//这是一个支持双端操作的可阻塞队列
//先看构造函数
public LinkedBlockingDeque() {
this(Integer.MAX_VALUE);
}
public LinkedBlockingDeque(int capacity) {
if (capacity <= 0) throw new IllegalArgumentException();
this.capacity = capacity;
}
public LinkedBlockingDeque(Collection<? extends E> c) {
this(Integer.MAX_VALUE);
final ReentrantLock lock = this.lock;
lock.lock(); // Never contended, but necessary for visibility
try {
for (E e : c) {
//说明从集合中读出的元素不能是null
if (e == null)
throw new NullPointerException();
if (!linkLast(new Node<E>(e)))
throw new IllegalStateException("Deque full");
}
} finally {
lock.unlock();
}
}
//向队列的队尾
private boolean linkLast(Node<E> node) {
// assert lock.isHeldByCurrentThread();
if (count >= capacity)
return false;
Node<E> l = last;
node.prev = l;
last = node;
if (first == null)
first = node;
else
l.next = node;
++count;
//一旦有元素,队列就非空了。唤醒在此条件上等待的线程。
notEmpty.signal();
return true;
}
//向头部添加元素如果失败抛出异常
public void addFirst(E e) {
if (!offerFirst(e))
throw new IllegalStateException("Deque full");
}
//向头部插入非null的元素返回boolean值
public boolean offerFirst(E e) {
if (e == null) throw new NullPointerException();
Node<E> node = new Node<E>(e);
final ReentrantLock lock = this.lock;
lock.lock();
try {
return linkFirst(node);
} finally {
lock.unlock();
}
}
private boolean linkFirst(Node<E> node) {
// assert lock.isHeldByCurrentThread();
if (count >= capacity)
return false;
Node<E> f = first;
node.next = f;
first = node;
if (last == null)
last = node;
else
f.prev = node;
++count;
notEmpty.signal();
return true;
}
public void addLast(E e) {
if (!offerLast(e))
throw new IllegalStateException("Deque full");
}
public boolean offerLast(E e) {
if (e == null) throw new NullPointerException();
Node<E> node = new Node<E>(e);
final ReentrantLock lock = this.lock;
lock.lock();
try {
return linkLast(node);
} finally {
lock.unlock();
}
}
//在一定时间内尝试插入队首的元素超时返回false。
public boolean offerFirst(E e, long timeout, TimeUnit unit)
throws InterruptedException {
if (e == null) throw new NullPointerException();
Node<E> node = new Node<E>(e);
long nanos = unit.toNanos(timeout);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
while (!linkFirst(node)) {
if (nanos <= 0)
return false;
//只有队列已满的情况下才会等待.在非满条件上等待nanos时间。
nanos = notFull.awaitNanos(nanos);
}
return true;
} finally {
lock.unlock();
}
}
//在一定时间内尝试向队尾插入元素。超时返回false。
public boolean offerLast(E e, long timeout, TimeUnit unit)
throws InterruptedException {
if (e == null) throw new NullPointerException();
Node<E> node = new Node<E>(e);
long nanos = unit.toNanos(timeout);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
while (!linkLast(node)) {
if (nanos <= 0)
return false;
nanos = notFull.awaitNanos(nanos);
}
return true;
} finally {
lock.unlock();
}
}
//可阻塞插入到队列的头部
public void putFirst(E e) throws InterruptedException {
if (e == null) throw new NullPointerException();
Node<E> node = new Node<E>(e);
final ReentrantLock lock = this.lock;
lock.lock();
try {
//插入失败后在等待队列变为非满状态然后执行。
while (!linkFirst(node))
notFull.await();
} finally {
lock.unlock();
}
}
//可阻塞的插入到队列的尾部
public void putLast(E e) throws InterruptedException {
if (e == null) throw new NullPointerException();
Node<E> node = new Node<E>(e);
final ReentrantLock lock = this.lock;
lock.lock();
try {
while (!linkLast(node))
notFull.await();
} finally {
lock.unlock();
}
}
//获取队首元素,但不移除,队列为空抛出异常。
public E getFirst() {
E x = peekFirst();
if (x == null) throw new NoSuchElementException();
return x;
}
public E peekFirst() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return (first == null) ? null : first.item;
} finally {
lock.unlock();
}
}
public E getLast() {
E x = peekLast();
if (x == null) throw new NoSuchElementException();
return x;
}
public E peekLast() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return (last == null) ? null : last.item;
} finally {
lock.unlock();
}
}
//弹出头元素
public E pollFirst() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return unlinkFirst();
} finally {
lock.unlock();
}
}
private E unlinkFirst() {
// assert lock.isHeldByCurrentThread();
Node<E> f = first;
if (f == null)
return null;
Node<E> n = f.next;
E item = f.item;
f.item = null;
//这里有个疑问.f.next=f和f.next=null有什么区别?
f.next = f; // help GC
first = n;
if (n == null)
last = null;
else
n.prev = null;
--count;
notFull.signal();
return item;
}
//弹出尾元素
public E pollLast() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return unlinkLast();
} finally {
lock.unlock();
}
}
private E unlinkLast() {
// assert lock.isHeldByCurrentThread();
Node<E> l = last;
if (l == null)
return null;
Node<E> p = l.prev;
E item = l.item;
l.item = null;
l.prev = l; // help GC
last = p;
if (p == null)
first = null;
else
p.next = null;
--count;
notFull.signal();
return item;
}
//在一定时间内获取头元素超时返回false
public E pollFirst(long timeout, TimeUnit unit)
throws InterruptedException {
long nanos = unit.toNanos(timeout);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
E x;
while ( (x = unlinkFirst()) == null) {
if (nanos <= 0)
return null;
nanos = notEmpty.awaitNanos(nanos);
}
return x;
} finally {
lock.unlock();
}
}
//在一定时间内获取尾元素超时返回false
public E pollLast(long timeout, TimeUnit unit)
throws InterruptedException {
long nanos = unit.toNanos(timeout);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
E x;
while ( (x = unlinkLast()) == null) {
if (nanos <= 0)
return null;
nanos = notEmpty.awaitNanos(nanos);
}
return x;
} finally {
lock.unlock();
}
}
//可阻塞的获取头元素直到队列非空
public E takeFirst() throws InterruptedException {
final ReentrantLock lock = this.lock;
lock.lock();
try {
E x;
while ( (x = unlinkFirst()) == null)
notEmpty.await();
return x;
} finally {
lock.unlock();
}
}
//可阻塞的获取尾元素直到队列非空
public E takeLast() throws InterruptedException {
final ReentrantLock lock = this.lock;
lock.lock();
try {
E x;
while ( (x = unlinkLast()) == null)
notEmpty.await();
return x;
} finally {
lock.unlock();
}
}
public E removeFirst() {
E x = pollFirst();
if (x == null) throw new NoSuchElementException();
return x;
}
public E removeLast() {
E x = pollLast();
if (x == null) throw new NoSuchElementException();
return x;
}
public boolean add(E e) {
addLast(e);
return true;
}
public boolean offer(E e) {
return offerLast(e);
}
public void put(E e) throws InterruptedException {
putLast(e);
}
public boolean offer(E e, long timeout, TimeUnit unit)
throws InterruptedException {
return offerLast(e, timeout, unit);
}
public E remove() {
return removeFirst();
}
public E poll() {
return pollFirst();
}
public E take() throws InterruptedException {
return takeFirst();
}
public E poll(long timeout, TimeUnit unit) throws InterruptedException {
return pollFirst(timeout, unit);
}
public E element() {
return getFirst();
}
public E peek() {
return peekFirst();
}
public void push(E e) {
addFirst(e);
}
public E pop() {
return removeFirst();
}
public E remove() {
return removeFirst();
}
//从队首开始搜索删除元素
public boolean removeFirstOccurrence(Object o) {
if (o == null) return false;
final ReentrantLock lock = this.lock;
lock.lock();
try {
for (Node<E> p = first; p != null; p = p.next) {
if (o.equals(p.item)) {
unlink(p);
return true;
}
}
return false;
} finally {
lock.unlock();
}
}
void unlink(Node<E> x) {
// assert lock.isHeldByCurrentThread();
Node<E> p = x.prev;
Node<E> n = x.next;
//如果x是队列的头节点
if (p == null) {
unlinkFirst();
//如果是尾节点
} else if (n == null) {
unlinkLast();
} else {
p.next = n;
n.prev = p;
x.item = null;
// Don't mess with x's links. They may still be in use by
// an iterator.
--count;
notFull.signal();
}
}
//从尾部开始循环遍历删除元素
public boolean removeLastOccurrence(Object o) {
if (o == null) return false;
final ReentrantLock lock = this.lock;
lock.lock();
try {
for (Node<E> p = last; p != null; p = p.prev) {
if (o.equals(p.item)) {
unlink(p);
return true;
}
}
return false;
} finally {
lock.unlock();
}
}
//队列的容量
public int remainingCapacity() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return capacity - count;
} finally {
lock.unlock();
}
}
//将元素弹出到集合中
public int drainTo(Collection<? super E> c) {
return drainTo(c, Integer.MAX_VALUE);
}
public int drainTo(Collection<? super E> c, int maxElements) {
if (c == null)
throw new NullPointerException();
if (c == this)
throw new IllegalArgumentException();
final ReentrantLock lock = this.lock;
lock.lock();
try {
int n = Math.min(maxElements, count);
for (int i = 0; i < n; i++) {
c.add(first.item); // In this order, in case add() throws.
unlinkFirst();
}
return n;
} finally {
lock.unlock();
}
}
//清空队列
public void clear() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
for (Node<E> f = first; f != null; ) {
f.item = null;
Node<E> n = f.next;
f.prev = null;
f.next = null;
f = n;
}
first = last = null;
count = 0;
notFull.signalAll();
} finally {
lock.unlock();
}
}
//转化为Object数组
public Object[] toArray() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
Object[] a = new Object[count];
int k = 0;
for (Node<E> p = first; p != null; p = p.next)
a[k++] = p.item;
return a;
} finally {
lock.unlock();
}
}
//封装到T类型的数组中
public <T> T[] toArray(T[] a) {
final ReentrantLock lock = this.lock;
lock.lock();
try {
if (a.length < count)
a = (T[])java.lang.reflect.Array.newInstance
(a.getClass().getComponentType(), count);
int k = 0;
for (Node<E> p = first; p != null; p = p.next)
a[k++] = (T)p.item;
if (a.length > k)
a[k] = null;
return a;
} finally {
lock.unlock();
}
}
/**总结:LinkedBlockingDeque和LinkedBlockingQueue的区别:
1、LinkedBlockingDeque是双端队列可以在两边插入和删除。而LinkedBlockingQueue基于FIFO顺序的单端队列。
2、LinkedBlockingDeque的常规方法(add,take)等也是基于FIFO的。所以可以取代LinkedBlockingQueue使用。
3、虽然可以取代LinkedBlockingQueue,但是建议不要,因为LinkedBlockingQueue是用两把锁实现,
而LinkedBlockingDeque只用了一把锁效率上LinkedBlockingDeque是不如LinkedBlockingQueue的。
*/
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