Left bit shifting to multiply by any power of two
Approximately 300% faster.
x = x * 2;
x = x * 64;
//equals:
x = x << 1;
x = x << 6;
Right bit shifting to divide by any power of two
Approximately 350% faster.
x = x / 2;
x = x / 64;
//equals:
x = x >> 1;
x = x >> 6;
Number to integer conversion
Using int(x) is 10% faster in AS3. Still the bitwise version works better in AS2.
x = int(1.232)
//equals:
x = 1.232 >> 0;
Extracting color components
Not really a trick, but the regular way of extracting values using bit masking and shifting.
//24bit
var color:uint = 0x336699;
var r:uint = color >> 16;
var g:uint = color >> 8 & 0xFF;
var b:uint = color & 0xFF;
//32bit
var color:uint = 0xff336699;
var a:uint = color >>> 24;
var r:uint = color >>> 16 & 0xFF;
var g:uint = color >>> 8 & 0xFF;
var b:uint = color & 0xFF;
Combining color components
‘Shift up’ the values into the correct position and combine them.
//24bit
var r:uint = 0x33;
var g:uint = 0x66;
var b:uint = 0x99;
var color:uint = r << 16 | g << 8 | b;
//32bit
var a:uint = 0xff;
var r:uint = 0x33;
var g:uint = 0x66;
var b:uint = 0x99;
var color:uint = a << 24 | r << 16 | g << 8 | b;
Swap integers without a temporary variable using XOR
Pretty neat trick, it is explained in detail in the link at the top of the page. This is 20% faster.
var t:int = a;
a = b;
b = t;
//equals:
a ^= b;
b ^= a;
a ^= b;
Increment/decrement
This is much slower than the pre/post decrement operator, but a nice way to obfuscate your code ;-)
i = -~i; // i++
i = ~-i; // i--
Sign flipping using NOT or XOR
Strangely enough, this is 300%(!) faster.
i = -i;
//equals
i = ~i + 1;
//or
i = (i ^ -1) + 1;
Fast modulo operation using bitwise AND
If the divisor is a power of 2, the modulo (%) operation can be done with:
modulus = numerator & (divisor - 1);
This is about 600% faster.
x = 131 % 4;
//equals:
x = 131 & (4 - 1);
Check if an integer is even/uneven using bitwise AND
This is 600% faster.
isEven = (i % 2) == 0;
//equals:
isEven = (i & 1) == 0;
Absolute value
Forget Math.abs() for time critical code. Version 1 is 2500% faster than Math.abs(), and the funky bitwise version 2 is again 20% faster than version 1.
//version 1
i = x < 0 ? -x : x;
//version 2
i = (x ^ (x >> 31)) - (x >> 31);
Comparing two integers for equal sign
This is 35% faster.
eqSign = a * b > 0;
//equals:
eqSign = a ^ b >= 0;
Fast color conversion from R5G5B5 to R8G8B8 pixel format using shifts
R8 = (R5 << 3) | (R5 >> 2)
G8 = (R5 << 3) | (R5 >> 2)
B8 = (R5 << 3) | (R5 >> 2)
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