C++11 for Programmers》是一本由Deitel & Associates, Inc.出版的书籍,作者是Paul Deitel和Harvey Deitel。本书作为Deitel® Developer Series系列的一部分,旨在帮助...
《程序员的刷题软件-Math-for-Programmers》是一本专为程序员设计的数学学习资源,其中包含了丰富的源代码,旨在帮助程序员提升数学素养并解决实际编程中的数学问题。书中的内容紧跟技术发展,可以在GitHub上找到...
A book on mazes? Seriously? Yes! Not because you spend your day creating mazes, or because you particularly like solving mazes. But because it’s fun.... This book takes you back to those days when ...
C# 6 for Programmers(6th) 英文epub 第6版 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
OpenACC for Programmers Concepts and Strategies 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书