这东西不太可能只用滤镜来实现,实实在在用程序画出来还差不多。
LZ不要想的太死板,有些东西需要动脑筋才能实现
package
{
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.GradientType;
import flash.geom.Matrix;
/**
* ...
* @author Fox
*/
public class CrystalBall extends Sprite
{
//private var _light:Graphics;
private var _r:Number;
/**
* 构造函数
* @param Radius
*/
public function CrystalBall(Radius:Number= 50)
{
_r = Radius;
init();
}
/**
* 初始化
*/
private function init():void
{
var _alp:Array = [1, 1];
var _col:Array = [0xC2FE12,0x0F7B41];
var _rat:Array = [0,255];
var _matr:Matrix = new Matrix();
var _scolR:Number = int(_r*2);
_matr.createGradientBox(_scolR, _scolR,0, -_r, 0);
this.graphics.beginGradientFill(GradientType.RADIAL, _col, _alp, _rat, _matr);
this.graphics.drawCircle(0, 0, _r);
this.graphics.endFill();
var _light:Shape= new Shape();
_col = [0xFFFFFF, 0xFFFFFF];
_alp = [0.8, 0];
_rat = [0, 180];
_matr.createGradientBox(_r*0.1, _r,Math.PI*0.5, 0, -_r);
_light.graphics.beginGradientFill(GradientType.LINEAR, _col, _alp, _rat,_matr);
_light.graphics.drawCircle(0, -_r * 0.42, _r * 0.8);
_light.graphics.endFill();
_light.scaleY = 0.75;
this.addChild(_light);
}
}
}
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