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flex as3 md5 加密!

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MD5.as
package com.mytop.utils
{
	import flash.utils.ByteArray;
	
	import mx.collections.ArrayCollection;
	import mx.collections.Sort;
	import mx.collections.SortField;
	import mx.controls.Alert;
	
	public class MD5
	{
		public function MD5()
		{
		}
		
		public static var digest:ByteArray;
		/**
		 * Performs the MD5 hash algorithm on a string.
		 *
		 * @param s The string to hash
		 * @return A string containing the hash value of s
		 * @langversion ActionScript 3.0
		 * @playerversion Flash 8.5
		 * @tiptext
		 */
		 
		public static  function hash(s:String) :String{
			//Convert to byteArray and send through hashBinary function
			// so as to only have complex code in one location
			var ba:ByteArray = new ByteArray();
			ba.writeUTFBytes(s);	
			return hashBinary(ba);
		}
		
		public static function hashBytes(s:ByteArray) :String{	
			return hashBinary(s);
		}
		
		/**
		 * Performs the MD5 hash algorithm on a ByteArray.
		 *
		 * @param s The string to hash
		 * @return A string containing the hash value of s
		 * @langversion ActionScript 3.0
		 * @playerversion Flash 8.5
		 * @tiptext
		 */	 
		public static function hashBinary( s:ByteArray ):String {
			// initialize the md buffers
			var a:int = 1732584193;
			var b:int = -271733879;
			var c:int = -1732584194;
			var d:int = 271733878;
			
			// variables to store previous values
			var aa:int;
			var bb:int;
			var cc:int;
			var dd:int;
			
			// create the blocks from the string and
			// save the length as a local var to reduce
			// lookup in the loop below
			var x:Array = createBlocks( s );
			var len:int = x.length;
			
			// loop over all of the blocks
			for ( var i:int = 0; i < len; i += 16) {
				// save previous values
				aa = a;
				bb = b;
				cc = c;
				dd = d;				
				
				// Round 1
				a = ff( a, b, c, d, x[int(i+ 0)],  7, -680876936 ); 	// 1
				d = ff( d, a, b, c, x[int(i+ 1)], 12, -389564586 );	// 2
				c = ff( c, d, a, b, x[int(i+ 2)], 17, 606105819 ); 	// 3
				b = ff( b, c, d, a, x[int(i+ 3)], 22, -1044525330 );	// 4
				a = ff( a, b, c, d, x[int(i+ 4)],  7, -176418897 ); 	// 5
				d = ff( d, a, b, c, x[int(i+ 5)], 12, 1200080426 ); 	// 6
				c = ff( c, d, a, b, x[int(i+ 6)], 17, -1473231341 );	// 7
				b = ff( b, c, d, a, x[int(i+ 7)], 22, -45705983 ); 	// 8
				a = ff( a, b, c, d, x[int(i+ 8)],  7, 1770035416 ); 	// 9
				d = ff( d, a, b, c, x[int(i+ 9)], 12, -1958414417 );	// 10
				c = ff( c, d, a, b, x[int(i+10)], 17, -42063 ); 		// 11
				b = ff( b, c, d, a, x[int(i+11)], 22, -1990404162 );	// 12
				a = ff( a, b, c, d, x[int(i+12)],  7, 1804603682 ); 	// 13
				d = ff( d, a, b, c, x[int(i+13)], 12, -40341101 ); 	// 14
				c = ff( c, d, a, b, x[int(i+14)], 17, -1502002290 );	// 15
				b = ff( b, c, d, a, x[int(i+15)], 22, 1236535329 ); 	// 16
				
				// Round 2
				a = gg( a, b, c, d, x[int(i+ 1)],  5, -165796510 ); 	// 17
				d = gg( d, a, b, c, x[int(i+ 6)],  9, -1069501632 );	// 18
				c = gg( c, d, a, b, x[int(i+11)], 14, 643717713 ); 	// 19
				b = gg( b, c, d, a, x[int(i+ 0)], 20, -373897302 ); 	// 20
				a = gg( a, b, c, d, x[int(i+ 5)],  5, -701558691 ); 	// 21
				d = gg( d, a, b, c, x[int(i+10)],  9, 38016083 ); 	// 22
				c = gg( c, d, a, b, x[int(i+15)], 14, -660478335 ); 	// 23
				b = gg( b, c, d, a, x[int(i+ 4)], 20, -405537848 ); 	// 24
				a = gg( a, b, c, d, x[int(i+ 9)],  5, 568446438 ); 	// 25
				d = gg( d, a, b, c, x[int(i+14)],  9, -1019803690 );	// 26
				c = gg( c, d, a, b, x[int(i+ 3)], 14, -187363961 ); 	// 27
				b = gg( b, c, d, a, x[int(i+ 8)], 20, 1163531501 ); 	// 28
				a = gg( a, b, c, d, x[int(i+13)],  5, -1444681467 );	// 29
				d = gg( d, a, b, c, x[int(i+ 2)],  9, -51403784 ); 	// 30
				c = gg( c, d, a, b, x[int(i+ 7)], 14, 1735328473 ); 	// 31
				b = gg( b, c, d, a, x[int(i+12)], 20, -1926607734 );	// 32
				
				// Round 3
				a = hh( a, b, c, d, x[int(i+ 5)],  4, -378558 ); 	// 33
				d = hh( d, a, b, c, x[int(i+ 8)], 11, -2022574463 );	// 34
				c = hh( c, d, a, b, x[int(i+11)], 16, 1839030562 ); 	// 35
				b = hh( b, c, d, a, x[int(i+14)], 23, -35309556 ); 	// 36
				a = hh( a, b, c, d, x[int(i+ 1)],  4, -1530992060 );	// 37
				d = hh( d, a, b, c, x[int(i+ 4)], 11, 1272893353 ); 	// 38
				c = hh( c, d, a, b, x[int(i+ 7)], 16, -155497632 ); 	// 39
				b = hh( b, c, d, a, x[int(i+10)], 23, -1094730640 );	// 40
				a = hh( a, b, c, d, x[int(i+13)],  4, 681279174 ); 	// 41
				d = hh( d, a, b, c, x[int(i+ 0)], 11, -358537222 ); 	// 42
				c = hh( c, d, a, b, x[int(i+ 3)], 16, -722521979 ); 	// 43
				b = hh( b, c, d, a, x[int(i+ 6)], 23, 76029189 ); 	// 44
				a = hh( a, b, c, d, x[int(i+ 9)],  4, -640364487 ); 	// 45
				d = hh( d, a, b, c, x[int(i+12)], 11, -421815835 ); 	// 46
				c = hh( c, d, a, b, x[int(i+15)], 16, 530742520 ); 	// 47
				b = hh( b, c, d, a, x[int(i+ 2)], 23, -995338651 ); 	// 48
				
				// Round 4
				a = ii( a, b, c, d, x[int(i+ 0)],  6, -198630844 ); 	// 49
				d = ii( d, a, b, c, x[int(i+ 7)], 10, 1126891415 ); 	// 50
				c = ii( c, d, a, b, x[int(i+14)], 15, -1416354905 );	// 51
				b = ii( b, c, d, a, x[int(i+ 5)], 21, -57434055 ); 	// 52
				a = ii( a, b, c, d, x[int(i+12)],  6, 1700485571 ); 	// 53
				d = ii( d, a, b, c, x[int(i+ 3)], 10, -1894986606 );	// 54
				c = ii( c, d, a, b, x[int(i+10)], 15, -1051523 ); 	// 55
				b = ii( b, c, d, a, x[int(i+ 1)], 21, -2054922799 );	// 56
				a = ii( a, b, c, d, x[int(i+ 8)],  6, 1873313359 ); 	// 57
				d = ii( d, a, b, c, x[int(i+15)], 10, -30611744 ); 	// 58
				c = ii( c, d, a, b, x[int(i+ 6)], 15, -1560198380 );	// 59
				b = ii( b, c, d, a, x[int(i+13)], 21, 1309151649 ); 	// 60
				a = ii( a, b, c, d, x[int(i+ 4)],  6, -145523070 ); 	// 61
				d = ii( d, a, b, c, x[int(i+11)], 10, -1120210379 );	// 62
				c = ii( c, d, a, b, x[int(i+ 2)], 15, 718787259 ); 	// 63
				b = ii( b, c, d, a, x[int(i+ 9)], 21, -343485551 ); 	// 64

				a += aa;
				b += bb;
				c += cc;
				d += dd;
			}
			digest = new ByteArray()
			digest.writeInt(a);
			digest.writeInt(b);
			digest.writeInt(c);
			digest.writeInt(d);
			digest.position = 0;
			// Finish up by concatening the buffers with their hex output
			return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
		}
		
		/**
		 * Auxiliary function f as defined in RFC
		 */
		private static function f( x:int, y:int, z:int ):int {
			return ( x & y ) | ( (~x) & z );
		}
		
		/**
		 * Auxiliary function g as defined in RFC
		 */
		private static function g( x:int, y:int, z:int ):int {
			return ( x & z ) | ( y & (~z) );
		}
		
		/**
		 * Auxiliary function h as defined in RFC
		 */
		private static function h( x:int, y:int, z:int ):int {
			return x ^ y ^ z;
		}
		
		/**
		 * Auxiliary function i as defined in RFC
		 */
		private static function i( x:int, y:int, z:int ):int {
			return y ^ ( x | (~z) );
		}
		
		/**
		 * A generic transformation function.  The logic of ff, gg, hh, and
		 * ii are all the same, minus the function used, so pull that logic
		 * out and simplify the method bodies for the transoformation functions.
		 */
		private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
			var tmp:int = a + int( func( b, c, d ) ) + x + t;
			return IntUtil.rol( tmp, s ) +  b;
		}
		
		/**
		 * ff transformation function
		 */
		private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
			return transform( f, a, b, c, d, x, s, t );
		}
		
		/**
		 * gg transformation function
		 */
		private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
			return transform( g, a, b, c, d, x, s, t );
		}
		
		/**
		 * hh transformation function
		 */
		private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
			return transform( h, a, b, c, d, x, s, t );
		}
		
		/**
		 * ii transformation function
		 */
		private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
			return transform( i, a, b, c, d, x, s, t );
		}
		
		/**
		 * Converts a string to a sequence of 16-word blocks
		 * that we'll do the processing on.  Appends padding
		 * and length in the process.
		 *
		 * @param s The string to split into blocks
		 * @return An array containing the blocks that s was
		 *			split into.
		 */
		private static function createBlocks( s:ByteArray ):Array {
			var blocks:Array = new Array();
			var len:int = s.length * 8;
			var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
			for( var i:int = 0; i < len; i += 8 ) {
				blocks[ int(i >> 5) ] |= ( s[ i / 8 ] & mask ) << ( i % 32 );
			}
			
			// append padding and length
			blocks[ int(len >> 5) ] |= 0x80 << ( len % 32 );
			blocks[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
			return blocks;
		}
		
		public  static function getMd5(ac:ArrayCollection,secret:String):String{
			//给ac排序
			 
			var sort:Sort = new Sort();
			//默认是按照升序排序的
			sort.fields = [new SortField("key")];
			
			//如果按照降序排序,需要修改一下
			//sort.fields = [new SortField("userName",true,true)];
			
			//如果先降序(ID)后升序(userName),就这样写,以此类推
			//sort.fields = [new SortField("userID",true,true),new SortField("userName")];
			
			//把sort对象指定给ac
			ac.sort = sort;
			
			//执行刷新操作,否则不变
			ac.refresh();
 			
 			//拼接的字符串
 			var str:String = new String();
 			str =str+ secret;
 
 			//循环传入的参数,拼接到字符串
 			for(var i:int=0;i<ac.length;i++){
 				var o:Object = Object(ac[i]);
 				str += o.key.toString()+o.value.toString();
 			}
 			//v 2.0签名  前后都有 secret
 			str += secret;
 		 	//Alert.show(str);
 			//用MD5加密 再转大写
 			return hash(str).toUpperCase();
		}
	}
}
package com.mytop.utils {
	
	import flash.utils.Endian;
	
	/**
	 * Contains reusable methods for operations pertaining 
	 * to int values.
	 */
	public class IntUtil {
		
		/**
		 * Rotates x left n bits
		 *
		 * @langversion ActionScript 3.0
		 * @playerversion Flash 9.0
		 * @tiptext
		 */
		public static function rol ( x:int, n:int ):int {
			return ( x << n ) | ( x >>> ( 32 - n ) );
		}
		
		/**
		 * Rotates x right n bits
		 *
		 * @langversion ActionScript 3.0
		 * @playerversion Flash 9.0
		 * @tiptext
		 */
		public static function ror ( x:int, n:int ):uint {
			var nn:int = 32 - n;
			return ( x << nn ) | ( x >>> ( 32 - nn ) );
		}
		
		/** String for quick lookup of a hex character based on index */
		private static var hexChars:String = "0123456789abcdef";
		
		/**
		 * Outputs the hex value of a int, allowing the developer to specify
		 * the endinaness in the process.  Hex output is lowercase.
		 *
		 * @param n The int value to output as hex
		 * @param bigEndian Flag to output the int as big or little endian
		 * @return A string of length 8 corresponding to the 
		 *		hex representation of n ( minus the leading "0x" )
		 * @langversion ActionScript 3.0
		 * @playerversion Flash 9.0
		 * @tiptext
		 */
		public static function toHex( n:int, bigEndian:Boolean = false ):String {
			var s:String = "";
			
			if ( bigEndian ) {
				for ( var i:int = 0; i < 4; i++ ) {
					s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF ) 
						+ hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF );
				}
			} else {
				for ( var x:int = 0; x < 4; x++ ) {
					s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF )
						+ hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF );
				}
			}
			
			return s;
		}
	}
		
}
 

 

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